Difference between revisions of "August 19, 2008 Patch"

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[[Image:Update_heavy.jpg|400px|right]]
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{{update info|Heavy Update}}
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{{Patch layout
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| before    = {{Patch name|8|4|2008}}
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| day        = 19
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| month      = august
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| year      = 2008
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| after      = {{Patch name|8|20|2008}}
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| source    = http://store.steampowered.com/news/1755/
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| updatelink = http://www.teamfortress.com/heavy/
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| update    = A Heavy Update
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| notes      = [[File:Heavy Update Title Card.png|400px|right]]
  
The Heavy Update was released August 19th 2008 and marked the third Class Pack Update.
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=== Added 3 Heavy unlockables ===
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* [[Natascha]], [[The Sandvich]], [[The Killing Gloves of Boxing]]
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* Added 35 new [[Heavy achievements]]
  
*Added 3 Heavy unlockables
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=== Added [[Arena]] [[game mode]] ===
** [[Natascha]], [[The Sandvich]], [[The Killing Gloves of Boxing]]
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* 5 arenas: [[Lumberyard]], [[Ravine]], [[Well (Arena)|Well]], [[Granary (Arena)|Granary]], [[Badlands (Arena)|Badlands]]
** Added 35 new [[Heavy achievements]]
 
*Added Arena game mode
 
** 5 arenas: [[Lumberyard]], [[Ravine]], [[Well (Arena)|Well]], [[Granary (Arena)|Granary]], [[Badlands (Arena)|Badlands]]
 
*Added 2 new maps
 
** [[Badwater Basin]], a new payload map
 
** [[Steel|cp_steel]], a community map by Jamie "Fishbus" Manson
 
===Changes===
 
*Added server map timeleft to upper right of scoreboard
 
*Added new firing sounds to The [[Backburner]]
 
*Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
 
*Increased The [[Kritzkrieg]]'s uber-charge rate bonus from 10% to 25%
 
*32 player servers can now support an extra slot of SourceTV
 
*Made the freezecam item panel description easier to read
 
*Players now broadcast whether they chose a team directly or use autoteam
 
*Added proper handling of cart blocking recognition to [[Payload]] maps
 
===Bug fixes===
 
*Fixed bug where switching from [[Flare gun]]-wielding [[Pyro]] to another class meant you didn't get a full ammo loadout on first spawn
 
*Fixed [[Spy]] watch arm not using team skins
 
*Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
 
*Fixed players getting stuck in a bad animation state when class switching while spinning the [[minigun]]
 
*Fixed a loophole that allowed players to pickup weapons of other classes
 
*Fixed a bug that resulted in players earning more [[crit]] chance bonus in large, single damage events than they are supposed to
 
*Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
 
*Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
 
*Fixes the [[Loadout]] player model panel causing the in-game player facial animation to perform incorrectly
 
*Fixed spectators not having the target ID labels display correctly
 
*Fixed the cart alarm sound occasionally getting stuck on in Payload maps
 
  
{{Patch|SOURCE=http://store.steampowered.com/news/1755/}}
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=== Added 2 new maps ===
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* [[Badwater Basin]], a new [[payload]] map
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* [[cp_steel]], a community map by Jamie "Fishbus" Manson
  
'''Official Link:''' [http://www.steamgames.com/tf2/heavy/ A Heavy Update]
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=== Changes ===
 +
* Added [[server]] map timeleft to upper right of [[scoreboard]]
 +
* Added new firing sounds to [[The Backburner]]
 +
* Removed the Custom Tab in the [[serverbrowser]], and added the Tags field to the base Internet Tab
 +
* Increased The [[Kritzkrieg]]'s [[uber-charge]] rate bonus from 10% to 25%
 +
* 32 player servers can now support an extra slot of [[SourceTV]]
 +
* Made the [[freezecam]] item panel description easier to read
 +
* Players now broadcast whether they chose a team directly or use autoteam
 +
* Added proper handling of [[Payload#Carts|cart]] blocking recognition to Payload maps
  
{{Succession box
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=== Bug fixes ===
|before= [[August 4, 2008 Patch]]
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* Fixed bug where switching from [[flaregun]]-wielding [[Pyro]] to another class meant you didn't get a full [[ammo]] loadout on first [[spawn]]
|title= [[Patches]]
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* Fixed [[Spy]] watch arm not using team skins
|after= [[August 20, 2008 Patch]]
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* Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
 +
* Fixed players getting stuck in a bad animation state when class switching while spinning the [[minigun]]
 +
* Fixed a [[exploit|loophole]] that allowed players to pickup weapons of other classes
 +
* Fixed a bug that resulted in players earning more [[Critical hits|crit]] chance bonus in large, single damage events than they are supposed to
 +
* Fixed an issue with the floating [[HUD]] +X health indicators that resulted in them appearing incorrectly
 +
* Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
 +
* Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
 +
* Fixed [[spectators]] not having the target ID labels display correctly
 +
* Fixed the cart alarm sound occasionally getting stuck on in Payload maps
 +
 
 +
=== Undocumented changes ===
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* Added a new [[Fists]] [[kill icon]].
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** The previous kill icon is assigned to the Killing Gloves of Boxing.
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* [[High Noon]] becomes a taunt kill attack.
 +
* Added a new fist [[bodygroup]] to the Heavy model.
 
}}
 
}}
{{Languages}}
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{{HeavyUpdateNav}}

Latest revision as of 16:46, 15 November 2022

This article is specific to the patch released. For information on the update, see Heavy Update.
Official update page: A Heavy Update

Patch notes

Heavy Update Title Card.png

Added 3 Heavy unlockables

Added Arena game mode

Added 2 new maps

Changes

  • Added server map timeleft to upper right of scoreboard
  • Added new firing sounds to The Backburner
  • Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
  • Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
  • 32 player servers can now support an extra slot of SourceTV
  • Made the freezecam item panel description easier to read
  • Players now broadcast whether they chose a team directly or use autoteam
  • Added proper handling of cart blocking recognition to Payload maps

Bug fixes

  • Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
  • Fixed Spy watch arm not using team skins
  • Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
  • Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
  • Fixed a loophole that allowed players to pickup weapons of other classes
  • Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
  • Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
  • Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
  • Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
  • Fixed spectators not having the target ID labels display correctly
  • Fixed the cart alarm sound occasionally getting stuck on in Payload maps

Undocumented changes

  • Added a new Fists kill icon.
    • The previous kill icon is assigned to the Killing Gloves of Boxing.
  • High Noon becomes a taunt kill attack.
  • Added a new fist bodygroup to the Heavy model.