Difference between revisions of "User:Lolimsogreat21/Sandbox2/Scout"
(Adding locations and objectives) |
(Adding locations and objectives (At last, payload is done...)) |
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(20 intermediate revisions by the same user not shown) | |||
Line 902: | Line 902: | ||
| area-top9 = 183px | | area-top9 = 183px | ||
| - | | - | ||
− | | area10 = Shack | + | | area10 = Roof |
− | | area- | + | | area-left10 = 255px |
− | | area- | + | | area-top10 = 105px |
+ | | - | ||
+ | | area11 = Shack | ||
+ | | area-left11 = 210px | ||
+ | | area-top11 = 265px | ||
| - | | - | ||
| objective1 = Cart start | | objective1 = Cart start | ||
Line 1,082: | Line 1,086: | ||
| area-top4 = 385px | | area-top4 = 385px | ||
| - | | - | ||
− | | area5 = | + | | area5 = Hollow Building |
| area-left5 = 420px | | area-left5 = 420px | ||
| area-top5 = 395px | | area-top5 = 395px | ||
Line 1,398: | Line 1,402: | ||
| area-top10 = 300px | | area-top10 = 300px | ||
| - | | - | ||
− | | area11 = | + | | area11 = Sentry Deck |
| area-left11 = 240px | | area-left11 = 240px | ||
| area-top11 = 330px | | area-top11 = 330px | ||
Line 1,419: | Line 1,423: | ||
| - | | - | ||
| area16 = Valley | | area16 = Valley | ||
− | | area-left16 = | + | | area-left16 = 370px |
− | | area-top16 = | + | | area-top16 = 515px |
| - | | - | ||
− | | area17 = Battlements | + | | area17 = Stairwell |
− | | area- | + | | area-left17 = 370px |
− | | area- | + | | area-top17 = 465px |
+ | | - | ||
+ | | area18 = Battlements | ||
+ | | area-left18 = 455px | ||
+ | | area-top18 = 402px | ||
| - | | - | ||
| objective1 = Cart start | | objective1 = Cart start | ||
Line 1,534: | Line 1,542: | ||
| area-top16 = 330px | | area-top16 = 330px | ||
| - | | - | ||
− | | area17 = | + | | area17 = Stairwell |
− | | area-left17 = | + | | area-left17 = 290px |
− | | area-top17 = | + | | area-top17 = 330px |
+ | | - | ||
+ | | area18 = Ringed Tower | ||
+ | | area-left18 = 383.5px | ||
+ | | area-top18 = 330px | ||
+ | | - | ||
+ | | area19 = Battlements | ||
+ | | area-left19 = 370px | ||
+ | | area-top19 = 425px | ||
| - | | - | ||
| objective1 = Cart start | | objective1 = Cart start | ||
Line 2,194: | Line 2,210: | ||
| - | | - | ||
| area12 = Central Hub | | area12 = Central Hub | ||
− | | area-left12 = | + | | area-left12 = 400px |
− | | area-top12 = | + | | area-top12 = 545px |
| - | | - | ||
| area13 = Hallway to Workshop/Workshop | | area13 = Hallway to Workshop/Workshop | ||
Line 2,206: | Line 2,222: | ||
| - | | - | ||
| area15 = Grain Deposits | | area15 = Grain Deposits | ||
− | | area-left15 = | + | | area-left15 = 248px |
| area-top15 = 515px | | area-top15 = 515px | ||
| - | | - | ||
Line 2,213: | Line 2,229: | ||
| area-top16 = 415px | | area-top16 = 415px | ||
| - | | - | ||
− | | area17 = | + | | area17 = Water Powerplant |
− | | area-left17 = | + | | area-left17 = 248px |
− | | area-top17 = | + | | area-top17 = 345px |
| - | | - | ||
− | | area18 = | + | | area18 = Main Bridge |
− | | area-left18 = | + | | area-left18 = 202px |
− | | area-top18 = | + | | area-top18 = 315px |
| - | | - | ||
− | | area19 = | + | | area19 = Truck Garage |
− | | area-left19 = | + | | area-left19 = 144px |
− | | area-top19 = | + | | area-top19 = 390px |
| - | | - | ||
| area20 = Chicken Wire Platform | | area20 = Chicken Wire Platform | ||
Line 2,577: | Line 2,593: | ||
| area-top12 = 615px | | area-top12 = 615px | ||
| - | | - | ||
− | | area13 = | + | | area13 = Stair Flank |
− | | area-left13 = | + | | area-left13 = 703px |
− | | area-top13 = | + | | area-top13 = 440px |
| - | | - | ||
− | | area14 = | + | | area14 = Observation Deck |
− | | area-left14 = | + | | area-left14 = 640px |
− | | area-top14 = | + | | area-top14 = 490px |
| - | | - | ||
| area15 = Warehouse | | area15 = Warehouse | ||
Line 3,031: | Line 3,047: | ||
| - | | - | ||
| area4 = Husky Acres | | area4 = Husky Acres | ||
− | | area-left4 = | + | | area-left4 = 290px |
| area-top4 = 305px | | area-top4 = 305px | ||
| - | | - | ||
− | | area5 = | + | | area5 = Small Alcove |
− | | area-left5 = | + | | area-left5 = 290px |
| area-top5 = 347px | | area-top5 = 347px | ||
| - | | - | ||
− | | area6 = | + | | area6 = Jenkin Passage/Underpass |
− | | area-left6 = | + | | area-left6 = 240px |
− | | area-top6 = | + | | area-top6 = 347px |
| - | | - | ||
| area7 = Big Alcove | | area7 = Big Alcove | ||
Line 3,368: | Line 3,384: | ||
| - | | - | ||
| area4 = Hidden Nook | | area4 = Hidden Nook | ||
− | | area-left4 = | + | | area-left4 = 520px |
| area-top4 = 267px | | area-top4 = 267px | ||
| - | | - | ||
Line 3,596: | Line 3,612: | ||
| - | | - | ||
| area9 = Pulley House | | area9 = Pulley House | ||
− | | area-left9 = | + | | area-left9 = 455px |
− | | area-top9 = | + | | area-top9 = 500px |
| - | | - | ||
| area10 = ABC's Gate | | area10 = ABC's Gate | ||
Line 3,658: | Line 3,674: | ||
| objective4 = Checkpoint C (Concrete Plant) | | objective4 = Checkpoint C (Concrete Plant) | ||
| objective-left4 = 190px | | objective-left4 = 190px | ||
− | | objective-top4 = | + | | objective-top4 = 465px |
| - | | - | ||
| objective5 = Checkpoint D/Finale Checkpoint (Hydroelectric Plant) | | objective5 = Checkpoint D/Finale Checkpoint (Hydroelectric Plant) | ||
| objective-left5 = 102px | | objective-left5 = 102px | ||
− | | objective-top5 = | + | | objective-top5 = 370px |
}} | }} | ||
Line 3,672: | Line 3,688: | ||
| spawn1 = BLU first spawn | | spawn1 = BLU first spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | spawn-left1 = | + | | spawn-left1 = 250px |
− | | spawn-top1 = | + | | spawn-top1 = 40px |
| spawn2 = BLU second spawn | | spawn2 = BLU second spawn | ||
| spawn-color2 = blu | | spawn-color2 = blu | ||
− | | spawn-left2 = | + | | spawn-left2 = 5px |
− | | spawn-top2 = | + | | spawn-top2 = 465px |
− | | spawn3 = RED first | + | | spawn3 = RED first spawn |
− | | spawn-color3 = | + | | spawn-color3 = red |
− | | spawn-left3 = | + | | spawn-left3 = 345px |
− | | spawn-top3 = | + | | spawn-top3 = 455px |
| spawn4 = RED second spawn | | spawn4 = RED second spawn | ||
| spawn-color4 = red | | spawn-color4 = red | ||
− | | spawn-left4 = | + | | spawn-left4 = 33px |
− | | spawn-top4 = | + | | spawn-top4 = 625px |
+ | | spawn5 = RED third spawn | ||
+ | | spawn-color5 = red | ||
+ | | spawn-left5 = 198px | ||
+ | | spawn-top5 = 920px | ||
| - | | - | ||
− | | | + | | area1 = Christmas Tree |
− | | | + | | area-left1 = 137.5px |
− | + | | area-top1 = 140px | |
− | | | ||
| - | | - | ||
− | | | + | | area2 = Brick Building |
− | | | + | | area-left2 = 168px |
− | | | + | | area-top2 = 242px |
| - | | - | ||
− | | objective3 = Checkpoint B | + | | area3 = Sentry Deck |
− | | objective-left3 = | + | | area-left3 = 210px |
− | | objective-top3 = | + | | area-top3 = 320px |
+ | | - | ||
+ | | area4 = Chute | ||
+ | | area-left4 = 66px | ||
+ | | area-top4 = 355px | ||
+ | | - | ||
+ | | area5 = A-point Building | ||
+ | | area-left5 = 210px | ||
+ | | area-top5 = 390px | ||
+ | | - | ||
+ | | area6 = Jenkin Coal.co | ||
+ | | area-left6 = 147px | ||
+ | | area-top6 = 560px | ||
+ | | - | ||
+ | | area7 = Concrete Platform | ||
+ | | area-left7 = 277px | ||
+ | | area-top7 = 580px | ||
+ | | - | ||
+ | | area8 = Sniper's Hut | ||
+ | | area-left8 = 262px | ||
+ | | area-top8 = 715px | ||
+ | | - | ||
+ | | area9 = Dropdown | ||
+ | | area-left9 = 175px | ||
+ | | area-top9 = 715px | ||
+ | | - | ||
+ | | area10 = Gates | ||
+ | | area-left10 = 97px | ||
+ | | area-top10 = 770px | ||
+ | | - | ||
+ | | area11 = Gate Flank | ||
+ | | area-left11 = 34px | ||
+ | | area-top11 = 770px | ||
+ | | - | ||
+ | | area12 = Shack | ||
+ | | area-left12 = 118px | ||
+ | | area-top12 = 880px | ||
+ | | - | ||
+ | | area13 = Clearing | ||
+ | | area-left13 = 210px | ||
+ | | area-top13 = 895px | ||
+ | | - | ||
+ | | area14 = Factory | ||
+ | | area-left14 = 262px | ||
+ | | area-top14 = 770px | ||
+ | | - | ||
+ | | area15 = Factory Balcony | ||
+ | | area-left15 = 282px | ||
+ | | area-top15 = 815px | ||
+ | | - | ||
+ | | area16 = Shipping Crates | ||
+ | | area-left16 = 335px | ||
+ | | area-top16 = 850px | ||
+ | | - | ||
+ | | objective1 = Cart start | ||
+ | | objective-color1 = blu | ||
+ | | objective-left1 = 244px | ||
+ | | objective-top1 = 154px | ||
+ | | - | ||
+ | | objective2 = Checkpoint A | ||
+ | | objective-left2 = 182px | ||
+ | | objective-top2 = 305px | ||
+ | | - | ||
