Difference between revisions of "Template:Damage table"
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BrazilianNut (talk | contribs) m (Improved some existing PT-BR translations; removed a bunch of "translations" from a parameter that were just the EN text; updated {{Translation switching}}; added "Templates" category.) |
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Line 341: | Line 341: | ||
| es = Cantidad de balas | | es = Cantidad de balas | ||
| fi = Haulien määrä | | fi = Haulien määrä | ||
− | | fr = Nombre de | + | | fr = Nombre de balles |
| hu = Sörétek száma | | hu = Sörétek száma | ||
| it = Numero di pallettoni | | it = Numero di pallettoni | ||
Line 422: | Line 422: | ||
{{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | ||
| en = Pellet spread | | en = Pellet spread | ||
+ | | cs = Rozptyl kulek | ||
| da = Kuglespredning | | da = Kuglespredning | ||
| de = Kugelstreuung | | de = Kugelstreuung | ||
| es = Dispersión de balas | | es = Dispersión de balas | ||
+ | | fr = Dispersion des balles | ||
| hu = Sörét szóródás | | hu = Sörét szóródás | ||
| it = Dispersione dei pallettoni | | it = Dispersione dei pallettoni | ||
Line 440: | Line 442: | ||
|{{{pellet spread}}}|{{lang | |{{{pellet spread}}}|{{lang | ||
| en = Hammer Units away from target | | en = Hammer Units away from target | ||
+ | | cs = Hammer jednotek od cíle | ||
| da = Hammerenheder væk fra målet | | da = Hammerenheder væk fra målet | ||
| de = Entfernung zum Ziel in Hammereinheiten | | de = Entfernung zum Ziel in Hammereinheiten | ||
| es = Unidades Hammer hasta el objetivo | | es = Unidades Hammer hasta el objetivo | ||
+ | | fr = Unités Hammer de distance par rapport à la cible | ||
| hu = Célponttól való távolság Hammer Egységben | | hu = Célponttól való távolság Hammer Egységben | ||
| it = Unità Hammer lontano dal bersaglio | | it = Unità Hammer lontano dal bersaglio | ||
Line 457: | Line 461: | ||
|1|{{lang | |1|{{lang | ||
| en = Hammer Units of spread on target | | en = Hammer Units of spread on target | ||
+ | | cs = Hammer jednotek rozptylu na cíl | ||
| da = Hammerenheder af spredning på målet | | da = Hammerenheder af spredning på målet | ||
| de = Streuung beim Ziel in Hammereinheiten | | de = Streuung beim Ziel in Hammereinheiten | ||
| es = Unidades Hammer de dispersión sobre el objetivo | | es = Unidades Hammer de dispersión sobre el objetivo | ||
+ | | fr = Unités Hammer de dispersion sur la cible | ||
| hu = Szóródás a célponton Hammer Egységben | | hu = Szóródás a célponton Hammer Egységben | ||
| it = Unità Hammer di dispersione sul bersaglio | | it = Unità Hammer di dispersione sul bersaglio | ||
Line 465: | Line 471: | ||
| pl = Rozproszenia Jednostek Hammera na cel | | pl = Rozproszenia Jednostek Hammera na cel | ||
| pt = Dispersão no alvo em Hammer Units | | pt = Dispersão no alvo em Hammer Units | ||
− | | pt-br = Dispersão no alvo em Hammer | + | | pt-br = Dispersão no alvo em unidades Hammer |
| ro = Devierea alicelor spre țintă în unități Hammer | | ro = Devierea alicelor spre țintă în unități Hammer | ||
| ru = Hammer-единиц разброса по цели | | ru = Hammer-единиц разброса по цели | ||
