Difference between revisions of "Template:Damage table"

From Team Fortress Wiki
Jump to: navigation, search
m
m (Improved some existing PT-BR translations; removed a bunch of "translations" from a parameter that were just the EN text; updated {{Translation switching}}; added "Templates" category.)
 
(6 intermediate revisions by 5 users not shown)
Line 341: Line 341:
 
       | es = Cantidad de balas
 
       | es = Cantidad de balas
 
       | fi = Haulien määrä
 
       | fi = Haulien määrä
       | fr = Nombre de plombs
+
       | fr = Nombre de balles
 
       | hu = Sörétek száma
 
       | hu = Sörétek száma
 
       | it = Numero di pallettoni
 
       | it = Numero di pallettoni
Line 422: Line 422:
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
       | en = Pellet spread
 
       | en = Pellet spread
 +
      | cs = Rozptyl kulek
 
       | da = Kuglespredning
 
       | da = Kuglespredning
 
       | de = Kugelstreuung
 
       | de = Kugelstreuung
 
       | es = Dispersión de balas
 
       | es = Dispersión de balas
 +
      | fr = Dispersion des balles
 
       | hu = Sörét szóródás
 
       | hu = Sörét szóródás
 
       | it = Dispersione dei pallettoni
 
       | it = Dispersione dei pallettoni
Line 440: Line 442:
 
       |{{{pellet spread}}}|{{lang
 
       |{{{pellet spread}}}|{{lang
 
         | en = Hammer Units away from target
 
         | en = Hammer Units away from target
 +
        | cs = Hammer jednotek od cíle
 
         | da = Hammerenheder væk fra målet
 
         | da = Hammerenheder væk fra målet
 
         | de = Entfernung zum Ziel in Hammereinheiten
 
         | de = Entfernung zum Ziel in Hammereinheiten
 
         | es = Unidades Hammer hasta el objetivo
 
         | es = Unidades Hammer hasta el objetivo
 +
        | fr = Unités Hammer de distance par rapport à la cible
 
         | hu = Célponttól való távolság Hammer Egységben
 
         | hu = Célponttól való távolság Hammer Egységben
 
         | it = Unità Hammer lontano dal bersaglio
 
         | it = Unità Hammer lontano dal bersaglio
Line 457: Line 461:
 
       |1|{{lang
 
       |1|{{lang
 
         | en = Hammer Units of spread on target
 
         | en = Hammer Units of spread on target
 +
        | cs = Hammer jednotek rozptylu na cíl
 
         | da = Hammerenheder af spredning på målet
 
         | da = Hammerenheder af spredning på målet
 
         | de = Streuung beim Ziel in Hammereinheiten
 
         | de = Streuung beim Ziel in Hammereinheiten
 
         | es = Unidades Hammer de dispersión sobre el objetivo
 
         | es = Unidades Hammer de dispersión sobre el objetivo
 +
        | fr = Unités Hammer de dispersion sur la cible
 
         | hu = Szóródás a célponton Hammer Egységben
 
         | hu = Szóródás a célponton Hammer Egységben
 
         | it = Unità Hammer di dispersione sul bersaglio
 
         | it = Unità Hammer di dispersione sul bersaglio
Line 465: Line 471:
 
         | pl = Rozproszenia Jednostek Hammera na cel
 
         | pl = Rozproszenia Jednostek Hammera na cel
 
         | pt = Dispersão no alvo em Hammer Units
 
         | pt = Dispersão no alvo em Hammer Units
         | pt-br = Dispersão no alvo em Hammer Units
+
         | pt-br = Dispersão no alvo em unidades Hammer
 
         | ro = Devierea alicelor spre țintă în unități Hammer  
 
         | ro = Devierea alicelor spre țintă în unități Hammer  
 
         | ru = Hammer-единиц разброса по цели
 
         | ru = Hammer-единиц разброса по цели
Line 509: Line 515:
 
         | it = A distanza ravvicinata (0-200 unità)
 
         | it = A distanza ravvicinata (0-200 unità)
 