+ | | objective3 = Checkpoint B | ||
+ | | objective-left3 = 247.5px | ||
+ | | objective-top3 = 610px | ||
| - | | - | ||
| objective4 = Checkpoint C | | objective4 = Checkpoint C | ||
− | | objective-left4 = | + | | objective-left4 = 106.8px |
− | | objective-top4 = | + | | objective-top4 = 767px |
| - | | - | ||
− | | objective5 = Checkpoint D/Finale Checkpoint | + | | objective5 = Checkpoint D/Finale Checkpoint (Delivery Pod) |
− | | objective-left5 = | + | | objective-left5 = 400px |
− | | objective-top5 = | + | | objective-top5 = 850px |
}} | }} | ||
Line 3,716: | Line 3,800: | ||
| spawn1 = BLU first spawn | | spawn1 = BLU first spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | spawn-left1 = | + | | spawn-left1 = 270px |
− | | spawn-top1 = | + | | spawn-top1 = 345px |
| spawn2 = BLU second spawn | | spawn2 = BLU second spawn | ||
| spawn-color2 = blu | | spawn-color2 = blu | ||
− | | spawn-left2 = | + | | spawn-left2 = 222px |
− | | spawn-top2 = | + | | spawn-top2 = 185px |
− | | spawn3 = | + | | spawn3 = BLU third spawn |
− | | spawn-color3 = | + | | spawn-color3 = blu |
− | | spawn-left3 = | + | | spawn-left3 = 425px |
− | | spawn-top3 = | + | | spawn-top3 = 270px |
− | | spawn4 = RED | + | | spawn4 = RED first spawn |
| spawn-color4 = red | | spawn-color4 = red | ||
− | | spawn-left4 = | + | | spawn-left4 = 532px |
− | | spawn-top4 = | + | | spawn-top4 = 130px |
+ | | spawn5 = RED final spawn | ||
+ | | spawn-color5 = red | ||
+ | | spawn-left5 = 675px | ||
+ | | spawn-top5 = 360px | ||
+ | | - | ||
+ | | area1 = Flank | ||
+ | | area-left1 = 242px | ||
+ | | area-top1 = 270px | ||
+ | | - | ||
+ | | area2 = BLU Building | ||
+ | | area-left2 = 303px | ||
+ | | area-top2 = 270px | ||
+ | | - | ||
+ | | area3 = Bridge | ||
+ | | area-left3 = 303px | ||
+ | | area-top3 = 240px | ||
+ | | - | ||
+ | | area4 = RED Barn | ||
+ | | area-left4 = 315px | ||
+ | | area-top4 = 212px | ||
+ | | - | ||
+ | | area5 = Wood Chirper Path | ||
+ | | area-left5 = 275px | ||
+ | | area-top5 = 200px | ||
+ | | - | ||
+ | | area6 = Sniper's Window Perch | ||
+ | | area-left6 = 325px | ||
+ | | area-top6 = 180px | ||
+ | | - | ||
+ | | area7 = Conveyor Building | ||
+ | | area-left7 = 375px | ||
+ | | area-top7 = 145px | ||
+ | | - | ||
+ | | area8 = Bayou Shipping | ||
+ | | area-left8 = 395px | ||
+ | | area-top8 = 220px | ||
+ | | - | ||
+ | | area9 = Rumford Paper Co. | ||
+ | | area-left9 = 475px | ||
+ | | area-top9 = 190px | ||
+ | | - | ||
+ | | area10 = Chicken Wire Shed | ||
+ | | area-left10 = 505px | ||
+ | | area-top10 = 242px | ||
+ | | - | ||
+ | | area11 = Wood Chirp Storage | ||
+ | | area-left11 = 505px | ||
+ | | area-top11 = 308px | ||
+ | | - | ||
+ | | area12 = Factory Entranceway | ||
+ | | area-left12 = 560px | ||
+ | | area-top12 = 275px | ||
+ | | - | ||
+ | | area13 = Turntable | ||
+ | | area-left13 = 585px | ||
+ | | area-top13 = 232px | ||
+ | | - | ||
+ | | area14 = Transformers | ||
+ | | area-left14 = 650px | ||
+ | | area-top14 = 200px | ||
+ | | - | ||
+ | | area15 = Wrapping Paper Foil Room | ||
+ | | area-left15 = 670px | ||
+ | | area-top15 = 240px | ||
+ | | - | ||
+ | | area16 = RED battlements | ||
+ | | area-left16 = 648px | ||
+ | | area-top16 = 305px | ||
| - | | - | ||
| objective1 = Cart start | | objective1 = Cart start | ||
| objective-color1 = blu | | objective-color1 = blu | ||
− | | objective-left1 = | + | | objective-left1 = 290px |
− | | objective-top1 = | + | | objective-top1 = 335px |
| - | | - | ||
| objective2 = Checkpoint A | | objective2 = Checkpoint A | ||
− | | objective-left2 = | + | | objective-left2 = 338px |
− | | objective-top2 = | + | | objective-top2 = 250px |
| - | | - | ||
| objective3 = Checkpoint B | | objective3 = Checkpoint B | ||
− | | objective-left3 = | + | | objective-left3 = 482.5px |
− | | objective-top3 = | + | | objective-top3 = 265px |
− | | - | + | | - |
− | | objective4 = Checkpoint C | + | | objective4 = Checkpoint C/Finale Checkpoint |
− | | objective-left4 = | + | | objective-left4 = 682.5px |
− | | objective-top4 = | + | | objective-top4 = 330px |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 3,760: | Line 3,908: | ||
| spawn1 = BLU first spawn | | spawn1 = BLU first spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | spawn-left1 = | + | | spawn-left1 = 130px |
− | | spawn-top1 = | + | | spawn-top1 = 490px |
− | | spawn2 = BLU | + | | spawn2 = BLU third spawn |
| spawn-color2 = blu | | spawn-color2 = blu | ||
− | | spawn-left2 = | + | | spawn-left2 = 405px |
− | | spawn-top2 = | + | | spawn-top2 = 410px |
− | | spawn3 = RED first | + | | spawn3 = RED first spawn |
− | | spawn-color3 = | + | | spawn-color3 = red |
− | | spawn-left3 = | + | | spawn-left3 = 432px |
− | | spawn-top3 = | + | | spawn-top3 = 295px |
| spawn4 = RED second spawn | | spawn4 = RED second spawn | ||
| spawn-color4 = red | | spawn-color4 = red | ||
− | | spawn-left4 = | + | | spawn-left4 = 535px |
− | | spawn-top4 = | + | | spawn-top4 = 145px |
+ | | spawn5 = RED final spawn | ||
+ | | spawn-color5 = red | ||
+ | | spawn-left5 = 610px | ||
+ | | spawn-top5 = 410px | ||
| - | | - | ||
− | | | + | | area2 = Two-Store Building |
− | + | | area-left2 = 230px | |
− | | | + | | area-top2 = 555px |
− | | | ||
| - | | - | ||
− | | | + | | area1 = Vino Dalla Vigna |
− | | | + | | area-left1 = 230px |
− | | | + | | area-top1 = 505px |
| - | | - | ||
− | | objective3 = Checkpoint B | + | | area3 = Fountain |
− | | objective-left3 = | + | | area-left3 = 255px |
− | | objective-top3 = | + | | area-top3 = 585px |
+ | | - | ||
+ | | area4 = Three Connected Buildings | ||
+ | | area-left4 = 282px | ||
+ | | area-top4 = 540px | ||
+ | | - | ||
+ | | area5 = Alley | ||
+ | | area-left5 = 325px | ||
+ | | area-top5 = 602px | ||
+ | | - | ||
+ | | area6 = Hotel | ||
+ | | area-left6 = 383px | ||
+ | | area-top6 = 570px | ||
+ | | - | ||
+ | | area7 = Castle Stairs | ||
+ | | area-left7 = 325px | ||
+ | | area-top7 = 510px | ||
+ | | - | ||
+ | | area8 = One-Way Gate | ||
+ | | area-left8 = 325px | ||
+ | | area-top8 = 475px | ||
+ | | - | ||
+ | | area9 = Tunnel | ||
+ | | area-left9 = 360px | ||
+ | | area-top9 = 455px | ||
+ | | - | ||
+ | | area10 = Second Alley | ||
+ | | area-left10 = 425px | ||
+ | | area-top10 = 440px | ||
+ | | - | ||
+ | | area11 = The Lone Gravestone | ||
+ | | area-left11 = 370px | ||
+ | | area-top11 = 400px | ||
+ | | - | ||
+ | | area12 = Gates | ||
+ | | area-left12 = 355px | ||
+ | | area-top12 = 322px | ||
+ | | - | ||
+ | | area13 = The Lone Coffin | ||
+ | | area-left13 = 315px | ||
+ | | area-top13 = 280px | ||
+ | | - | ||
+ | | area14 = Villa | ||
+ | | area-left14 = 342px | ||
+ | | area-top14 = 235px | ||
+ | | - | ||
+ | | area15 = Steep Incline | ||
+ | | area-left15 = 395px | ||
+ | | area-top15 = 250px | ||
+ | | - | ||
+ | | area16 = Wooden Building Bridge | ||
+ | | area-left16 = 475px | ||
+ | | area-top16 = 220px | ||
+ | | - | ||
+ | | area17 = Building Overpass | ||
+ | | area-left17 = 538px | ||
+ | | area-top17 = 280px | ||
+ | | - | ||
+ | | area18 = Second-to-last Yard | ||
+ | | area-left18 = 590px | ||
+ | | area-top18 = 300px | ||
+ | | - | ||
+ | | area19 = Cliffside | ||
+ | | area-left19 = 645px | ||
+ | | area-top19 = 320px | ||
+ | | - | ||
+ | | area20 = Oasis | ||
+ | | area-left20 = 660px | ||
+ | | area-top20 = 420px | ||
+ | | - | ||
+ | | objective1 = Cart start | ||
+ | | objective-color1 = blu | ||
+ | | objective-left1 = 208px | ||
+ | | objective-top1 = 505px | ||
+ | | - | ||
+ | | objective2 = Checkpoint A | ||
+ | | objective-left2 = 332.5px | ||
+ | | objective-top2 = 572px | ||
+ | | - | ||
+ | | objective3 = Checkpoint B | ||
+ | | objective-left3 = 365px | ||
+ | | objective-top3 = 358px | ||
| - | | - | ||
| objective4 = Checkpoint C | | objective4 = Checkpoint C | ||
− | | objective-left4 = | + | | objective-left4 = 428px |
− | | objective-top4 = | + | | objective-top4 = 240px |
| - | | - | ||
− | | objective5 = Checkpoint D/Finale Checkpoint | + | | objective5 = Checkpoint D/Finale Checkpoint (Winery Yard) |
− | | objective-left5 = | + | | objective-left5 = 580px |
− | | objective-top5 = | + | | objective-top5 = 380px |
}} | }} | ||
Line 3,803: | Line 4,035: | ||
| image = Thunder Mountain stage one.png | | image = Thunder Mountain stage one.png | ||
| - | | - | ||
− | | spawn1 = BLU | + | | spawn1 = BLU spawn |
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | spawn-left1 = | + | | spawn-left1 = 485px |
