Difference between revisions of "Template:Mannpower Powerups"

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(Undo edit by Markiz93 (Talk) (3862350) Please do not change languages you do not speak)
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<noinclude>{{Translation switching|en, ko, pt-br}}
+
<noinclude>{{Translation switching|en, fr, ko, pt-br, zh-hans, pl}}
  
 
</noinclude>{| class="wikitable grid"
 
</noinclude>{| class="wikitable grid"
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! class="header" | {{lang
 
! class="header" | {{lang
 
  | en = Usage
 
  | en = Usage
 +
| fr = Utilisation
 
  | ko = 기능
 
  | ko = 기능
 
  | pt-br = Uso
 
  | pt-br = Uso
 +
| zh-hans = 效果
 +
| pl = Użycie
 
}}
 
}}
 
! class="header" | {{lang
 
! class="header" | {{lang
 
  | en = Usage when dominating
 
  | en = Usage when dominating
 +
| fr = Utilisation lors d'une domination
 
  | ko = 제압 상태일 때의 기능
 
  | ko = 제압 상태일 때의 기능
 
  | pt-br = Uso enquanto dominando
 
  | pt-br = Uso enquanto dominando
 +
| zh-hans = 处于支配状态的效果
 +
| pl = Użycie podczas dominowania
 
}}
 
}}
 
! class="header" | {{common string|icon}}
 
! class="header" | {{common string|icon}}
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| '''{{lang
 
| '''{{lang
 
  | en = Strength<!--TF_Powerup_Strength-->
 
  | en = Strength<!--TF_Powerup_Strength-->
 +
| fr = Force
 
  | ko = 힘
 
  | ko = 힘
 
  | pt-br = Força
 
  | pt-br = Força
 +
| zh-hans = 力量
 +
| pl = Siła
 
}}'''
 
}}'''
 
| {{lang
 
| {{lang
   | en = Double [[damage]] for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that crit, but affects attacks that mini-crit.
+
   | en = Double [[damage]] for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that [[Critical hits|crit]], but affects attacks that mini-crit.
 +
  | fr = [[Damage/fr|Dégâts]] doublés pour toutes les armes (ignore les bonus de dégâts de base de 30 % pour les armes de corps-à-corps) ;<br />Immunité à la réduction des dégâts selon la distance ;<br />N'affecte pas les attaques qui font des [[Critical hits/fr|coups critiques]], mais affecte les attaques qui font des mini-crits.
 
   | ko = 근접 무기의 30% 피해량 증가를 무시한 모든 무기의 [[Damage/ko|피해량]]이 2배가 됩니다.<br>거리 비례 피해량 감소가 없어집니다<br>치명타 공격에는 적용되지 않으나, 소형 지명타 공격에는 적용됩니다.
 
   | ko = 근접 무기의 30% 피해량 증가를 무시한 모든 무기의 [[Damage/ko|피해량]]이 2배가 됩니다.<br>거리 비례 피해량 감소가 없어집니다<br>치명타 공격에는 적용되지 않으나, 소형 지명타 공격에는 적용됩니다.
   | pt-br = Dobro de [[Damage/pt-br|dano]] para todas as armas (ignora os 30% de bônus de dano base para armas corpo a corpo);<br>Imunidade à redução de dano com a distância;<br>Não afeta acertos críticos, mas afeta minicrits.
+
   | pt-br = Dobro de [[Damage/pt-br|dano]] para todas as armas (ignora os 30% de bônus de dano base para armas corpo a corpo);<br>Imunidade à redução de dano com a distância;<br>Não afeta acertos [[Critical hits/pt-br|críticos]], mas afeta minicrits.
 +
  | zh-hans = 所有武器双倍[[damage/zh-hans|攻击伤害]](忽略近战武器的基础 30% 额外伤害);<br>免疫距离伤害衰减;<br>对爆击攻击无效,但对迷你爆击攻击有效。
 +
  | pl = Podwójne obrażenia z każdej broni (ignoruje bazową premię 30% do obrażeń broni wręcz);<br>Obrażenia są takie samie bez względu na odległość;<br>Nie wpływa na ataki, które są [[Critical hits/pl|krytyczne]], ale wpływa na ataki minikrytyczne.
 
}}
 
}}
 
| {{lang
 
| {{lang
 
   | en = Damage bonus for all weapons reduced to 1.4x.
 
   | en = Damage bonus for all weapons reduced to 1.4x.
 +
  | fr = Bonus de dégâts pour toutes les armes réduit à 1,4x.
 
   | ko = 피해량 증진이 1.4배로 감소됩니다.
 
   | ko = 피해량 증진이 1.4배로 감소됩니다.
 
   | pt-br = Bônus de dano para todas as armas reduzido para 1,4x.
 
   | pt-br = Bônus de dano para todas as armas reduzido para 1,4x.
 +
  | zh-hans = 所有武器的伤害加成降低至 1.4 倍。
 +
  | pl = Obrażenia z każdej borni zredukowane do 1.4x
 
}}
 
}}
 
| [[File:Mannpower Mode Powerup Strength Icon.png]]
 
| [[File:Mannpower Mode Powerup Strength Icon.png]]
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| '''{{lang
 
| '''{{lang
 
   | en = Resistance<!--TF_Powerup_Resist-->
 
   | en = Resistance<!--TF_Powerup_Resist-->
 +
  | fr = Résistance
 
   | ko = 저항력
 
   | ko = 저항력
 
   | pt-br = Resistência
 
   | pt-br = Resistência
 +
  | zh-hans = 抗性
 +
  | pl = Odporność
 
}}'''
 
}}'''
 
| {{lang
 
| {{lang
   | en = Reduces incoming damage by 50%;<br>Nullifies crits and mini-crits;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks [[backstab]]s.
+
   | en = Reduces incoming damage by 50%;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks [[backstab]]s.
   | ko = 받는 피해량이 50% 감소됩니다.<br>치명타 공격과 소형 치명타 공격을 무시합니다.<br>역병 능력보강을 무시합니다.<br>반사 능력보강을 무시합니다.<br>[[Backstab/ko|백스탭]]을 무시합니다.
+
  | fr = Réduit les dégâts reçus de 50 % ;<br>Immunisé contre la Peste ;<br>Immunisé contre la Réflecitivité ;<br>Bloque les [[Backstab/fr|coups dans le dos]].
   | pt-br = Reduz o dano sofrido em 50%;<br>Anula críticos e minicrits;<br>Imunidade ao poder Praga;<br>Imunidade ao poder Refletir;<br>Bloqueia [[Backstab/pt-br|facadas nas costas]].
+
   | ko = 받는 피해량이 50% 감소됩니다.<br>역병 능력보강을 무시합니다.<br>반사 능력보강을 무시합니다.<br>[[Backstab/ko|백스탭]]을 무시합니다.
 +
   | pt-br = Reduz o dano sofrido em 50%;<br>Imunidade ao poder Refletir;<br>Bloqueia [[Backstab/pt-br|facadas nas costas]].
 +
  | zh-hans = 将受到的伤害降低 50%;<br>免疫反射的特殊效果;<br>阻挡[[backstab/zh-hans|背刺]]。
 +
  | pl = Zmniejsza otrzymywane obrażenia o 50%;<br>Odporność na Plagę;<br>Odporność na Odbicie;<br>Blokuje [[backstab/pl|dźgnięcia w plecy]]
 
}}
 
}}
 
| {{lang
 
| {{lang
 
   | en = Incoming damage reduction reduced to 35%.
 
   | en = Incoming damage reduction reduced to 35%.
 +
  | fr = Réduction des dégâts subis de 35 %.
 
   | ko = 피해량 감소가 35%로 감소됩니다.
 
   | ko = 피해량 감소가 35%로 감소됩니다.
 
   | pt-br = Redução do dano sofrido reduzida para 35%.
 
   | pt-br = Redução do dano sofrido reduzida para 35%.
 +
  | zh-hans = 受到的伤害减免降低至 35%。
 +
  | pl = Zmniejszono redukcję otrzymywanych obrażeń do 35%.
 
}}
 
}}
 
| [[File:Mannpower Mode Powerup Resistance Icon.png]]
 
| [[File:Mannpower Mode Powerup Resistance Icon.png]]
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| '''{{lang
 
| '''{{lang
 
   | en = Vampire<!--TF_Powerup_Vampire-->
 
   | en = Vampire<!--TF_Powerup_Vampire-->
 +
  | fr = Vampire
 
   | ko = 흡혈
 
   | ko = 흡혈
 
   | pt-br = Vampiro
 
   | pt-br = Vampiro
 +
  | zh-hans = 吸血
 +
  | pl = Wampir
 
}}'''
 
}}'''
 
| {{lang
 
| {{lang
 
   | en = All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.
 
   | en = All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.
 +
  | fr = Tous les dégâts infligés sont convertis en santé ;<br>La sur-guérison (''overheal'') diminue presque instantanément ;<br>Les Lance-flammes et Miniguns convertissent ~0,558x autant de santé ; les attaques de mêlée convertissent 1,25x autant ;<br>25 % de résistance aux dégâts ;<br>Santé maximale augmentée de 80 ;<br>Immunisé contre la Réflecitivité ;<br>Taille du chargeur des armes explosives augmentée de 50 %.
 
   | ko = 적에게 준 모든 피해량이 체력으로 회복됩니다.<br>과치료가 거의 즉시 사라집니다.<br>{{item name|Flamethrower}} 및 {{item name|Minigun}}의 피해량의 약 0.558배가 체력으로 회복되며, 근접 공격의 피해량의 1.25배가 체력으로 회복됩니다.<br>받는 피해량이 25% 감소됩니다.<br>최대 체력이 80 증가합니다.<br>반사 능력보강을 무시합니다.<br>폭발 무기의 탄창이 50% 증가합니다.
 