         | ja = 最近距離(0~200ユニット)
 
         | ja = 最近距離(0~200ユニット)
         | ko = 근거리 (0-200 단위)
+
         | ko = 영거리 (0-200 단위)
 
         | nl = Op korte afstand (0 - 200 eenheden)
 
         | nl = Op korte afstand (0 - 200 eenheden)
 
         | pl = Z bliska (0-200 jednostek)
 
         | pl = Z bliska (0-200 jednostek)
Line 773: Line 779:
 
         | sv = Denna nummer visar mängden Metall som förloras
 
         | sv = Denna nummer visar mängden Metall som förloras
 
         | tr = Bu eşya Metal kaybına cevap verir
 
         | tr = Bu eşya Metal kaybına cevap verir
 +
        | zh-hans = 此数代表着失去的金属
 
         | zh-hant = 此数字相当于金属的损失量
 
         | zh-hant = 此数字相当于金属的损失量
        | zh-hans = 此数代表着失去的金属
 
 
     }}}}
 
     }}}}
 
     {{!}} style="text-align:right;" {{!}} {{{upgrade amount}}}
 
     {{!}} style="text-align:right;" {{!}} {{{upgrade amount}}}
Line 800: Line 806:
 
       | sv = Metallkostnad per reparerande träff
 
       | sv = Metallkostnad per reparerande träff
 
       | tr = Tamirat vuruşu başına harcanan metal
 
       | tr = Tamirat vuruşu başına harcanan metal
 +
      | zh-hans = 每一击修复所耗的金属
 
       | zh-hant = 每一击修复消耗的金属
 
       | zh-hant = 每一击修复消耗的金属
      | zh-hans = 每一击修复所耗的金属
 
 
     }}
 
     }}
 
     {{!}} style="text-align:right;" {{!}} {{{metal cost repairing}}}
 
     {{!}} style="text-align:right;" {{!}} {{{metal cost repairing}}}
Line 862: Line 868:
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
       | en = Charge fill health
 
       | en = Charge fill health
      | ar = Charge fill health
 
      | cs = Charge fill health
 
      | da = Charge fill health
 
      | de = Charge fill health
 
 
       | es = Salud para llenar la carga
 
       | es = Salud para llenar la carga
      | fi = Charge fill health
 
      | fr = Charge fill health
 
      | hu = Charge fill health
 
      | it = Charge fill health
 
      | ja = Charge fill health
 
      | ko = Charge fill health
 
      | nl = Charge fill health
 
      | pl = Charge fill health
 
 
       | pt = Cura para encher a carga
 
       | pt = Cura para encher a carga
 
       | pt-br = Cura para encher a carga
 
       | pt-br = Cura para encher a carga
Line 880: Line 874:
 
       | ru = Рывок пополняет здоровье
 
       | ru = Рывок пополняет здоровье
 
       | sv = Uppladdnings-hälsa
 
       | sv = Uppladdnings-hälsa
      | tr = Charge fill health
 
 
       | zh-hans = 完全蓄能治疗
 
       | zh-hans = 完全蓄能治疗
 
       | zh-hant = 量表恢復全滿治療
 
       | zh-hant = 量表恢復全滿治療
Line 965: Line 958:
 
         | sv = Skademinskning
 
         | sv = Skademinskning
 
         | tr = Hasar azaltımı
 
         | tr = Hasar azaltımı
 +
        | zh-hans = 伤害减少
 
         | zh-hant = 伤害衰减
 
         | zh-hant = 伤害衰减
        | zh-hans = 伤害减少
 
 
       }}
 
       }}
       {{!}} style="text-align:right;" {{!}} {{{splash reduction}}}
+
       {{!}} style="text-align:right;" {{!}} {{{splash reduction}}}{{#if:{{{splash range|}}}|<nowiki></nowiki>
    {{#if:{{{splash range|}}}|<nowiki></nowiki>
 
