Difference between revisions of "Template:Mannpower Powerups"
GrampaSwood (talk | contribs) (Tag: Undo) |
|||
(9 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | <noinclude>{{Translation switching|en, ko, pt-br}} | + | <noinclude>{{Translation switching|en, fr, ko, pt-br, zh-hans, pl}} |
</noinclude>{| class="wikitable grid" | </noinclude>{| class="wikitable grid" | ||
Line 8: | Line 8: | ||
! class="header" | {{lang | ! class="header" | {{lang | ||
| en = Usage | | en = Usage | ||
+ | | fr = Utilisation | ||
| ko = 기능 | | ko = 기능 | ||
| pt-br = Uso | | pt-br = Uso | ||
+ | | zh-hans = 效果 | ||
+ | | pl = Użycie | ||
}} | }} | ||
! class="header" | {{lang | ! class="header" | {{lang | ||
| en = Usage when dominating | | en = Usage when dominating | ||
+ | | fr = Utilisation lors d'une domination | ||
| ko = 제압 상태일 때의 기능 | | ko = 제압 상태일 때의 기능 | ||
| pt-br = Uso enquanto dominando | | pt-br = Uso enquanto dominando | ||
+ | | zh-hans = 处于支配状态的效果 | ||
+ | | pl = Użycie podczas dominowania | ||
}} | }} | ||
! class="header" | {{common string|icon}} | ! class="header" | {{common string|icon}} | ||
Line 23: | Line 29: | ||
| '''{{lang | | '''{{lang | ||
| en = Strength<!--TF_Powerup_Strength--> | | en = Strength<!--TF_Powerup_Strength--> | ||
+ | | fr = Force | ||
| ko = 힘 | | ko = 힘 | ||
| pt-br = Força | | pt-br = Força | ||
+ | | zh-hans = 力量 | ||
+ | | pl = Siła | ||
}}''' | }}''' | ||
| {{lang | | {{lang | ||
− | | en = Double [[damage]] for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that crit, but affects attacks that mini-crit. | + | | en = Double [[damage]] for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that [[Critical hits|crit]], but affects attacks that mini-crit. |
+ | | fr = [[Damage/fr|Dégâts]] doublés pour toutes les armes (ignore les bonus de dégâts de base de 30 % pour les armes de corps-à-corps) ;<br />Immunité à la réduction des dégâts selon la distance ;<br />N'affecte pas les attaques qui font des [[Critical hits/fr|coups critiques]], mais affecte les attaques qui font des mini-crits. | ||
| ko = 근접 무기의 30% 피해량 증가를 무시한 모든 무기의 [[Damage/ko|피해량]]이 2배가 됩니다.<br>거리 비례 피해량 감소가 없어집니다<br>치명타 공격에는 적용되지 않으나, 소형 지명타 공격에는 적용됩니다. | | ko = 근접 무기의 30% 피해량 증가를 무시한 모든 무기의 [[Damage/ko|피해량]]이 2배가 됩니다.<br>거리 비례 피해량 감소가 없어집니다<br>치명타 공격에는 적용되지 않으나, 소형 지명타 공격에는 적용됩니다. | ||
− | | pt-br = Dobro de [[Damage/pt-br|dano]] para todas as armas (ignora os 30% de bônus de dano base para armas corpo a corpo);<br>Imunidade à redução de dano com a distância;<br>Não afeta acertos críticos, mas afeta minicrits. | + | | pt-br = Dobro de [[Damage/pt-br|dano]] para todas as armas (ignora os 30% de bônus de dano base para armas corpo a corpo);<br>Imunidade à redução de dano com a distância;<br>Não afeta acertos [[Critical hits/pt-br|críticos]], mas afeta minicrits. |
+ | | zh-hans = 所有武器双倍[[damage/zh-hans|攻击伤害]](忽略近战武器的基础 30% 额外伤害);<br>免疫距离伤害衰减;<br>对爆击攻击无效,但对迷你爆击攻击有效。 | ||
+ | | pl = Podwójne obrażenia z każdej broni (ignoruje bazową premię 30% do obrażeń broni wręcz);<br>Obrażenia są takie samie bez względu na odległość;<br>Nie wpływa na ataki, które są [[Critical hits/pl|krytyczne]], ale wpływa na ataki minikrytyczne. | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = Damage bonus for all weapons reduced to 1.4x. | | en = Damage bonus for all weapons reduced to 1.4x. | ||
+ | | fr = Bonus de dégâts pour toutes les armes réduit à 1,4x. | ||
| ko = 피해량 증진이 1.4배로 감소됩니다. | | ko = 피해량 증진이 1.4배로 감소됩니다. | ||
| pt-br = Bônus de dano para todas as armas reduzido para 1,4x. | | pt-br = Bônus de dano para todas as armas reduzido para 1,4x. | ||
+ | | zh-hans = 所有武器的伤害加成降低至 1.4 倍。 | ||
+ | | pl = Obrażenia z każdej borni zredukowane do 1.4x | ||
}} | }} | ||
| [[File:Mannpower Mode Powerup Strength Icon.png]] | | [[File:Mannpower Mode Powerup Strength Icon.png]] | ||
Line 43: | Line 58: | ||
| '''{{lang | | '''{{lang | ||
| en = Resistance<!--TF_Powerup_Resist--> | | en = Resistance<!--TF_Powerup_Resist--> | ||
+ | | fr = Résistance | ||
| ko = 저항력 | | ko = 저항력 | ||
| pt-br = Resistência | | pt-br = Resistência | ||
+ | | zh-hans = 抗性 | ||
+ | | pl = Odporność | ||
}}''' | }}''' | ||
| {{lang | | {{lang | ||
− | | en = Reduces incoming damage by 50% | + | | en = Reduces incoming damage by 50%;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks [[backstab]]s. |
− | | ko = 받는 피해량이 50% 감소됩니다 | + | | fr = Réduit les dégâts reçus de 50 % ;<br>Immunisé contre la Peste ;<br>Immunisé contre la Réflecitivité ;<br>Bloque les [[Backstab/fr|coups dans le dos]]. |
− | | pt-br = Reduz o dano sofrido em 50% | + | | ko = 받는 피해량이 50% 감소됩니다.<br>역병 능력보강을 무시합니다.<br>반사 능력보강을 무시합니다.<br>[[Backstab/ko|백스탭]]을 무시합니다. |
+ | | pt-br = Reduz o dano sofrido em 50%;<br>Imunidade ao poder Refletir;<br>Bloqueia [[Backstab/pt-br|facadas nas costas]]. | ||
+ | | zh-hans = 将受到的伤害降低 50%;<br>免疫反射的特殊效果;<br>阻挡[[backstab/zh-hans|背刺]]。 | ||
+ | | pl = Zmniejsza otrzymywane obrażenia o 50%;<br>Odporność na Plagę;<br>Odporność na Odbicie;<br>Blokuje [[backstab/pl|dźgnięcia w plecy]] | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = Incoming damage reduction reduced to 35%. | | en = Incoming damage reduction reduced to 35%. | ||
+ | | fr = Réduction des dégâts subis de 35 %. | ||
| ko = 피해량 감소가 35%로 감소됩니다. | | ko = 피해량 감소가 35%로 감소됩니다. | ||
| pt-br = Redução do dano sofrido reduzida para 35%. | | pt-br = Redução do dano sofrido reduzida para 35%. | ||
+ | | zh-hans = 受到的伤害减免降低至 35%。 | ||
+ | | pl = Zmniejszono redukcję otrzymywanych obrażeń do 35%. | ||
}} | }} | ||
| [[File:Mannpower Mode Powerup Resistance Icon.png]] | | [[File:Mannpower Mode Powerup Resistance Icon.png]] | ||
Line 63: | Line 87: | ||
| '''{{lang | | '''{{lang | ||
| en = Vampire<!--TF_Powerup_Vampire--> | | en = Vampire<!--TF_Powerup_Vampire--> | ||
+ | | fr = Vampire | ||
| ko = 흡혈 | | ko = 흡혈 | ||
| pt-br = Vampiro | | pt-br = Vampiro | ||
+ | | zh-hans = 吸血 | ||
+ | | pl = Wampir | ||
}}''' | }}''' | ||
| {{lang | | {{lang | ||
| en = All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%. | | en = All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%. | ||
+ | | fr = Tous les dégâts infligés sont convertis en santé ;<br>La sur-guérison (''overheal'') diminue presque instantanément ;<br>Les Lance-flammes et Miniguns convertissent ~0,558x autant de santé ; les attaques de mêlée convertissent 1,25x autant ;<br>25 % de résistance aux dégâts ;<br>Santé maximale augmentée de 80 ;<br>Immunisé contre la Réflecitivité ;<br>Taille du chargeur des armes explosives augmentée de 50 %. | ||
| ko = 적에게 준 모든 피해량이 체력으로 회복됩니다.<br>과치료가 거의 즉시 사라집니다.<br>{{item name|Flamethrower}} 및 {{item name|Minigun}}의 피해량의 약 0.558배가 체력으로 회복되며, 근접 공격의 피해량의 1.25배가 체력으로 회복됩니다.<br>받는 피해량이 25% 감소됩니다.<br>최대 체력이 80 증가합니다.<br>반사 능력보강을 무시합니다.<br>폭발 무기의 탄창이 50% 증가합니다. | | ko = 적에게 준 모든 피해량이 체력으로 회복됩니다.<br>과치료가 거의 즉시 사라집니다.<br>{{item name|Flamethrower}} 및 {{item name|Minigun}}의 피해량의 약 0.558배가 체력으로 회복되며, 근접 공격의 피해량의 1.25배가 체력으로 회복됩니다.<br>받는 피해량이 25% 감소됩니다.<br>최대 체력이 80 증가합니다.<br>반사 능력보강을 무시합니다.<br>폭발 무기의 탄창이 50% 증가합니다. | ||