   | ko = 적에게 준 모든 피해량이 체력으로 회복됩니다.<br>과치료가 거의 즉시 사라집니다.<br>{{item name|Flamethrower}} 및 {{item name|Minigun}}의 피해량의 약 0.558배가 체력으로 회복되며, 근접 공격의 피해량의 1.25배가 체력으로 회복됩니다.<br>받는 피해량이 25% 감소됩니다.<br>최대 체력이 80 증가합니다.<br>반사 능력보강을 무시합니다.<br>폭발 무기의 탄창이 50% 증가합니다.
   | pt-br = Todo o dano causado é convertido em vida;<br>Vida de sobrecura decai quase instantaneamente;<br>Lançachamas e Metralhadoras Giratórias restauram ~0,558x de vida; ataques corpo a corpo restauram 1,25x;<br>+25% de resistência a dano;<br>Vida máxima aumentada em 80;<br>Imunidade ao poder Refletir;<br>Cartuchos de armas explosivas aumentados em 50%.
+
   | pt-br = Todo o dano causado é convertido em vida;<br>Vida de sobrecura decai quase instantaneamente;<br>Lança-chamas e metralhadoras giratórias restauram ~0,558x de vida; ataques corpo a corpo restauram 1,25x;<br>+25% de resistência a dano;<br>Vida máxima aumentada em 80;<br>Imunidade ao poder Refletir;<br>Cartuchos de armas explosivas aumentados em 50%.
}}
+
  | zh-hans = 所有造成的伤害都会作为生命值返还到自身;<br>超量治疗的生命值会几乎立即丧失;<br>火焰喷射器和转轮机枪返还的生命值大约是 0.558 倍;近战攻击返还 1.25 倍;<br>25% 伤害抗性;<br>最大生命值增加 80;<br>免疫反射的特殊效果;<br>爆炸武器弹匣容量增加 50%。
 +
  | pl = Wszystkie zadane obrażenia wracają jako życie;<br>Nadleczone zdrowie znika niemal natychmiast;<br>Miotacze ognia i Miniguny zwracają ~0,558x więcej zdrowia;<br>Ataki wręcz zwracają 1.25x więcej;<br>
 +
}}25% odporności na obrażenia;<br>Maksymalne życie zwiększone o 80;<br>Odporność na odbicie;<br>Magazynek broni wybuchowej zwiększony o 50%.
 
| {{lang
 
| {{lang
 
   | en = Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.
 
   | en = Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.
 +
  | fr = La réduction des dégâts reçus est retirée ;<br>L'augmentation du chargeur des armes explosives est retirée.
 
   | ko = 받는 피해량 감소가 사라집니다.<br>폭발 무기의 탄창 증가가 사라집니다.
 
   | ko = 받는 피해량 감소가 사라집니다.<br>폭발 무기의 탄창 증가가 사라집니다.
 
   | pt-br = Sem resistência a dano;<br>Sem aumento nos cartuchos de armas explosivas.
 
   | pt-br = Sem resistência a dano;<br>Sem aumento nos cartuchos de armas explosivas.
 +
  | zh-hans = 移除伤害抗性。移除爆炸武器的弹匣容量加成。
 +
  | pl = Zniknęła redukcja nadchodzących obrażeń;<br>Zniknął zwiększony magazynek broni wybuchowej.
 
}}
 
}}
 
| [[File:Mannpower Mode Powerup Vampire Icon.png]]
 
| [[File:Mannpower Mode Powerup Vampire Icon.png]]
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| '''{{lang
 
| '''{{lang
 
   | en = Reflect<!--TF_Powerup_Reflect-->
 
   | en = Reflect<!--TF_Powerup_Reflect-->
 +
  | fr = Réflectivité
 
   | ko = 반사
 
   | ko = 반사
 
   | pt-br = Refletir
 
   | pt-br = Refletir
 +
  | zh-hans = 反射
 +
  | pl = Odbicie
 
}}
 
}}
 
| {{lang
 
| {{lang
 
   | en = 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received [[Sentry Gun]] damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.
 
   | en = 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received [[Sentry Gun]] damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.
 +
  | fr = 80 % des dégâts reçus sont renvoyés à l'attaquant (mais les dégâts renvoyés ne peuvent pas tuer l'attaquant) ;<br>Santé maximale augmentée à 400 ;<br>100 % des dégâts reçus de la [[Sentry Gun/fr|Mitrailleuse]] sont renvoyés à celle-ci ;<br>Force de recul appliquée aux joueurs qui ont endommagé le porteur du powerup.
 
   | ko = 받는 피해량의 80%가 공격자에게 반사됩니다. 하지만, 반사한 피해로 공격자를 죽일 수는 없습니다. <br>최대 체력이 400으로 증가됩니다.<br>[[Sentry Gun/ko|센트리 건]]에게 받은 피해량이 전부 센트리 건에게 반사됩니다.<br>공격자에게 넉백을 줍니다.
 
   | ko = 받는 피해량의 80%가 공격자에게 반사됩니다. 하지만, 반사한 피해로 공격자를 죽일 수는 없습니다. <br>최대 체력이 400으로 증가됩니다.<br>[[Sentry Gun/ko|센트리 건]]에게 받은 피해량이 전부 센트리 건에게 반사됩니다.<br>공격자에게 넉백을 줍니다.
 
   | pt-br = 80% do dano sofrido é refletido de volta ao atacante (dano dano refletido desta forma é incapaz de matar o atacante);<br>Vida máxima aumentada para 400;<br>100% do dano sofrido de {{item link|Sentry Gun}}s é refletido de volta à {{item name|Sentry Gun}};<br>[[Knockback/pt-br|Coice]] aplicado aos jogadores que causarem dano ao portador do poder.
 
   | pt-br = 80% do dano sofrido é refletido de volta ao atacante (dano dano refletido desta forma é incapaz de matar o atacante);<br>Vida máxima aumentada para 400;<br>100% do dano sofrido de {{item link|Sentry Gun}}s é refletido de volta à {{item name|Sentry Gun}};<br>[[Knockback/pt-br|Coice]] aplicado aos jogadores que causarem dano ao portador do poder.
 +
  | zh-hans = 所受伤害的 80% 反射回攻击者(但以这种方式反射的伤害无法杀死攻击者);<br>最大生命值增加到 400;<br>受到的[[Sentry Gun/zh-hans|步哨枪]]伤害的 100% 反射回步哨枪;<br>击退对增益携带者造成伤害的玩家。
 +
  | pl = 80% otrzymanych obrażeń jest odbijanych z powrotem do atakującego (ale obrażenia odbite w ten sposób nie mogą zabić atakującego);<br>Maksymalne zdrowie zwiększone do 400;<br>100% obrażeń otrzymywanych od [[Sentry gun/pl|działka strażniczego]] jest odbijane z powrotem do działka strażniczego.
 
}}
 
}}
 
| {{lang
 
| {{lang
 
   | en = Max health reduced to 320;<br>Reflected damage reduced to 50%.
 
   | en = Max health reduced to 320;<br>Reflected damage reduced to 50%.
 +
  | fr = Santé maximale réduite à 320 ;<br>Dégâts renvoyés réduits à 50 %.
 
   | ko = 최대 체력이 320으로 감소됩니다.<br>반사된 공격의 피해량이 50% 감소됩니다.
 
   | ko = 최대 체력이 320으로 감소됩니다.<br>반사된 공격의 피해량이 50% 감소됩니다.
   | pt-br = Vida máxima reduzida para 320;<br>Dano refletido reduzido para 50%
+
   | pt-br = Vida máxima reduzida para 320;<br>Dano refletido reduzido para 50%.
 +
  | zh-hans = 最大生命值加成降低至 320;<br> 反射伤害加成降低至 50%。
 +
  | pl = Maksymalne zdrowie zredukowane do 320;,br>Odbijane obrażenia zredukowane do 50%.
 
}}
 
}}
 
| [[File:Mannpower Mode Powerup Reflect Icon.png]]
 
| [[File:Mannpower Mode Powerup Reflect Icon.png]]
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| '''{{lang
 
| '''{{lang
 
   | en = Haste<!--TF_Powerup_Haste-->
 
   | en = Haste<!--TF_Powerup_Haste-->
 +
  | fr = Rapidité
 
   | ko = 신속화
 
   | ko = 신속화
 
   | pt-br = Ímpeto
 
   | pt-br = Ímpeto
 +
  | zh-hans = 急速
 +
  | pl = Przyspieszenie
 
}}
 
}}
 
| {{lang
 
| {{lang
   | en = 2x firing speed;<br>4x reload speed;<br>2x airblast refire rate;<br>5x [[Flare Gun]], [[Detonator]] and [[Scorch Shot]] refire rate;<br>2x [[Manmelter]] refire rate;<br>2.5x [[Huntsman]] refire rate;<br>Double clip size and max ammo count;<br>[[Speed|Movement speed]] increased by 30%;<br>Stickybombs arm 2x faster;<br>2x Übercharge gain and heal rate;<br>Sniper rifles have 2x scope speed and 3x charge speed;<br>Does not affect any of Pyro's primary weapons.
+
   | en = 2x firing speed;<br>4x reload speed;<br>2x [[Compression blast|airblast]] refire rate;<br>5x [[Flare Gun]], [[Detonator]], and [[Scorch Shot]] refire rate;<br>2x [[Manmelter]] refire rate;<br>2.5x [[Huntsman]] refire rate;<br>Double clip size and max ammo count;<br>[[Speed|Movement speed]] increased by 30%;<br>Stickybombs arm 2x faster;<br>2x [[ÜberCharge]] gain and heal rate;<br>Sniper rifles have 2x scope speed and 3x charge speed;<br>Does not affect any of Pyro's primary weapons.
 +
  | fr = 2x vitesse de tir ;<br>4x vitesse de rechargement ;<br>2x cadence du [[Compression blast/fr|souffle comprimé]] ;<br>5x cadence du {{item link|Flare Gun}}, du {{item link|Detonator}} et de la {{item link|Scorch Shot}} ;<br>2x cadence du {{item link|Manmelter}} ;<br>2,5x cadence du {{item link|Huntsman}} ;<br>Double la taille du chargeur et le maximum de munitions ;<br>[[Speed/fr|Vitesse de déplacement]] augmentée de 30 % ;<br>Les bombes collantes s'arment 2x plus vite ;<br>2x gain d'[[ÜberCharge/fr|ÜberCharge]] et vitesse de soin ;<br>Les fusils de sniper ont 2x la vitesse de visée et 3x la vitesse de charge ;<br>N'affecte aucune des armes principales du Pyro.
 