− | | spawn-top1 = | + | | spawn-top1 = 555px |
− | | spawn2 = | + | | spawn2 = RED spawn |
− | | spawn-color2 = | + | | spawn-color2 = red |
− | | spawn-left2 = | + | | spawn-left2 = 520px |
− | | spawn-top2 = | + | | spawn-top2 = 70px |
− | | | + | | - |
− | | | + | | area1 = Spawn Courtyard |
− | | | + | | area-left1 = 467px |
− | | | + | | area-top1 = 450px |
− | | | + | | - |
− | + | | area2 = Hunker-down Shed | |
− | | | + | | area-left2 = 467px |
− | | | + | | area-top2 = 400px |
| - | | - | ||
− | | | + | | area3 = Binski Logging House |
− | | | + | | area-left3 = 585px |
− | | | + | | area-top3 = 295px |
− | |||
| - | | - | ||
− | | | + | | area4 = Multi-story Villa |
− | | | + | | area-left4 = 515px |
− | | | + | | area-top4 = 155px |
| - | | - | ||
− | | | + | | area5 = Right Stable |
− | | | + | | area-left5 = 420px |
− | | | + | | area-top5 = 192px |
| - | | - | ||
− | | | + | | area6 = Left Stable |
− | | | + | | area-left6 = 335px |
− | | | + | | area-top6 = 302px |
| - | | - | ||
− | | | + | | area7 = Raised Bridge |
− | | objective- | + | | area-left7 = 326px |
− | | objective- | + | | area-top7 = 212px |
+ | | - | ||
+ | | area8 = Wooden Catwalk/Valley | ||
+ | | area-left8 = 185px | ||
+ | | area-top8 = 275px | ||
+ | | - | ||
+ | | area9 = Basement | ||
+ | | area-left9 = 85px | ||
+ | | area-top9 = 235px | ||
+ | | - | ||
+ | | area10 = Wooden Platform | ||
+ | | area-left10 = 85px | ||
+ | | area-top10 = 160px | ||
+ | | - | ||
+ | | area11 = Warehouse | ||
+ | | area-left11 = 85px | ||
+ | | area-top11 = 65px | ||
+ | | - | ||
+ | | area12 = Second Ramp | ||
+ | | area-left12 = 205px | ||
+ | | area-top12= 100px | ||
+ | | - | ||
+ | | area13 = Red Balcony/Cubby Hole | ||
+ | | area-left13 = 270px | ||
+ | | area-top13= 100px | ||
+ | | - | ||
+ | | area14 = Chicken-Wire Shed | ||
+ | | area-left14 = 315px | ||
+ | | area-top14 = 125px | ||
+ | | - | ||
+ | | area15 = RED spawn exit | ||
+ | | area-left15 = 335px | ||
+ | | area-top15 = 58px | ||
+ | | - | ||
+ | | objective1 = Cart start | ||
+ | | objective-color1 = blu | ||
+ | | objective-left1 = 535px | ||
+ | | objective-top1 = 442px | ||
+ | | - | ||
+ | | objective2 = Checkpoint A | ||
+ | | objective-left2 = 370px | ||
+ | | objective-top2 = 255px | ||
+ | | - | ||
+ | | objective3 = Checkpoint B/Stage 1 End | ||
+ | | objective-left3 = 214px | ||
+ | | objective-top3 = 40px | ||
}} | }} | ||
Line 3,847: | Line 4,123: | ||
| image = Thunder Mountain stage two.png | | image = Thunder Mountain stage two.png | ||
| - | | - | ||
− | | spawn1 = BLU | + | | spawn1 = BLU spawn |
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | spawn-left1 = | + | | spawn-left1 = 70px |
− | | spawn-top1 = | + | | spawn-top1 = 140px |
− | | spawn2 = | + | | spawn2 = RED spawn |
− | | spawn-color2 = | + | | spawn-color2 = red |
− | | spawn-left2 = | + | | spawn-left2 = 748px |
− | | spawn-top2 = | + | | spawn-top2 = 340px |
− | | | + | | - |
− | | | + | | area1 = Rocky Flank |
− | | | + | | area-left1 = 275px |
− | | | + | | area-top1 = 320px |
− | | | + | | - |
− | | | + | | area2 = Sawmill |
− | | | + | | area-left2 = 298px |
− | | | + | | area-top2 = 265px |
+ | | - | ||
+ | | area3 = Creek | ||
+ | | area-left3 = 220px | ||
+ | | area-top3 = 215px | ||
+ | | - | ||
+ | | area4 = Truss Bridge | ||
+ | | area-left4 = 242px | ||
+ | | area-top4 = 148px | ||
+ | | - | ||
+ | | area5 = Elevated Shed | ||
+ | | area-left5 = 345px | ||
+ | | area-top5 = 110px | ||
+ | | - | ||
+ | | area6 = Tunnel Entrance | ||
+ | | area-left6 = 435px | ||
+ | | area-top6 = 148px | ||
+ | | - | ||
+ | | area7 = Metal Platform | ||
+ | | area-left7 = 478px | ||
+ | | area-top7 = 130px | ||
+ | | - | ||
+ | | area8 = Lobby | ||
+ | | area-left8 = 478px | ||
+ | | area-top8 = 196px | ||
+ | | - | ||
+ | | area9 = Dropdown | ||
+ | | area-left9 = 512px | ||
+ | | area-top9 = 255px | ||
+ | | - | ||
+ | | area10 = Large Balcony | ||
+ | | area-left10 = 538px | ||
+ | | area-top10 = 196px | ||
+ | | - | ||
+ | | area11 = Hunker-down Shed | ||
+ | | area-left11 = 604px | ||
+ | | area-top11 = 228px | ||
+ | | - | ||
+ | | area12 = Hay Buildings | ||
+ | | area-left12 = 615px | ||
+ | | area-top12 = 115px | ||
+ | | - | ||
+ | | area13 = Third Floor | ||
+ | | area-left13 = 710px | ||
+ | | area-top13 = 115px | ||
+ | | - | ||
+ | | area14 = RED Battlements | ||
+ | | area-left14 = 725px | ||
+ | | area-top14 = 215px | ||
| - | | - | ||
| objective1 = Cart start | | objective1 = Cart start | ||
| objective-color1 = blu | | objective-color1 = blu | ||
| objective-left1 = 175px | | objective-left1 = 175px | ||
− | | objective-top1 = | + | | objective-top1 = 156px |
| - | | - | ||
| objective2 = Checkpoint A | | objective2 = Checkpoint A | ||
− | | objective-left2 = | + | | objective-left2 = 424px |
− | | objective-top2 = | + | | objective-top2 = 210px |
| - | | - | ||
− | | objective3 = Checkpoint B | + | | objective3 = Checkpoint B/Stage two end |
− | | objective-left3 = | + | | objective-left3 = 7755px |
− | | objective-top3 = | + | | objective-top3 = 209px |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 3,891: | Line 4,207: | ||
| image = Thunder Mountain stage three.png | | image = Thunder Mountain stage three.png | ||
| - | | - | ||
− | | spawn1 = BLU | + | | spawn1 = BLU spawn |
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | spawn-left1 = | + | | spawn-left1 = 35px |
− | | spawn-top1 = | + | | spawn-top1 = 785px |
− | | spawn2 = | + | | spawn2 = RED spawn |
− | | spawn-color2 = | + | | spawn-color2 = red |
− | | spawn-left2 = | + | | spawn-left2 = 700px |
− | | spawn-top2 = | + | | spawn-top2 = 580px |
− | | | + | | - |
− | | | + | | area1 = Warehouse Stairs |
− | | | + | | area-left1 = 270px |
− | | | + | | area-top1 = 990px |
− | | | + | | - |
− | | | + | | area2 = Wooden Catwalk |
− | | | + | | area-left2 = 354px |
− | | | + | | area-top2 = 925px |
+ | | - | ||
+ | | area3 = RED Warehouse Flank | ||
+ | | area-left3 = 530px | ||
+ | | area-top3 = 815px | ||
+ | | - | ||
+ | | area4 = Terrace | ||
+ | | area-left4 = 354px | ||
+ | | area-top4 = 815px | ||
+ | | - | ||
+ | | area5 = BLU Warehouse Flank | ||
+ | | area-left5 = 180px | ||
+ | | area-top5 = 860px | ||
+ | | - | ||
+ | | area6 = Apse | ||
+ | | area-left6 = 140px | ||
+ | | area-top6 = 710px | ||
+ | | - | ||
+ | | area7 = Central Spiral | ||
+ | | area-left7 = 324px | ||
+ | | area-top7 = 680px | ||
+ | | - | ||
+ | | area8 = Valley | ||
+ | | area-left8 = 440px | ||
+ | | area-top8 = 680px | ||
+ | | - | ||
+ | | area9 = RED Courtyard | ||
+ | | area-left9 = 550px | ||
+ | | area-top9 = 650px | ||
+ | | - | ||
+ | | area10 = RED Binski Logging Flank | ||
+ | | area-left10 = 476px | ||
+ | | area-top10 = 505px | ||
+ | | - | ||
+ | | area11 = Binski Logging Staircase | ||
+ | | area-left11 = 476px | ||
+ | | area-top11 = 435px | ||
+ | | - | ||
+ | | area12 = Binski Balcony/Cubby hole | ||
+ | | area-left12 = 324px | ||
+ | | area-top12 = 415px | ||
+ | | - | ||
+ | | area13 = Foyer | ||
+ | | area-left13 = 305px | ||
+ | | area-top13 = 480px | ||
+ | | - | ||
+ | | area14 = Connecting Platform | ||
+ | | area-left14 = 324px | ||
+ | | area-top14 = 585px | ||
+ | | - | ||
+ | | area15 = BLU Binski Logging Flank | ||
+ | | area-left15 = 120px | ||
+ | | area-top15 = 570px | ||
| - | | - | ||
+ | | area16 = Storage Room | ||
+ | | area-left16 = 150px | ||
+ | | area-top16 = 370px | ||
+ | | - | ||
| objective1 = Cart start | | objective1 = Cart start | ||
| objective-color1 = blu | | objective-color1 = blu | ||
− | | objective-left1 = | + | | objective-left1 = 334px |
− | | objective-top1 = | + | | objective-top1 = 753.5px |
| - | | - | ||
− | | objective2 = Checkpoint A | + | | objective2 = Checkpoint A/Warehouse |
− | | objective-left2 = | + | | objective-left2 = 451px |
− | | objective-top2 = | + | | objective-top2 = 900px |
+ | | - | ||
+ | | objective3 = Checkpoint B/Binski Logging | ||
+ | | objective-left3 = 334px | ||
+ | | objective-top3 = 354px | ||
+ | | - | ||
+ | | objective4 = Checkpoint C/Final Checkpoint | ||
+ | | objective-left4 = 324px | ||
+ | | objective-top4 = 660px | ||
+ | }} | ||
+ | |||
+ | ===Venice=== | ||
+ | {{User:Wookipan/Map overview | ||
+ | | title = Venice - overview indicators | ||
+ | | image = Venice overview.png | ||
+ | | - | ||
+ | | spawn1 = BLU first spawn | ||
+ | | spawn-color1 = blu | ||
+ | | spawn-left1 = 385px | ||