− | | pt-br = Todo o dano causado é convertido em vida;<br>Vida de sobrecura decai quase instantaneamente;<br> | + | | pt-br = Todo o dano causado é convertido em vida;<br>Vida de sobrecura decai quase instantaneamente;<br>Lança-chamas e metralhadoras giratórias restauram ~0,558x de vida; ataques corpo a corpo restauram 1,25x;<br>+25% de resistência a dano;<br>Vida máxima aumentada em 80;<br>Imunidade ao poder Refletir;<br>Cartuchos de armas explosivas aumentados em 50%. |
− | }} | + | | zh-hans = 所有造成的伤害都会作为生命值返还到自身;<br>超量治疗的生命值会几乎立即丧失;<br>火焰喷射器和转轮机枪返还的生命值大约是 0.558 倍;近战攻击返还 1.25 倍;<br>25% 伤害抗性;<br>最大生命值增加 80;<br>免疫反射的特殊效果;<br>爆炸武器弹匣容量增加 50%。 |
+ | | pl = Wszystkie zadane obrażenia wracają jako życie;<br>Nadleczone zdrowie znika niemal natychmiast;<br>Miotacze ognia i Miniguny zwracają ~0,558x więcej zdrowia;<br>Ataki wręcz zwracają 1.25x więcej;<br> | ||
+ | }}25% odporności na obrażenia;<br>Maksymalne życie zwiększone o 80;<br>Odporność na odbicie;<br>Magazynek broni wybuchowej zwiększony o 50%. | ||
| {{lang | | {{lang | ||
| en = Incoming damage reduction is gone;<br>Blast weapon clip increase is gone. | | en = Incoming damage reduction is gone;<br>Blast weapon clip increase is gone. | ||
+ | | fr = La réduction des dégâts reçus est retirée ;<br>L'augmentation du chargeur des armes explosives est retirée. | ||
| ko = 받는 피해량 감소가 사라집니다.<br>폭발 무기의 탄창 증가가 사라집니다. | | ko = 받는 피해량 감소가 사라집니다.<br>폭발 무기의 탄창 증가가 사라집니다. | ||
| pt-br = Sem resistência a dano;<br>Sem aumento nos cartuchos de armas explosivas. | | pt-br = Sem resistência a dano;<br>Sem aumento nos cartuchos de armas explosivas. | ||
+ | | zh-hans = 移除伤害抗性。移除爆炸武器的弹匣容量加成。 | ||
+ | | pl = Zniknęła redukcja nadchodzących obrażeń;<br>Zniknął zwiększony magazynek broni wybuchowej. | ||
}} | }} | ||
| [[File:Mannpower Mode Powerup Vampire Icon.png]] | | [[File:Mannpower Mode Powerup Vampire Icon.png]] | ||
Line 83: | Line 116: | ||
| '''{{lang | | '''{{lang | ||
| en = Reflect<!--TF_Powerup_Reflect--> | | en = Reflect<!--TF_Powerup_Reflect--> | ||
+ | | fr = Réflectivité | ||
| ko = 반사 | | ko = 반사 | ||
| pt-br = Refletir | | pt-br = Refletir | ||
+ | | zh-hans = 反射 | ||
+ | | pl = Odbicie | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received [[Sentry Gun]] damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier. | | en = 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received [[Sentry Gun]] damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier. | ||
+ | | fr = 80 % des dégâts reçus sont renvoyés à l'attaquant (mais les dégâts renvoyés ne peuvent pas tuer l'attaquant) ;<br>Santé maximale augmentée à 400 ;<br>100 % des dégâts reçus de la [[Sentry Gun/fr|Mitrailleuse]] sont renvoyés à celle-ci ;<br>Force de recul appliquée aux joueurs qui ont endommagé le porteur du powerup. | ||
| ko = 받는 피해량의 80%가 공격자에게 반사됩니다. 하지만, 반사한 피해로 공격자를 죽일 수는 없습니다. <br>최대 체력이 400으로 증가됩니다.<br>[[Sentry Gun/ko|센트리 건]]에게 받은 피해량이 전부 센트리 건에게 반사됩니다.<br>공격자에게 넉백을 줍니다. | | ko = 받는 피해량의 80%가 공격자에게 반사됩니다. 하지만, 반사한 피해로 공격자를 죽일 수는 없습니다. <br>최대 체력이 400으로 증가됩니다.<br>[[Sentry Gun/ko|센트리 건]]에게 받은 피해량이 전부 센트리 건에게 반사됩니다.<br>공격자에게 넉백을 줍니다. | ||
| pt-br = 80% do dano sofrido é refletido de volta ao atacante (dano dano refletido desta forma é incapaz de matar o atacante);<br>Vida máxima aumentada para 400;<br>100% do dano sofrido de {{item link|Sentry Gun}}s é refletido de volta à {{item name|Sentry Gun}};<br>[[Knockback/pt-br|Coice]] aplicado aos jogadores que causarem dano ao portador do poder. | | pt-br = 80% do dano sofrido é refletido de volta ao atacante (dano dano refletido desta forma é incapaz de matar o atacante);<br>Vida máxima aumentada para 400;<br>100% do dano sofrido de {{item link|Sentry Gun}}s é refletido de volta à {{item name|Sentry Gun}};<br>[[Knockback/pt-br|Coice]] aplicado aos jogadores que causarem dano ao portador do poder. | ||
+ | | zh-hans = 所受伤害的 80% 反射回攻击者(但以这种方式反射的伤害无法杀死攻击者);<br>最大生命值增加到 400;<br>受到的[[Sentry Gun/zh-hans|步哨枪]]伤害的 100% 反射回步哨枪;<br>击退对增益携带者造成伤害的玩家。 | ||
+ | | pl = 80% otrzymanych obrażeń jest odbijanych z powrotem do atakującego (ale obrażenia odbite w ten sposób nie mogą zabić atakującego);<br>Maksymalne zdrowie zwiększone do 400;<br>100% obrażeń otrzymywanych od [[Sentry gun/pl|działka strażniczego]] jest odbijane z powrotem do działka strażniczego. | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = Max health reduced to 320;<br>Reflected damage reduced to 50%. | | en = Max health reduced to 320;<br>Reflected damage reduced to 50%. | ||
+ | | fr = Santé maximale réduite à 320 ;<br>Dégâts renvoyés réduits à 50 %. | ||
| ko = 최대 체력이 320으로 감소됩니다.<br>반사된 공격의 피해량이 50% 감소됩니다. | | ko = 최대 체력이 320으로 감소됩니다.<br>반사된 공격의 피해량이 50% 감소됩니다. | ||
− | | pt-br = Vida máxima reduzida para 320;<br>Dano refletido reduzido para 50% | + | | pt-br = Vida máxima reduzida para 320;<br>Dano refletido reduzido para 50%. |
+ | | zh-hans = 最大生命值加成降低至 320;<br> 反射伤害加成降低至 50%。 | ||
+ | | pl = Maksymalne zdrowie zredukowane do 320;,br>Odbijane obrażenia zredukowane do 50%. | ||
}} | }} | ||
| [[File:Mannpower Mode Powerup Reflect Icon.png]] | | [[File:Mannpower Mode Powerup Reflect Icon.png]] | ||
Line 103: | Line 145: | ||
| '''{{lang | | '''{{lang | ||
| en = Haste<!--TF_Powerup_Haste--> | | en = Haste<!--TF_Powerup_Haste--> | ||
+ | | fr = Rapidité | ||
| ko = 신속화 | | ko = 신속화 | ||
| pt-br = Ímpeto | | pt-br = Ímpeto | ||
+ | | zh-hans = 急速 | ||
+ | | pl = Przyspieszenie | ||
}} | }} | ||
| {{lang | | {{lang | ||
− | | en = 2x firing speed;<br>4x reload speed;<br>2x airblast refire rate;<br>5x [[Flare Gun]], [[Detonator]] and [[Scorch Shot]] refire rate;<br>2x [[Manmelter]] refire rate;<br>2.5x [[Huntsman]] refire rate;<br>Double clip size and max ammo count;<br>[[Speed|Movement speed]] increased by 30%;<br>Stickybombs arm 2x faster;<br>2x | + | | en = 2x firing speed;<br>4x reload speed;<br>2x [[Compression blast|airblast]] refire rate;<br>5x [[Flare Gun]], [[Detonator]], and [[Scorch Shot]] refire rate;<br>2x [[Manmelter]] refire rate;<br>2.5x [[Huntsman]] refire rate;<br>Double clip size and max ammo count;<br>[[Speed|Movement speed]] increased by 30%;<br>Stickybombs arm 2x faster;<br>2x [[ÜberCharge]] gain and heal rate;<br>Sniper rifles have 2x scope speed and 3x charge speed;<br>Does not affect any of Pyro's primary weapons. |
+ | | fr = 2x vitesse de tir ;<br>4x vitesse de rechargement ;<br>2x cadence du [[Compression blast/fr|souffle comprimé]] ;<br>5x cadence du {{item link|Flare Gun}}, du {{item link|Detonator}} et de la {{item link|Scorch Shot}} ;<br>2x cadence du {{item link|Manmelter}} ;<br>2,5x cadence du {{item link|Huntsman}} ;<br>Double la taille du chargeur et le maximum de munitions ;<br>[[Speed/fr|Vitesse de déplacement]] augmentée de 30 % ;<br>Les bombes collantes s'arment 2x plus vite ;<br>2x gain d'[[ÜberCharge/fr|ÜberCharge]] et vitesse de soin ;<br>Les fusils de sniper ont 2x la vitesse de visée et 3x la vitesse de charge ;<br>N'affecte aucune des armes principales du Pyro. | ||