   | ko = 무기의 공격 속도가 2배가 됩니다.<br>무기의 장전 속도가 4배가 됩니다.<br>압축 공기 분사를 2배 빠르게 할 수 있습니다.<br>{{item link|Flare Gun}}, {{item link|Detonator}} 및 {{item link|Scorch Shot}}의 공격 속도가 5배가 됩니다.<br>{{item link|Manmelter}}의 공격 속도가 2배가 됩니다.<br>{{item link|Huntsman}}의 공격 속도가 2.5배가 됩니다.<br>탄창과 탄약 수가 2배가 됩니다.<br>[[Speed/ko|이동 속도]]가 30% 빨라집니다.<br>점착 폭탄의 활성화 시간이 2배 빨라집니다.<br>우버차지와 치료 속도가 2배가 됩니다.<br>저격소총의 조준 속도가 2배가 되며, 충전 속도가 3배가 됩니다.<br>파이로의 주무기에는 적용되지 않습니다.
 
   | ko = 무기의 공격 속도가 2배가 됩니다.<br>무기의 장전 속도가 4배가 됩니다.<br>압축 공기 분사를 2배 빠르게 할 수 있습니다.<br>{{item link|Flare Gun}}, {{item link|Detonator}} 및 {{item link|Scorch Shot}}의 공격 속도가 5배가 됩니다.<br>{{item link|Manmelter}}의 공격 속도가 2배가 됩니다.<br>{{item link|Huntsman}}의 공격 속도가 2.5배가 됩니다.<br>탄창과 탄약 수가 2배가 됩니다.<br>[[Speed/ko|이동 속도]]가 30% 빨라집니다.<br>점착 폭탄의 활성화 시간이 2배 빨라집니다.<br>우버차지와 치료 속도가 2배가 됩니다.<br>저격소총의 조준 속도가 2배가 되며, 충전 속도가 3배가 됩니다.<br>파이로의 주무기에는 적용되지 않습니다.
   | pt-br = 2x a velocidade de disparo;<br>4x a velocidade de recarga;<br>2x a taxa de disparo da rajada de ar;<br>5x a taxa de disparo da {{item link|Flare Gun}}, da {{item link|Detonator}} e da {{item link|Scorch Shot}};<br>2x a taxa de disparo da {{item link|Manmelter}};<br>2,5x a taxa de disparo do {{item link|Huntsman}};<br>2x o tamanho do cartucho e munição máxima;<br>[[Speed/pt-br|Velocidade de movimento]] aumentado em 30%;<br>Stickybombs se armam 2x mais rápido;<br>2x as taxas de cura e de carregamento da ÜberCarga;<br>Rifles de Precisão têm 2x a taxa de disparo e 3x a velocidade de carregamento;<br>Não afeta qualquer arma primária de Pyro.
+
   | pt-br = 2x a velocidade de disparo;<br>4x a velocidade de recarga;<br>2x a taxa de disparo da [[Compression blast/pt-br|rajada de ar]];<br>5x a taxa de disparo da {{item link|Flare Gun}}, da {{item link|Detonator}}, e da {{item link|Scorch Shot}};<br>2x a taxa de disparo da {{item link|Manmelter}};<br>2,5x a taxa de disparo do {{item link|Huntsman}};<br>2x o tamanho do cartucho e munição máxima;<br>[[Speed/pt-br|Velocidade de movimento]] aumentado em 30%;<br>Stickybombs se armam 2x mais rápido;<br>2x as taxas de cura e de carregamento da [[ÜberCharge/pt-br|ÜberCarga]];<br>Rifles de Precisão têm 2x a taxa de disparo e 3x a velocidade de carregamento;<br>Não afeta qualquer arma primária de Pyro.
 +
  | zh-hans = 2 倍射击速度;<br>4 倍装填速度;<br>2 倍压缩空气重新部署速度;<br>5 倍{{item link|Flare Gun}}、{{item link|Detonator}}和{{item link|Scorch Shot}}重新部署速度;<br>2 倍{{item link|Manmelter}}重新部署速度;<br>2.5 倍{{item link|Huntsman}}重新部署速度;<br>2 倍弹匣容量和最大弹药数量;<br>[[Speed/zh-hans|移动速度]]提高 30%;<br>2 倍黏性炸弹的就绪速度;<br>2 倍 Übercharge 积攒和治疗速度;<br>2 倍狙击步枪开镜速度和 3 倍蓄能速度;<br>对火焰兵的任何主武器无效。
 +
  | pl = Podwojona prędkość strzału;<br>Poczwórna prędkość przeładowania:<br>Podwójna szybkość ponownego użycia [[Compression blast/pl|podmuchu sprężonego powietrza]]:<br>Pięciokrotna szybkostrzelność [[Flare Gun/pl|Pistoletu sygnałowego]], [[Detonator/pl|Detonatora]] i  [[Scorch Shot/pl|Piekącej palby]]:<br>Podwójna szybkostrzelność [[Manmelter/pl|Człekoroztapiacza]];<br>Podwójny magazynek i maksymalna ilość amunicji;<br>[[Speed/pl|Prędkość ruchu]] zwiększona o 30%;<br>Bomby samoprzylepne uzbrajają się dwukrotnie szybciej;<br>Podwojone leczenie i szybkość ładowania [[ÜberCharge/pl|ÜberCharge'a]];<br>Karabiny snajperskie mają podwojoną szybkość przybliżenia i potrojoną szybkość ładowania strzału;<br>Nie ma wpływu na żadną z broni podstawowych Pyro.
 
}}
 
}}
 
| {{lang
 
| {{lang
 
   | en = Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.
 
   | en = Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.
 +
  | fr = Augmentation de la cadence de tir des armes réduite à 1,5x ;<br>Augmentation de la vitesse de rechargement des armes réduite à 2x.
 
   | ko = 무기의 발사 속도 증진이 1.5배로 감소됩니다.<br>무기의 장전 속도 증진이 2배로 감소됩니다.
 
   | ko = 무기의 발사 속도 증진이 1.5배로 감소됩니다.<br>무기의 장전 속도 증진이 2배로 감소됩니다.
 
   | pt-br = Aumento da taxa de disparo das armas reduzido para 1,5x;<br>Aumento da velocidade de recarga das armas reduzido para 2x.
 
   | pt-br = Aumento da taxa de disparo das armas reduzido para 1,5x;<br>Aumento da velocidade de recarga das armas reduzido para 2x.
 +
  | zh-hans = 射击速度加成降低至 1.5 倍;<br>武器装填速度加成降低至 2 倍。
 +
  | pl = Prędkość strzału zredukowana do 1.5x;<br>Prędkość przeładowania zredukowana do podwójnej.
 
}}
 
}}
 
| [[File:Mannpower Mode Powerup Haste Icon.png]]
 
| [[File:Mannpower Mode Powerup Haste Icon.png]]
Line 123: Line 174:
 
| '''{{lang
 
| '''{{lang
 
   | en = Regeneration<!--TF_Powerup_Regen-->
 
   | en = Regeneration<!--TF_Powerup_Regen-->
 +
  | fr = Régénération
 
   | ko = 재생화
 
   | ko = 재생화
 
   | pt-br = Regeneração
 
   | pt-br = Regeneração
 +
  | zh-hans = 恢复
 +
  | pl = Regeneracja
 
}}
 
}}
 
| {{lang
 
| {{lang
 
   | en = Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the [[Mannpower#Health regeneration|class base health regeneration]].
 
   | en = Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the [[Mannpower#Health regeneration|class base health regeneration]].
 +
  | fr = Les munitions et le métal sont entièrement réapprovisionnés toutes les 5 secondes ;<br>La santé est régénérée à un taux égal à la [[Mannpower/fr#Régénération de santé|régénération de santé de base de la classe]].
 
   | ko = 탄약 및 금속이 5초마다 회복됩니다.<br>체력이 [[Mannpower/ko#체력 회복|병과당 체력 회복]]과 동일한 속도로 회복됩니다.
 
   | ko = 탄약 및 금속이 5초마다 회복됩니다.<br>체력이 [[Mannpower/ko#체력 회복|병과당 체력 회복]]과 동일한 속도로 회복됩니다.
 
   | pt-br = Munição e metal são reabastecidos por completo a cada 5 segundos;<br>A vida é regenerada a uma taxa igual à [[Mannpower/pt-br#Regeneração de vida|regeneração da vida base da classe]].
 
   | pt-br = Munição e metal são reabastecidos por completo a cada 5 segundos;<br>A vida é regenerada a uma taxa igual à [[Mannpower/pt-br#Regeneração de vida|regeneração da vida base da classe]].
 +
  | zh-hans = 弹药和金属每 5 秒回复 1 次;<br>生命值以[[Mannpower/zh-hans#Health regeneration|兵种基础生命值恢复]]的速率恢复。
 +
  | pl = Amunicja i metal są w pełni uzupełniane co 5 sekund;<br>Zdrowie regeneruje się w tempie równym [[Mannpower/pl#Regeneracja Zdrowia|podstawowej regeneracji zdrowia klasy]].
 
