Difference between revisions of "Flame Thrower/hu"

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| skin-image-red    = RedFlamethrowerTilt.png
 
| skin-image-red    = RedFlamethrowerTilt.png
 
| skin-image-blu    = BluFlamethrowerTilt.png
 
| skin-image-blu    = BluFlamethrowerTilt.png
| used-by            = [[Pyro/tr|Piró]]
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| used-by            = [[Pyro/hu|Piró]]
 
| slot              = primary
 
| slot              = primary
 
| weapon-script      = tf_weapon_flamethrower
 
| weapon-script      = tf_weapon_flamethrower
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{{Pyro Nav}}
 
{{Pyro Nav}}
  
[[Category:Weapons using the CommunityWeapon material proxy/tr]]
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[[Category:Weapons using the CommunityWeapon material proxy/hu]]

Latest revision as of 04:44, 1 January 2023

Your friends will squeal with delight when bathed in the warm glow of the all-new gas-fueled Flamethrower. With its commanding style and hyper-efficient performance, you'll be the talk of every barbeque or deathmatch.
Lángszóró reklám

A Lángszóró az alap eslődleges fegyveree a Pirónak. Ez egy hosszú metál cső csatlakoztatva egy tömlővel egy propén tankkal. A tank hozzá van rakva a rúdhoz egy rögzítőszalaggal. Egy folyamatosan meggyúlytott pilóta fénnyel amit lehet látni csőnél. A ravasz csapat színű.

Upon pressing primary fire, the weapon expels a stream of roughly 33.3 large flame particles per second in a narrow cone, at a cost of 12.5 ammunition per second. Flame particles are not obstructed by enemies or buildings owned by the opposing team, making it ideal for attacking multiple enemies. The range of fire is very limited (approximately 340 Hammer Units when fired while stationary), but is capable of dealing heavy damage in close quarters.

An enemy only takes damage from any of a single Flamethrower's particles once every 0.075 seconds. Unlike most weapons, the Flamethrower's base damage is scaled based on the age of the oldest touching flame particle, not distance from the target. This scale begins at 100% for new particles and decreases as they age, down to 50%. The weapon's damage also experiences a ramp-up based on how long an enemy is attacked. Damage begins at 50% and increases up to 100% in approximately 0.9 seconds. If the target is ever not in contact with any flame particles, the ramp-up resets. The ramp-up is separate for each enemy being attacked. Buildings are unaffected by the ramp-up. Critical hits are affected by both the age scaling and the damage ramp-up.

Secondary fire causes the weapon to deliver a compression blast which deflects enemy projectiles, pushes opponents away, and extinguishes burning teammates. Deflected enemy projectiles deal mini-crit damage if they would not already be doing critical damage. If so, the deflected projectile deals critical damage. Each compression blast costs 20 ammunition, so it is possible to use 10 Compression blasts before needing to retrieve more ammo. Unlike the weapon's primary fire, the user can still use compression blasts if the weapon is directly in contact with a wall.

Apart from direct damage, the Flamethrower also sets targets on fire, causing the target to burn and take additional damage for a short time. Pyros are immune to afterburn, but still take damage directly from the Flamethrower itself. A Spy disguised as a Pyro still receives afterburn. Fire can be extinguished by a Medic's Medi Gun, a Dispenser, submerging in water, friendly Jarate, friendly Mad Milk, friendly Gas Passer, a friendly compression blast, the secondary attack of a friendly Manmelter, a shot from a friendly Sydney Sleeper, charging with the Chargin' Targe, Splendid Screen, or Tide Turner, the Spy-cicle's special ability, the Dead Ringer's special ability, or any type of health pack. Afterburn from the Flamethrower reduces healing from Mediguns, Dispensers, and the Amputator by between 20% and 100%, with the reduction increasing in an inverse proportion to the amount of healing the item is giving. It also reduces the effects of the Vaccinator's Ubercharge by 20%.

Using the primary fire of the Flamethrower on a friendly Huntsman-wielding Sniper lights his arrow on fire, and an enemy hit by this arrow afterward is ignited; however, the Pyro who lit the arrow does not receive assist credit.

Damage and function times

Lásd még: Sebzés
Sebzési és működési idők
Lövési típus Particle
Sebzés típus Fire
Távoli vagy vagy közelharci sebzés? Ranged
Sebzés
Lángsebzés (közeli) 100% 6.5-13 / tick
Lángsebzés (távoli) 50% 3.25-6.5 / tick
Kritikus sebzés 9.75-19.5 / tick
Mini-krit 4.3875-8.775 / tick
Továbbégés 4 / tick
Utóégés (mini-krit) 5 / tick
Működési idők
Támadási intervallum 0.075 s
Lőszerfogyasztási gyakoriság 0.105 s
Utóégés hossza 4-10 s
Léglöket visszatöltődés 0.75 s
Az értékek közelítőek, és a közösségi tesztelés által meghatározottak.

Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling.