| ko = 무기의 공격 속도가 2배가 됩니다.<br>무기의 장전 속도가 4배가 됩니다.<br>압축 공기 분사를 2배 빠르게 할 수 있습니다.<br>{{item link|Flare Gun}}, {{item link|Detonator}} 및 {{item link|Scorch Shot}}의 공격 속도가 5배가 됩니다.<br>{{item link|Manmelter}}의 공격 속도가 2배가 됩니다.<br>{{item link|Huntsman}}의 공격 속도가 2.5배가 됩니다.<br>탄창과 탄약 수가 2배가 됩니다.<br>[[Speed/ko|이동 속도]]가 30% 빨라집니다.<br>점착 폭탄의 활성화 시간이 2배 빨라집니다.<br>우버차지와 치료 속도가 2배가 됩니다.<br>저격소총의 조준 속도가 2배가 되며, 충전 속도가 3배가 됩니다.<br>파이로의 주무기에는 적용되지 않습니다. | | ko = 무기의 공격 속도가 2배가 됩니다.<br>무기의 장전 속도가 4배가 됩니다.<br>압축 공기 분사를 2배 빠르게 할 수 있습니다.<br>{{item link|Flare Gun}}, {{item link|Detonator}} 및 {{item link|Scorch Shot}}의 공격 속도가 5배가 됩니다.<br>{{item link|Manmelter}}의 공격 속도가 2배가 됩니다.<br>{{item link|Huntsman}}의 공격 속도가 2.5배가 됩니다.<br>탄창과 탄약 수가 2배가 됩니다.<br>[[Speed/ko|이동 속도]]가 30% 빨라집니다.<br>점착 폭탄의 활성화 시간이 2배 빨라집니다.<br>우버차지와 치료 속도가 2배가 됩니다.<br>저격소총의 조준 속도가 2배가 되며, 충전 속도가 3배가 됩니다.<br>파이로의 주무기에는 적용되지 않습니다. | ||
− | | pt-br = 2x a velocidade de disparo;<br>4x a velocidade de recarga;<br>2x a taxa de disparo da rajada de ar;<br>5x a taxa de disparo da {{item link|Flare Gun}}, da {{item link|Detonator}} e da {{item link|Scorch Shot}};<br>2x a taxa de disparo da {{item link|Manmelter}};<br>2,5x a taxa de disparo do {{item link|Huntsman}};<br>2x o tamanho do cartucho e munição máxima;<br>[[Speed/pt-br|Velocidade de movimento]] aumentado em 30%;<br>Stickybombs se armam 2x mais rápido;<br>2x as taxas de cura e de carregamento da ÜberCarga;<br>Rifles de Precisão têm 2x a taxa de disparo e 3x a velocidade de carregamento;<br>Não afeta qualquer arma primária de Pyro. | + | | pt-br = 2x a velocidade de disparo;<br>4x a velocidade de recarga;<br>2x a taxa de disparo da [[Compression blast/pt-br|rajada de ar]];<br>5x a taxa de disparo da {{item link|Flare Gun}}, da {{item link|Detonator}}, e da {{item link|Scorch Shot}};<br>2x a taxa de disparo da {{item link|Manmelter}};<br>2,5x a taxa de disparo do {{item link|Huntsman}};<br>2x o tamanho do cartucho e munição máxima;<br>[[Speed/pt-br|Velocidade de movimento]] aumentado em 30%;<br>Stickybombs se armam 2x mais rápido;<br>2x as taxas de cura e de carregamento da [[ÜberCharge/pt-br|ÜberCarga]];<br>Rifles de Precisão têm 2x a taxa de disparo e 3x a velocidade de carregamento;<br>Não afeta qualquer arma primária de Pyro. |
+ | | zh-hans = 2 倍射击速度;<br>4 倍装填速度;<br>2 倍压缩空气重新部署速度;<br>5 倍{{item link|Flare Gun}}、{{item link|Detonator}}和{{item link|Scorch Shot}}重新部署速度;<br>2 倍{{item link|Manmelter}}重新部署速度;<br>2.5 倍{{item link|Huntsman}}重新部署速度;<br>2 倍弹匣容量和最大弹药数量;<br>[[Speed/zh-hans|移动速度]]提高 30%;<br>2 倍黏性炸弹的就绪速度;<br>2 倍 Übercharge 积攒和治疗速度;<br>2 倍狙击步枪开镜速度和 3 倍蓄能速度;<br>对火焰兵的任何主武器无效。 | ||
+ | | pl = Podwojona prędkość strzału;<br>Poczwórna prędkość przeładowania:<br>Podwójna szybkość ponownego użycia [[Compression blast/pl|podmuchu sprężonego powietrza]]:<br>Pięciokrotna szybkostrzelność [[Flare Gun/pl|Pistoletu sygnałowego]], [[Detonator/pl|Detonatora]] i [[Scorch Shot/pl|Piekącej palby]]:<br>Podwójna szybkostrzelność [[Manmelter/pl|Człekoroztapiacza]];<br>Podwójny magazynek i maksymalna ilość amunicji;<br>[[Speed/pl|Prędkość ruchu]] zwiększona o 30%;<br>Bomby samoprzylepne uzbrajają się dwukrotnie szybciej;<br>Podwojone leczenie i szybkość ładowania [[ÜberCharge/pl|ÜberCharge'a]];<br>Karabiny snajperskie mają podwojoną szybkość przybliżenia i potrojoną szybkość ładowania strzału;<br>Nie ma wpływu na żadną z broni podstawowych Pyro. | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double. | | en = Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double. | ||
+ | | fr = Augmentation de la cadence de tir des armes réduite à 1,5x ;<br>Augmentation de la vitesse de rechargement des armes réduite à 2x. | ||
| ko = 무기의 발사 속도 증진이 1.5배로 감소됩니다.<br>무기의 장전 속도 증진이 2배로 감소됩니다. | | ko = 무기의 발사 속도 증진이 1.5배로 감소됩니다.<br>무기의 장전 속도 증진이 2배로 감소됩니다. | ||
| pt-br = Aumento da taxa de disparo das armas reduzido para 1,5x;<br>Aumento da velocidade de recarga das armas reduzido para 2x. | | pt-br = Aumento da taxa de disparo das armas reduzido para 1,5x;<br>Aumento da velocidade de recarga das armas reduzido para 2x. | ||
+ | | zh-hans = 射击速度加成降低至 1.5 倍;<br>武器装填速度加成降低至 2 倍。 | ||
+ | | pl = Prędkość strzału zredukowana do 1.5x;<br>Prędkość przeładowania zredukowana do podwójnej. | ||
}} | }} | ||
| [[File:Mannpower Mode Powerup Haste Icon.png]] | | [[File:Mannpower Mode Powerup Haste Icon.png]] | ||
Line 123: | Line 174: | ||
| '''{{lang | | '''{{lang | ||
| en = Regeneration<!--TF_Powerup_Regen--> | | en = Regeneration<!--TF_Powerup_Regen--> | ||
+ | | fr = Régénération | ||
| ko = 재생화 | | ko = 재생화 | ||
| pt-br = Regeneração | | pt-br = Regeneração | ||
+ | | zh-hans = 恢复 | ||
+ | | pl = Regeneracja | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the [[Mannpower#Health regeneration|class base health regeneration]]. | | en = Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the [[Mannpower#Health regeneration|class base health regeneration]]. | ||
+ | | fr = Les munitions et le métal sont entièrement réapprovisionnés toutes les 5 secondes ;<br>La santé est régénérée à un taux égal à la [[Mannpower/fr#Régénération de santé|régénération de santé de base de la classe]]. | ||
| ko = 탄약 및 금속이 5초마다 회복됩니다.<br>체력이 [[Mannpower/ko#체력 회복|병과당 체력 회복]]과 동일한 속도로 회복됩니다. | | ko = 탄약 및 금속이 5초마다 회복됩니다.<br>체력이 [[Mannpower/ko#체력 회복|병과당 체력 회복]]과 동일한 속도로 회복됩니다. | ||
| pt-br = Munição e metal são reabastecidos por completo a cada 5 segundos;<br>A vida é regenerada a uma taxa igual à [[Mannpower/pt-br#Regeneração de vida|regeneração da vida base da classe]]. | | pt-br = Munição e metal são reabastecidos por completo a cada 5 segundos;<br>A vida é regenerada a uma taxa igual à [[Mannpower/pt-br#Regeneração de vida|regeneração da vida base da classe]]. | ||
+ | | zh-hans = 弹药和金属每 5 秒回复 1 次;<br>生命值以[[Mannpower/zh-hans#Health regeneration|兵种基础生命值恢复]]的速率恢复。 | ||
+ | | pl = Amunicja i metal są w pełni uzupełniane co 5 sekund;<br>Zdrowie regeneruje się w tempie równym [[Mannpower/pl#Regeneracja Zdrowia|podstawowej regeneracji zdrowia klasy]]. | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = Health regeneration is 70% of normal rate. | | en = Health regeneration is 70% of normal rate. | ||
+ | | fr = La régénération de santé est à 70 % du taux normal. | ||
| ko = 체력 회복 속도가 70%로 감소됩니다. | | ko = 체력 회복 속도가 70%로 감소됩니다. | ||
| pt-br = A regeneração de vida é 70% da taxa normal. | | pt-br = A regeneração de vida é 70% da taxa normal. | ||
+ | | zh-hans = 生命恢复速度降低至正常速度的 70%。 | ||
+ | | pl = Regeneracja zdrowia jest równa 70% normalnej. | ||
}} | }} | ||
| [[File:Mannpower Mode Powerup Regeneration Icon.png]] | | [[File:Mannpower Mode Powerup Regeneration Icon.png]] | ||