}}
 
}}
 
| {{lang
 
| {{lang
 
   | en = Health regeneration is 70% of normal rate.
 
   | en = Health regeneration is 70% of normal rate.
 +
  | fr = La régénération de santé est à 70 % du taux normal.
 
   | ko = 체력 회복 속도가 70%로 감소됩니다.
 
   | ko = 체력 회복 속도가 70%로 감소됩니다.
 
   | pt-br = A regeneração de vida é 70% da taxa normal.
 
   | pt-br = A regeneração de vida é 70% da taxa normal.
 +
  | zh-hans = 生命恢复速度降低至正常速度的 70%。
 +
  | pl = Regeneracja zdrowia jest równa 70% normalnej.
 
}}
 
}}
 
| [[File:Mannpower Mode Powerup Regeneration Icon.png]]
 
| [[File:Mannpower Mode Powerup Regeneration Icon.png]]
Line 143: Line 203:
 
| '''{{lang
 
| '''{{lang
 
   | en = Precision<!--TF_Powerup_Precision-->
 
   | en = Precision<!--TF_Powerup_Precision-->
 +
  | fr = Précision
 
   | ko = 정확성
 
   | ko = 정확성
 
   | pt-br = Precisão
 
   | pt-br = Precisão
 +
  | zh-hans = 精准
 +
  | pl = Precyzja
 
}}'''
 
}}'''
 
| {{lang
 
| {{lang
 
   | en = {{tooltip|Bullet spread reduced by 90%|If player is wielding a minigun, bullet spread is reduced by only 60%.}};<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.
 
   | en = {{tooltip|Bullet spread reduced by 90%|If player is wielding a minigun, bullet spread is reduced by only 60%.}};<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.
 +
  | fr = {{tooltip|Dispersion des balles réduite de 90 %|Si le joueur tient un minigun, la dispersion des balles est réduite de seulement 60 %}} ;<br>Immunité à la réduction des dégâts selon la distance ;<br>Les fusils de sniper ont 2x la vitesse de visée et 3x la vitesse de charge, et font 2x plus de dégâts ;<br>Vitesse de déplacement des roquettes et des grenades augmentée de 250 % ;<br>Taille du chargeur des armes explosives augmentée de 50 % ;<br>Les projectiles explosifs n'ont pas de réduction de dégâts selon le rayon ;<br>Immunité aux dégâts explosifs auto-infligés.
 
   | ko = {{tooltip|총알의 퍼짐이 90% 감소됩니다.|미니건의 퍼짐은 60%만 감소됩니다.}}<br>거리 비례 피해량 감소가 없어집니다.<br>저격소총의 조준 속도가 2배가 되며, 충전 속도가 3배가 되고, 피해량이 2배가 됩니다.<br>로켓 및 유탄의 속도가 250% 증가합니다.<br>폭발 무기의 탄창이 50% 증가합니다.<br>폭발 투사체의 거리 비례 피해량 감소가 없어집니다.<br>자가 폭발 피해를 무시합니다.
 
   | ko = {{tooltip|총알의 퍼짐이 90% 감소됩니다.|미니건의 퍼짐은 60%만 감소됩니다.}}<br>거리 비례 피해량 감소가 없어집니다.<br>저격소총의 조준 속도가 2배가 되며, 충전 속도가 3배가 되고, 피해량이 2배가 됩니다.<br>로켓 및 유탄의 속도가 250% 증가합니다.<br>폭발 무기의 탄창이 50% 증가합니다.<br>폭발 투사체의 거리 비례 피해량 감소가 없어집니다.<br>자가 폭발 피해를 무시합니다.
 
   | pt-br = {{tooltip|Espalhamento de balas reduzido em 90%|Se o jogador estiver usando uma Metralhadora Giratória, o espalhamento de balas é reduzido em apenas 60%.}};<br>Imunidade à redução de dano com a distância;<br>Rifles de Precisão têm 2x a taxa de disparo, 3x a taxa de carregamento e 2x o dano;<br>Velocidade de voo de foguetes e granadas aumentada em 250%;<br>Cartuchos de armas explosivas aumentado em 50%;<br>Projéteis explosivos não têm redução de dano no raio da explosão;<br>Imunidade a dano explosivo autoinfligido.
 
   | pt-br = {{tooltip|Espalhamento de balas reduzido em 90%|Se o jogador estiver usando uma Metralhadora Giratória, o espalhamento de balas é reduzido em apenas 60%.}};<br>Imunidade à redução de dano com a distância;<br>Rifles de Precisão têm 2x a taxa de disparo, 3x a taxa de carregamento e 2x o dano;<br>Velocidade de voo de foguetes e granadas aumentada em 250%;<br>Cartuchos de armas explosivas aumentado em 50%;<br>Projéteis explosivos não têm redução de dano no raio da explosão;<br>Imunidade a dano explosivo autoinfligido.
 +
  | zh-hans = {{tooltip|子弹散射程度减少 90%|如果玩家拿着转轮机枪,则子弹散射程度只减少 60%。}};<br>免疫距离伤害衰减;<br>2 倍狙击步枪开镜速度和 3 倍充能速度;<br>火箭和榴弹的飞行速度增加 250%;<br>爆炸物武器的弹匣容量增加 50%;<br>爆炸飞行物没有半径伤害衰减;<br>免疫对自身造成的爆炸伤害。
 +
  | pl = {{tooltip|Rozrzut zmniejszony o 90%|Jeśli gracz dzierży minigun, rozrzut jest zmniejszony tylko o 60%}};<br>Odporność na spadek obrażeń przy dalekim dystansie;<br>Karabiny snajperskie mają podwojoną prędkość przybliżenia i potrojoną szybkość ładowania, i zadają 2 razy więcej obrażeń;<br>Prędkość przemieszczania się rakiet i granatów zwiększona o 250%;<br>Rozmiar magazynka broni wybuchowej zwiększono o 50%;<br>Pociski wybuchowe nie mają spadku obrażeń w promieniu wybuchu;<br>Odporność na obrażenia od samowybuchu.
 
}}
 
}}
 
| {{lang
 
| {{lang
 
   | en = Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.
 
   | en = Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.
 +
  | fr = Vitesse de visée du sniper réduite à 1,5x ;<br>Vitesse de charge du sniper réduite à 2x ;<br>Augmentation des dégâts du Fusil de Sniper réduite à 1,5x ;<br>Réduction selon le rayon normale pour les armes explosives ;<br>Plus d'augmentation de la taille du chargeur des armes explosives.
 
   | ko = 스나이퍼의 조준 속도가 1.5배가 되며, 충전 속도가 2배가 되고, 피해량 증진이 1.5배가 됩니다.<br>폭발 투사체의 거리 비례 피해량 감소가 생깁니다.<br>폭발 무기의 탄창 증가가 사라집니다.
 
   | ko = 스나이퍼의 조준 속도가 1.5배가 되며, 충전 속도가 2배가 되고, 피해량 증진이 1.5배가 됩니다.<br>폭발 투사체의 거리 비례 피해량 감소가 생깁니다.<br>폭발 무기의 탄창 증가가 사라집니다.
 
   | pt-br = Taxa de disparo de Rifles de Precisão reduzida para 1,5x;<br>Taxa de carregamento de Rifles de Precisão reduzida para 2x;<br>Dano de Rifles de Precisão reduzido para 1,5x;<br>Redução de dano normal no raio de explosões;<br>Sem aumento dos cartuchos de armas explosivas.
 
   | pt-br = Taxa de disparo de Rifles de Precisão reduzida para 1,5x;<br>Taxa de carregamento de Rifles de Precisão reduzida para 2x;<br>Dano de Rifles de Precisão reduzido para 1,5x;<br>Redução de dano normal no raio de explosões;<br>Sem aumento dos cartuchos de armas explosivas.
 +
  | zh-hans = 狙击开镜速度加成降低至 1.5 倍;<br> 狙击手充能速度加成降低至 2 倍;<br>狙击步枪伤害加成降低至 1.5 倍;<br>爆炸物武器半径衰减恢复正常;<br>移除爆炸物武器弹匣容量加成。
 +
  | pl = Prędkość przybliżenia snajperki zredukowana do 1.5x;<br>Prędkość ładowania strzau snajperki zredukowana do podwójnej;<br>Zwiększenie obrażeń karabinu snajperskiego zredukowane do 1.5x;<br>normalny spadek obrażeń w promieniu wybuchu broni wybuchowych;<br>Brak zwiększenia rozmiaru magazynka broni wybuchowej.
 
  }}
 
  }}
 
| [[File:Mannpower Mode Powerup Precision Icon.png]]
 
| [[File:Mannpower Mode Powerup Precision Icon.png]]
Line 163: Line 232:
 
| '''{{lang
 
| '''{{lang
 
   | en = Agility<!--TF_Powerup_Agility-->
 
   | en = Agility<!--TF_Powerup_Agility-->
 +
  | fr = Agilité
 
   | ko = 민첩성
 
   | ko = 민첩성
 
   | pt-br = Agilidade
 
   | pt-br = Agilidade
 +
  | zh-hans = 敏捷
 +
  | pl = Zwinność
 
}}
 
}}
 
| {{lang
 
| {{lang
 
   | en = Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.
 
   | en = Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.
 +
  | fr = Vitesse de déplacement augmentée de 50 % ;<br>Vitesse de grappin augmentée ;<br>Hauteur de saut augmentée de 80 % ;<br>Immunité aux dégâts de chute ;<br>Changement d'arme instantané ;<br>Bonus de vitesse de déplacement au grappin réduit lors du transport de la mallette.
 
   | ko = 이동속도가 50% 증가합니다.<br> 기동 갈고리의 속도가 증가합니다.<br> 점프 높이가 80% 증가합니다.<br> 낙하 피해를 무시합니다<br>무기를 즉시 변경합니다.<br> 기밀 서류 가방을 들고 있을 때의 기동 갈고리 속도 저하를 줄입니다.
 
   | ko = 이동속도가 50% 증가합니다.<br> 기동 갈고리의 속도가 증가합니다.<br> 점프 높이가 80% 증가합니다.<br> 낙하 피해를 무시합니다<br>무기를 즉시 변경합니다.<br> 기밀 서류 가방을 들고 있을 때의 기동 갈고리 속도 저하를 줄입니다.
 
   | pt-br = Velocidade de movimento aumentada em 50%;<br>Aumento na velocidade do gancho;<br>Altura do pulo aumentada em 80%;<br>Imunidade a dano de queda;<br>Troca de arma instantânea;<br>Bônus de velocidade de movimento do gancho reduzido ao carregar a inteligência.
 
   | pt-br = Velocidade de movimento aumentada em 50%;<br>Aumento na velocidade do gancho;<br>Altura do pulo aumentada em 80%;<br>Imunidade a dano de queda;<br>Troca de arma instantânea;<br>Bônus de velocidade de movimento do gancho reduzido ao carregar a inteligência.
 +
  | zh-hans = 移动速度增加 50%;<br>钩爪飞行速度增加;<br>跳跃高度增加 80%;<br>免疫掉落伤害;<br>瞬间切换武器;<br>携带情报箱时减少钩爪的移动速度惩罚。
 +
  | pl = Predkość ruchu zwiększona o 50%;<br> Zwiększona prędkość liny kotwiczki;<br> Wysokość skoku zwiększona o 80%;<br>Odporność na obrażenia od upadku;<br> Natychmiastowa zmiana broni;<br>Zmniejszona premia do szybkości ruchu kotwiczki podczas przenoszenia tajnych materiałów.
 
