Difference between revisions of "August 19, 2008 Patch"
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− | [[ | + | {{update info|Heavy Update}} |
+ | {{Patch layout | ||
+ | | before = {{Patch name|8|4|2008}} | ||
+ | | day = 19 | ||
+ | | month = august | ||
+ | | year = 2008 | ||
+ | | after = {{Patch name|8|20|2008}} | ||
+ | | source = http://store.steampowered.com/news/1755/ | ||
+ | | updatelink = http://www.teamfortress.com/heavy/ | ||
+ | | update = A Heavy Update | ||
+ | | notes = [[File:Heavy Update Title Card.png|400px|right]] | ||
− | The Heavy | + | === Added 3 Heavy unlockables === |
+ | * [[Natascha]], [[The Sandvich]], [[The Killing Gloves of Boxing]] | ||
+ | * Added 35 new [[Heavy achievements]] | ||
− | + | === Added [[Arena]] [[game mode]] === | |
− | + | * 5 arenas: [[Lumberyard]], [[Ravine]], [[Well (Arena)|Well]], [[Granary (Arena)|Granary]], [[Badlands (Arena)|Badlands]] | |
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− | + | === Added 2 new maps === | |
+ | * [[Badwater Basin]], a new [[payload]] map | ||
+ | * [[cp_steel]], a community map by Jamie "Fishbus" Manson | ||
− | ' | + | === Changes === |
+ | * Added [[server]] map timeleft to upper right of [[scoreboard]] | ||
+ | * Added new firing sounds to [[The Backburner]] | ||
+ | * Removed the Custom Tab in the [[serverbrowser]], and added the Tags field to the base Internet Tab | ||
+ | * Increased The [[Kritzkrieg]]'s [[uber-charge]] rate bonus from 10% to 25% | ||
+ | * 32 player servers can now support an extra slot of [[SourceTV]] | ||
+ | * Made the [[freezecam]] item panel description easier to read | ||
+ | * Players now broadcast whether they chose a team directly or use autoteam | ||
+ | * Added proper handling of [[Payload#Carts|cart]] blocking recognition to Payload maps | ||
− | + | === Bug fixes === | |
− | | | + | * Fixed bug where switching from [[flaregun]]-wielding [[Pyro]] to another class meant you didn't get a full [[ammo]] loadout on first [[spawn]] |
− | + | * Fixed [[Spy]] watch arm not using team skins | |
− | + | * Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available | |
+ | * Fixed players getting stuck in a bad animation state when class switching while spinning the [[minigun]] | ||
+ | * Fixed a [[exploit|loophole]] that allowed players to pickup weapons of other classes | ||
+ | * Fixed a bug that resulted in players earning more [[Critical hits|crit]] chance bonus in large, single damage events than they are supposed to | ||
+ | * Fixed an issue with the floating [[HUD]] +X health indicators that resulted in them appearing incorrectly | ||
+ | * Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing | ||
+ | * Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly | ||
+ | * Fixed [[spectators]] not having the target ID labels display correctly | ||
+ | * Fixed the cart alarm sound occasionally getting stuck on in Payload maps | ||
+ | |||
+ | === Undocumented changes === | ||
+ | * Added a new [[Fists]] [[kill icon]]. | ||
+ | ** The previous kill icon is assigned to the Killing Gloves of Boxing. | ||
+ | * [[High Noon]] becomes a taunt kill attack. | ||
+ | * Added a new fist [[bodygroup]] to the Heavy model. | ||
}} | }} | ||
− | {{ | + | {{HeavyUpdateNav}} |
Latest revision as of 16:46, 15 November 2022
This article is specific to the patch released. For information on the update, see Heavy Update.
|
Official update page: A Heavy Update
Contents
Patch notes
Added 3 Heavy unlockables
- Natascha, The Sandvich, The Killing Gloves of Boxing
- Added 35 new Heavy achievements
Added Arena game mode
- 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
Added 2 new maps
- Badwater Basin, a new payload map
- cp_steel, a community map by Jamie "Fishbus" Manson
Changes
- Added server map timeleft to upper right of scoreboard
- Added new firing sounds to The Backburner
- Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
- Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
- 32 player servers can now support an extra slot of SourceTV
- Made the freezecam item panel description easier to read
- Players now broadcast whether they chose a team directly or use autoteam
- Added proper handling of cart blocking recognition to Payload maps
Bug fixes
- Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
- Fixed Spy watch arm not using team skins
- Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
- Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
- Fixed a loophole that allowed players to pickup weapons of other classes
- Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
- Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
- Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
- Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
- Fixed spectators not having the target ID labels display correctly
- Fixed the cart alarm sound occasionally getting stuck on in Payload maps
Undocumented changes
|