+ | | spawn-top1 = 840px | ||
+ | | spawn2 = BLU second spawn | ||
+ | | spawn-color2 = blu | ||
+ | | spawn-left2 = 185px | ||
+ | | spawn-top2 = 510px | ||
+ | | spawn3 = RED first spawn | ||
+ | | spawn-color3 = red | ||
+ | | spawn-left3 = 555px | ||
+ | | spawn-top3 = 775px | ||
+ | | spawn4 = RED second spawn | ||
+ | | spawn-color4 = red | ||
+ | | spawn-left4 = 320px | ||
+ | | spawn-top4 = 450px | ||
+ | | spawn5 = RED third spawn | ||
+ | | spawn-color5 = red | ||
+ | | spawn-left5 = 70px | ||
+ | | spawn-top5 = 500px | ||
+ | | - | ||
+ | | area1 = Canals | ||
+ | | area-left1 = 229px | ||
+ | | area-top1 = 755px | ||
+ | | - | ||
+ | | area2 = Apartments | ||
+ | | area-left2 = 320px | ||
+ | | area-top2 = 710px | ||
+ | | - | ||
+ | | area3 = Cart Bridge | ||
+ | | area-left3 = 280px | ||
+ | | area-top3 = 610px | ||
+ | | - | ||
+ | | area4 = Skybridge | ||
+ | | area-left4 = 426px | ||
+ | | area-top4 = 660px | ||
+ | | - | ||
+ | | area5 = Courtyard | ||
+ | | area-left5 = 510px | ||
+ | | area-top5 = 680px | ||
+ | | - | ||
+ | | area6 = Piano Lounge | ||
+ | | area-left6 = 645px | ||
+ | | area-top6 = 665px | ||
+ | | - | ||
+ | | area7 = Staircase | ||
+ | | area-left7 = 760px | ||
+ | | area-top7 = 525px | ||
+ | | - | ||
+ | | area8 = Terrace | ||
+ | | area-left8 = 670px | ||
+ | | area-top8 = 515px | ||
+ | | - | ||
+ | | area9 = Small Balcony | ||
+ | | area-left9 = 505px | ||
+ | | area-top9 = 570px | ||
+ | | - | ||
+ | | area10 = Reading Room | ||
+ | | area-left10 = 465px | ||
+ | | area-top10 = 610px | ||
+ | | - | ||
+ | | area11 = First Shortcut | ||
+ | | area-left11 = 423px | ||
+ | | area-top11 = 568px | ||
+ | | - | ||
+ | | area12 = Second Shortcut | ||
+ | | area-left12 = 355px | ||
+ | | area-top12 = 535px | ||
+ | | - | ||
+ | | area13 = Second Cart Bridge | ||
+ | | area-left13 = 418px | ||
+ | | area-top13 = 472px | ||
+ | | - | ||
+ | | area14 = Raised Bridge | ||
+ | | area-left14 = 480px | ||
+ | | area-top14 = 410px | ||
+ | | - | ||
+ | | area15 = Third Cart Bridge | ||
+ | | area-left15 = 407.25px | ||
+ | | area-top15 = 275px | ||
+ | | - | ||
+ | | area16 = Embassy | ||
+ | | area-left16 = 340px | ||
+ | | area-top16 = 95px | ||
| - | | - | ||
− | | | + | | area17 = Fourth Cart Bridge |
− | | | + | | area-left17 = 302px |
− | | | + | | area-top17 = 275px |
| - | | - | ||
− | | | + | | area18 = Green Tapestry Shortcut |
− | | | + | | area-left18 = 355px |
− | | | + | | area-top18 = 355px |
| - | | - | ||
− | | | + | | area19 = Palace Lobby |
− | | | + | | area-left19 = 240px |
− | | | + | | area-top19 = 335px |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| - | | - | ||
− | | | + | | area20 = Palace Interior |
− | | | + | | area-left20 = 115px |
− | | | + | | area-top20 = 275px |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| - | | - | ||
| objective1 = Cart start | | objective1 = Cart start | ||
| objective-color1 = blu | | objective-color1 = blu | ||
− | | objective-left1 = | + | | objective-left1 = 238px |
− | | objective-top1 = | + | | objective-top1 = 895px |
| - | | - | ||
| objective2 = Checkpoint A | | objective2 = Checkpoint A | ||
− | | objective-left2 = | + | | objective-left2 = 380px |
− | | objective-top2 = | + | | objective-top2 = 648px |
| - | | - | ||
| objective3 = Checkpoint B | | objective3 = Checkpoint B | ||
− | | objective-left3 = | + | | objective-left3 = 572px |
− | | objective-top3 = | + | | objective-top3 = 532px |
| - | | - | ||
| objective4 = Checkpoint C | | objective4 = Checkpoint C | ||
− | | objective-left4 = | + | | objective-left4 = 363px |
− | | objective-top4 = | + | | objective-top4 = 190px |
| - | | - | ||
| objective5 = Checkpoint D/Finale Checkpoint | | objective5 = Checkpoint D/Finale Checkpoint | ||
− | | objective-left5 = | + | | objective-left5 = 145px |
− | | objective-top5 = | + | | objective-top5 = 407px |
}} | }} | ||
Latest revision as of 02:39, 5 October 2024
Contents
- 1 Payload
- 1.1 Badwater
- 1.2 Barnblitz
- 1.3 Bloodwater
- 1.4 Borneo
- 1.5 Brimstone
- 1.6 Goldrush
- 1.7 Gravestone
- 1.8 Hellstone
- 1.9 Pier
- 1.10 Precipice
- 1.11 Snowycoast
- 1.12 Swiftwater
- 1.13 Upward
- 1.14 Hassle Castle
- 1.15 Wutville
- 1.16 Terror
- 1.17 Chilly
- 1.18 Bread Space
- 1.19 Camber
- 1.20 Cashworks
- 1.21 Corruption
- 1.22 Embargo
- 1.23 Emerge
- 1.24 Enclosure
- 1.25 Frontier
- 1.26 Frostcliff
- 1.27 Ghoulpit
- 1.28 Hoodoo
- 1.29 Odyssey
- 1.30 Phoenix
- 1.31 Polar
- 1.32 Rumford
- 1.33 Spineyard
- 1.34 Thunder Mountain
- 1.35 Venice
- 2 Payload Race
- 3 Attack'n'Defend
- 3.1 DeGroot Keep
- 3.2 Burghausen
- 3.3 Sandcastle
- 3.4 Dustbowl
- 3.5 Egypt
- 3.6 Erebus
- 3.7 Gorge
- 3.8 Gorge Event
- 3.9 Gravel Pit
- 3.10 Junction
- 3.11 Mercenary Park
- 3.12 Mossrock
- 3.13 Mountain Lab
- 3.14 Mann Manor
- 3.15 Snowplow
- 3.16 Steel
- 3.17 Altitude
- 3.18 Brew
- 3.19 Carrier
- 3.20 Coal Pit
- 3.21 Frostwatch
- 3.22 Haarp
- 3.23 Hadal
- 3.24 Hardwood
- 3.25 Lava Pit
- 3.26 Spookeyridge
- 3.27 Sulfur
- 3.28 Overgrown
- 4 Control Points
- 5 King of the Hill
- 5.1 Badlands
- 5.2 Brazil
- 5.3 Cauldron
- 5.4 Harvest
- 5.5 Harvest Event
- 5.6 Highpass
- 5.7 Kong King
- 5.8 Lakeside
- 5.9 Ghost Fort
- 5.10 Laughter
- 5.11 Lazarus
- 5.12 Maple Ridge Event
- 5.13 Megalo
- 5.14 Moldergrove
- 5.15 Moonshine Event
- 5.16 Nucleus (King of the Hill)
- 5.17 Probed
- 5.18 Sawmill (King of the Hill)
- 5.19 Slasher
- 5.20 Suijin
- 5.21 Viaduct
- 5.22 Sinthetic
- 5.23 Los Muertos
- 5.24 Cachoeira
- 5.25 Cascade
- 5.26 Eyeaduct
- 5.27 Krampus
- 5.28 Megaton
- 5.29 Rotunda
- 5.30 Sharkbay
- 5.31 Slime
- 5.32 Snowtower
- 5.33 Soul-Mill
- 6 Capture the Flag
- 7 Player Destruction
- 8 Arena
- 9 Mannpower
- 10 Pass Time
- 11 Special Delivery
- 12 Robot Destruction
- 13 Territorial Control
- 14 Versus Saxton Hale
- 15 Zombie Infection
- 16 Mann versus Machine
Payload
Badwater
Badwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side path 2 Cliffs 3 Rocks 4 Bunker 5 Back roof 6 courtyard 7 Back steps 8 Roof 9 Front steps 10 Alcove 11 Side room 12 Map room 13 Bridge 14 Attic 15 Alley/Chokepoint 16 Chicken wire room 17 Sniper's hut 18 Backyard 19 Platforms 20 Pit
Locations
|
Barnblitz
Barnblitz - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Attacker's yard 2 Approach 3 Left shed 4 Platform 5 Defender's yard 6 Entrance 7 Dropdown 8 Upper level 9 House entrance 10 Second Story 11 Third Story 12 Roof 13 Left entrance 14 Main entrance 15 Platform 16 Right entrance A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED final spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Final Checkpoint Locations
Spawns
|
Bloodwater
Bloodwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side path 2 Cliffs 3 Rocks 4 Bunker 5 Backroof 6 Yard 7 Backsteps 8 Roof/Lobby 9 Front steps 10 Alcove 11 Side room 12 Bridge 13 Map room 14 Attic 15 Chicken wire room 16 Alley/Chokepoint 17 Sniper's hut 18 Backyard 19 Spiraling Staircase 20 Pit A BLU first spawn B BLU second spawn C Red spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Final point Locations
Spawns
|
Borneo
Borneo - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Shed 2 Small house 3 Maintenance building 4 Grey structure 5 Bridge 6 Hill interior 7 Tunnel 8 Giant garage 9 Roadside Garage 10 Hut 11 Casali building A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED second spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Final Checkpoint Locations
Spawns
|
Brimstone
Brimstone - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Lumber mill 2 Garage 3 Shortcut to B 4 Wet paint! 5 Dropdown 6 Dump truck 7 Library 8 Loading Dock 9 Brick building 10 Warehouse 11 Sniper's nest A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED third spawn Cart start Checkpoint A/Tumidium Checkpoint B/Gratanter Checkpoint C/Audere Checkpoint D/Congeriae Checkpoint E/Veteris Locations
Spawns
|
Goldrush
Stage 1
Goldrush, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cliffs 2 Elevated tracks 3 Side Cliffs 4 Hut 5 Tunnel 6 Imperial building 7 Red deck 8 Ditch 9 Attic 10 Staircase to Attic 11 Mineshaft A BLU spawn B Red spawn Cart start Checkpoint A Checkpoint B/Stage 1 end Locations
Spawns
|
Stage 2
Goldrush, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Watchtower 2 House 3 Bridge 4 Sniper's ledge 5 Tunnel 6 Alcove 7 Battlements 8 Choke Area 9 Main buildings 10 Sentry-deck 11 Left Flank A BLU spawn B Red spawn Cart start Checkpoint A Checkpoint B/Stage 2 End Locations
Spawns
|
Stage 3