  }}
 
  }}
 
| {{lang
 
| {{lang
 
   | en = No changes when dominating.
 
   | en = No changes when dominating.
 +
  | fr = Aucun changement lors d'une domination.
 
   | ko = 제압 중일 때도 달라지지 않습니다.
 
   | ko = 제압 중일 때도 달라지지 않습니다.
 
   | pt-br = Sem alterações.
 
   | pt-br = Sem alterações.
 +
  | zh-hans = 无变化。
 +
  | pl = Brak zmian podczas dominowania.
 
}}
 
}}
 
| [[File:Mannpower Mode Powerup Agility Icon.png]]
 
| [[File:Mannpower Mode Powerup Agility Icon.png]]
Line 183: Line 261:
 
| '''{{lang
 
| '''{{lang
 
   | en = Knockout<!--TF_Powerup_Knockout-->
 
   | en = Knockout<!--TF_Powerup_Knockout-->
 +
  | fr = Knockout
 
   | ko = 녹아웃
 
   | ko = 녹아웃
 
   | pt-br = Nocaute
 
   | pt-br = Nocaute
 +
  | zh-hans = 击倒
 +
  | pl = Nokaut
 
}}
 
}}
 
| {{lang
 
| {{lang
Line 195: Line 276:
 
** Demoman with the [[Eyelander]] or [[Half-Zatoichi]], with or without a shield: +20
 
** Demoman with the [[Eyelander]] or [[Half-Zatoichi]], with or without a shield: +20
 
Immune to airblast and damage pushback; melee weapon deals 190% of base damage and forcibly shoves the victim away;<br>Melee hit forces the victim to drop their powerup or the flag if they have it;<br>4x melee damage to buildings;<br>Collects health pack health without subtracting their health bonus;<br>-80% Shield [[Charging|charge]] refill rate, including charge gained from swords, the [[Tide Turner]], and [[Ali Baba's Wee Booties]].
 
Immune to airblast and damage pushback; melee weapon deals 190% of base damage and forcibly shoves the victim away;<br>Melee hit forces the victim to drop their powerup or the flag if they have it;<br>4x melee damage to buildings;<br>Collects health pack health without subtracting their health bonus;<br>-80% Shield [[Charging|charge]] refill rate, including charge gained from swords, the [[Tide Turner]], and [[Ali Baba's Wee Booties]].
 +
  | fr = Limite le porteur au corps-à-corps et au Grappin uniquement ;<br>Santé maximale augmentée selon la classe :
 +
* Scout, Engineer, Sniper et Spy : + 175 (300)
 +
* Soldier, Medic : + 150 (350, 300)
 +
* Pyro, Heavy : + 125 (300, 425)
 +
* Demoman : + 150 (325)
 +
** Demoman avec un [[Shield/fr|bouclier]] équipé : + 30<br>
 +
** Demoman avec l'{{item link|Eyelander}} ou la {{item link|Half-Zatoichi}}, avec ou sans bouclier : + 20
 +
Immunité au souffle et au recul des dégâts ; l'arme de corps-à-corps inflige 190 % des dégâts de base et repousse violemment la victime ;<br>Les coups de corps-à-corps forcent la victime à lâcher son powerup ou le drapeau si elle en a un ;<br>4x dégâts de corps-à-corps aux bâtiments ;<br>Collecte la santé des packs de soins sans soustraire leur bonus de santé ;<br>-80 % de taux de rechargement de la [[Charging/fr|charge]] du Bouclier, y compris la charge gagnée des épées, du {{item link|Tide Turner}} et des {{item link|Ali Baba's Wee Booties}}.
 
   | ko = 소지하는 동안 근접 무기와 기동 갈고리만 사용할 수 있습니다.<br>최대 체력이 병과에 따라 다르게 증가합니다.
 
   | ko = 소지하는 동안 근접 무기와 기동 갈고리만 사용할 수 있습니다.<br>최대 체력이 병과에 따라 다르게 증가합니다.
 
* 스카웃, 엔지니어, 스나이퍼 및 스파이: 175 증가, 총 300 체력
 
* 스카웃, 엔지니어, 스나이퍼 및 스파이: 175 증가, 총 300 체력
Line 211: Line 300:
 
** Demoman com a {{item link|Eyelander}} ou a {{item link|Half-Zatoichi}}, com ou sem um escudo: +20
 
** Demoman com a {{item link|Eyelander}} ou a {{item link|Half-Zatoichi}}, com ou sem um escudo: +20
 
Imunidade a rajadas de ar e coice provocado por dano; arma corpo a corpo causa 190% do dano base e empurra a vítima para longe;<br>Golpes corpo a corpo forçam a vítima a largar seu poder ou a bandeira caso tenham um dos dois;<br>4x o dano corpo a corpo em [[Buildings/pt-br|construções]];<br>Coleta vida de kits médicos sem subtrair o bônus de vida;<br>-80% da taxa de recarga de [[Charging/pt-br|investida]] incluindo recarga obtida de espadas, o {{item link|Tide Turner}} e as {{item link|Ali Baba's Wee Booties}}.
 
Imunidade a rajadas de ar e coice provocado por dano; arma corpo a corpo causa 190% do dano base e empurra a vítima para longe;<br>Golpes corpo a corpo forçam a vítima a largar seu poder ou a bandeira caso tenham um dos dois;<br>4x o dano corpo a corpo em [[Buildings/pt-br|construções]];<br>Coleta vida de kits médicos sem subtrair o bônus de vida;<br>-80% da taxa de recarga de [[Charging/pt-br|investida]] incluindo recarga obtida de espadas, o {{item link|Tide Turner}} e as {{item link|Ali Baba's Wee Booties}}.
 +
  | zh-hans = 将携带者限制为只允许使用近战武器和钩爪;<br>最大生命值取决于所选兵种:
 +
* 侦察兵、工程师、狙击手、间谍:+175(300)
 +
* 士兵、医生:+150(350,300)
 +
* 火焰兵、机枪手:+125(300,425)
 +
* 爆破手:+150(325)
 +
** 装备[[shield/zh-hans|盾牌]]的爆破手:+30<br>
 +
** 装备{{item link|Eyelander}}或{{item link|Half-Zatoichi}}的爆破手,不论盾牌有无:+20
 +
免疫压缩空气和伤害反射;近战武器伤害为基础伤害的 190% 并强行将目标击退;<br>使目标所携带着情报箱或者增益效果强行掉落;<br>对建筑物造成 4 倍近战伤害;<br> 捡起医疗包回复的血量不会减去自身的血量加成;<br>盾牌[[Charging/zh-hans|冷却]]速率降低 80%,包括从刀剑、{{item link|Tide Turner}}和{{item link|Ali Baba's Wee Booties}}获得的加成。
 +
  | pl = Ogranicza nosiciela tylko do walki wręcz i kotwiczki; <br>Maksymalne zdrowie zwiększone w zależności od klasy:
 +
* Skaut, Inżynier, Snajper i Szpieg: +175 (300)
 +
* Żołnierz, Medyk: +150 (350, 300)
 +
* Pyro, Gruby: +125 (300, 425)
 +
* Demoman: +150 (325)
 +
** Demoman wyposażony w [[shield/pl|tarczę]]: +30<br>
 +
** Demoman z [[Eyelander/pl|Wyszczerbcem]] lub [[Half-Zatoichi/pl|Prawie Zatoichi]], z tarczą lub bez niej: +20
 +
Odporność na podmuch powietrza i odpychanie od obrażeń; broń biała zadaje 190% podstawowych obrażeń i siłą odpycha ofiarę;<br>Uderzenie wręcz zmusza ofiarę do upuszczenia bonusu lub flagi, jeśli ją posiada;<br>4x obrażenia do budynków w walce wręcz;<br>Zbiera apteczkę zdrowia bez odejmowania premii do zdrowia;<br>-80% szybkości ładowania [[Charging/pl|szarży]] tarczy, włączając ładunek zdobywany od mieczy, [[Tide Turner/pl|Sterburty]] i [[Ali Baba's Wee Booties/pl|Malutkich butków Ali Baby]].
 
