Difference between revisions of "Tournament Mode"
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− | {{ | + | {{Quotation|'''The Soldier''' leading a competitive team|Give 'em hell, boys!|sound=Soldier_battlecry03.wav}} |
− | + | [[File:Tournament Mode Example.png|thumb|An example of the Tournament Mode heading, which appears during set-up so that both teams may contract the settings of the game.]] | |
− | + | '''Tournament Mode''' is a game mode released with the {{Patch name|2|28|2008}}. Tournament Mode allows for players to customize the basic settings of [[Competitive Mode|competitive matches]]. Similarly to [[Medieval Mode]] and [[Highlander]], Tournament Mode is applicable to all existing [[game modes]]. | |
− | Tournament | + | == Gameplay == |
+ | Tournament Mode can be enabled with the [[server]] variable {{code|mp_tournament}}. When enabled, Tournament Mode creates a small heading at the top of the [[HUD]], with a display of the win conditions for the current game. In addition, pressing F4 during the setup phase allows a player to change the name of their team from [[RED]] or [[BLU]] to anything under five letters. The team name will appear where RED and BLU respectively would on the [[scoreboard]], which is accessed by pressing TAB. | ||
− | + | When enabled, there are no player limits for either team. Players are to join their predetermined team, and wait until all other players are accounted for. During this time, players are free to explore the current [[map]] and interact with the other team. Once both teams have their players and have both set their team status to "Ready", the game will begin. Teams are maintained throughout rounds, and [[autobalance]] is disabled. | |
− | Tournament mode is | + | Tournament mode will also disable the use of map cameras, even for spectators, except for the [[SourceTV]] auto-director. |
+ | |||
+ | Tournament Mode is typically used for [[competitive]] matches, but standard server admins are able to enable it at any time. | ||
== Update history == | == Update history == | ||
+ | {{update history| | ||
+ | '''{{Patch name|3|6|2008}}''' | ||
+ | * Initial release of Tournament mode (mp_tournament). | ||
+ | ** [[UI]] for handling team naming, ready mode, and win results. | ||
+ | ** Disables team player limits, autobalancing, and intermission. | ||
+ | |||
+ | '''{{Patch name|3|6|2008}}''' | ||
+ | * Added <tt>mp_tournament_restart</tt> command to be used with Tournament Mode (<tt>mp_tournament</tt>). This can be used at any time to return to the "Waiting for Teams" state. | ||
+ | * When a tournament match ends it now returns to the "Waiting for Teams" state. | ||
+ | |||
+ | '''{{Patch name|3|20|2008}}''' | ||
+ | * Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready". | ||
+ | * Fixed auto-screenshots not being taken at the end of the map during tournament mode. | ||
+ | * Fixed gates being closed during the pre-round time during tournament mode. | ||
+ | |||
+ | '''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]]) | ||
+ | * Added Stopwatch mode to Tournament mode. | ||
+ | ** Automatically used on Attack/Defense maps. | ||
+ | * Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts. | ||
− | ''' | + | '''{{Patch name|7|14|2009}}''' |
+ | * Fixed tournament mode being interrupted if <tt>mp_timelimit</tt> hits before both stopwatch rounds have been played. | ||
+ | |||
+ | '''{{Patch name|2|3|2011}}''' | ||
* Fixed seeing an empty alert tray under the stopwatch timer. | * Fixed seeing an empty alert tray under the stopwatch timer. | ||
* Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed. | * Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed. | ||
* Fixed the countdown when both teams are ready always reading "0 seconds" | * Fixed the countdown when both teams are ready always reading "0 seconds" | ||
+ | |||
+ | '''{{Patch name|2|14|2011}}''' | ||
+ | * Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist. | ||
+ | |||
+ | '''{{Patch name|1|20|2016}}''' | ||
+ | * Fixed not seeing team names in the scoreboard on dedicated servers using tournament mode. | ||
+ | |||
+ | '''{{Patch name|5|11|2016}}''' | ||
+ | * Fixed team Spectator using the wrong name in tournament mode. | ||
+ | }} | ||
+ | |||
+ | == Bugs == | ||
+ | * If a dead player toggles "Ready" on, their corpse's lips will speak the ready voiceline. Additionally, if they change class, their corpse will speak the voiceline of the new class. | ||
+ | |||
+ | |||
+ | {{Competitive nav}} | ||
+ | [[Category:Game modes]] | ||
+ | [[Category:Competitive]] |
Latest revision as of 23:14, 26 November 2023
“ | Give 'em hell, boys!
Click to listen
— The Soldier leading a competitive team
|
” |
Tournament Mode is a game mode released with the February 28, 2008 Patch. Tournament Mode allows for players to customize the basic settings of competitive matches. Similarly to Medieval Mode and Highlander, Tournament Mode is applicable to all existing game modes.
Gameplay
Tournament Mode can be enabled with the server variable mp_tournament
. When enabled, Tournament Mode creates a small heading at the top of the HUD, with a display of the win conditions for the current game. In addition, pressing F4 during the setup phase allows a player to change the name of their team from RED or BLU to anything under five letters. The team name will appear where RED and BLU respectively would on the scoreboard, which is accessed by pressing TAB.
When enabled, there are no player limits for either team. Players are to join their predetermined team, and wait until all other players are accounted for. During this time, players are free to explore the current map and interact with the other team. Once both teams have their players and have both set their team status to "Ready", the game will begin. Teams are maintained throughout rounds, and autobalance is disabled.
Tournament mode will also disable the use of map cameras, even for spectators, except for the SourceTV auto-director.
Tournament Mode is typically used for competitive matches, but standard server admins are able to enable it at any time.
Update history
- Initial release of Tournament mode (mp_tournament).
- UI for handling team naming, ready mode, and win results.
- Disables team player limits, autobalancing, and intermission.
- Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the "Waiting for Teams" state.
- When a tournament match ends it now returns to the "Waiting for Teams" state.
- Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready".
- Fixed auto-screenshots not being taken at the end of the map during tournament mode.
- Fixed gates being closed during the pre-round time during tournament mode.
April 29, 2008 Patch (Gold Rush Update)
- Added Stopwatch mode to Tournament mode.
- Automatically used on Attack/Defense maps.
- Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts.
- Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played.
- Fixed seeing an empty alert tray under the stopwatch timer.
- Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.
- Fixed the countdown when both teams are ready always reading "0 seconds"
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
- Fixed not seeing team names in the scoreboard on dedicated servers using tournament mode.
- Fixed team Spectator using the wrong name in tournament mode.
Bugs
- If a dead player toggles "Ready" on, their corpse's lips will speak the ready voiceline. Additionally, if they change class, their corpse will speak the voiceline of the new class.
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