Difference between revisions of "Talk:Pain Train"

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(Melee Damage Vulnerability)
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== This is the only weapon... ==
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{{Talk archive
"This is the only weapon that was introduced in the first wave of contributed weapons that did not start out as a skin for another weapon."
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| arc1name = Archive 1
I thought it started as a skin for the Pyro's axe? [[User:Randomscripter|Randomscripter]] 20:59, 3 October 2010 (UTC)
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| arc1link = Talk:Pain Train/Archive 1
 
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}}
== Fire ==
 
*Fire damage may inadvertently be increased against the user.
 
This was included in the bug section. This is apparently entirely speculative. Perhaps someone can test this?
 
Until then, I believe it should be left out of the main article. [[User:Squidfeeder|Squidfeeder]] 19:30, 24 January 2011 (UTC)
 
 
 
== Sorry==
 
 
 
I mixed up the pages and translated this one instead, can someone please send it back as the initial state? Sorry again, I will await punishment ._. [[User:Vulturas|Vulturas]] 16:07, 3 November 2010 (UTC)
 
 
 
 
 
Nevermind XD
 
I restored it myself using the unaffected thing XD[[User:Vulturas|Vulturas]] 16:07, 3 November 2010 (UTC)
 
:Dummkopf! — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 16:09, 3 November 2010 (UTC)
 
::Sorry, I'm working today more and trying faster because I have no homework for tomorrow, the ROwiki side is kinda pathetic, 5% a few days ago, 9% now...annoying>.> back to my train [[User:Vulturas|Vulturas]] 16:12, 3 November 2010 (UTC)
 
:::Well at least by the time your mistake was noticed (rapidly) on the IRC channel and transfered to admins to  decide what to do (much longer), you corrected everything. So everything is find, you did well. [[User:Tturbo|Tturbo]] 16:16, 3 November 2010 (UTC)
 
::::I'm glad that I didn't close the other window which was the /ro thing XD the /ro had copy pasted, went to get a snack, and started working on the original, after I've finished I looked up, lolwut no /ro... and panicked >.< but I noticed I had the spare window*cough* Anyway thanks for the compliment, I think?XD back to work for the Newb-> [[User:Vulturas|Vulturas]] 16:21, 3 November 2010 (UTC)
 
 
 
==Bullet Vulnerability==
 
It's actually hitscan vulnerability. How is this not considered useful trivia considering that there are non-bullet hitscan weapons?
 
Well, not really hitscan, but certain weapons still deal 15% more damage to pain train users despite not being hitscan. [[User:Psychopath|Psychopath]] 00:13, 8 November 2010 (UTC)
 
:The Pain Train makes you vulnerable to all melee weapons? [[User:Moussekateer|Moussekateer]] 00:16, 8 November 2010 (UTC)
 
::I've witnessed Soldiers at full health with the Pain Train equipped die to a single crit. So, unless Valve patched it recently, yes.[[User:Psychopath|Psychopath]] 00:17, 8 November 2010 (UTC)
 
:::I think that's a rather big bug if that's true. [[User:Moussekateer|Moussekateer]] 00:19, 8 November 2010 (UTC)
 
::::Either it should be known by Valve so they can fix the bug or it's an oversight in the naming of the downside. Considering that all bullet weapons are hitscan, they just did the calculation for hitscan weapons. They likely forgot that melee weapons are hitscan and the syringe guns are "hitscan" as far as damage dealing is calculated. The Targe Bash and most taunt kills too. [[User:Psychopath|Psychopath]] 00:21, 8 November 2010 (UTC)
 
:::::I removed it because it was listing non-bullet hitscan weapons and it's more of a bug than trivia. Also, I don't think most players even know what hitscan means. -[[User:Spik3d|Spik3d]] 00:58, 8 November 2010 (UTC)
 
::::::Would it be best put under a "Bugs" section if that's the case? Just that the Syringe Guns, Melee weapons, Targe bash, and most taunt kills do 15% more damage? [[User:Psychopath|Psychopath]] 01:00, 8 November 2010 (UTC)
 
:::::::Yes, I think that would be a better spot for it. -[[User:Spik3d|Spik3d]] 01:07, 8 November 2010 (UTC)
 
::::::::Done. And look at all these indents in this talk page :P [[User:Psychopath|Psychopath]] 01:14, 8 November 2010 (UTC)
 
==Can someone check this?==
 
According to [http://forums.steampowered.com/forums/showthread.php?t=1686772 this thread], melee has been changed to not break sticky mines and also does not count towards bullet vulnerability. I believe that we should test out all the things listed to be sure if this has been changed or not (melee, syringes, targe bash, etc). -- [[User:Psychopath|Psychopath]] [[File:User_Psychopath_avatar.png|16px|link=User_talk:Psychopath]] 03:21, 29 December 2010 (UTC)
 
:Was discussing this on another thread today, and will require further testing to see if the 10% vulnerability no longer applies to melee weapons. I'll try to test this stuff out and bring back images proving if there indeed has been a change.--[[User:Tidmiste|Tidmiste]] 03:45, 14 January 2011 (UTC)
 
 
 
== Melee Damage Vulnerability  ==
 
 
 
Speculation on how the Pain Train reacts to Melee damage is untrue. I believe this is un-true. I test this weapon on ALL MELEE weapons in the game with a few mates compared to the regular Shovel, the weapons did no additional damage. This was tested on February 7th 2011. The bug listing should be altered to edit this out, as the new update might of fixed this as far as community testings are concerned.
 
[[User:Bigboomar|Bigboomar]] 07:13, 7 February 2011 (UTC)
 

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