Goldrush, stage3 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Truck house 2 Basin 3 Platform 4 Shortcut 5 Concrete Foundation 6 Main hallway 7 Flank Hallway 8 Sentry deck 9 Dropwdown 10 Narrow building 11 Chokepoint 12 House 13 Valley 14 Sniper's deck 15 Battlements A BLU spawn B Red spawn Cart start Checkpoint A Checkpoint B Checkpoint C/Final Checkpoint Locations
Spawns
|
Gravestone
Gravestone - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Shack 2 Jimi Jam 3 Red barn 4 Shortcut 5 Kitchen 6 Binski logging sawmill 7 Loading Dock 8 Death Pit 9 Pumpkin Patch 10 Backyard 11 Cauldron A BLU first spawn B BLU second spawn C RED spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Final Checkpoint Locations
Spawns
|
Hellstone
Hellstone - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Roof 11 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Pier
Pier - location indicators |
---|
Mouseover the markers to see the name of the location
1 Coast 2 Caverns 3 Cliff 4 Minivan Parking Space 5 Bridge 6 Red Carpet Apartments 7 Wine cellar 8 Docks 9 Pier 10 Loading Dock 11 Kitchen 12 Barn Bridge 13 Sandy beach 14 Small Barn 15 Warehouse 16 Target Range A BLU first spawn B BLU second spawn C RED first spawn / BLU third spawn D RED final spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final point Locations
Spawns
|
Precipice
Precipice - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Courtyard 2 Buildings 3 Loading zone 4 Lean-to-Shack 5 Hollow Building 6 Three-Walled-Shack 7 Hanging Platform 8 Caves 9 Flank 10 Shipping yard 11 Hidden room 12 Hallways A BLU first spawn B BLU second spawn C RED first spawn/BLU third spawn D RED final spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Final Checkpoint Locations
Spawns
|
Snowycoast
Snowycoast - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Incline 2 Underground Entrance 3 Side Structure 4 Quonset Hut 5 Kennels 6 Flank 7 Mines 8 Platform 9 Mound 10 Shutter Gate 11 Red High-ground 12 Excavation site A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED second spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Final Checkpoint Locations
Spawns
|
Swiftwater
Swiftwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Front Yard 2 Main House 3 Ditch 4 Shifty's Quick Shot Shack 5 Tunnel 6 Sawmill 7 Catwalks 8 Barn 9 Silos 10 Front Area 11 Railway Building 12 Corner House 13 Steep Decline 14 Battlements 15 Cliff A BLU first spawn B BLU second spawn C RED spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Upward
Upward - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Roof 2 Behind the Roof 3 Slope 4 House 5 Cliff 6 Hill 7 Rocks 8 Flanking Cliff 9 B hut 10 Apartments 11 Sentry Deck 12 Balcony 13 Spiraling Bridge 14 Under the Bridge 15 C hut 16 Valley 17 Stairwell 18 Battlements A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Final Checkpoint Locations
Spawns
|
Hassle Castle
Hassle Castle - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Roof 2 Behind roof 3 Slope 4 House 5 Cliff 6 Hill 7 Rocks 8 Flanking cliff 9 B hut 10 Apartments 11 Platform 12 Balcony 13 Spiraling bridge 14 Under bridge 15 C hut 16 Valley 17 Stairwell 18 Ringed Tower 19 Battlements A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Final Checkpoint Locations
Spawns
|
Wutville
Wutville - overview indicators |
---|
Mouseover the markers to see the name of the location
1 RÜDY's Station 2 Arch 3 Plaza 4 Alleyway 5 Wooden Path 6 Side Path A BLU first spawn B BLU second spawn/RED first spawn C BLU third spawn/RED second spawn D RED third spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint Locations
Spawns
|
Terror
Terror - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Front Yard 2 Low Hanging Roof 3 First Cart Path 4 RED Shed 5 Second Cart Path 6 Rocks 7 Crossing 8 Shortcut 9 Slope 10 Old Geeser 11 Cliffside Shed 12 Bridge 13 Tree 14 Mann Mannor 15 Casali Shafting 16 Flank House 17 Pit 18 Overlooking Platform 19 Outhouse 20 Quick Exit A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED third spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Chilly
Chilly - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Front Yard 2 Low Hanging Roof 3 First Cart Path 4 RED Shed 5 Second Cart Path 6 Rocks 7 Crossing 8 Shortcut 9 Slope 10 Old Geeser 11 Cliffside Shed 12 Bridge 13 Tree 14 Mann Mannor 15 Casali Shafting 16 Flank House 17 Pit 18 Overlooking Platform 19 Outhouse 20 Quick Exit A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED third spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Bread Space
Bread Space - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Front Yard 2 Observation Post 3 Upper Pathway 4 Infested Caverns 5 Tycho Corp 6 Slope 7 Overrun Room 8 Cave Flank 9 Dropdown 10 Cliff 11 Granite Dugout 12 Excavation site 13 Gates 14 Observation Room 15 Ventilation Duct 16 Bread Pit A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint Locations
Spawns
|
Camber
Camber - overview indicators |
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1 Cliff House A 2 Rock Wall 3 The Annex 4 Ramp 5 Bottom Floor 6 First Floor 7 Second Floor 8 Third Floor 9 Cliff House B 10 Garage 11 Upper Corridor 12 Cliff 13 Cliff Flank 14 Dropdown 15 Curve 16 Rocks 17 Flank Building 18 Cliff House D 19 Maintenance Shed A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint Locations
Spawns
|
Cashworks
Cashworks - overview indicators |
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Mouseover the markers to see the name of the location
1 Crossing/Ravine 2 Overlooking Barn 3 Loading Dock 4 Left Flank 5 Underpass 6 Shortcut 7 Serpentine Decent 8 Tunnel Dugout 9 Tall Silo 10 Overpass/Log conveyer belt 11 Hallway to point B 12 Central Hub 13 Hallway to Workshop/Workshop 14 Hallway to point C 15 Grain Deposits 16 Transformers 17 Water Powerplant 18 Main Bridge 19 Truck Garage 20 Chicken Wire Platform A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED third spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint Locations
Spawns
|
Corruption
Corruption - overview indicators |
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Mouseover the markers to see the name of the location
1 Water 2 Shack 3 Building 4 Brick Walls 5 Cart's Entrance 6 Prison Cells 7 Water Corridor 8 Perch 9 Metal Catwalk/Drop 10 Stairs Corridor 11 Arched Building/Wooden Catwalk 12 Fountain 13 Botanical Gardens 14 Morgue 15 Entry Gate 16 Windows Corridor 17 Staircase 18 Reception/Great Catwalk 19 Elevator 20 Patient Rooms/Maintenance Room below A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn (Security Room) D RED second spawn E RED third spawn (Medical Facilities) Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint Locations
Spawns
|
Embargo
Embargo - overview indicators |
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Mouseover the markers to see the name of the location
1 Helipad 2 Cave 3 Meta Lurgica 4 Rope Vieja 5 Main Street 6 Flag Tower 7 Peixuxa 8 Pedestrian Bridge 9 Barricades 10 Casino Entrance 11 Casino Reception 12 Flank Hallway 13 Chandelier/Central Lobby 14 Escalator 15 Jacuzzi 16 Balcony 17 Lava Plant 18 Servers 19 Office Lounge 20 Observation Post A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Cart start Checkpoint A/BLU trailer truck Checkpoint B/Casino Entrance Checkpoint C/Loading Zone Checkpoint D/Finale Checkpoint Locations
Spawns
|
Emerge
Emerge - overview indicators |
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Mouseover the markers to see the name of the location
1 First Yard 2 Catwalk 3 Second Floor 4 Choke Building 5 Second Yard 6 Ramp 7 Pipe Flank 8 Grate Room 9 Arch 10 Stairs Room 11 Third Yard 12 Station 13 Stair Flank 14 Observation Deck 15 Warehouse 16 Entry Yard 17 Cart's Corridor 18 Final Yard 19 Plank Bridge/Pit 20 Veranda A BLU first spawn B BLU second spawn C BLU third spawn D RED spawn Cart start Checkpoint A Checkpoint B Checkpoint C/Final Checkpoint Locations
Spawns
|
Enclosure
Stage 1
Ensclosure, stage 1 - overview indicators |
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1 Chasm 2 Chasm Crossing 3 Ramps 4 Service Hall 5 Cage 6 Propane Tank 7 High Hide 8 Fan EXIT 9 Gate A 10 Observation Room 11 Restricted Area 12 Catwalks 13 Sorting Shed 14 Hammond's Amber central shed A BLU spawn B RED spawn Cart Start Checkpoint A Checkpoint B (Stage one end) Locations
Spawns
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Stage 2
Enclosure, stage 2 - overview indicators |
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1 Trail 2 Stream 3 Dugout 4 Security Station 5 Control Room 6 Tunnel Flank 7 Cargo Shack 8 Wooden Structure 9 Pipeline 10 Radio Station 11 Goldbloom Warehouse 12 Lean To 13 Boathouse A BLU spawn B RED spawn Cart start Checkpoint A/Security Station Checkpoint B/Stage two end Locations
Spawns
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Stage 3
Enclosure, stage 3 - overview indicators |
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Mouseover the markers to see the name of the location
1 Maintenance Shed 2 Raptor Enclosure 3 East Perimeter Flank 4 Perimeter Gate 5 Clearing 6 West Perimeter Flank 7 Elevator 08 8 Central Shed 9 Pipe Overpass 10 Transformer Station 11 Observation Post 12 Tyrannosaurus rex Enclosure A BLU first spawn B BLU second spawn C RED spawn Cart start Checkpoint A Checkpoint B Checkpoint C/Final Checkpoint Locations
Spawns
|
Frontier
Frontier - overview indicators |
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Mouseover the markers to see the name of the location
1 Shack 2 Cave 3 Tower 4 Cliffs 5 Canyon 6 House 7 Incline 8 Rock Wall 9 Warehouse 10 Spiraling Ramp 11 Small Shack 12 One-way Gate 13 Hollow Building 14 Rock Plateau 15 Balcony Building 16 Below Flank 17 RED Catwalk A BLU first spawn B RED first spawn/BLU second spawn C BLU third spawn D RED second spawn/BLU fourth spawn E RED final spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint Locations
Spawns
|
Frostcliff
Frostcliff - overview indicators |
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1 Captain Dan's Wood Pulp 2 Pinkerpaw packaging 3 Valley 4 Husky Acres 5 Small Alcove 6 Jenkin Passage/Underpass 7 Big Alcove 8 The Rock 9 Snowy Fields 10 Red Barn 11 Overlooking Platform 12 Central Shack 13 Mine Flank 14 Coldbreeze 15 Loading Dock 16 Sniper's Deck 17 Battlements A BLU first spawn B BLU second spawn C RED first spawn D BLU third spawn E RED second spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Ghoulpit
Ghoulpit - overview indicators |
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1 Plateau 2 Funnel 3 Field 4 Barn 5 Bend 6 Helipad 7 Underpass 8 Greenhouse 9 Battlements A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint Locations
Spawns
|
Hoodoo
Stage 1
Hoodoo, stage 1 - overview indicators |
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1 Hoodoos 2 Cliff flank 3 Sealed Mineshaft 4 Clearing 5 Lower Path 6 Grain Deposit 7 Upper Flank 8 Tunnels 9 Wooden Perch 10 Left Flank 11 Shed 12 Ravine/Bridge 13 Balcony A BLU spawn B RED spawn Cart start Checkpoint A Checkpoint B/Stage 1 end Locations
Spawns
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Stage 2
Hoodoo, stage 2 - overview indicators |
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1 Stealthy Dropdown 2 Mining Buildings 3 Hoodoos 4 Roof 5 Flank Hallway 6 Chokepoint 7 Tunnel 8 Upper Tunnel 9 High Ground 10 Minecart Mineshaft A BLU spawn B RED spawn Cart start Checkpoint A Checkpoint B/Stage 2 end Locations
Spawns
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Stage 3
Hoodoo, stage 3- overview indicators |
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Mouseover the markers to see the name of the location
1 Brown Nugget Shed 2 Overlooking House 3 Catwalk 4 Hidden Nook 5 Mining Building 6 Dropdown 7 Bend 8 Battlements 9 Explosive Shed 10 Building A BLU spawn B RED spawn Cart start Checkpoint A Checkpoint B/Final Point Locations
Spawns
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Odyssey
Odyssey - overview indicators |
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1 Acropolis Ruins 2 Steps 3 Vitruvian vase Temple 4 Cliff Flank 5 Shipping House 6 Mossy Perch 7 Serpentine Descent 8 Observation Platform 9 Scaffolded Temple 10 Cliff Flank #2 11 Stone Depository 12 Overpass 13 Odessa Mining Corp HQ 14 Workers Barracks 15 Hollowed-out Tunnel 16 Final Building 17 Wooden Perch 18 RED Battlements 19 RED Shed 20 Quarry Flank A BLU first spawn B BLU second spawn C RED first spawn D BLU third spawn E RED second spawn Cart start Checkpoint A/Parthenon Checkpoint B/Excavation Site Checkpoint C/Quarry Checkpoint D/Finale Checkpoint Locations
Spawns
|
Phoenix
Phoenix - overview indicators |
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1 Stream 2 Arch 3 Pond 4 Restrooms 5 Road Tunnel 6 Tunnel Gate 7 Wagon Building 8 Rail Trestle 9 Pulley House 10 ABC's Gate 11 Rollback 12 Cliffside #1 13 Silos 14 Cliffside #2 15 Concrete Plant entrance 16 Concrete Plant Balcony 17 BLU Battlements 18 Ramp 19 RED Battlements 20 Machinery Shed A BLU first spawn B BLU second spawn C RED first spawn D BLU third spawn E RED final spawn Cart start Checkpoint A (Canyon) Checkpoint B (Depot) Checkpoint C (Concrete Plant) Checkpoint D/Finale Checkpoint (Hydroelectric Plant) Locations
Spawns
|
Polar
Polar - overview indicators |
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1 Christmas Tree 2 Brick Building 3 Sentry Deck 4 Chute 5 A-point Building 6 Jenkin Coal.co 7 Concrete Platform 8 Sniper's Hut 9 Dropdown 10 Gates 11 Gate Flank 12 Shack 13 Clearing 14 Factory 15 Factory Balcony 16 Shipping Crates A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED third spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint (Delivery Pod) Locations
Spawns
|
Rumford
Rumford - overview indicators |
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1 Flank 2 BLU Building 3 Bridge 4 RED Barn 5 Wood Chirper Path 6 Sniper's Window Perch 7 Conveyor Building 8 Bayou Shipping 9 Rumford Paper Co. 10 Chicken Wire Shed 11 Wood Chirp Storage 12 Factory Entranceway 13 Turntable 14 Transformers 15 Wrapping Paper Foil Room 16 RED battlements A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Cart start Checkpoint A Checkpoint B Checkpoint C/Finale Checkpoint Locations
Spawns
|
Spineyard
Spineyard - overview indicators |
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1 Vino Dalla Vigna 2 Two-Store Building 3 Fountain 4 Three Connected Buildings 5 Alley 6 Hotel 7 Castle Stairs 8 One-Way Gate 9 Tunnel 10 Second Alley 11 The Lone Gravestone 12 Gates 13 The Lone Coffin 14 Villa 15 Steep Incline 16 Wooden Building Bridge 17 Building Overpass 18 Second-to-last Yard 19 Cliffside 20 Oasis A BLU first spawn B BLU third spawn C RED first spawn D RED second spawn E RED final spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint (Winery Yard) Locations
Spawns
|
Thunder Mountain
Stage 1
Thunder Mountain, stage 1 - overview indicators |
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1 Spawn Courtyard 2 Hunker-down Shed 3 Binski Logging House 4 Multi-story Villa 5 Right Stable 6 Left Stable 7 Raised Bridge 8 Wooden Catwalk/Valley 9 Basement 10 Wooden Platform 11 Warehouse 12 Second Ramp 13 Red Balcony/Cubby Hole 14 Chicken-Wire Shed 15 RED spawn exit A BLU spawn B RED spawn Cart start Checkpoint A Checkpoint B/Stage 1 End Locations
Spawns
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Stage 2
Thunder Mountain, stage 2 - overview indicators |
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Mouseover the markers to see the name of the location
1 Rocky Flank 2 Sawmill 3 Creek 4 Truss Bridge 5 Elevated Shed 6 Tunnel Entrance 7 Metal Platform 8 Lobby 9 Dropdown 10 Large Balcony 11 Hunker-down Shed 12 Hay Buildings 13 Third Floor 14 RED Battlements A BLU spawn B RED spawn Cart start Checkpoint A Checkpoint B/Stage two end Locations
Spawns
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Stage 3
Thunder Mountain, stage 3 - overview indicators |
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Mouseover the markers to see the name of the location
1 Warehouse Stairs 2 Wooden Catwalk 3 RED Warehouse Flank 4 Terrace 5 BLU Warehouse Flank 6 Apse 7 Central Spiral 8 Valley 9 RED Courtyard 10 RED Binski Logging Flank 11 Binski Logging Staircase 12 Binski Balcony/Cubby hole 13 Foyer 14 Connecting Platform 15 BLU Binski Logging Flank 16 Storage Room A BLU spawn B RED spawn Cart start Checkpoint A/Warehouse Checkpoint B/Binski Logging Checkpoint C/Final Checkpoint Locations
Spawns
|
Venice
Venice - overview indicators |
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Mouseover the markers to see the name of the location
1 Canals 2 Apartments 3 Cart Bridge 4 Skybridge 5 Courtyard 6 Piano Lounge 7 Staircase 8 Terrace 9 Small Balcony 10 Reading Room 11 First Shortcut 12 Second Shortcut 13 Second Cart Bridge 14 Raised Bridge 15 Third Cart Bridge 16 Embassy 17 Fourth Cart Bridge 18 Green Tapestry Shortcut 19 Palace Lobby 20 Palace Interior A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED third spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint Locations