}}
 
}}
 
| {{lang
 
| {{lang
 
   | en = Melee damage increase reduced to 1.4x.
 
   | en = Melee damage increase reduced to 1.4x.
 +
  | fr = Augmentation des dégâts de corps-à-corps réduite à 1,4x.
 
   | ko = 근접 공격의 피해량 증진이 1.4배로 감소됩니다.
 
   | ko = 근접 공격의 피해량 증진이 1.4배로 감소됩니다.
 
   | pt-br = Aumento do dano corpo a corpo reduzido para 1,4x.
 
   | pt-br = Aumento do dano corpo a corpo reduzido para 1,4x.
 +
  | zh-hans = 近战伤害加成降低至 1.4 倍。
 +
  | pl = Zwiększenie obrażeń od broni wręcz zredukowane do 1.4x.
 
}}
 
}}
 
| [[File:Mannpower Mode Powerup Knockout Icon.png]]
 
| [[File:Mannpower Mode Powerup Knockout Icon.png]]
Line 224: Line 332:
 
| '''{{lang
 
| '''{{lang
 
   | en = King<!--TF_Powerup_King-->
 
   | en = King<!--TF_Powerup_King-->
 +
  | fr = Roi
 
   | ko = 왕
 
   | ko = 왕
 
   | pt-br = Rei
 
   | pt-br = Rei
 +
  | zh-hans = 领袖
 +
  | pl = Król
 
}}'''
 
}}'''
 
| {{lang
 
| {{lang
   | en = Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in Ubercharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the [[Mannpower#Health regeneration|class base health regeneration]];<br>All effects except maximum health increase are shared with teammates in a 750 [[Hammer unit]]s radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups.
+
   | en = Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in ÜberCharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the [[Mannpower#Health regeneration|class base health regeneration]];<br>All effects except maximum health increase are shared with teammates in a 750 [[Hammer unit]]s radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups.
 +
  | fr = Santé maximale augmentée de 100 ;<br>Vitesse de tir et de rechargement augmentée de ~16,7 % ;<br>Les fusils de sniper ont 1,5x la vitesse de visée et de charge ;<br>50 % d'augmentation du gain d'ÜberCharge et de la vitesse de soin ;<br>La santé est régénérée à un taux égal à 0,3x la [[Mannpower/fr#Régénération de santé|régénération de santé de base de la classe]] ;<br>Tous les effets sauf l'augmentation de santé maximale sont partagés avec les coéquipiers dans un rayon de 750 [[Hammer unit/fr|unités Hammer]], bien que le bonus de régénération ne s'applique qu'aux coéquipiers et aux Spies ennemis qui ont aussi des powerups.
 
   | ko = 최대 체력이 100 증가합니다.<br> 공격 및 장전 속도가 약 16.7% 증가합니다.<br>저격소총의 조준 및 충전 속도가 1.5배 증가합니다.<br> 우버차지 및 치료 속도가 50% 증가합니다.<br> 체력이 [[Mannpower/ko|체력 재생|병과별 체력 재생]]의 0.3배만큼 회복됩니다.<br> 체력 증진을 제외한 모든 효과는 {{tooltip|주변의 아군|750 해머 유닛 범위}}에게도 적용되며, 체력 재생 효과는 능력보강을 가진 아군 및 적 스파이에게만 적용됩니다.
 
   | ko = 최대 체력이 100 증가합니다.<br> 공격 및 장전 속도가 약 16.7% 증가합니다.<br>저격소총의 조준 및 충전 속도가 1.5배 증가합니다.<br> 우버차지 및 치료 속도가 50% 증가합니다.<br> 체력이 [[Mannpower/ko|체력 재생|병과별 체력 재생]]의 0.3배만큼 회복됩니다.<br> 체력 증진을 제외한 모든 효과는 {{tooltip|주변의 아군|750 해머 유닛 범위}}에게도 적용되며, 체력 재생 효과는 능력보강을 가진 아군 및 적 스파이에게만 적용됩니다.
 
   | pt-br = Vida máxima aumentada em 100;<br>Velocidades de disparo e recarga aumentadas em ~16,7%;<br>Rifles de Precisão têm 1,5x a taxa de disparo e de carregamento;<br>50% de aumento nas taxas de cura e de carregamento da ÜberCarga;<br>A vida é regenerada a uma taxa igual a 0,3x a [[Mannpower/pt-br#Regeneração de vida|regeneração da vida base da classe]];<br>Todos os efeitos (exceto o aumento da vida máxima) são compartilhados com aliados em um raio de 750 [[Hammer unit/pt-br|unidades Hammer]], porém o bônus de regeneração só é aplicado em aliados e Spies inimigos que também tenham um poder.
 
   | pt-br = Vida máxima aumentada em 100;<br>Velocidades de disparo e recarga aumentadas em ~16,7%;<br>Rifles de Precisão têm 1,5x a taxa de disparo e de carregamento;<br>50% de aumento nas taxas de cura e de carregamento da ÜberCarga;<br>A vida é regenerada a uma taxa igual a 0,3x a [[Mannpower/pt-br#Regeneração de vida|regeneração da vida base da classe]];<br>Todos os efeitos (exceto o aumento da vida máxima) são compartilhados com aliados em um raio de 750 [[Hammer unit/pt-br|unidades Hammer]], porém o bônus de regeneração só é aplicado em aliados e Spies inimigos que também tenham um poder.
 +
  | zh-hans =  最大生命值提高 100;<br>射击和装填速度提高约 16.7%;<br>狙击步枪的开镜速度和充能速度提高 1.5 倍;<br>Ubercharge 积攒和治疗速度提高 50%;<br>生命值以[[Mannpower/zh-hans#Health regeneration|兵种基础生命值恢复]]的 30% 的速度恢复;<br>除了最大生命值加成外,其他所有加成都由周围 750[[Hammer unit/zh-hans|HU]] 内的队友共享,尽管再生加成仅适用于也持有增益的的队友和敌方间谍。
 +
  | pl = Maksymalne zdrowie zwiększone o 100;<br>Prędkość strzału i przeładowania zwiększona o ~16.7%;<br>Karabiny snajperskie mają 1.5x zwiększoną szybkość przybliżenia i ładowania strzału;<br>Szybkość ładowania ÜberCharge'a i leczenia zwiększona o 50%;<br>Zdrowie jest regenerowane w tempie równym 0.3x [[Mannpower/pl#Health regeneration|bazowej regeneracji zdrowia klasy]];<br>Wszystkie efekty z wyjątkiem maksymalnego zwiększenia zdrowia są współdzielone z członkami drużyny w zasięgu 750 [[Hammer unit/pl|jednostek Hammera]], chociaż wzmocnienie regeneracji jest stosowane tylko wobec członków drużyny i wrogich Szpiegów, którzy również mają bonus.
 
}}
 
}}
 
| {{lang
 
| {{lang
 
   | en = Max health increase reduced to 20.
 
   | en = Max health increase reduced to 20.
 +
  | fr = Augmentation de la santé maximale réduite à 20.
 
   | ko = 최대 체력 증진이 20으로 감소됩니다.
 
   | ko = 최대 체력 증진이 20으로 감소됩니다.
 
   | pt-br = Aumento da vida máxima reduzido para 20.
 
   | pt-br = Aumento da vida máxima reduzido para 20.
 +
  | zh-hans = 最大生命值加成降低至 20。
 +
  | pl = Zwiększenie maksymalnego zdrowia zredukowane do 20.
 
  }}
 
  }}
 
| [[File:Mannpower Mode Powerup King Icon.png]]
 
| [[File:Mannpower Mode Powerup King Icon.png]]
Line 244: Line 361:
 
| '''{{lang
 
| '''{{lang
 
   | en = Plague<!--TF_Powerup_Plague-->
 
   | en = Plague<!--TF_Powerup_Plague-->
 +
  | fr = Peste
 
   | ko = 역병
 
   | ko = 역병
 
   | pt-br = Praga
 
   | pt-br = Praga
 +
  | zh-hans = 瘟疫
 +
  | pl = Plaga
 
  }}'''
 
  }}'''
 
| {{lang
 
| {{lang
 
   | en = Increased health kit collection range (600 [[Hammer unit|HU]]);<br>Touching an enemy gives them and their nearby teammates (350HU radius) the plague;<br>Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;<br>Plague blocks King's health regeneration and team buff;<br>50% damage resistance against Plague victims.
 
   | en = Increased health kit collection range (600 [[Hammer unit|HU]]);<br>Touching an enemy gives them and their nearby teammates (350HU radius) the plague;<br>Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;<br>Plague blocks King's health regeneration and team buff;<br>50% damage resistance against Plague victims.
 +
  | fr = Portée de collecte des packs de soins augmentée (600 [[Hammer unit/fr|UH]]) ;<br>Toucher un ennemi lui donne ainsi qu'à ses coéquipiers proches (rayon de 350UH) la peste ;<br>Les victimes de la peste saignent à mort en 10 secondes sauf si elles ramassent un pack de soins ou touchent une armoire de réapprovisionnement ;<br>La peste bloque la régénération de santé et le bonus d'équipe du Roi ;<br>50 % de résistance aux dégâts contre les victimes de la peste.
 
   | ko = {{tooltip|치료제를 줍는 범위가 늘어납니다.|600 해머 유닛 범위}}<br> 적과 {{tooltip|그 적의 주변 적|350 해머 유닛 범위}}에게 역병을 옮깁니다.<br> 역병 감염자는 10초간 출혈 피해를 입으며, 치료제를 얻거나 또는 재보급 사물함에 닿으면 치료됩니다.<br> 역병은 왕의 체력 재생 및 팀 효과를 무효화시킵니다.<br> 역병 감염자에 대한 피해량이 50% 감소합니다.
 
   | ko = {{tooltip|치료제를 줍는 범위가 늘어납니다.|600 해머 유닛 범위}}<br> 적과 {{tooltip|그 적의 주변 적|350 해머 유닛 범위}}에게 역병을 옮깁니다.<br> 역병 감염자는 10초간 출혈 피해를 입으며, 치료제를 얻거나 또는 재보급 사물함에 닿으면 치료됩니다.<br> 역병은 왕의 체력 재생 및 팀 효과를 무효화시킵니다.<br> 역병 감염자에 대한 피해량이 50% 감소합니다.
 