 
       {{!-}}
 
       {{!-}}
 
       {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
       {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
Line 1,019: Line 1,011:
 
       | pl = Własne obrażenia
 
       | pl = Własne obrażenia
 
       | pt = Dano de explosão auto-infligido     
 
       | pt = Dano de explosão auto-infligido     
       | pt-br = Dano causado a si mesmo
+
       | pt-br = Dano autoinfligido
 
       | ro = Pagube sinelui
 
       | ro = Pagube sinelui
 
       | ru = Урон по себе
 
       | ru = Урон по себе
Line 1,046: Line 1,038:
 
       | pl = Własne obrażenia ([[rocket jump/pl|rakietowy skok]])
 
       | pl = Własne obrażenia ([[rocket jump/pl|rakietowy skok]])
 
       | pt = Auto-Dano de [[rocket jump/pt|Salto com Rocket]]
 
       | pt = Auto-Dano de [[rocket jump/pt|Salto com Rocket]]
       | pt-br = Dano causado a si mesmo ([[Rocket jump/pt-br|salto com foguete]])
+
       | pt-br = Dano autoinfligido ([[Rocket jump/pt-br|salto com foguete]])
 
       | ro = Pagube sineului ([[rocket jump/ro|săritul cu rachete]])
 
       | ro = Pagube sineului ([[rocket jump/ro|săritul cu rachete]])
 
       | ru = Урон по себе ([[rocket jump/ru|прыжок на ракете]])
 
       | ru = Урон по себе ([[rocket jump/ru|прыжок на ракете]])
Line 1,261: Line 1,253:
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
       | en = Attack interval
 
       | en = Attack interval
 +
      | cs = Interval útoku
 
       | da = Angrebsinterval
 
       | da = Angrebsinterval
 
       | de = Angriffsintervall
 
       | de = Angriffsintervall
Line 1,402: Line 1,395:
 
       | it = Ricarica (iniziale)
 
       | it = Ricarica (iniziale)
 
       | ja = リロード(初回)
 
       | ja = リロード(初回)
       | ko = 재장전 (최초)
+
       | ko = 재장전 (최초)  
 
       | nl = Herladen (eerste)
 
       | nl = Herladen (eerste)
 
       | pl = Przeładowywanie (pierwsze)
 
       | pl = Przeładowywanie (pierwsze)
Line 1,906: Line 1,899:
 
       | en = Aim fatigue
 
       | en = Aim fatigue
 
       | ar = دقة التصويب
 
       | ar = دقة التصويب
 +
      | cs = Únava míření
 
       | da = Sigte-træthed
 
       | da = Sigte-træthed
 
       | de = Nachlassen d. Zielgenauigkeit
 
       | de = Nachlassen d. Zielgenauigkeit
Line 1,958: Line 1,952:
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
       | en = Beam connect distance
 
       | en = Beam connect distance
 +
      | cs = Vzdálenost připojení paprsku
 +
      | de = Heilstrahlverbindungsdistanz
 
       | es = Distancia de conexión del rayo de curación
 
       | es = Distancia de conexión del rayo de curación
       | de = Heilstrahlverbindungsdistanz
+
       | fr = Distance de connexion du faisceau
 
       | ja = ビーム接続距離
 
       | ja = ビーム接続距離
 
       | ko = 광선 수신 거리
 
       | ko = 광선 수신 거리
Line 1,975: Line 1,971:
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
     {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang
 
       | en = Beam disconnect distance
 
       | en = Beam disconnect distance
 +
      | cs = Vzdálenost odpojení paprsku
 +
      | de = Heilstrahlabbruchdistanz
 
       | es = Distancia de desconexión del rayo de curación
 
       | es = Distancia de desconexión del rayo de curación
       | de = Heilstrahlabbruchdistanz
+
       | fr = Distance de déconnexion du faisceau
 
       | ja = ビーム切断距離
 
       | ja = ビーム切断距離
 
       | ko = 광선 미수신 거리
 
       | ko = 광선 미수신 거리
Line 2,026: Line 2,024:
 
|}<noinclude>
 
|}<noinclude>
 
{{Complex template}}
 
{{Complex template}}
{{translation switching|en, da, de, es, hu, it, ja, ko, pl, pt, pt-br, ro, ru, sv, zh-hans}}
+
{{translation switching|en, es, pt, pt-br, ro, ru, sv, zh-hans}}
 
{{documentation}}
 
{{documentation}}
 
[[Category:Infobox templates|Damage table]]
 
[[Category:Infobox templates|Damage table]]
 +
[[Category:Templates]]
 
</noinclude>
 
</noinclude>

Latest revision as of 03:35, 11 March 2025

Function times (in seconds)
Values are approximate and determined by community testing.