Line 509: | Line 515: | ||
| it = A distanza ravvicinata (0-200 unità) | | it = A distanza ravvicinata (0-200 unità) | ||
| ja = 最近距離(0~200ユニット) | | ja = 最近距離(0~200ユニット) | ||
− | | ko = | + | | ko = 영거리 (0-200 단위) |
| nl = Op korte afstand (0 - 200 eenheden) | | nl = Op korte afstand (0 - 200 eenheden) | ||
| pl = Z bliska (0-200 jednostek) | | pl = Z bliska (0-200 jednostek) | ||
Line 773: | Line 779: | ||
| sv = Denna nummer visar mängden Metall som förloras | | sv = Denna nummer visar mängden Metall som förloras | ||
| tr = Bu eşya Metal kaybına cevap verir | | tr = Bu eşya Metal kaybına cevap verir | ||
+ | | zh-hans = 此数代表着失去的金属 | ||
| zh-hant = 此数字相当于金属的损失量 | | zh-hant = 此数字相当于金属的损失量 | ||
− | |||
}}}} | }}}} | ||
{{!}} style="text-align:right;" {{!}} {{{upgrade amount}}} | {{!}} style="text-align:right;" {{!}} {{{upgrade amount}}} | ||
Line 800: | Line 806: | ||
| sv = Metallkostnad per reparerande träff | | sv = Metallkostnad per reparerande träff | ||
| tr = Tamirat vuruşu başına harcanan metal | | tr = Tamirat vuruşu başına harcanan metal | ||
+ | | zh-hans = 每一击修复所耗的金属 | ||
| zh-hant = 每一击修复消耗的金属 | | zh-hant = 每一击修复消耗的金属 | ||
− | |||
}} | }} | ||
{{!}} style="text-align:right;" {{!}} {{{metal cost repairing}}} | {{!}} style="text-align:right;" {{!}} {{{metal cost repairing}}} | ||
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{{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | ||
| en = Charge fill health | | en = Charge fill health | ||
− | |||
− | |||
− | |||
− | |||
| es = Salud para llenar la carga | | es = Salud para llenar la carga | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| pt = Cura para encher a carga | | pt = Cura para encher a carga | ||
| pt-br = Cura para encher a carga | | pt-br = Cura para encher a carga | ||
Line 880: | Line 874: | ||
| ru = Рывок пополняет здоровье | | ru = Рывок пополняет здоровье | ||
| sv = Uppladdnings-hälsa | | sv = Uppladdnings-hälsa | ||
− | |||
| zh-hans = 完全蓄能治疗 | | zh-hans = 完全蓄能治疗 | ||
| zh-hant = 量表恢復全滿治療 | | zh-hant = 量表恢復全滿治療 | ||
Line 965: | Line 958: | ||
| sv = Skademinskning | | sv = Skademinskning | ||
| tr = Hasar azaltımı | | tr = Hasar azaltımı | ||
+ | | zh-hans = 伤害减少 | ||
| zh-hant = 伤害衰减 | | zh-hant = 伤害衰减 | ||
− | |||
}} | }} | ||
− | {{!}} style="text-align:right;" {{!}} {{{splash reduction}}} | + | {{!}} style="text-align:right;" {{!}} {{{splash reduction}}}{{#if:{{{splash range|}}}|<nowiki></nowiki> |
− | |||
{{!-}} | {{!-}} | ||
{{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | ||
Line 1,019: | Line 1,011: | ||
| pl = Własne obrażenia | | pl = Własne obrażenia | ||
| pt = Dano de explosão auto-infligido | | pt = Dano de explosão auto-infligido | ||
− | | pt-br = Dano | + | | pt-br = Dano autoinfligido |
| ro = Pagube sinelui | | ro = Pagube sinelui | ||
| ru = Урон по себе | | ru = Урон по себе | ||
Line 1,046: | Line 1,038: | ||
| pl = Własne obrażenia ([[rocket jump/pl|rakietowy skok]]) | | pl = Własne obrażenia ([[rocket jump/pl|rakietowy skok]]) | ||
| pt = Auto-Dano de [[rocket jump/pt|Salto com Rocket]] | | pt = Auto-Dano de [[rocket jump/pt|Salto com Rocket]] | ||