Line 143: | Line 203: | ||
| '''{{lang | | '''{{lang | ||
| en = Precision<!--TF_Powerup_Precision--> | | en = Precision<!--TF_Powerup_Precision--> | ||
+ | | fr = Précision | ||
| ko = 정확성 | | ko = 정확성 | ||
| pt-br = Precisão | | pt-br = Precisão | ||
+ | | zh-hans = 精准 | ||
+ | | pl = Precyzja | ||
}}''' | }}''' | ||
| {{lang | | {{lang | ||
| en = {{tooltip|Bullet spread reduced by 90%|If player is wielding a minigun, bullet spread is reduced by only 60%.}};<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage. | | en = {{tooltip|Bullet spread reduced by 90%|If player is wielding a minigun, bullet spread is reduced by only 60%.}};<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage. | ||
+ | | fr = {{tooltip|Dispersion des balles réduite de 90 %|Si le joueur tient un minigun, la dispersion des balles est réduite de seulement 60 %}} ;<br>Immunité à la réduction des dégâts selon la distance ;<br>Les fusils de sniper ont 2x la vitesse de visée et 3x la vitesse de charge, et font 2x plus de dégâts ;<br>Vitesse de déplacement des roquettes et des grenades augmentée de 250 % ;<br>Taille du chargeur des armes explosives augmentée de 50 % ;<br>Les projectiles explosifs n'ont pas de réduction de dégâts selon le rayon ;<br>Immunité aux dégâts explosifs auto-infligés. | ||
| ko = {{tooltip|총알의 퍼짐이 90% 감소됩니다.|미니건의 퍼짐은 60%만 감소됩니다.}}<br>거리 비례 피해량 감소가 없어집니다.<br>저격소총의 조준 속도가 2배가 되며, 충전 속도가 3배가 되고, 피해량이 2배가 됩니다.<br>로켓 및 유탄의 속도가 250% 증가합니다.<br>폭발 무기의 탄창이 50% 증가합니다.<br>폭발 투사체의 거리 비례 피해량 감소가 없어집니다.<br>자가 폭발 피해를 무시합니다. | | ko = {{tooltip|총알의 퍼짐이 90% 감소됩니다.|미니건의 퍼짐은 60%만 감소됩니다.}}<br>거리 비례 피해량 감소가 없어집니다.<br>저격소총의 조준 속도가 2배가 되며, 충전 속도가 3배가 되고, 피해량이 2배가 됩니다.<br>로켓 및 유탄의 속도가 250% 증가합니다.<br>폭발 무기의 탄창이 50% 증가합니다.<br>폭발 투사체의 거리 비례 피해량 감소가 없어집니다.<br>자가 폭발 피해를 무시합니다. | ||
| pt-br = {{tooltip|Espalhamento de balas reduzido em 90%|Se o jogador estiver usando uma Metralhadora Giratória, o espalhamento de balas é reduzido em apenas 60%.}};<br>Imunidade à redução de dano com a distância;<br>Rifles de Precisão têm 2x a taxa de disparo, 3x a taxa de carregamento e 2x o dano;<br>Velocidade de voo de foguetes e granadas aumentada em 250%;<br>Cartuchos de armas explosivas aumentado em 50%;<br>Projéteis explosivos não têm redução de dano no raio da explosão;<br>Imunidade a dano explosivo autoinfligido. | | pt-br = {{tooltip|Espalhamento de balas reduzido em 90%|Se o jogador estiver usando uma Metralhadora Giratória, o espalhamento de balas é reduzido em apenas 60%.}};<br>Imunidade à redução de dano com a distância;<br>Rifles de Precisão têm 2x a taxa de disparo, 3x a taxa de carregamento e 2x o dano;<br>Velocidade de voo de foguetes e granadas aumentada em 250%;<br>Cartuchos de armas explosivas aumentado em 50%;<br>Projéteis explosivos não têm redução de dano no raio da explosão;<br>Imunidade a dano explosivo autoinfligido. | ||
+ | | zh-hans = {{tooltip|子弹散射程度减少 90%|如果玩家拿着转轮机枪,则子弹散射程度只减少 60%。}};<br>免疫距离伤害衰减;<br>2 倍狙击步枪开镜速度和 3 倍充能速度;<br>火箭和榴弹的飞行速度增加 250%;<br>爆炸物武器的弹匣容量增加 50%;<br>爆炸飞行物没有半径伤害衰减;<br>免疫对自身造成的爆炸伤害。 | ||
+ | | pl = {{tooltip|Rozrzut zmniejszony o 90%|Jeśli gracz dzierży minigun, rozrzut jest zmniejszony tylko o 60%}};<br>Odporność na spadek obrażeń przy dalekim dystansie;<br>Karabiny snajperskie mają podwojoną prędkość przybliżenia i potrojoną szybkość ładowania, i zadają 2 razy więcej obrażeń;<br>Prędkość przemieszczania się rakiet i granatów zwiększona o 250%;<br>Rozmiar magazynka broni wybuchowej zwiększono o 50%;<br>Pociski wybuchowe nie mają spadku obrażeń w promieniu wybuchu;<br>Odporność na obrażenia od samowybuchu. | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase. | | en = Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase. | ||
+ | | fr = Vitesse de visée du sniper réduite à 1,5x ;<br>Vitesse de charge du sniper réduite à 2x ;<br>Augmentation des dégâts du Fusil de Sniper réduite à 1,5x ;<br>Réduction selon le rayon normale pour les armes explosives ;<br>Plus d'augmentation de la taille du chargeur des armes explosives. | ||
| ko = 스나이퍼의 조준 속도가 1.5배가 되며, 충전 속도가 2배가 되고, 피해량 증진이 1.5배가 됩니다.<br>폭발 투사체의 거리 비례 피해량 감소가 생깁니다.<br>폭발 무기의 탄창 증가가 사라집니다. | | ko = 스나이퍼의 조준 속도가 1.5배가 되며, 충전 속도가 2배가 되고, 피해량 증진이 1.5배가 됩니다.<br>폭발 투사체의 거리 비례 피해량 감소가 생깁니다.<br>폭발 무기의 탄창 증가가 사라집니다. | ||
| pt-br = Taxa de disparo de Rifles de Precisão reduzida para 1,5x;<br>Taxa de carregamento de Rifles de Precisão reduzida para 2x;<br>Dano de Rifles de Precisão reduzido para 1,5x;<br>Redução de dano normal no raio de explosões;<br>Sem aumento dos cartuchos de armas explosivas. | | pt-br = Taxa de disparo de Rifles de Precisão reduzida para 1,5x;<br>Taxa de carregamento de Rifles de Precisão reduzida para 2x;<br>Dano de Rifles de Precisão reduzido para 1,5x;<br>Redução de dano normal no raio de explosões;<br>Sem aumento dos cartuchos de armas explosivas. | ||
+ | | zh-hans = 狙击开镜速度加成降低至 1.5 倍;<br> 狙击手充能速度加成降低至 2 倍;<br>狙击步枪伤害加成降低至 1.5 倍;<br>爆炸物武器半径衰减恢复正常;<br>移除爆炸物武器弹匣容量加成。 | ||
+ | | pl = Prędkość przybliżenia snajperki zredukowana do 1.5x;<br>Prędkość ładowania strzau snajperki zredukowana do podwójnej;<br>Zwiększenie obrażeń karabinu snajperskiego zredukowane do 1.5x;<br>normalny spadek obrażeń w promieniu wybuchu broni wybuchowych;<br>Brak zwiększenia rozmiaru magazynka broni wybuchowej. | ||
}} | }} | ||
| [[File:Mannpower Mode Powerup Precision Icon.png]] | | [[File:Mannpower Mode Powerup Precision Icon.png]] | ||
Line 163: | Line 232: | ||
| '''{{lang | | '''{{lang | ||
| en = Agility<!--TF_Powerup_Agility--> | | en = Agility<!--TF_Powerup_Agility--> | ||
+ | | fr = Agilité | ||
| ko = 민첩성 | | ko = 민첩성 | ||
| pt-br = Agilidade | | pt-br = Agilidade | ||
+ | | zh-hans = 敏捷 | ||
+ | | pl = Zwinność | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence. | | en = Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence. | ||
+ | | fr = Vitesse de déplacement augmentée de 50 % ;<br>Vitesse de grappin augmentée ;<br>Hauteur de saut augmentée de 80 % ;<br>Immunité aux dégâts de chute ;<br>Changement d'arme instantané ;<br>Bonus de vitesse de déplacement au grappin réduit lors du transport de la mallette. | ||
| ko = 이동속도가 50% 증가합니다.<br> 기동 갈고리의 속도가 증가합니다.<br> 점프 높이가 80% 증가합니다.<br> 낙하 피해를 무시합니다<br>무기를 즉시 변경합니다.<br> 기밀 서류 가방을 들고 있을 때의 기동 갈고리 속도 저하를 줄입니다. | | ko = 이동속도가 50% 증가합니다.<br> 기동 갈고리의 속도가 증가합니다.<br> 점프 높이가 80% 증가합니다.<br> 낙하 피해를 무시합니다<br>무기를 즉시 변경합니다.<br> 기밀 서류 가방을 들고 있을 때의 기동 갈고리 속도 저하를 줄입니다. | ||
| pt-br = Velocidade de movimento aumentada em 50%;<br>Aumento na velocidade do gancho;<br>Altura do pulo aumentada em 80%;<br>Imunidade a dano de queda;<br>Troca de arma instantânea;<br>Bônus de velocidade de movimento do gancho reduzido ao carregar a inteligência. | | pt-br = Velocidade de movimento aumentada em 50%;<br>Aumento na velocidade do gancho;<br>Altura do pulo aumentada em 80%;<br>Imunidade a dano de queda;<br>Troca de arma instantânea;<br>Bônus de velocidade de movimento do gancho reduzido ao carregar a inteligência. | ||
