Difference between revisions of "Rumble"
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{{custom map}} | {{custom map}} | ||
{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = custom |
− | | file-name | + | | map-workshopid = 887223759 |
− | | map-image | + | | map-name = Rumble |
− | | | + | | map-game-type = Payload |
− | | | + | | map-file-name = pl_rumble_rc1 |
− | + | | map-image = Rumble Payload Starting Point.png | |
− | | | + | | map-released = {{patch name|3|19|2017|date-only=yes}} |
− | | developer | + | | map-updated = {{patch name|7|2|2017|date-only=yes}} |
− | | map-environment | + | | map-version = Release Candidate 1 |
− | | map-setting | + | | map-developer = [http://steamcommunity.com/id/ics Tomi "ICS" Uurainen]<br>[http://steamcommunity.com/profiles/76561198019705730 Riley "Sheltr" Aanestad]<br>[https://steamcommunity.com/id/well4367 Sean "heyo" Cutino]<br>[https://steamcommunity.com/id/Y_M Tim "YM" Johnson] |
− | | map-hazards | + | | map-environment = Jungle |
− | | map-deep-water | + | | map-setting = Night, rain |
− | | map-health | + | | map-hazards = [[Environmental death#Pitfall|Pitfall]] |
− | | map-health | + | | map-has-deep-water = no |
− | | map-health | + | | map-pickups-health-small = 8 |
− | | map-ammo | + | | map-pickups-health-medium = 5 |
− | | map-ammo | + | | map-pickups-health-large = 2 |
− | | map-ammo | + | | map-pickups-ammo-small = 1 |
− | | map-bots | + | | map-pickups-ammo-medium = 8 |
+ | | map-pickups-ammo-large = 5 | ||
+ | | map-has-bots = yes | ||
}} | }} | ||
Line 109: | Line 111: | ||
== Gallery == | == Gallery == | ||
− | <gallery | + | <gallery> |
− | Rumble BLU Spawn Room.png|BLU's spawnroom. | + | File:Rumble BLU Spawn Room.png|BLU's spawnroom. |
− | Rumble BLU Spawn Yard.png|BLU's spawnyard. | + | File:Rumble BLU Spawn Yard.png|BLU's spawnyard. |
− | Rumble RED Spawn Room.png|RED's spawnroom. | + | File:Rumble RED Spawn Room.png|RED's spawnroom. |
− | Rumble RED Spawn Yard.png|RED's spawnyard. | + | File:Rumble RED Spawn Yard.png|RED's spawnyard. |
− | Rumble Point A.png|Point A. | + | File:Rumble Point A.png|Point A. |
− | Rumble Point B.png|Point B. | + | File:Rumble Point B.png|Point B. |
− | Rumble Point C.png|Point C. | + | File:Rumble Point C.png|Point C. |
− | Rumble Final Point.png|Final point, boarded off with 2x4's. | + | File:Rumble Final Point.png|Final point, boarded off with 2x4's. |
− | Rumble Workshop image. | + | File:Rumble Workshop image.jpg|Steam Workshop thumbnail for Rumble. |
</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | [[Fifthcurve]] | + | * [[Fifthcurve]] |
− | + | * [[Millstone]] | |
− | [[Millstone]] | ||
{{CustomMapNav}} | {{CustomMapNav}} | ||
[[Category:Custom maps unreleased stubs]] | [[Category:Custom maps unreleased stubs]] |
Latest revision as of 23:08, 17 January 2024
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Rumble | |
---|---|
Basic Information | |
Map type: | Payload |
File name: | pl_rumble_rc1
|
Version: | Release Candidate 1 |
Released: | March 19, 2017 |
Last updated: | July 2, 2017 |
Developer(s): | Tomi "ICS" Uurainen Riley "Sheltr" Aanestad Sean "heyo" Cutino Tim "YM" Johnson |
Map Info | |
Environment: | Jungle |
Setting: | Night, rain |
Hazards: | Pitfall |
Deep Water: | No |
Bot support: | Yes |
Map Items | |
Health Kits: | ×8 • ×5 • ×2 |
Ammo Boxes: | ×1 • ×8 • ×5 |
Rumble is a community-created Payload map taking place in a rainy jungle. A Halloween version of the map was released in the Scream Fortress 2018 update.
Contents
Locations
Point A
- BLU's spawn room with exits on both left and right sides.
- Shack with "Entrance" sign on it, with a small health kit.
- A "Kitchen" flank to BLU's long flank.
Point B
- Binski Logging building with a hanging log in the center.
- Flank route on the upper left side of the wall.
- Open doorway on right side of the building.
- Medium health kit in a cubby hole to the right.
- Steep hill going outside of the building.
Point C
- RED spawn near the point.
- Right side of the point is a flank for BLU to take to D quicker.
- Small health kit and small ammo refill near the curved track.
Point D
- RED spawn very close to the point.
- Track curves and heads straight to the point.
- Endpoint is symbolized by a minecart on the building.
Changelog
Changelog:
March 19, 2017
- Added to the workshop.
March 20, 2017
- Fixed being able to stand on some tree tops.
- Fixed timer awarding more time multiple times when cart rolled back to the point.
- Fixed cap C cart rolling back behind the point.
- Adjusted lighting on certain areas of the map.
- Noclipped mine shaft mid entrance.
March 21, 2017
- Fixed several spots where you could stand, but you shouldn't be at.
- Fixed dead end for a background mine cart.
- Fixed console errors.
- Detailed a shaft that ws lost in previous split from the cp-version.
- Aligned some textures to to look better.
- Adjusted lighting more in certain areas.
- Adjusted some displacements painting and shape.
March 23, 2017
- Added rain to the map.
- Added thunder and lightnings too (yes, you can see lightnings in the sky!).
- Added new doorway between B and C uphill slowdown area.
- Adjusted lighting all over the map.
- Adjusted lighting in BLU base to more blue'ish.
- Fixed window fading near last capture pit area.
- Fixed few hovering bushes.
- Continued detail and visual pass from cp-version.
March 26, 2017
- Remade side house interiors near last point. Now it has more space.
- Fixed blu team initially starting from same spawnpoint
- Fixed few textures not aligned properly
- Fixed one prop being non-solid
- Fixed waterfall effect being too high in the air
- Fixed minecart sound being off from the moving object
- Fixed payload cart sometimes not properly sliding backwards on rollback zone between B and C
- Fixed players dying on dropping into last pit - you can no longer get there untill the end
- Added door near B site to help blu push a bit easier to the point
- Added images for loading screen / chalkboard from the map
- Removed crate and adjusted ramp size near closing door at last area
- Renamed all the control points to have point letters
- Improved some clipping in the map
- Improved visual look of the pit with decals
- Improved lightning and thunder system in a map (You can actually see lightning strikes)
- Added proper navigation file for bots
June 22, 2017
- Fixed fog not rendering correctly.
- Brought in changes from CP-version.
- Improved visual quality.
- Tuned in thunder and rain system.
July 2, 2017
- Brought in changes from the CP version, editing 2 maps at the same time is hard.
- Updated nav file.
Gallery
See also
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