   | pt-br = Aumento do alcance de coleta de kits médicos (600 [[Hammer unit/pt-br|uH]]);<br>Tocar em um inimigo dá a ele e a aliados dele próximos (raio de 350 uH) a praga;<br>Vítimas da praga sangram até a morte em 10 segundos, a menos que coletem um kit médico ou usem um armário de rabastecimento;<br>A praga bloqueia a regeneração de vida e os bônus de equipe do poder Rei;<br>+50% de resistência a dano de vítimas da praga.
 
   | pt-br = Aumento do alcance de coleta de kits médicos (600 [[Hammer unit/pt-br|uH]]);<br>Tocar em um inimigo dá a ele e a aliados dele próximos (raio de 350 uH) a praga;<br>Vítimas da praga sangram até a morte em 10 segundos, a menos que coletem um kit médico ou usem um armário de rabastecimento;<br>A praga bloqueia a regeneração de vida e os bônus de equipe do poder Rei;<br>+50% de resistência a dano de vítimas da praga.
 +
  | zh-hans = 增加医疗包拾取范围(半径 600[[Hammer unit/zh-hans|HU]] );<br>接触敌人时会使他们和他们附近的队友(半径 350[[Hammer unit/zh-hans|HU]] )受到瘟疫效果;<br>瘟疫感染者会在 10 秒内流血致死,除非他们拾取了医疗包或使用了补给柜;<br>瘟疫会阻挡领袖的生命恢复效果和团队增益;<br>对来自瘟疫感染者的攻击具有 50% 的伤害抗性。
 +
  | pl = Zwiększony zasięg zbierania apteczek (600 [[Hammer unit/pl|HU]]);<br>Dotknięcie przeciwnika wywoła u niego i jego pobliskich towarzyszy (zasięg 350HU) plagę;<br>Ofiary plagi wykrwawiają się na śmierć w ciągu 10 sekund, chyba że podniosą apteczkę lub dotkną szafki z zaopatrzeniem;<br>Plaga blokuje regenerację zdrowia Króla i wzmocnienie drużyny;<br>50% odorności na obrażenia przeciwko ofiarom Plagi.
 
}}
 
}}
 
| {{lang
 
| {{lang
 
   | en = Damage resistance to infected players reduced to 20%.
 
   | en = Damage resistance to infected players reduced to 20%.
 +
  | fr = Résistance aux dégâts contre les joueurs infectés réduite à 20 %.
 
   | ko = 역병 감염자에 대한 피해량 감소가 20%로 감소합니다.
 
   | ko = 역병 감염자에 대한 피해량 감소가 20%로 감소합니다.
 
   | pt-br = Resistência a dano de jogadores infectados reduzida para 20%.
 
   | pt-br = Resistência a dano de jogadores infectados reduzida para 20%.
 +
  | zh-hans = 受感染玩家的伤害抗性降低至 20%。
 +
  | pl = Odporność na obrażenia zadawane od zarażonych graczy zmniejszona do 20%.
 
}}
 
}}
 
| [[File:Mannpower Mode Powerup Plague Icon.png]]
 
| [[File:Mannpower Mode Powerup Plague Icon.png]]
Line 264: Line 390:
 
| '''{{lang
 
| '''{{lang
 
   | en = Supernova<!--TF_Powerup_Supernova-->
 
   | en = Supernova<!--TF_Powerup_Supernova-->
 +
  | fr = Supernova
 
   | ko = 슈퍼노바
 
   | ko = 슈퍼노바
 
   | pt-br = Supernova
 
   | pt-br = Supernova
 +
  | zh-hans = 新星
 +
  | pl = Supernowa
 
}}'''
 
}}'''
 
| {{lang
 
| {{lang
 
   | en = Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.
 
   | en = Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.
 +
  | fr = Déclenchez votre attaque supernova (tir alternatif du grappin) pour étourdir les ennemis visibles dans un rayon de 1500UH pendant jusqu'à 4 secondes ;<br>Nécessite un compteur de powerups plein ;<br>Le compteur de Bonus se remplit avec le temps (1 %/0,3s ; 30s pour charge complète) et en infligeant des dégâts (1 %/4pv ; 400pv pour charge complète) ;<br>Les ennemis étourdis lâchent la mallette et leurs powerups et sont repoussés de l'attaquant Supernova ;<br>Les Bonus lâchés de cette façon sont colorés de la couleur de l'utilisateur de la supernova ;<br>Une fois déchargé, le powerup Supernova disparaît et réapparaît ;<br>Quand le compteur de Bonus est plein, les ennemis brillent quand ils sont à portée, y compris les Spies déguisés.
 
   | ko = 기동 갈고리의 보조 발사 버튼으로 슈퍼노바 공격을 사용해 {{tooltip|시야 내의 적|1500 해머 유닛 범위}}을 4초간 기절시킵니다.<br> 파워 미터가 가득 찼을 때만 사용 가능합니다.<br> 파워 미터는 {{tooltip|시간이 지나면|30초가 지나면 충전됩니다}} 충전되며, {{tooltip|피해를 입혀도|400 피해를 입히면 충전됩니다}} 층전됩니다.<br> 기절한 적은 기밀 서류 가방 및 능력 보강을 떨어트리며, 슈퍼노바 공격자에게서 날아갑니다.<br>이를 통해 떨어진 능력보강은 슈퍼노바 공격자의 팀 색상이 됩니다.<br>한번 슈퍼노바 공격을 사용하면, 슈퍼노바 능력보강은 사라져 맵에 재생성됩니다.<br> 파워 미터가 가득 차면, 변장한 스파이를 포함한 범위 내 적이 빛납니다.
 
   | ko = 기동 갈고리의 보조 발사 버튼으로 슈퍼노바 공격을 사용해 {{tooltip|시야 내의 적|1500 해머 유닛 범위}}을 4초간 기절시킵니다.<br> 파워 미터가 가득 찼을 때만 사용 가능합니다.<br> 파워 미터는 {{tooltip|시간이 지나면|30초가 지나면 충전됩니다}} 충전되며, {{tooltip|피해를 입혀도|400 피해를 입히면 충전됩니다}} 층전됩니다.<br> 기절한 적은 기밀 서류 가방 및 능력 보강을 떨어트리며, 슈퍼노바 공격자에게서 날아갑니다.<br>이를 통해 떨어진 능력보강은 슈퍼노바 공격자의 팀 색상이 됩니다.<br>한번 슈퍼노바 공격을 사용하면, 슈퍼노바 능력보강은 사라져 맵에 재생성됩니다.<br> 파워 미터가 가득 차면, 변장한 스파이를 포함한 범위 내 적이 빛납니다.
 
   | pt-br = Libere seu ataque de supernova (disparo-alt do gancho) para atordoar inimigos visíveis em um raio de 1500 uH por até 4 segundos;<br>Requer medidor de Poder cheio;<br>Medidor de Poder preenchido com o tempo (1%/0,3s; 30s até a carga total) e causando dano (1%/4 de dano; 400 de dano para a carga total);<br>Inimigos atordoados têm a bandeira e seus poderes derrubados e são empurrados para longe do usuário deste poder;<br>Poderes derrubados desta forma têm a cor da equipe do usuário deste poder;<br>Uma vez usado, este poder desaparece e reaparece depois de um tempo;<br>Quando o medidor de Poder estiver cheio, inimigos brilham quando dentro do alcance, incluindo Spies disfarçados.
 
   | pt-br = Libere seu ataque de supernova (disparo-alt do gancho) para atordoar inimigos visíveis em um raio de 1500 uH por até 4 segundos;<br>Requer medidor de Poder cheio;<br>Medidor de Poder preenchido com o tempo (1%/0,3s; 30s até a carga total) e causando dano (1%/4 de dano; 400 de dano para a carga total);<br>Inimigos atordoados têm a bandeira e seus poderes derrubados e são empurrados para longe do usuário deste poder;<br>Poderes derrubados desta forma têm a cor da equipe do usuário deste poder;<br>Uma vez usado, este poder desaparece e reaparece depois de um tempo;<br>Quando o medidor de Poder estiver cheio, inimigos brilham quando dentro do alcance, incluindo Spies disfarçados.
 +
  | zh-hans = 部署你的新星攻击(钩爪的次要攻击键)可以短暂地击晕半径 1500HU 内所有可见的敌人最多 4 秒;<br>只能在能量条充满时部署;<br>能量条可通过等待(1%/0.3秒;30 秒充满)或造成伤害(1%/4伤害;造成400伤害充满)填充;<br>被击晕的敌人会掉落所携带的情报箱和增益,并从部署者附近被推开;<br>这种方式击落的增益会转变为部署者团队所专属的增益;<br>一旦部署新星攻击,新星增益就会消失并重新生成;<br> 当能量条充满时,攻击射程内的敌人身上会显示出高亮光圈,包括已伪装的间谍。
 +
  | pl = Wyprowadź atak supernowej (alternatywny atak kotwiczki), aby ogłuszyć widocznych wrogów w promieniu 1500HU na maksymalnie 4 sekundy;<br>Wymaga pełnego wskaźnika wzmocnienia;<br>Licznik wzmocnienia zapełnia się z upływem czasu (1%/0,3 s; 30 s do pełnego naładowania) i zadając obrażenia (1%/4 PŻ; 400 PŻ do pełnego naładowania);<br>Ogłuszeni wrogowie upuszczają materiały i swoje wzmocnienia oraz są odpychani od atakującego Supernową;<br>Upuszczane w ten sposób wzmocnienia są zabarwione na kolor użytkownika supernowej;<br>Po wyładowaniu bonusu Supernowa znika i pojawia się ponownie;<br>Kiedy wskaźnik bonusu jest pełny, wrogowie w zasięgu świecą się, w tym przebrani szpiedzy.
 