+ | | zh-hans = 移动速度增加 50%;<br>钩爪飞行速度增加;<br>跳跃高度增加 80%;<br>免疫掉落伤害;<br>瞬间切换武器;<br>携带情报箱时减少钩爪的移动速度惩罚。 | ||
+ | | pl = Predkość ruchu zwiększona o 50%;<br> Zwiększona prędkość liny kotwiczki;<br> Wysokość skoku zwiększona o 80%;<br>Odporność na obrażenia od upadku;<br> Natychmiastowa zmiana broni;<br>Zmniejszona premia do szybkości ruchu kotwiczki podczas przenoszenia tajnych materiałów. | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = No changes when dominating. | | en = No changes when dominating. | ||
+ | | fr = Aucun changement lors d'une domination. | ||
| ko = 제압 중일 때도 달라지지 않습니다. | | ko = 제압 중일 때도 달라지지 않습니다. | ||
| pt-br = Sem alterações. | | pt-br = Sem alterações. | ||
+ | | zh-hans = 无变化。 | ||
+ | | pl = Brak zmian podczas dominowania. | ||
}} | }} | ||
| [[File:Mannpower Mode Powerup Agility Icon.png]] | | [[File:Mannpower Mode Powerup Agility Icon.png]] | ||
Line 183: | Line 261: | ||
| '''{{lang | | '''{{lang | ||
| en = Knockout<!--TF_Powerup_Knockout--> | | en = Knockout<!--TF_Powerup_Knockout--> | ||
+ | | fr = Knockout | ||
| ko = 녹아웃 | | ko = 녹아웃 | ||
| pt-br = Nocaute | | pt-br = Nocaute | ||
+ | | zh-hans = 击倒 | ||
+ | | pl = Nokaut | ||
}} | }} | ||
| {{lang | | {{lang | ||
Line 195: | Line 276: | ||
** Demoman with the [[Eyelander]] or [[Half-Zatoichi]], with or without a shield: +20 | ** Demoman with the [[Eyelander]] or [[Half-Zatoichi]], with or without a shield: +20 | ||
Immune to airblast and damage pushback; melee weapon deals 190% of base damage and forcibly shoves the victim away;<br>Melee hit forces the victim to drop their powerup or the flag if they have it;<br>4x melee damage to buildings;<br>Collects health pack health without subtracting their health bonus;<br>-80% Shield [[Charging|charge]] refill rate, including charge gained from swords, the [[Tide Turner]], and [[Ali Baba's Wee Booties]]. | Immune to airblast and damage pushback; melee weapon deals 190% of base damage and forcibly shoves the victim away;<br>Melee hit forces the victim to drop their powerup or the flag if they have it;<br>4x melee damage to buildings;<br>Collects health pack health without subtracting their health bonus;<br>-80% Shield [[Charging|charge]] refill rate, including charge gained from swords, the [[Tide Turner]], and [[Ali Baba's Wee Booties]]. | ||
+ | | fr = Limite le porteur au corps-à-corps et au Grappin uniquement ;<br>Santé maximale augmentée selon la classe : | ||
+ | * Scout, Engineer, Sniper et Spy : + 175 (300) | ||
+ | * Soldier, Medic : + 150 (350, 300) | ||
+ | * Pyro, Heavy : + 125 (300, 425) | ||
+ | * Demoman : + 150 (325) | ||
+ | ** Demoman avec un [[Shield/fr|bouclier]] équipé : + 30<br> | ||
+ | ** Demoman avec l'{{item link|Eyelander}} ou la {{item link|Half-Zatoichi}}, avec ou sans bouclier : + 20 | ||
+ | Immunité au souffle et au recul des dégâts ; l'arme de corps-à-corps inflige 190 % des dégâts de base et repousse violemment la victime ;<br>Les coups de corps-à-corps forcent la victime à lâcher son powerup ou le drapeau si elle en a un ;<br>4x dégâts de corps-à-corps aux bâtiments ;<br>Collecte la santé des packs de soins sans soustraire leur bonus de santé ;<br>-80 % de taux de rechargement de la [[Charging/fr|charge]] du Bouclier, y compris la charge gagnée des épées, du {{item link|Tide Turner}} et des {{item link|Ali Baba's Wee Booties}}. | ||
| ko = 소지하는 동안 근접 무기와 기동 갈고리만 사용할 수 있습니다.<br>최대 체력이 병과에 따라 다르게 증가합니다. | | ko = 소지하는 동안 근접 무기와 기동 갈고리만 사용할 수 있습니다.<br>최대 체력이 병과에 따라 다르게 증가합니다. | ||
* 스카웃, 엔지니어, 스나이퍼 및 스파이: 175 증가, 총 300 체력 | * 스카웃, 엔지니어, 스나이퍼 및 스파이: 175 증가, 총 300 체력 | ||
Line 211: | Line 300: | ||
** Demoman com a {{item link|Eyelander}} ou a {{item link|Half-Zatoichi}}, com ou sem um escudo: +20 | ** Demoman com a {{item link|Eyelander}} ou a {{item link|Half-Zatoichi}}, com ou sem um escudo: +20 | ||
Imunidade a rajadas de ar e coice provocado por dano; arma corpo a corpo causa 190% do dano base e empurra a vítima para longe;<br>Golpes corpo a corpo forçam a vítima a largar seu poder ou a bandeira caso tenham um dos dois;<br>4x o dano corpo a corpo em [[Buildings/pt-br|construções]];<br>Coleta vida de kits médicos sem subtrair o bônus de vida;<br>-80% da taxa de recarga de [[Charging/pt-br|investida]] incluindo recarga obtida de espadas, o {{item link|Tide Turner}} e as {{item link|Ali Baba's Wee Booties}}. | Imunidade a rajadas de ar e coice provocado por dano; arma corpo a corpo causa 190% do dano base e empurra a vítima para longe;<br>Golpes corpo a corpo forçam a vítima a largar seu poder ou a bandeira caso tenham um dos dois;<br>4x o dano corpo a corpo em [[Buildings/pt-br|construções]];<br>Coleta vida de kits médicos sem subtrair o bônus de vida;<br>-80% da taxa de recarga de [[Charging/pt-br|investida]] incluindo recarga obtida de espadas, o {{item link|Tide Turner}} e as {{item link|Ali Baba's Wee Booties}}. | ||
+ | | zh-hans = 将携带者限制为只允许使用近战武器和钩爪;<br>最大生命值取决于所选兵种: | ||
+ | * 侦察兵、工程师、狙击手、间谍:+175(300) | ||
+ | * 士兵、医生:+150(350,300) | ||
+ | * 火焰兵、机枪手:+125(300,425) | ||
+ | * 爆破手:+150(325) | ||
+ | ** 装备[[shield/zh-hans|盾牌]]的爆破手:+30<br> | ||
+ | ** 装备{{item link|Eyelander}}或{{item link|Half-Zatoichi}}的爆破手,不论盾牌有无:+20 | ||
+ | 免疫压缩空气和伤害反射;近战武器伤害为基础伤害的 190% 并强行将目标击退;<br>使目标所携带着情报箱或者增益效果强行掉落;<br>对建筑物造成 4 倍近战伤害;<br> 捡起医疗包回复的血量不会减去自身的血量加成;<br>盾牌[[Charging/zh-hans|冷却]]速率降低 80%,包括从刀剑、{{item link|Tide Turner}}和{{item link|Ali Baba's Wee Booties}}获得的加成。 | ||
+ | | pl = Ogranicza nosiciela tylko do walki wręcz i kotwiczki; <br>Maksymalne zdrowie zwiększone w zależności od klasy: | ||
+ | * Skaut, Inżynier, Snajper i Szpieg: +175 (300) | ||
+ | * Żołnierz, Medyk: +150 (350, 300) | ||
+ | * Pyro, Gruby: +125 (300, 425) | ||
+ | * Demoman: +150 (325) | ||
+ | ** Demoman wyposażony w [[shield/pl|tarczę]]: +30<br> | ||
+ | ** Demoman z [[Eyelander/pl|Wyszczerbcem]] lub [[Half-Zatoichi/pl|Prawie Zatoichi]], z tarczą lub bez niej: +20 | ||
+ | Odporność na podmuch powietrza i odpychanie od obrażeń; broń biała zadaje 190% podstawowych obrażeń i siłą odpycha ofiarę;<br>Uderzenie wręcz zmusza ofiarę do upuszczenia bonusu lub flagi, jeśli ją posiada;<br>4x obrażenia do budynków w walce wręcz;<br>Zbiera apteczkę zdrowia bez odejmowania premii do zdrowia;<br>-80% szybkości ładowania [[Charging/pl|szarży]] tarczy, włączając ładunek zdobywany od mieczy, [[Tide Turner/pl|Sterburty]] i [[Ali Baba's Wee Booties/pl|Malutkich butków Ali Baby]]. | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = Melee damage increase reduced to 1.4x. | | en = Melee damage increase reduced to 1.4x. | ||
+ | | fr = Augmentation des dégâts de corps-à-corps réduite à 1,4x. | ||
| ko = 근접 공격의 피해량 증진이 1.4배로 감소됩니다. | | ko = 근접 공격의 피해량 증진이 1.4배로 감소됩니다. | ||
| pt-br = Aumento do dano corpo a corpo reduzido para 1,4x. | | pt-br = Aumento do dano corpo a corpo reduzido para 1,4x. | ||
