Difference between revisions of "Badlands (Classic)"
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'''Badlands''' is a [[List of maps (Classic)#Capture the Flag|Capture the Flag]] map in the ''[[Team Fortress Classic]]'' series of games. | '''Badlands''' is a [[List of maps (Classic)#Capture the Flag|Capture the Flag]] map in the ''[[Team Fortress Classic]]'' series of games. | ||
− | ==Objective== | + | == Objective == |
Enter the enemy base and make your way to where their flag resides in the airshaft. Grab it and bring it back to your spawn room. Place it on your team logo to capture it. | Enter the enemy base and make your way to where their flag resides in the airshaft. Grab it and bring it back to your spawn room. Place it on your team logo to capture it. | ||
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Between both bases there's a long winding Valley that can be used to enter the base from 2 different routes. The Valley is very useful for Spies and Snipers. | Between both bases there's a long winding Valley that can be used to enter the base from 2 different routes. The Valley is very useful for Spies and Snipers. | ||
− | ==Scoring== | + | == Scoring == |
* 10 points per capture. | * 10 points per capture. | ||
− | ==Notes== | + | == Notes == |
* Flag carriers drop the flag when they die. | * Flag carriers drop the flag when they die. | ||
* Dropped flags return to their base after 60 seconds. | * Dropped flags return to their base after 60 seconds. | ||
− | ==Trivia== | + | == Trivia == |
− | *The Flag Room is unique in that it can be accessed from within the base from two different entrances/exits. The top is accessed by easily dropping in and the front is accessed through a rocket or grenade/concussion jump. The same is for the exit out the top. | + | * The Flag Room is unique in that it can be accessed from within the base from two different entrances/exits. The top is accessed by easily dropping in and the front is accessed through a rocket or grenade/concussion jump. The same is for the exit out the top. |
− | *The map was remade in ''[[Team Fortress 2]]'' and redesigned to be a [[Control Point (Game Mode)|Control Point]] map, then an [[Arena]] and [[King of the Hill]] map shortly after. | + | * The map was remade in ''[[Team Fortress 2]]'' and redesigned to be a [[Control Point (Game Mode)|Control Point]] map, then an [[Arena]] and [[King of the Hill]] map shortly after. |
− | ==Gallery== | + | == Gallery == |
<gallery> | <gallery> | ||
− | File:Central Point.jpg|Central control point | + | File:Central Point.jpg|Central control point. |
− | File:Flag red.jpg|Flag of Red team | + | File:Flag red.jpg|Flag of Red team. |
− | File:Flag blue.jpg|Flag of Blue team | + | File:Flag blue.jpg|Flag of Blue team. |
− | File:Spawn red.jpg|Red team's spawn room | + | File:Spawn red.jpg|Red team's spawn room. |
− | File:Spawn blue.jpg|Blue team's spawn room | + | File:Spawn blue.jpg|Blue team's spawn room. |
− | File:First snipertower badlands.jpg|First Snipertower | + | File:First snipertower badlands.jpg|First Snipertower. |
− | File:2 snipertower badlands.jpg|Second Snipertower | + | File:2 snipertower badlands.jpg|Second Snipertower. |
</gallery> | </gallery> | ||
Latest revision as of 10:27, 14 July 2024
Badlands | |
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Basic Information | |
Map type: | Capture the Flag |
File name: | badlands
|
Developer(s): | Valve |
Map Overview | |
Badlands is a Capture the Flag map in the Team Fortress Classic series of games.
Contents
Objective
Enter the enemy base and make your way to where their flag resides in the airshaft. Grab it and bring it back to your spawn room. Place it on your team logo to capture it.
Locations
Bridge
The bridge overlooks the valley and is uncovered; it connects both the Red and Blue teams' middle areas.
Entrances
The base can be accessed through multiple routes. The front entrance is accessed by crossing the bridge and walking through the team's middle area. There's a Side Entrance that can be accessed the same way but by taking a right. Alternatively there is a Bottom Entrance that can be accessed from the front of the base by dropping down or entering in from the ground floor of the valley. The Top Entrance is accessed from the top of the Valley and the alternate top entrances can only be accessed by rocket or grenade/concussion jump from the front or sides of the base.
Battlements
The Battlements overlooks the front and sides of the base.
The Valley
Between both bases there's a long winding Valley that can be used to enter the base from 2 different routes. The Valley is very useful for Spies and Snipers.
Scoring
- 10 points per capture.
Notes
- Flag carriers drop the flag when they die.
- Dropped flags return to their base after 60 seconds.
Trivia
- The Flag Room is unique in that it can be accessed from within the base from two different entrances/exits. The top is accessed by easily dropping in and the front is accessed through a rocket or grenade/concussion jump. The same is for the exit out the top.
- The map was remade in Team Fortress 2 and redesigned to be a Control Point map, then an Arena and King of the Hill map shortly after.
Gallery
See also
- List of maps (Classic)
- List of game modes (Classic)
- Badlands (Team Fortress 2 CP version)
- Badlands (Team Fortress 2 Arena version)
- Badlands (Team Fortress 2 KotH version)
- Badlands (Cut Team Fortress 2 CTF version)
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