− | | pt-br = Dano | + | | pt-br = Dano autoinfligido ([[Rocket jump/pt-br|salto com foguete]]) |
| ro = Pagube sineului ([[rocket jump/ro|săritul cu rachete]]) | | ro = Pagube sineului ([[rocket jump/ro|săritul cu rachete]]) | ||
| ru = Урон по себе ([[rocket jump/ru|прыжок на ракете]]) | | ru = Урон по себе ([[rocket jump/ru|прыжок на ракете]]) | ||
Line 1,261: | Line 1,253: | ||
{{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | ||
| en = Attack interval | | en = Attack interval | ||
+ | | cs = Interval útoku | ||
| da = Angrebsinterval | | da = Angrebsinterval | ||
| de = Angriffsintervall | | de = Angriffsintervall | ||
Line 1,402: | Line 1,395: | ||
| it = Ricarica (iniziale) | | it = Ricarica (iniziale) | ||
| ja = リロード(初回) | | ja = リロード(初回) | ||
− | | ko = 재장전 (최초) | + | | ko = 재장전 (최초) |
| nl = Herladen (eerste) | | nl = Herladen (eerste) | ||
| pl = Przeładowywanie (pierwsze) | | pl = Przeładowywanie (pierwsze) | ||
Line 1,906: | Line 1,899: | ||
| en = Aim fatigue | | en = Aim fatigue | ||
| ar = دقة التصويب | | ar = دقة التصويب | ||
+ | | cs = Únava míření | ||
| da = Sigte-træthed | | da = Sigte-træthed | ||
| de = Nachlassen d. Zielgenauigkeit | | de = Nachlassen d. Zielgenauigkeit | ||
Line 1,958: | Line 1,952: | ||
{{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | ||
| en = Beam connect distance | | en = Beam connect distance | ||
+ | | cs = Vzdálenost připojení paprsku | ||
+ | | de = Heilstrahlverbindungsdistanz | ||
| es = Distancia de conexión del rayo de curación | | es = Distancia de conexión del rayo de curación | ||
− | | de | + | | fr = Distance de connexion du faisceau |
| ja = ビーム接続距離 | | ja = ビーム接続距離 | ||
| ko = 광선 수신 거리 | | ko = 광선 수신 거리 | ||
Line 1,975: | Line 1,971: | ||
{{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | ||
| en = Beam disconnect distance | | en = Beam disconnect distance | ||
+ | | cs = Vzdálenost odpojení paprsku | ||
+ | | de = Heilstrahlabbruchdistanz | ||
| es = Distancia de desconexión del rayo de curación | | es = Distancia de desconexión del rayo de curación | ||
− | | de | + | | fr = Distance de déconnexion du faisceau |
| ja = ビーム切断距離 | | ja = ビーム切断距離 | ||
| ko = 광선 미수신 거리 | | ko = 광선 미수신 거리 | ||
Line 2,026: | Line 2,024: | ||
|}<noinclude> | |}<noinclude> | ||
{{Complex template}} | {{Complex template}} | ||
− | {{translation switching|en | + | {{translation switching|en, es, pt, pt-br, ro, ru, sv, zh-hans}} |
{{documentation}} | {{documentation}} | ||
[[Category:Infobox templates|Damage table]] | [[Category:Infobox templates|Damage table]] | ||
+ | [[Category:Templates]] | ||
</noinclude> | </noinclude> |
Latest revision as of 03:35, 11 March 2025
Function times (in seconds) | ||
---|---|---|
Values are approximate and determined by community testing. |
![]() | This template is very complex. Please, sandbox any changes before making them. If you have questions about this template, feel free to ask on the IRC. |
![]() | This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, es, pt, pt-br, ro, ru, sv, zh-hans (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |