|
|
(41 intermediate revisions by 25 users not shown) |
Line 1: |
Line 1: |
− | == Particle effects to be added ==
| + | {{Talk archive |
− | | + | | arc1name = Archive 1 |
− | * Perhaps the best way to group effects would be by type, (i.e. hats, weapons), and include an 'Other' section if necessary
| + | | arc1link = Talk:Particle effects/Archive 1 |
− | * Weapons
| + | }} |
− | ** [[GRU]] skulls ([[File:GRU skulls.png|32px]])
| |
− | ** [[Medi Gun]] particles ([[File:Health particle blu.png|32px]][[File:Health particle red.png|32px]])
| |
− | * Hats
| |
− | ** Unusual hats ofc
| |
− | | |
− | The issue with this system is how to deal with particle effects that span multiple types (like how the community sparkle is on both hats and weapons).
| |
− | | |
− | So what do. [[User:Seb26|<font color="#000">'''seb26'''</font>]] [[User talk:Seb26|<span style="font-size:95%; color:#EA6B1C;">[talk]</span>]] 20:51, 17 December 2010 (UTC)
| |
− | | |
− | :Agreed. Considering the problem with the community sparkle small notes could just be added. Also, as long as this is the article on particle effects shouldn't ALL the particle effects be added; Rocket trails, explosions, medibeam, etc.? Or should it just be kept simple to player and hat effects? --[[User:Garticuno|Garticuno]] 08:57, 20 December 2010 (UTC)
| |
− | | |
− | ::I think the main problem with this article is that the large images waste space. I think the best way to cover this would be to change the first paragraph or so to be more informative to what Particle Effects are, e.g.
| |
− | | |
− | :::''"Particle Effects are visual effects that are used to simulate things that would normally be too difficult or a waste of computer resources to render using conventional means, such as fire, snow, blood or sparks. In Team Fortress 2, particle effects are used either as visual cues; such as the [[Healing]] Beam from a [[Medi Gun]] or [[Dispenser]], or as decoration; such as those used in [[Unusual Hats]] or [[Community Weapons]]."''
| |
− | | |
− | ::Then, have the next section list all the particle effects in an unordered list, in about three columns, with each particle linking to a picture of it. We will excluding those used on Unusual Hats, which will be displayed in a separate section in a table. You digg? --[[User:Flying Pyro|Flying Pyro]] 18:43, 23 December 2010 (UTC)
| |
− | ::: Nope, this isn't a good place to document what a particle system is. It's better explained on the developer wiki which is linked to in the article summary. -- [[User:Lagg|Lagg]] [[File:Backpack_Stickybomb_Launcher.png|24px|link=User_talk:Lagg]] 21:20, 23 December 2010 (UTC)
| |
− | | |
− | == Flying Bit: Aesthetic or Attribute? ==
| |
− | I tried doing a [[User:Tturbo/Sandbox|reshape]] of this page, and we come to discuss whether the Flying bit should go in Attribute of Aesthetic section.
| |
− | <br>Personaly I consider it's more of an aesthetic effect than a attribute, eventhough it can show if a pyro is near by seeing a ragdoll, but I don't consider it equivalent to the GRU or overheal Effect. We'll do depending on the result here. [[User:Tturbo|Tturbo]] 23:31, 2 January 2011 (UTC)
| |
− | | |
− | == Pictures ==
| |
− | | |
− | Should we add pictures to the Holy Glow, Community Sparkle and flying bits?[[User:Mardamien24|Mardamien24]] 11:36, 5 January 2011 (UTC)
| |
− | | |
− | == The New Particle Images ==
| |
− | | |
− | Not to be a negative-Nancy, but some of these don't look right. I assume they were taken from tf2tp.com, which is all well and good (providing we have permission of course), but if so these images were not made for a white, light, background. In the particle areas (such as the blurred trail left by the moving heart or the sun-beams) they are dark and dirty looking. I'm sure this looks fine on tf2tp.com but here, well, I think we need something else.
| |
− | | |
− | For example:
| |
− | '''Sun-beams'''
| |
− | [[File:Sunbeams_Effect.png]]
| |
− | | |
− | '''TF Logo'''
| |
− | [[File:Circling_TF_Logo_Effect.png]]
| |
− | | |
− | Alternatively of course we could change the table to have the same color background as the dark edges thus making it look correct. -- [[User:Benjamuffin|<span style="color:#0e5c76;font-size:13px;font-family:'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;">Benjamoose</span>]] <span style="font-size:10px">[[File:BenjamuffinSig.png|Om nom nom!]] ([[User talk:Benjamuffin|talk]] | [[Special:Contributions/Benjamuffin|contribs]])</span> 21:01, 22 February 2011 (UTC)
| |
− | | |
− | : I was the one that put those up - they were taken from the download at TF2B.com, and I'm not entirely sure why they were deleted rather than simply having the copyright updated. If there's a better way to do the table, I'll be glad to reupload the images with the proper info and let someone else fix the table the right way. [[User:GJ|GJ]] 15:50, 23 February 2011 (UTC)
| |
− | | |
− | :: As far as I can see, using the effect images on this page would constitute a "derivative work", which is not permitted by TF2B's [http://creativecommons.org/licenses/by-nc-nd/3.0/ license]. I can also confirm that the images in question are not present in the game files. <span style="color:#577;text-shadow:#222 1px 0;white-space:nowrap">— [[File:Gear_Gib_5.png|13px|link=User talk:NVis]] [[User:NVis|nVis]] </span> 15:55, 23 February 2011 (UTC)
| |
− | | |
− | ::: Would it be a "derivative work?" The same icons are used on [http://tf2stats.net/effects/ this] page...
| |