+ | | zh-hans = 近战伤害加成降低至 1.4 倍。 | ||
+ | | pl = Zwiększenie obrażeń od broni wręcz zredukowane do 1.4x. | ||
}} | }} | ||
| [[File:Mannpower Mode Powerup Knockout Icon.png]] | | [[File:Mannpower Mode Powerup Knockout Icon.png]] | ||
Line 224: | Line 332: | ||
| '''{{lang | | '''{{lang | ||
| en = King<!--TF_Powerup_King--> | | en = King<!--TF_Powerup_King--> | ||
+ | | fr = Roi | ||
| ko = 왕 | | ko = 왕 | ||
| pt-br = Rei | | pt-br = Rei | ||
+ | | zh-hans = 领袖 | ||
+ | | pl = Król | ||
}}''' | }}''' | ||
| {{lang | | {{lang | ||
− | | en = Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in | + | | en = Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in ÜberCharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the [[Mannpower#Health regeneration|class base health regeneration]];<br>All effects except maximum health increase are shared with teammates in a 750 [[Hammer unit]]s radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups. |
+ | | fr = Santé maximale augmentée de 100 ;<br>Vitesse de tir et de rechargement augmentée de ~16,7 % ;<br>Les fusils de sniper ont 1,5x la vitesse de visée et de charge ;<br>50 % d'augmentation du gain d'ÜberCharge et de la vitesse de soin ;<br>La santé est régénérée à un taux égal à 0,3x la [[Mannpower/fr#Régénération de santé|régénération de santé de base de la classe]] ;<br>Tous les effets sauf l'augmentation de santé maximale sont partagés avec les coéquipiers dans un rayon de 750 [[Hammer unit/fr|unités Hammer]], bien que le bonus de régénération ne s'applique qu'aux coéquipiers et aux Spies ennemis qui ont aussi des powerups. | ||
| ko = 최대 체력이 100 증가합니다.<br> 공격 및 장전 속도가 약 16.7% 증가합니다.<br>저격소총의 조준 및 충전 속도가 1.5배 증가합니다.<br> 우버차지 및 치료 속도가 50% 증가합니다.<br> 체력이 [[Mannpower/ko|체력 재생|병과별 체력 재생]]의 0.3배만큼 회복됩니다.<br> 체력 증진을 제외한 모든 효과는 {{tooltip|주변의 아군|750 해머 유닛 범위}}에게도 적용되며, 체력 재생 효과는 능력보강을 가진 아군 및 적 스파이에게만 적용됩니다. | | ko = 최대 체력이 100 증가합니다.<br> 공격 및 장전 속도가 약 16.7% 증가합니다.<br>저격소총의 조준 및 충전 속도가 1.5배 증가합니다.<br> 우버차지 및 치료 속도가 50% 증가합니다.<br> 체력이 [[Mannpower/ko|체력 재생|병과별 체력 재생]]의 0.3배만큼 회복됩니다.<br> 체력 증진을 제외한 모든 효과는 {{tooltip|주변의 아군|750 해머 유닛 범위}}에게도 적용되며, 체력 재생 효과는 능력보강을 가진 아군 및 적 스파이에게만 적용됩니다. | ||
| pt-br = Vida máxima aumentada em 100;<br>Velocidades de disparo e recarga aumentadas em ~16,7%;<br>Rifles de Precisão têm 1,5x a taxa de disparo e de carregamento;<br>50% de aumento nas taxas de cura e de carregamento da ÜberCarga;<br>A vida é regenerada a uma taxa igual a 0,3x a [[Mannpower/pt-br#Regeneração de vida|regeneração da vida base da classe]];<br>Todos os efeitos (exceto o aumento da vida máxima) são compartilhados com aliados em um raio de 750 [[Hammer unit/pt-br|unidades Hammer]], porém o bônus de regeneração só é aplicado em aliados e Spies inimigos que também tenham um poder. | | pt-br = Vida máxima aumentada em 100;<br>Velocidades de disparo e recarga aumentadas em ~16,7%;<br>Rifles de Precisão têm 1,5x a taxa de disparo e de carregamento;<br>50% de aumento nas taxas de cura e de carregamento da ÜberCarga;<br>A vida é regenerada a uma taxa igual a 0,3x a [[Mannpower/pt-br#Regeneração de vida|regeneração da vida base da classe]];<br>Todos os efeitos (exceto o aumento da vida máxima) são compartilhados com aliados em um raio de 750 [[Hammer unit/pt-br|unidades Hammer]], porém o bônus de regeneração só é aplicado em aliados e Spies inimigos que também tenham um poder. | ||
+ | | zh-hans = 最大生命值提高 100;<br>射击和装填速度提高约 16.7%;<br>狙击步枪的开镜速度和充能速度提高 1.5 倍;<br>Ubercharge 积攒和治疗速度提高 50%;<br>生命值以[[Mannpower/zh-hans#Health regeneration|兵种基础生命值恢复]]的 30% 的速度恢复;<br>除了最大生命值加成外,其他所有加成都由周围 750[[Hammer unit/zh-hans|HU]] 内的队友共享,尽管再生加成仅适用于也持有增益的的队友和敌方间谍。 | ||
+ | | pl = Maksymalne zdrowie zwiększone o 100;<br>Prędkość strzału i przeładowania zwiększona o ~16.7%;<br>Karabiny snajperskie mają 1.5x zwiększoną szybkość przybliżenia i ładowania strzału;<br>Szybkość ładowania ÜberCharge'a i leczenia zwiększona o 50%;<br>Zdrowie jest regenerowane w tempie równym 0.3x [[Mannpower/pl#Health regeneration|bazowej regeneracji zdrowia klasy]];<br>Wszystkie efekty z wyjątkiem maksymalnego zwiększenia zdrowia są współdzielone z członkami drużyny w zasięgu 750 [[Hammer unit/pl|jednostek Hammera]], chociaż wzmocnienie regeneracji jest stosowane tylko wobec członków drużyny i wrogich Szpiegów, którzy również mają bonus. | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = Max health increase reduced to 20. | | en = Max health increase reduced to 20. | ||
+ | | fr = Augmentation de la santé maximale réduite à 20. | ||
| ko = 최대 체력 증진이 20으로 감소됩니다. | | ko = 최대 체력 증진이 20으로 감소됩니다. | ||
| pt-br = Aumento da vida máxima reduzido para 20. | | pt-br = Aumento da vida máxima reduzido para 20. | ||
+ | | zh-hans = 最大生命值加成降低至 20。 | ||
+ | | pl = Zwiększenie maksymalnego zdrowia zredukowane do 20. | ||
}} | }} | ||
| [[File:Mannpower Mode Powerup King Icon.png]] | | [[File:Mannpower Mode Powerup King Icon.png]] | ||
Line 244: | Line 361: | ||
| '''{{lang | | '''{{lang | ||
| en = Plague<!--TF_Powerup_Plague--> | | en = Plague<!--TF_Powerup_Plague--> | ||
+ | | fr = Peste | ||
| ko = 역병 | | ko = 역병 | ||
| pt-br = Praga | | pt-br = Praga | ||
+ | | zh-hans = 瘟疫 | ||
+ | | pl = Plaga | ||
}}''' | }}''' | ||
| {{lang | | {{lang | ||
| en = Increased health kit collection range (600 [[Hammer unit|HU]]);<br>Touching an enemy gives them and their nearby teammates (350HU radius) the plague;<br>Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;<br>Plague blocks King's health regeneration and team buff;<br>50% damage resistance against Plague victims. | | en = Increased health kit collection range (600 [[Hammer unit|HU]]);<br>Touching an enemy gives them and their nearby teammates (350HU radius) the plague;<br>Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;<br>Plague blocks King's health regeneration and team buff;<br>50% damage resistance against Plague victims. | ||
+ | | fr = Portée de collecte des packs de soins augmentée (600 [[Hammer unit/fr|UH]]) ;<br>Toucher un ennemi lui donne ainsi qu'à ses coéquipiers proches (rayon de 350UH) la peste ;<br>Les victimes de la peste saignent à mort en 10 secondes sauf si elles ramassent un pack de soins ou touchent une armoire de réapprovisionnement ;<br>La peste bloque la régénération de santé et le bonus d'équipe du Roi ;<br>50 % de résistance aux dégâts contre les victimes de la peste. | ||
| ko = {{tooltip|치료제를 줍는 범위가 늘어납니다.|600 해머 유닛 범위}}<br> 적과 {{tooltip|그 적의 주변 적|350 해머 유닛 범위}}에게 역병을 옮깁니다.<br> 역병 감염자는 10초간 출혈 피해를 입으며, 치료제를 얻거나 또는 재보급 사물함에 닿으면 치료됩니다.<br> 역병은 왕의 체력 재생 및 팀 효과를 무효화시킵니다.<br> 역병 감염자에 대한 피해량이 50% 감소합니다. | | ko = {{tooltip|치료제를 줍는 범위가 늘어납니다.|600 해머 유닛 범위}}<br> 적과 {{tooltip|그 적의 주변 적|350 해머 유닛 범위}}에게 역병을 옮깁니다.<br> 역병 감염자는 10초간 출혈 피해를 입으며, 치료제를 얻거나 또는 재보급 사물함에 닿으면 치료됩니다.<br> 역병은 왕의 체력 재생 및 팀 효과를 무효화시킵니다.<br> 역병 감염자에 대한 피해량이 50% 감소합니다. | ||
