Difference between revisions of "April 28, 2010 Patch"
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{{Patch layout | {{Patch layout | ||
− | | notes = | + | | before = {{Patch name|4|15|2010}} |
− | ===Engine=== | + | | day = 28 |
− | *Marked the "snd_show" convar as a cheat | + | | month = april |
+ | | year = 2010 | ||
+ | | after = {{Patch name|4|29|2010}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/3765/ | ||
+ | | notes = ===Engine=== | ||
+ | * Marked the "snd_show" convar as a cheat | ||
− | ===Team Fortress 2=== | + | === Team Fortress 2 === |
− | *Added new community map [[Freight|cp_freight]] | + | * Added new community map [[Freight|cp_freight]] |
− | *Added missing physics models for several items | + | * Added missing physics models for several items |
− | *Added jiggle bones to the Sam & Max items, and The [[Buff Banner]] | + | * Added jiggle bones to the Sam & Max items, and The [[Buff Banner]] |
− | *Added [[Crit-a-Cola]] | + | * Added [[Crit-a-Cola]] |
− | *Dedicated Server | + | * Dedicated Server |
− | **Linux optimizations. | + | ** Linux optimizations. |
− | **Fixed Linux servers not relisting correctly after a master server restart | + | ** Fixed Linux servers not relisting correctly after a master server restart |
− | **Fixed a case where servers could have "ghost" players consuming player slots | + | ** Fixed a case where servers could have "ghost" players consuming player slots |
− | *[[Flamethrower]] direct damage reduced 20%. | + | * [[Flame Thrower|Flamethrower]] direct damage reduced 20%. |
− | *Burn duration reduced (10 | + | * Burn duration reduced (10 → 6 seconds). |
− | *[[Airblast]] re-fire delay reduced by 25%. | + | * [[Airblast]] re-fire delay reduced by 25%. |
− | *Airblast ammo usage reduced by 20%. | + | * Airblast ammo usage reduced by 20%. |
− | *All reflected rockets/grenades/arrows now [[Mini-Crit]]. | + | * All reflected rockets/grenades/arrows now [[Mini-Crit]]. |
− | *Airblasting enemies into environmental deaths now awards the death credit to the [[Pyro]]. | + | * Airblasting enemies into environmental deaths now awards the death credit to the [[Pyro]]. |
− | *[[Minigun]] spin-up/down time reduced by 25% | + | * [[Minigun]] spin-up/down time reduced by 25% |
− | *Minigun firing movement speed increased to just under half-normal (from 80 to 110). | + | * Minigun firing movement speed increased to just under half-normal (from 80 to 110). |
− | *Throwing a [[Sandvich]] to a teammate now earns a full bonus point (was half a point). | + | * Throwing a [[Sandvich]] to a teammate now earns a full bonus point (was half a point). |
− | *[[Bonk! Atomic Punch|Bonk!]] changes | + | * [[Bonk! Atomic Punch|Bonk!]] changes |
− | **Post-use movement penalty removed. | + | ** Post-use movement penalty removed. |
− | **Now has a re-use cooldown time, like The Sandman. | + | ** Now has a re-use cooldown time, like The Sandman. |
− | *The [[Chargin' Targe]] changes | + | * The [[Chargin' Targe]] changes |
− | **Direct charge hit now does 50 damage + 10 per head (up to 5 heads). | + | ** Direct charge hit now does 50 damage + 10 per head (up to 5 heads). |
− | **Capped the turn rate from +left and +right while charging. | + | ** Capped the turn rate from +left and +right while charging. |
− | *The [[Huntsman]] changes | + | * The [[Huntsman]] changes |
− | **Removed restriction that arrows need to be aimed before they can be lit by a Pyro. | + | ** Removed restriction that arrows need to be aimed before they can be lit by a Pyro. |
− | **Bow can now be lowered without losing the lit arrow. | + | ** Bow can now be lowered without losing the lit arrow. |
− | **Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground. | + | ** Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground. |
− | **Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. | + | ** Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. |
− | *Moved [[Crafting]] button out to the root class/backpack selection panel. | + | * Moved [[Crafting]] button out to the root class/backpack selection panel. |
− | *Dragging and dropping items in your backpack now makes appropriate sounds. | + | * Dragging and dropping items in your backpack now makes appropriate sounds. |
− | *Bot changes | + | * Bot changes |
− | **Bots don't retreat to gather health as readily if they are in combat. | + | ** Bots don't retreat to gather health as readily if they are in combat. |
− | **Bots no longer retreat when moving to block a point capture. | + | ** Bots no longer retreat when moving to block a point capture. |
− | **Bots should now equip an appropriate combat weapon and fight while moving to collect health. | + | ** Bots should now equip an appropriate combat weapon and fight while moving to collect health. |
− | **Bots who are roaming the map and hunting now chase down their victims, following them around corners. | + | ** Bots who are roaming the map and hunting now chase down their victims, following them around corners. |
− | **Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves. | + | ** Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves. |
− | **Soldiers bots now switch to their Shotgun after firing all four rockets when engaging an enemy. | + | ** Soldiers bots now switch to their Shotgun after firing all four rockets when engaging an enemy. |
− | **Added a few more bot names from community suggestions. | + | ** Added a few more bot names from community suggestions. |
− | **Fixed a behavior loop with Engineer metal gathering. | + | ** Fixed a behavior loop with Engineer metal gathering. |
− | *[[Sandman]] change | + | * [[Sandman]] change |
− | **Added a slight speed reduction to stunned players. | + | ** Added a slight speed reduction to stunned players. |
− | *Community requests | + | * Community requests |
− | **Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals | + | ** Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals |
− | **log_verbose_enable default: 0 | + | ** log_verbose_enable default: 0 |
− | **log_verbose_interval default: 3 secs | + | ** log_verbose_interval default: 3 secs |
− | **"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback). | + | ** "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback). |
− | *Fixed a case where [[Gunboats]] didn't apply their damage reduction properly. | + | * Fixed a case where [[Gunboats]] didn't apply their damage reduction properly. |
− | *The amount count in the HUD now flashes red when you're low on ammo. | + | * The amount count in the HUD now flashes red when you're low on ammo. |
− | *Extinguishing a burning teammate now earns a full bonus point (was half a point). | + | * Extinguishing a burning teammate now earns a full bonus point (was half a point). |
− | *Fixed a permanent overheal exploit involving Dispensers. | + | * Fixed a permanent overheal exploit involving Dispensers. |
− | *Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired. | + | * Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired. |
− | *Fixed bug with disguised [[Spy]] sometimes seeing his own name in the disguise status HUD. | + | * Fixed bug with disguised [[Spy]] sometimes seeing his own name in the disguise status HUD. |
− | *Fixed a client crash that could result from players with arrows embedded in them. | + | * Fixed a client crash that could result from players with arrows embedded in them. |
− | *Fixed items that can be worn by any class having the wrong model when worn by a disguised [[Spy]]. | + | * Fixed items that can be worn by any class having the wrong model when worn by a disguised [[Spy]]. |
− | *Added missing map prefixes to server browser game types. | + | * Added missing map prefixes to server browser game types. |
− | *Killing yourself with your own [[Sentry Gun]] no longer increments the Sentry Gun's kill counter. | + | * Killing yourself with your own [[Sentry Gun]] no longer increments the Sentry Gun's kill counter. |
− | *Fixed dropped hats sometimes having the wrong team color. | + | * Fixed dropped hats sometimes having the wrong team color. |
− | *Fixed Crit-boosted players not getting [[Critical hits]] if their weapon has custom no-Crit behavior. | + | * Fixed Crit-boosted players not getting [[Critical hits]] if their weapon has custom no-Crit behavior. |
− | *Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list. | + | * Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list. |
− | *Fixed Spies disguised as Medics hearing the autocaller sound. | + | * Fixed Spies disguised as Medics hearing the autocaller sound. |
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}} | }} |
Latest revision as of 21:08, 5 June 2013
|
Source: Team Fortress 2 Update Released
Patch notes
Engine
- Marked the "snd_show" convar as a cheat
Team Fortress 2
- Added new community map cp_freight
- Added missing physics models for several items
- Added jiggle bones to the Sam & Max items, and The Buff Banner
- Added Crit-a-Cola
- Dedicated Server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart
- Fixed a case where servers could have "ghost" players consuming player slots
- Flamethrower direct damage reduced 20%.
- Burn duration reduced (10 → 6 seconds).
- Airblast re-fire delay reduced by 25%.
- Airblast ammo usage reduced by 20%.
- All reflected rockets/grenades/arrows now Mini-Crit.
- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
- Minigun spin-up/down time reduced by 25%
- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
- Throwing a Sandvich to a teammate now earns a full bonus point (was half a point).
- Bonk! changes
- Post-use movement penalty removed.
- Now has a re-use cooldown time, like The Sandman.
- The Chargin' Targe changes
- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
- Capped the turn rate from +left and +right while charging.
- The Huntsman changes
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- Moved Crafting button out to the root class/backpack selection panel.
- Dragging and dropping items in your backpack now makes appropriate sounds.
- Bot changes
- Bots don't retreat to gather health as readily if they are in combat.
- Bots no longer retreat when moving to block a point capture.
- Bots should now equip an appropriate combat weapon and fight while moving to collect health.
- Bots who are roaming the map and hunting now chase down their victims, following them around corners.
- Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
- Soldiers bots now switch to their Shotgun after firing all four rockets when engaging an enemy.
- Added a few more bot names from community suggestions.
- Fixed a behavior loop with Engineer metal gathering.
- Sandman change
- Added a slight speed reduction to stunned players.
- Community requests
- Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
- log_verbose_enable default: 0
- log_verbose_interval default: 3 secs
- "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback).
- Fixed a case where Gunboats didn't apply their damage reduction properly.
- The amount count in the HUD now flashes red when you're low on ammo.
- Extinguishing a burning teammate now earns a full bonus point (was half a point).
- Fixed a permanent overheal exploit involving Dispensers.
- Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
- Fixed bug with disguised Spy sometimes seeing his own name in the disguise status HUD.
- Fixed a client crash that could result from players with arrows embedded in them.
- Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
- Added missing map prefixes to server browser game types.
- Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.
- Fixed dropped hats sometimes having the wrong team color.
- Fixed Crit-boosted players not getting Critical hits if their weapon has custom no-Crit behavior.
- Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
- Fixed Spies disguised as Medics hearing the autocaller sound.