Demonstráció

Fura változat


Hozzá fűzhető teljesítmények

Leaderboard class soldier.png Katona

Lánglovag
Lánglovag
Ölj meg egy olyan pyrot tíz másodpercen belül, aki visszafújta egy rakétádat.


Leaderboard class pyro.png Piró

Utógyújtás
Utógyújtás
Ölj meg 50 ellenfelet a lángszóróddal hátulról.


Forró krumpli
Forró krumpli
Téríts el 100 lövedéket (gránát, rakéta) a sűrített levegős lökettel.
Visszapassz
Visszapassz
Ölj meg egy Katonát egy visszafújt kritikus rakétával.


Füstölt sonka
Füstölt sonka
Ölj meg 50 Gépágyúst a lángszóróddal.


Mvm navicon.png Mann vs. Masina teljesítmények

Hard Reset
Hard Reset
Piróként állítsd alaphelyzetbe a bombát 3 alkalommal egy hullám alatt.

Javítások

2007. Szeptember 28-i Javítás
  • Increased Flamethrower damage at point blank range.
  • Fixed the Flamethrower hit detection.

2007. December 20-i Javítás

  • Fixed the Flamethrower stuttering when firing directly into a building.

2008. Február 14-i Javítás

  • Added Flamethrower "sizzle" sound when the Pyro is hitting a target.

2008. Április 29-i Javítás (Gold Rush Frissítés)

  • Fixed Flamethrower bug where a player flush against a wall couldn't be lit on fire from the front.

2008. Június 19-i Javítás (Piró Frissítés)

  • Added alt-fire compression blast to the basic Flamethrower.
  • Tuned the Flamethrower hit detection to improve detection versus retreating opponents.
  • Removed Flamethrower's damage falloff (was falling off to 25% by the end).

2008. Június 20-i Javítás

  • Fixed "Hot on your Heels" counting non-flamethrower based kills.
  • Fixed Compression Blast particles on DX8.

2008. Július 1-i Javítás

  • Added back some damage falloff to the Pyro's Flamethrower. Not nearly as extreme as it was before the Pyro class pack.

2009. Március 5-i Javítás

  • Fixed Flamethrower loophole that resulted in the flame effect being stuck on while the Flamethrower wasn't really firing.

2009. Május 21-i Javítás (Mesterlövész kontra Kém Frissítés)

  • Flamethrower's air burst now extinguishes fire on friendly targets.

2009. Június 23-i Javítás

  • A Pyro's air blast will now extinguish burning disguised enemy Spies, since knockback no longer affects disguised enemy Spies.

2009. Június 25-i Javítás

  • Reverted airblast knockback on disguised Spies, so that they can once again be knocked back.

2010. Február 23-i Javítás

  • Fixed the Pyro not being able to deflect enemy flares.

2010. Április 28-i Javítás

  • Flamethrower direct damage reduced by 20%.
  • Burn duration reduced (10 -> 6 seconds).
  • Airblast re-fire delay reduced by 25%.
  • Airblast ammo usage reduced by 20%.
  • All reflected rockets/grenades/arrows now mini-crit.
  • Airblasting enemies into environmental deaths now awards the death credit to the Pyro.

2010. Május 19-i Javítás

  • Increased base damage by 10%.
  • Afterburn duration increased (from 6 to 10).

2010. Július 8-i Javítás (Mérnök Frissítés)

  • Added better feedback sound for Pyros on when their Flamethrower is doing damage.

2010. Szeptember 30-i Javítás (Mann-Conomy Frissítés)

  • [Nem dokumentált] Pyro's Airblast pushes grounded stickies approximately twice the distance now.

2010. December 17-i Javítás (Ausztrál karácsony)

  • Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect.

2011. Február 3-i Javítás

  • Updated model with optimizations and new LODs.
  • [Nem dokumentált] v_ and w_ model versions of the Flamethrower were removed and replaced with the newer c_model variant.

2011. Február 7-i Javítás

  • Fixed burning deaths to always use the death notice icon for the weapon that started the burn.

12. Július 2011. [A tárgyak sémájának frissítései]

2011. December 15-i Javítás (Ausztrál Karácsony 2011)

2011. December 19-i Javítás

  • Festive Flamethrowers can now be gifted.

2012. Június 27-i Javítás (Pirómánia Frissítés)

  • Increased base damage by +10%.

2012. Augusztus 15-i Javítás (Mann vs. Masina Frissítés)

  • [Nem dokumentált] Added Silver and Gold Botkiller variants.

2012. Október 9-i Javítás

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

2012. December 20-i Javítás (Mecha Frissítés)

  • Added Silver and Gold Botkiller Mk. II variants.

2013. Február 14-i Javítás

  • Fixed the Botkiller Flamethrower using the wrong RED team arms skin while on the BLU team.

2013. Február 28-i Javítás #1

  • Fixed a client/server crash when a flamethrower gets destroyed while firing.

2013. Február 28-i Javítás #2

  • Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt.

2013. November 21-i Javítás (Két Város Frissítés)

2014. Szeptember 10-i Javítás

2015. December 17-i Javítás (Balszerencse Frissítés)

  • The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
  • Extinguishing a teammate will now return 20 health to the Pyro.

2016. Január 7-i Javítás

  • Changed attribute:
    • [Nem dokumentált] Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.

2016. Július 7-i Javítás #1 (Találkozz a Pároddal Frissítés)

  • Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
    • Medics hear a "healing interrupted" sound when this is happening to their heal target.

2016. Július 14-i Javítás

  • Fixed a regression in the Pyro's flamethrower where flames could sometimes damage players behind obstacles and walls.

2016. Szeptember 12-i Javítás

  • Fixed Pyros griefing teammates by attacking them with the flamethrower.

2017. Október 20-i Javítás (Őserdei Infernó frissítés)

  • Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
  • Better visual sync, more consistent (no visuals/damage mismatch).
  • New particle effects.
  • Airblast
    • Hit detection for both players and projectiles is now a consistent cone.
    • Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
    • Airblast now causes target player to have reduced footing and air control for a short period.
    • Now factors in the upward angle of the airblast, rather than having a fixed upward force.
    • Total push force slightly increased.
  • [Nem dokumentált] Changed one word in weapon description.

2017. Október 30-i Javítás

  • Fixed flamethrowers not damaging buildings at close distance.

2017. November 7-i Javítás

  • Fixed not seeing the new flamethrower effects on some machines.

2018. Január 4-i Javítás

  • Missed note from the Smissmas update: Australium weapons can now be Festivized.

2018. Március 28-i Javítás #1

  • Flame damage per second now ramps up based on density of flame encountered, up to 200%.
  • Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
  • Fixed Flamethrower particles sometimes failing to draw on the client.
  • Fixed Flamethrower flames not colliding with tf_generic_bomb entities.

2018. Március 28-i Javítás #2

  • Fixed a server crash related to the Flamethrower.

2018. Május 17-i Javítás

  • Fixed a server crash related to Flamethrower particles.

2019. Április 17-i Javítás

  • Fixed an exploit related to the Flamethrower shooting long distances.

Bugs

  • The Flame Thrower's Medi Gun heal and resist reduction is not actually 20%, as stated in the patch notes.
    • Healing is reduced by 50% with any Medi Guns, and by 100%/100%/75% with level 1/2/3 Dispensers, respectively.
    • The resistance reduction applies only to the Vaccinator's Übercharge, and does not apply to the Vaccinator's passive resistance.
  • At point-blank, damage ramp-up takes longer to reach maximum damage, taking up to 2 seconds. This can be mitigated by looking a bit downward while attacking.
  • Damage is dictated by the oldest particle in contact with the player. As a result, still players next to walls are dealt less damage than expected, as old particles hit the wall and do not leave the player's hitbox. This can be mitigated by aiming slightly above their head.
  • When damage ramp-up on any target begins, the first particle always deals maximum damage.
  • The Flame Thrower can be inspected while being fired.
  • When cl_flipviewmodels 1 is enabled, fire particles still comes from the right side in the world view.
  • While deployed, the Flame Thrower emits a constant gas noise. Upon using a compression blast, this noise stops completely and does not resume until firing flames or switching weapons.

Unused content

  • The Flame Thrower was initially going to work similarly to the Minigun, in that it would have a brief period of spin-up before firing. This is evidenced in engine code in a couple of places.
    • There is a bit of confusion, however, as the commenting on some engine code for movespeed adjustments based on if the player is aiming indicates that Pyros are to get a speed boost while firing. The Pyro's max speed by default is set to a value of 300.0, so if this code was functional, it would result in a 100.0 point decrease in max movespeed.
  • The Flame Thrower was initially going to have an Incendiary Rocket alt-fire attack. This is evidenced as the name TF_WEAPON_FLAMETHROWER_ROCKET appears in engine code in a few places.
    • There are also references to CTFFlameRocket in engine code.
    • As well, present in the tf\reslists\all.lst file in the PatchVersion 1.0.0.0 preload content build of Team Fortress 2 is a filename string for a particle effect for the Incendiary Rocket; tf\particles\incendiaryrockettrail.pcf.
      • Evidence of the existence of this particle also appears in engine code.
    • The stats for the Incendiary Rocket, based on evidence in the engine's code, would have been:
      • Cost to fire: 10 ammo per rocket
      • Damage: 15
      • Radius of explosion (in Hammer units): 198
      • Damage type: DMG_BLAST | DMG_IGNITE | DMG_RADIUS_MAX
    • There is also a sound script entry in the PatchVersion 1.0.0.0 build for the Incendiary Rocket.

Trivia

  • Beta builds of Team Fortress 2 featured a hose connecting the Pyro's back canister to the Flamethrower. However, upon release, the hose was redirected to a propane tank on the weapon.
    • The hose is still visible in the Pyro's HUD icon.
  • The Flame Thrower, along with the Rainblower and Stock Rocket Launcher were obtainable in Saints Row IV by pre-ordering the game on Steam.

Gallery

Merchandise

See also