Template documentation [view] [edit] [history] [purge]

{{Damage table}} stores damage and function time measurements on weapon pages.

Examples

Add in parameter as needed from the lists below.

{{Damage table
| type               = [[Hitscan]]
| damagetype         = Bullet
| rangetype          = Ranged
| damage             = yes
|  ramp up           = {{tooltip|10.5|Point blank}} / pellet
|  base              = 6 / pellet
|  fall off          = {{tooltip|3|Long range}} / pellet
|  pellet count      = 10
|  pellet spread    = 30
|  ramp up %         = 175
|  point blank       = 90-105
|  medium range      = 10-40
|  long range        = 3-10
|  crit              = 18 / pellet
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet

| function times     = yes
|  attack interval   = 0.625 s
|  reload first      = 0.76 s
|  reload more       = 0.56 s
}}

generates:

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 90-105
Medium range 10-40
Long range 3-10
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.76 s
Reload (consecutive) 0.56 s
Values are approximate and determined by community testing.


{{Damage table
| type              = [[Projectile]]
| damagetype        = Explosive
| rangetype         = Ranged

| damage            = yes
|  base             = 90
|  ramp up %        = 125
|  ramp up          = 112
|  fall off         = 48
|  fall off %       = 53
|  point blank      = 105-112
|  medium range     = 50-90
|  long range       = 45-60
|  minicrit         = 122-151
|  crit             = 270
|  splash damage    = yes
|   splash min %     = 50
|   splash radius    = {{Tooltip|9.1 ft|146 HU}}
|   splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
|   selfdamage       = 27-89
|   selfdamage jump  = 27-46

| function times   = yes
|  attack interval = 0.8 s
|  reload first    = 0.92 s
|  reload more     = 0.8 s
}}

generates:

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 9.1 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Usage notes:

  • Preserve all previous values unless specified.
  • Remove any unused parameter lines.
  • Add the unit s after timing values.
  • Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).

Parameters

Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.

identical
For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
damage
function times
healing
splash damage
Set each to yes if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting to no will display it anyway).
type
The "shot type". Among common shot types are hitscan, projectile and particle.
damagetype
rangetype
The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
effect
A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
hatnote
Set this parameter to hide the {{see also}} template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.

Damage parameters

All damage parameters are optional.

Parameter name Notes
effect range
ramp up
ramp up % defaults to 150
base
fall off
fall off % defaults to 52.8
bullet count for miniguns
pellet count for shotguns
point blank
long range
flame close
flame far
flame far %
bodyshot
crit
minicrit
afterburn
afterburn minicrit
bleeding
bleeding minicrit
damage repaired
upgrade amount
metal cost repairing
metal cost reloading
selfdamage
selfdamage jump for rocket launchers
charge fill dmg for buff weapons
splash damage Set to yes if any below are needed
splash radius
splash min %
splash reduction
healing Set to yes if any below are needed
selfheal
heal amt
heal combat Use this and the following ones for mediguns
heal noncombat
heal noncombat %

Function time parameters

All function time parameters are also optional.

Parameter name Notes
attack interval
ammo interval
taunt duration
windup time
reload
reload first shotguns, rocket launchers, etc.
reload more
consumption time
cloak duration
cloak fade
decloak fade
recharge
recharge duration ratio
effect time
drop expiry
afterburn time
bleeding time
airblast cooldown
max charge time
zoom charge delay
zoom headshot delay
spread recovery
charge fill speed
activation time
beamconnect mediguns
beamdisconnect mediguns