| pt-br = Aumento do alcance de coleta de kits médicos (600 [[Hammer unit/pt-br|uH]]);<br>Tocar em um inimigo dá a ele e a aliados dele próximos (raio de 350 uH) a praga;<br>Vítimas da praga sangram até a morte em 10 segundos, a menos que coletem um kit médico ou usem um armário de rabastecimento;<br>A praga bloqueia a regeneração de vida e os bônus de equipe do poder Rei;<br>+50% de resistência a dano de vítimas da praga. | | pt-br = Aumento do alcance de coleta de kits médicos (600 [[Hammer unit/pt-br|uH]]);<br>Tocar em um inimigo dá a ele e a aliados dele próximos (raio de 350 uH) a praga;<br>Vítimas da praga sangram até a morte em 10 segundos, a menos que coletem um kit médico ou usem um armário de rabastecimento;<br>A praga bloqueia a regeneração de vida e os bônus de equipe do poder Rei;<br>+50% de resistência a dano de vítimas da praga. | ||
+ | | zh-hans = 增加医疗包拾取范围(半径 600[[Hammer unit/zh-hans|HU]] );<br>接触敌人时会使他们和他们附近的队友(半径 350[[Hammer unit/zh-hans|HU]] )受到瘟疫效果;<br>瘟疫感染者会在 10 秒内流血致死,除非他们拾取了医疗包或使用了补给柜;<br>瘟疫会阻挡领袖的生命恢复效果和团队增益;<br>对来自瘟疫感染者的攻击具有 50% 的伤害抗性。 | ||
+ | | pl = Zwiększony zasięg zbierania apteczek (600 [[Hammer unit/pl|HU]]);<br>Dotknięcie przeciwnika wywoła u niego i jego pobliskich towarzyszy (zasięg 350HU) plagę;<br>Ofiary plagi wykrwawiają się na śmierć w ciągu 10 sekund, chyba że podniosą apteczkę lub dotkną szafki z zaopatrzeniem;<br>Plaga blokuje regenerację zdrowia Króla i wzmocnienie drużyny;<br>50% odorności na obrażenia przeciwko ofiarom Plagi. | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = Damage resistance to infected players reduced to 20%. | | en = Damage resistance to infected players reduced to 20%. | ||
+ | | fr = Résistance aux dégâts contre les joueurs infectés réduite à 20 %. | ||
| ko = 역병 감염자에 대한 피해량 감소가 20%로 감소합니다. | | ko = 역병 감염자에 대한 피해량 감소가 20%로 감소합니다. | ||
| pt-br = Resistência a dano de jogadores infectados reduzida para 20%. | | pt-br = Resistência a dano de jogadores infectados reduzida para 20%. | ||
+ | | zh-hans = 受感染玩家的伤害抗性降低至 20%。 | ||
+ | | pl = Odporność na obrażenia zadawane od zarażonych graczy zmniejszona do 20%. | ||
}} | }} | ||
| [[File:Mannpower Mode Powerup Plague Icon.png]] | | [[File:Mannpower Mode Powerup Plague Icon.png]] | ||
Line 264: | Line 390: | ||
| '''{{lang | | '''{{lang | ||
| en = Supernova<!--TF_Powerup_Supernova--> | | en = Supernova<!--TF_Powerup_Supernova--> | ||
+ | | fr = Supernova | ||
| ko = 슈퍼노바 | | ko = 슈퍼노바 | ||
| pt-br = Supernova | | pt-br = Supernova | ||
+ | | zh-hans = 新星 | ||
+ | | pl = Supernowa | ||
}}''' | }}''' | ||
| {{lang | | {{lang | ||
| en = Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies. | | en = Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies. | ||
+ | | fr = Déclenchez votre attaque supernova (tir alternatif du grappin) pour étourdir les ennemis visibles dans un rayon de 1500UH pendant jusqu'à 4 secondes ;<br>Nécessite un compteur de powerups plein ;<br>Le compteur de Bonus se remplit avec le temps (1 %/0,3s ; 30s pour charge complète) et en infligeant des dégâts (1 %/4pv ; 400pv pour charge complète) ;<br>Les ennemis étourdis lâchent la mallette et leurs powerups et sont repoussés de l'attaquant Supernova ;<br>Les Bonus lâchés de cette façon sont colorés de la couleur de l'utilisateur de la supernova ;<br>Une fois déchargé, le powerup Supernova disparaît et réapparaît ;<br>Quand le compteur de Bonus est plein, les ennemis brillent quand ils sont à portée, y compris les Spies déguisés. | ||
| ko = 기동 갈고리의 보조 발사 버튼으로 슈퍼노바 공격을 사용해 {{tooltip|시야 내의 적|1500 해머 유닛 범위}}을 4초간 기절시킵니다.<br> 파워 미터가 가득 찼을 때만 사용 가능합니다.<br> 파워 미터는 {{tooltip|시간이 지나면|30초가 지나면 충전됩니다}} 충전되며, {{tooltip|피해를 입혀도|400 피해를 입히면 충전됩니다}} 층전됩니다.<br> 기절한 적은 기밀 서류 가방 및 능력 보강을 떨어트리며, 슈퍼노바 공격자에게서 날아갑니다.<br>이를 통해 떨어진 능력보강은 슈퍼노바 공격자의 팀 색상이 됩니다.<br>한번 슈퍼노바 공격을 사용하면, 슈퍼노바 능력보강은 사라져 맵에 재생성됩니다.<br> 파워 미터가 가득 차면, 변장한 스파이를 포함한 범위 내 적이 빛납니다. | | ko = 기동 갈고리의 보조 발사 버튼으로 슈퍼노바 공격을 사용해 {{tooltip|시야 내의 적|1500 해머 유닛 범위}}을 4초간 기절시킵니다.<br> 파워 미터가 가득 찼을 때만 사용 가능합니다.<br> 파워 미터는 {{tooltip|시간이 지나면|30초가 지나면 충전됩니다}} 충전되며, {{tooltip|피해를 입혀도|400 피해를 입히면 충전됩니다}} 층전됩니다.<br> 기절한 적은 기밀 서류 가방 및 능력 보강을 떨어트리며, 슈퍼노바 공격자에게서 날아갑니다.<br>이를 통해 떨어진 능력보강은 슈퍼노바 공격자의 팀 색상이 됩니다.<br>한번 슈퍼노바 공격을 사용하면, 슈퍼노바 능력보강은 사라져 맵에 재생성됩니다.<br> 파워 미터가 가득 차면, 변장한 스파이를 포함한 범위 내 적이 빛납니다. | ||
| pt-br = Libere seu ataque de supernova (disparo-alt do gancho) para atordoar inimigos visíveis em um raio de 1500 uH por até 4 segundos;<br>Requer medidor de Poder cheio;<br>Medidor de Poder preenchido com o tempo (1%/0,3s; 30s até a carga total) e causando dano (1%/4 de dano; 400 de dano para a carga total);<br>Inimigos atordoados têm a bandeira e seus poderes derrubados e são empurrados para longe do usuário deste poder;<br>Poderes derrubados desta forma têm a cor da equipe do usuário deste poder;<br>Uma vez usado, este poder desaparece e reaparece depois de um tempo;<br>Quando o medidor de Poder estiver cheio, inimigos brilham quando dentro do alcance, incluindo Spies disfarçados. | | pt-br = Libere seu ataque de supernova (disparo-alt do gancho) para atordoar inimigos visíveis em um raio de 1500 uH por até 4 segundos;<br>Requer medidor de Poder cheio;<br>Medidor de Poder preenchido com o tempo (1%/0,3s; 30s até a carga total) e causando dano (1%/4 de dano; 400 de dano para a carga total);<br>Inimigos atordoados têm a bandeira e seus poderes derrubados e são empurrados para longe do usuário deste poder;<br>Poderes derrubados desta forma têm a cor da equipe do usuário deste poder;<br>Uma vez usado, este poder desaparece e reaparece depois de um tempo;<br>Quando o medidor de Poder estiver cheio, inimigos brilham quando dentro do alcance, incluindo Spies disfarçados. | ||
+ | | zh-hans = 部署你的新星攻击(钩爪的次要攻击键)可以短暂地击晕半径 1500HU 内所有可见的敌人最多 4 秒;<br>只能在能量条充满时部署;<br>能量条可通过等待(1%/0.3秒;30 秒充满)或造成伤害(1%/4伤害;造成400伤害充满)填充;<br>被击晕的敌人会掉落所携带的情报箱和增益,并从部署者附近被推开;<br>这种方式击落的增益会转变为部署者团队所专属的增益;<br>一旦部署新星攻击,新星增益就会消失并重新生成;<br> 当能量条充满时,攻击射程内的敌人身上会显示出高亮光圈,包括已伪装的间谍。 | ||
+ | | pl = Wyprowadź atak supernowej (alternatywny atak kotwiczki), aby ogłuszyć widocznych wrogów w promieniu 1500HU na maksymalnie 4 sekundy;<br>Wymaga pełnego wskaźnika wzmocnienia;<br>Licznik wzmocnienia zapełnia się z upływem czasu (1%/0,3 s; 30 s do pełnego naładowania) i zadając obrażenia (1%/4 PŻ; 400 PŻ do pełnego naładowania);<br>Ogłuszeni wrogowie upuszczają materiały i swoje wzmocnienia oraz są odpychani od atakującego Supernową;<br>Upuszczane w ten sposób wzmocnienia są zabarwione na kolor użytkownika supernowej;<br>Po wyładowaniu bonusu Supernowa znika i pojawia się ponownie;<br>Kiedy wskaźnik bonusu jest pełny, wrogowie w zasięgu świecą się, w tym przebrani szpiedzy. | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = No changes when dominating. | | en = No changes when dominating. | ||
+ | | fr = Aucun changement lors d'une domination. | ||
| ko = 제압 중일 때도 달라지지 않습니다. | | ko = 제압 중일 때도 달라지지 않습니다. | ||