Spawns
|
Payload Race
Banana Bay
Banana Bay - overview indicators |
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Mouseover the markers to see the name of the location
1 Platform 2 Sally Port 3 Deck 4 Incline 5 Docks 6 Subway 7 Highline 8 Siphon A RED spawn B BLU spawn Red Cart Start Red Cart Finish Blu Cart Start Blu Cart Finish Locations
Spawns
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Helltower
Helltower - overview indicators |
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Mouseover the markers to see the name of the location
1 Tower Corridor 2 Balconies 3 Central Tower 4 Crossing 5 The Ramp 6 Cliff House 7 Bridge 8 Clocktower A RED spawn B BLU spawn Red Cart Start Red Cart Finish Blu Cart Start Blu Cart Finish Locations
Spawns
|
Bonesaw
Bonesaw - overview indicators |
---|
Mouseover the markers to see the name of the location
A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint
Spawns
|
Hacksaw
Hacksaw - overview indicators |
---|
Mouseover the markers to see the name of the location
A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint
Spawns
|
Hightower
Hightower - overview indicators |
---|
Mouseover the markers to see the name of the location
A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint
Spawns
|
Nightfall
Stage 1
Nightfall, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint
Spawns
|
Stage 2
Nightfall, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint
Spawns
|
Stage 3
Nightfall, stage 3 - overview indicators |
---|
Mouseover the markers to see the name of the location
A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint
Spawns
|
Pipeline
Stage 1
Pipeline, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint
Spawns
|
Stage 2
Pipeline, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint
Spawns
|
Stage 3
Pipeline, stage 3 - overview indicators |
---|
Mouseover the markers to see the name of the location
A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D/Finale Checkpoint
Spawns
|
Attack'n'Defend
DeGroot Keep
DeGroot Keep - overview indicators |
---|
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1 Rock 2 Main battlefield 3 Battlements 4 Castle halls
Locations
|
Burghausen
Burghausen - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Sandcastle
Sandcastle - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Dustbowl
Stage 1
Dustbowl, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Stage 2
Dustbowl, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Stage 3
Dustbowl, stage 3 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Egypt
Stage 1
Egypt, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Ledges 2 Large Courtyard 3 Small Courtyard 4 Tunnels 5 Point Courtyard 6 Stairs 7 Main Building 8 Side path 9 Flank 10 Opening 11 Valley 12 Central Pillar 13 Caves 14 Open Courtyard A BLU first spawn B BLU second spawn C BLU final spawn D RED first spawn E RED second spawn Locations
Spawns
|
Stage 2
Egypt, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Ledges 2 Large Courtyard 3 Small Courtyard 4 Tunnels 5 Point Courtyard 6 Stairs 7 Main Building 8 Side path 9 Flank 10 Opening 11 Valley 12 Central Pillar 13 Caves 14 Open Courtyard A BLU first spawn B BLU second spawn C BLU final spawn D RED first spawn E RED second spawn Locations
Spawns
|
Stage 3
Egypt, stage 3 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Ledges 2 Large Courtyard 3 Small Courtyard 4 Tunnels 5 Point Courtyard 6 Stairs 7 Main Building 8 Side path 9 Flank 10 Opening 11 Valley 12 Central Pillar 13 Caves 14 Open Courtyard A BLU first spawn B BLU second spawn C BLU final spawn D RED first spawn E RED second spawn Locations
Spawns
|
Erebus
Stage 1
Erebus, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Tree Stumps 2 Lower Area 3 Lumber Yard 4 Sawmill 5 Mineshafts A BLU spawn B RED spawn Locations
Spawns
|
Stage 2
Erebus, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Ravine 2 Cliff 3 Cave 4 Sniper's Deck 5 Shed 6 Left Flank 7 Central area 8 Church A BLU spawn B RED spawn Locations
Spawns
|
Stage 3
Erebus, stage 3 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Building 237 2 Yard 3 Elevation 4 Computer room 5 Under Flank 6 Propane Housing 7 Red Shed A BLU spawn B RED spawn Locations
Spawns
|
Gorge
Gorge - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Entrance Courtyard 2 Toll both 3 Upper Deck 4 Checkpoint Building 5 Gorge (Valley) 6 Flank Hallway 7 Main Hallway 8 Second floor 9 Flank room A BLU first spawn B BLU second spawn C RED spawn Locations
Spawns
|
Gorge Event
Gorge Event - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Entrance Yard 2 Toll Both 3 Upper Deck 4 Checkpoint Building 5 Gorge (Valley) 6 Flank Hallway 7 Main Hallway 8 Second Floor 9 Flank Room A BLU first spawn B BLU second spawn C RED onlarea-top spawn Locations
Spawns
|
Gravel Pit
Gravel Pit - overview indicators |
---|
Mouseover the markers to see the name of the location
1 B Side Tunnel 2 Radar Complex 3 Shadow Side 4 Balcony 5 A/B Connector 6 A Side Tunnel 7 Path 8 Valley 9 Radio Tower 10 Laser Tower 11 Ground Level A BLU spawn B RED spawn Locations
Spawns
|
Junction
Junction - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Balconies 2 B Lobby 3 Balconies 4 B/C Flank 5 Platform 6 A/C Flank 7 A/B Route 8 A Lobby 9 Stairs A BLU spawn B RED spawn Locations
Spawns
|
Mercenary Park
Mercenary Park - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Gift shop 2 Playground 3 Mann.Co building 4 Transport cages 5 Catwalks 6 Server room 7 Elevator shaft 8 Institute for Research and Development (YTI Room) 9 Ventilation shaft 10 Side stairs 11 Platform A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Locations
Spawns
|
Mossrock
Mossrock - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Captain Dan's Wood pulp 2 Casali Shafting Co. 3 Riverwalk 4 Radio Shack with Radio Room 5 Island flank 6 Jenkin Coal Co. 7 Shipping 8 One tree hill 9 Trestle A BLU first spawn B BLU second spawn C RED spawn Locations
Spawns
|
Mountain Lab
Mountain Lab - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Yard 2 Warehouse 3 Shed 4 Tunnel 5 Small house 6 Cliffs 7 Upper entrance tunnels 8 Lower entrance tunnels 9 Top floor A BLU spawn B RED spawn Locations
Spawns
|
Mann Manor
Mann Manor - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Yard 2 Warehouse 3 Shed 4 Tunnel 5 Small house 6 Cliffs 7 Upper entrance tunnels 8 Lower entrance tunnels 9 Top floor A BLU spawn B RED spawn Locations
Spawns
|
Snowplow
Stage 1
Snowplow, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Left Exit Building 2 Right Side Building 3 Right Side Structure 4 Structural Path 5 Warehouse 6 Wooden Tower A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn Locations
Spawns
|
Stage 2
Snowplow, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Supply Shed 2 Left House 3 Battlements 4 Left Path Structure A BLU first spawn B BLU second spawn C RED spawn Locations
Spawns
|
Steel
Steel - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Hill 2 Cliffs 3 Shipping Dock 4 Launch Room 5 Storehouse 6 Canyon 7 Rocks 8 Truck Yard 9 Wooden Building 10 Narrow Building A BLU spawn B RED spawn Locations
Spawns
|
Altitude
Altitude - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Brew
Brew - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Carrier
Carrier - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Coal Pit
Coal Pit - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Cart start Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Frostwatch
Stage 1
Frostwatch, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Stage 2
Frostwatch, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Stage 3
Frostwatch, stage 3 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Haarp
Stage 1
Haarp, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Stage 2
Haarp, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Stage 3
Haarp, stage 3 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Hadal
Hadal - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Hardwood
Hardwood - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Lava Pit
Lava Pit - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Spookeyridge
Spookeyridge - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Sulfur
Sulfur - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Overgrown