}}
 
}}
 
| {{lang
 
| {{lang
 
   | en = No changes when dominating.
 
   | en = No changes when dominating.
 +
  | fr = Aucun changement lors d'une domination.
 
   | ko = 제압 중일 때도 달라지지 않습니다.
 
   | ko = 제압 중일 때도 달라지지 않습니다.
 
   | pt-br = Sem alterações.
 
   | pt-br = Sem alterações.
 +
  | zh-hans = 无变化。
 +
  | pl = Brak zmian podczas dominowania.
 
  }}
 
  }}
 
| [[File:Mannpower Mode Powerup Supernova Icon.png]]
 
| [[File:Mannpower Mode Powerup Supernova Icon.png]]
Line 284: Line 419:
 
| '''{{lang
 
| '''{{lang
 
   | en = Revenge<!--TF_Powerupvolume_Available-->
 
   | en = Revenge<!--TF_Powerupvolume_Available-->
 +
  | fr = Vengeance
 
   | ko = 복수
 
   | ko = 복수
 
   | pt-br = Vingança
 
   | pt-br = Vingança
 +
  | zh-hans = 复仇暴击
 +
  | pl = Zemsta
 
}}'''
 
}}'''
 
| {{lang
 
| {{lang
 
   | en = Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.
 
   | en = Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.
 +
  | fr = Coups critiques temporaires pendant 30 secondes ;<br>2x dégâts temporaires aux bâtiments pendant 30 secondes ;<br>S'active et apparaît quand un déséquilibre important du jeu est détecté.
 
   | ko = 30초간 치명타 증진을 얻습니다.<br> 30초간 구조물에게 주는 피해량이 2배가 됩니다.<br> 양 팀 간 불균형이 심할 경우 생성됩니다.
 
   | ko = 30초간 치명타 증진을 얻습니다.<br> 30초간 구조물에게 주는 피해량이 2배가 됩니다.<br> 양 팀 간 불균형이 심할 경우 생성됩니다.
 
   | pt-br = Críticos garantidos por 30 segundos;<br>2x o dano contra construções por 30 segundos;<br>Ativa e aparece quando um desequilíbrio significativo é detectado na partida.
 
   | pt-br = Críticos garantidos por 30 segundos;<br>2x o dano contra construções por 30 segundos;<br>Ativa e aparece quando um desequilíbrio significativo é detectado na partida.
 +
  | zh-hans = 提供持续 30 秒的爆击效果;<br>30 秒内对建筑物造成 2 倍的伤害;<br>当检测到游戏严重不平衡时激活并生成。
 +
  | pl = Tymczasowa pełna moc krytyczna na 30 sekund;<br>Tymczasowe 2x obrażenia do budynków na 30 sekund;<br>Aktywuje się i pojawia się po wykryciu znacznego braku równowagi w grze.
 
}}
 
}}
 
| {{lang
 
| {{lang
 
   | en = No changes when dominating.
 
   | en = No changes when dominating.
 +
  | fr = Aucun changement lors d'une domination.
 
   | ko = 제압 중일 때도 달라지지 않습니다.
 
   | ko = 제압 중일 때도 달라지지 않습니다.
 
   | pt-br = Sem alterações.
 
   | pt-br = Sem alterações.
 +
  | zh-hans = 无变化。
 +
  | pl = Brak zmian podczas dominowania.
 
}}
 
}}
 
|
 
|

Latest revision as of 13:39, 23 November 2024

Neutral RED BLU Type Usage Usage when dominating Icon
Mannpower Powerup Strength.png Mannpower Powerup Strength RED.png Mannpower Powerup Strength BLU.png Strength Double damage for all weapons (ignores the base 30% bonus damage for melee weapons);
Distance damage fall-off immunity;
Does not affect attacks that crit, but affects attacks that mini-crit.
Damage bonus for all weapons reduced to 1.4x. Mannpower Mode Powerup Strength Icon.png
Mannpower Powerup Resistance.png Mannpower Powerup Resistance RED.png Mannpower Powerup Resistance BLU.png Resistance Reduces incoming damage by 50%;
Immune to Plague;
Immune to Reflect;
Blocks backstabs.
Incoming damage reduction reduced to 35%. Mannpower Mode Powerup Resistance Icon.png
Mannpower Powerup Vampire.png Mannpower Powerup Vampire RED.png Mannpower Powerup Vampire BLU.png Vampire All damage dealt is returned as health;
Overheal health diminishes almost instantly;
Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;
25% damage resistance;
Max health increased by 80;
Immune to Reflect;
Blast weapon clip size increased by 50%.25% odporności na obrażenia;
Maksymalne życie zwiększone o 80;
Odporność na odbicie;
Magazynek broni wybuchowej zwiększony o 50%.
Incoming damage reduction is gone;
Blast weapon clip increase is gone.
Mannpower Mode Powerup Vampire Icon.png
Mannpower Powerup Reflect.png Mannpower Powerup Reflect RED.png Mannpower Powerup Reflect BLU.png Reflect 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);
Max health increased to 400;
100% of received Sentry Gun damage is reflected back to the Sentry Gun;
Pushback force to players who damaged the powerup carrier.
Max health reduced to 320;
Reflected damage reduced to 50%.
Mannpower Mode Powerup Reflect Icon.png
Mannpower Powerup Haste.png Mannpower Powerup Haste RED.png Mannpower Powerup Haste BLU.png Haste 2x firing speed;
4x reload speed;
2x airblast refire rate;
5x Flare Gun, Detonator, and Scorch Shot refire rate;
2x Manmelter refire rate;
2.5x Huntsman refire rate;
Double clip size and max ammo count;
Movement speed increased by 30%;
Stickybombs arm 2x faster;
2x ÜberCharge gain and heal rate;
Sniper rifles have 2x scope speed and 3x charge speed;
Does not affect any of Pyro's primary weapons.
Weapon fire rate increase reduced to 1.5x;
Weapon reload speed increase reduced to double.
Mannpower Mode Powerup Haste Icon.png
Mannpower Powerup Regeneration.png Mannpower Powerup Regeneration RED.png Mannpower Powerup Regeneration BLU.png Regeneration Ammo and metal is fully refilled every 5 seconds;
Health is regenerated at a rate equal to the class base health regeneration.
Health regeneration is 70% of normal rate. Mannpower Mode Powerup Regeneration Icon.png
Mannpower Powerup Precision.png Mannpower Powerup Precision RED.png Mannpower Powerup Precision BLU.png Precision Bullet spread reduced by 90%;
Distance damage falloff immunity;
Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;
Rocket and grenade travel speed increased by 250%;
Blast weapon clip size increased by 50%;
Explosive projectiles have no radius damage falloff;
Immunity to self-blast damage.
Sniper scope speed reduced to 1.5x;
Sniper charge speed reduced to 2x;
Sniper Rifle damage increase reduced to 1.5x;
Blast weapon radius falloff is normal;
No blast weapon clip size increase.
Mannpower Mode Powerup Precision Icon.png
Mannpower Powerup Agility.png Mannpower Powerup Agility RED.png Mannpower Powerup Agility BLU.png Agility Movement speed increased by 50%;
Grapple speed increase;
Jump height increased by 80%;
Immune to fall damage;
Instant weapon switch;
Reduced grapple movement speed bonus when carrying the intelligence.
No changes when dominating. Mannpower Mode Powerup Agility Icon.png
Mannpower Powerup Knockout.png Mannpower Powerup Knockout RED.png Mannpower Powerup Knockout BLU.png Knockout Restricts the carrier to melee and Grappling Hook only;
Max health increased depending on the class:
  • Scout, Engineer, Sniper, and Spy: +175 (300)
  • Soldier, Medic: +150 (350, 300)
  • Pyro, Heavy: +125 (300, 425)
  • Demoman: +150 (325)

Immune to airblast and damage pushback; melee weapon deals 190% of base damage and forcibly shoves the victim away;
Melee hit forces the victim to drop their powerup or the flag if they have it;
4x melee damage to buildings;
Collects health pack health without subtracting their health bonus;
-80% Shield charge refill rate, including charge gained from swords, the Tide Turner, and Ali Baba's Wee Booties.

Melee damage increase reduced to 1.4x. Mannpower Mode Powerup Knockout Icon.png
Mannpower Powerup King.png Mannpower Powerup King RED.png Mannpower Powerup King BLU.png King Max health increased by 100;
Firing and reload speed increased by ~16.7%;
Sniper rifles have 1.5x scope speed and charge speed;
50% increase in ÜberCharge gain and heal rate;
Health is regenerated at a rate equal to 0.3x the class base health regeneration;
All effects except maximum health increase are shared with teammates in a 750 Hammer units radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups.
Max health increase reduced to 20. Mannpower Mode Powerup King Icon.png
Mannpower Powerup Plague.png Mannpower Powerup Plague RED.png Mannpower Powerup Plague BLU.png Plague Increased health kit collection range (600 HU);
Touching an enemy gives them and their nearby teammates (350HU radius) the plague;
Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;
Plague blocks King's health regeneration and team buff;
50% damage resistance against Plague victims.
Damage resistance to infected players reduced to 20%. Mannpower Mode Powerup Plague Icon.png
Mannpower Powerup Supernova.png Mannpower Powerup Supernova RED.png Mannpower Powerup Supernova BLU.png Supernova Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;
Requires full Powerup meter;
Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);
Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;
Powerups dropped in this way are coloured in the supernova user's colour;
Once discharged, the Supernova powerup disappears and respawns;
When the Powerup meter is full, enemies glow when in range, including disguised Spies.
No changes when dominating. Mannpower Mode Powerup Supernova Icon.png
Mannpower Powerup Critical Hit.png Mannpower Powerup Critical Hit RED.png Mannpower Powerup Critical Hit BLU.png Revenge Temporary full crit power for 30 seconds;
Temporary 2x damage to buildings for 30 seconds;
Activates and spawns when a significant game imbalance is detected.
No changes when dominating.