| pt-br = Sem alterações. | | pt-br = Sem alterações. | ||
+ | | zh-hans = 无变化。 | ||
+ | | pl = Brak zmian podczas dominowania. | ||
}} | }} | ||
| [[File:Mannpower Mode Powerup Supernova Icon.png]] | | [[File:Mannpower Mode Powerup Supernova Icon.png]] | ||
Line 284: | Line 419: | ||
| '''{{lang | | '''{{lang | ||
| en = Revenge<!--TF_Powerupvolume_Available--> | | en = Revenge<!--TF_Powerupvolume_Available--> | ||
+ | | fr = Vengeance | ||
| ko = 복수 | | ko = 복수 | ||
| pt-br = Vingança | | pt-br = Vingança | ||
+ | | zh-hans = 复仇暴击 | ||
+ | | pl = Zemsta | ||
}}''' | }}''' | ||
| {{lang | | {{lang | ||
| en = Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected. | | en = Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected. | ||
+ | | fr = Coups critiques temporaires pendant 30 secondes ;<br>2x dégâts temporaires aux bâtiments pendant 30 secondes ;<br>S'active et apparaît quand un déséquilibre important du jeu est détecté. | ||
| ko = 30초간 치명타 증진을 얻습니다.<br> 30초간 구조물에게 주는 피해량이 2배가 됩니다.<br> 양 팀 간 불균형이 심할 경우 생성됩니다. | | ko = 30초간 치명타 증진을 얻습니다.<br> 30초간 구조물에게 주는 피해량이 2배가 됩니다.<br> 양 팀 간 불균형이 심할 경우 생성됩니다. | ||
| pt-br = Críticos garantidos por 30 segundos;<br>2x o dano contra construções por 30 segundos;<br>Ativa e aparece quando um desequilíbrio significativo é detectado na partida. | | pt-br = Críticos garantidos por 30 segundos;<br>2x o dano contra construções por 30 segundos;<br>Ativa e aparece quando um desequilíbrio significativo é detectado na partida. | ||
+ | | zh-hans = 提供持续 30 秒的爆击效果;<br>30 秒内对建筑物造成 2 倍的伤害;<br>当检测到游戏严重不平衡时激活并生成。 | ||
+ | | pl = Tymczasowa pełna moc krytyczna na 30 sekund;<br>Tymczasowe 2x obrażenia do budynków na 30 sekund;<br>Aktywuje się i pojawia się po wykryciu znacznego braku równowagi w grze. | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = No changes when dominating. | | en = No changes when dominating. | ||
+ | | fr = Aucun changement lors d'une domination. | ||
| ko = 제압 중일 때도 달라지지 않습니다. | | ko = 제압 중일 때도 달라지지 않습니다. | ||
| pt-br = Sem alterações. | | pt-br = Sem alterações. | ||
+ | | zh-hans = 无变化。 | ||
+ | | pl = Brak zmian podczas dominowania. | ||
}} | }} | ||
| | | |
Latest revision as of 13:39, 23 November 2024
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Mannpower Powerups/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, fr, ko, pt-br, zh-hans, pl (add) |
Neutral | RED | BLU | Type | Usage | Usage when dominating | Icon |
---|---|---|---|---|---|---|
Strength | Double damage for all weapons (ignores the base 30% bonus damage for melee weapons); Distance damage fall-off immunity; Does not affect attacks that crit, but affects attacks that mini-crit. |
Damage bonus for all weapons reduced to 1.4x. | ||||
Resistance | Reduces incoming damage by 50%; Immune to Plague; Immune to Reflect; Blocks backstabs. |
Incoming damage reduction reduced to 35%. | ||||
Vampire | All damage dealt is returned as health; Overheal health diminishes almost instantly; Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much; 25% damage resistance; Max health increased by 80; Immune to Reflect; Blast weapon clip size increased by 50%.25% odporności na obrażenia; Maksymalne życie zwiększone o 80; Odporność na odbicie; Magazynek broni wybuchowej zwiększony o 50%. |
Incoming damage reduction is gone; Blast weapon clip increase is gone. |
||||
Reflect | 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker); Max health increased to 400; 100% of received Sentry Gun damage is reflected back to the Sentry Gun; Pushback force to players who damaged the powerup carrier. |
Max health reduced to 320; Reflected damage reduced to 50%. |
||||
Haste | 2x firing speed; 4x reload speed; 2x airblast refire rate; 5x Flare Gun, Detonator, and Scorch Shot refire rate; 2x Manmelter refire rate; 2.5x Huntsman refire rate; Double clip size and max ammo count; Movement speed increased by 30%; Stickybombs arm 2x faster; 2x ÜberCharge gain and heal rate; Sniper rifles have 2x scope speed and 3x charge speed; Does not affect any of Pyro's primary weapons. |
Weapon fire rate increase reduced to 1.5x; Weapon reload speed increase reduced to double. |
||||
Regeneration | Ammo and metal is fully refilled every 5 seconds; Health is regenerated at a rate equal to the class base health regeneration. |
Health regeneration is 70% of normal rate. | ||||
Precision | Bullet spread reduced by 90%; Distance damage falloff immunity; Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage; Rocket and grenade travel speed increased by 250%; Blast weapon clip size increased by 50%; Explosive projectiles have no radius damage falloff; Immunity to self-blast damage. |
Sniper scope speed reduced to 1.5x; Sniper charge speed reduced to 2x; Sniper Rifle damage increase reduced to 1.5x; Blast weapon radius falloff is normal; No blast weapon clip size increase. |
||||
Agility | Movement speed increased by 50%; Grapple speed increase; Jump height increased by 80%; Immune to fall damage; Instant weapon switch; Reduced grapple movement speed bonus when carrying the intelligence. |
No changes when dominating. | ||||
Knockout | Restricts the carrier to melee and Grappling Hook only; Max health increased depending on the class:
Immune to airblast and damage pushback; melee weapon deals 190% of base damage and forcibly shoves the victim away; |
Melee damage increase reduced to 1.4x. | ||||
King | Max health increased by 100; Firing and reload speed increased by ~16.7%; Sniper rifles have 1.5x scope speed and charge speed; 50% increase in ÜberCharge gain and heal rate; Health is regenerated at a rate equal to 0.3x the class base health regeneration; All effects except maximum health increase are shared with teammates in a 750 Hammer units radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups. |
Max health increase reduced to 20. | ||||
Plague | Increased health kit collection range (600 HU); Touching an enemy gives them and their nearby teammates (350HU radius) the plague; Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet; Plague blocks King's health regeneration and team buff; 50% damage resistance against Plague victims. |
Damage resistance to infected players reduced to 20%. | ||||
Supernova | Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds; Requires full Powerup meter; Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge); Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker; Powerups dropped in this way are coloured in the supernova user's colour; Once discharged, the Supernova powerup disappears and respawns; When the Powerup meter is full, enemies glow when in range, including disguised Spies. |
No changes when dominating. | ||||
Revenge | Temporary full crit power for 30 seconds; Temporary 2x damage to buildings for 30 seconds; Activates and spawns when a significant game imbalance is detected. |
No changes when dominating. |