Overgrown - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Control Points
5Gorge
5Gorge = overview indicators |
---|
Mouseover the markers to see the name of the location
1 Pit 2 Upper ring 3 Lobby 4 Main Hallway 5 Flank Hallway 6 Valley(Gorge) 7 Main Building 8 Second Floor 9 Small Shed 10 Crates A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Badlands
Badlands (Control point) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rail cars 2 Pillars 3 Window and the Balcony 4 Valley 5 Ledge 6 Bridge 7 Battlements 8 Lower Left Entrance
Locations
|
Coldfront
Coldfront - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rocks 2 High Cliff 3 Yard 4 Garage 5 Platform 6 Silo 7 Outer Ring 8 Side Entrance A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Fastlane
Fastlane - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Shacks 2 Valley 3 House 4 Bridge 5 Lobby 6 Upper Hallway A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Foundry-top
Foundry- overview indicators |
---|
Mouseover the markers to see the name of the location
1 Roof and the Central Platform 2 Transition Building 3 Platform 4 Yard 5 Side path 6 Upper Walkway 7 Stairs 8 Foundry A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Freight
Freight - overview indicatotors |
---|
Mouseover the markers to see the name of the location
1 Central Building 2 Yard 3 Stairs 4 Water 5 Main Entrance 6 Flank Entrance 7 Yard Exit 8 Stairs to the Second Floor 9 Tracks A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Granary
Granary - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Crates 2 Garage 3 Choke 4 Left Yard 5 Chute Hallway 6 Right Yard 7 Granary Mill 8 Grand Yard 9 Pipes 10 Grand Yard 11 Headquarters
Locations
|
Metalworks
Metalworks - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Control Point Bridge 2 Choke 3 Pipe Room 4 Yard 5 Flank 6 Bridge 7 Main Building 8 Walkway 9 Front Yard A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Powerhouse
Powerhouse - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Fence 2 Team Sides 3 Water 4 Chokepoint 5 Launch Pad Room 6 Control Room A RED spawn B BLU spawn Locations
Spawns
|
Process
Process - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Platform 2 Behind 3 Sewers 4 Choke 5 IT/PC 6 Spiral 7 Balcony 8 Rollout 9 Tunnel 10 Upper A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Sunshine
Sunshine - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Shacks 2 Caffe 3 Chokepoint 4 Valley 5 Platform 6 Staircase 7 Wooden Warehouse 8 Elevation 9 Wall 10 Crates A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Sinshine
Sinshine - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Shacks 2 Caffe 3 Chokepoint 4 Valley 5 Platform 6 Staircase 7 Wooden Warehouse 8 Elevation 9 Wall 10 Crates A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Snakewater
Snakewater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Kitchen/Shed 2 House 3 Buildings 4 Main 5 Cliff 6 Lobby 7 Right Flank 8 Lower/Main 9 Left Flank A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Vanguard
Vanguard - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Center Yard 2 Scaffoldings 3 Right Balcony 4 Center Scaffoldings 5 Elevator 6 Left Building 7 Observation Room 8 Air Vent A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Well (Control point)
Well (Control point) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Main building 2 Yard 3 Swing Door 4 Swing Door 5 Battlements 6 Inner Lobby 7 Command Room 8 Catwalks A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Yukon
Yukon - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bridge Valley 2 Valley 3 Back Path 4 Main Path 5 Lower Tunnel 6 Side Tunnel 7 Bridge 8 Basin 9 Right Path A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Canaveral - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
Reckoner
Reckoner - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cubby hole 2 Mine shack 3 Freight House 4 Yard 5 Horsemann's house 6 Hells Bells 7 Foyer 8 Wet Paint! 9 Hell Pit 10 Shack A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Checkpoint A Checkpoint B Checkpoint C Checkpoint D Checkpoint E/Final Checkpoint Locations
Spawns
|
King of the Hill
Badlands
Badlands (King of the Hill) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rail cars 2 Rocky Pillars 3 Balcony 4 Valley A RED spawn B BLU spawn Locations
Spawns
|
Brazil
Brazil - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Spawn Yard 2 Outside Route 3 Middle route 4 Inside route 5 Vault room (Above the Alley) 6 Alley 7 Stairwell 8 Huge Perch 9 Coal House 10 Back Road A BLU spawn B RED spawn Locations
Spawns
|
Cauldron
Cauldron - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Spawn areas 2 Tracks/Ramp 3 Battlements 4 High Ground 5 Side Buildings A RED spawn B BLU spawn Locations
Spawns
|
Harvest
Harvest - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Center Shed 2 Farmhouse 3 Side Sheds A RED spawn B BLU spawn Locations
Spawns
|
Harvest Event
Harvest event - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Center Shed 2 Farmhouse 3 Side Sheds A RED spawn B BLU spawn Locations
Spawns
|
Highpass
Highpass - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bridge 2 Yard 3 Industrial Houses A BLU spawn B RED spawn Locations
Spawns
|
Kong King
Kong King - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Alleyways 2 Buses 3 Covered Bridges 4 Double Stairs 5 Short Stairs 6 Side Stairs 7 Pillar Rooms A RED spawn B BLU spawn Locations
Spawns
|
Lakeside
Lakeside - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Team Courtyard 2 Small Wooden Structure 3 Sandstone Archway 4 Winding Tunnel 5 Forts 6 Health Room 7 Ammunition Archway 8 Obelisk 9 Water Temple A RED spawn B BLU spawn Locations
Spawns
|
Ghost Fort
Ghost Fort - overview images |
---|
Mouseover the markers to see the name of the location
1 Team Courtyard 2 Small Wooden Structure 3 Catwalks Archway 4 Winding Tunnel 5 Forts 6 Health Room 7 Ammunition Archway 8 Tower 9 Pit Temple A RED spawn B BLU spawn Locations
Spawns
|
Laughter
Laughter - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Badlands Bandito/Pirate's Blunder 2 Bottle Buster/Pumpkin Smash 3 Spawn Yard 4 Gift Shop/Arcade 5 Robotic Sideshow/Real Live Crocodiles 6 Balcony 7 Stairs 8 Mike Toss/Hall of Mirrors 9 Sawmill of Love/Mad Mansion A BLU spawn B RED spawn Locations
Spawns
|
Lazarus
Lazarus - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Yard 2 Outside Exit 3 Low Route 4 High Route 5 Digs 6 Corridor 7 Stairs 8 Garage 9 Altar A BLU spawn B RED spawn Locations
Spawns
|
Maple Ridge Event
Maple Ridge Event - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Yard 2 Hall 3 Flank Fence 4 Library 5 Patio 6 Chapel 7 Pipes 8 Ramp 9 Redmond's House A RED spawn B BLU spawn Locations
Spawns
|
Megalo
Megalo - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Yard 2 Valley 3 Factories A RED spawn B BLU spawn Locations
Spawns
|
Moldergrove
Moldergrove - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Spawn Yard 2 Blinski Logging 3 End of the Line 4 Central building 5 Mine Pit 6 Red Valley Mountain A RED spawn B BLU spawn Locations
Spawns
|
Moonshine Event
Moonshine Event - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Spawn Yard 2 Industrial Houses 3 Bay Shipping House A RED spawn B BLU spawn Locations
Spawns
|
Nucleus (King of the Hill)
Nucleus (King of the Hill) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Perimeter 2 Roofs 3 Bridges 4 Flank Buildings 5 Access Building A RED spawn B BLU spawn Locations
Spawns
|
Probed
Probed - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Spawn Yard 2 Transition Building 3 Sheds 4 Grain Silo A RED spawn B BLU spawn Locations
Spawns
|
Sawmill (King of the Hill)
Sawmill (King of the Hill) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rooftops 2 Cave 3 Waterfall 4 Alcoves 5 Center Shed 6 Log Shed A RED spawn B BLU spawn Locations
Spawns
|
Slasher
Slasher - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Campfire 2 Mines 3 Middle Entrance 4 Boat Rentals 5 Maintenance 6 Boat Dock 7 Bonfire 8 Supply Shed 9 Ramps 10 Ranger Lodge A RED spawn B BLU spawn Locations
Spawns
|
Suijin
Suijin - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Far Islands 2 Cliffside Temple 3 Bamboo Buildings 4 Temple Tower 5 Calligaphy Temple A RED spawn B BLU spawn Locations
Spawns
|
Viaduct
Viaduct - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Spawn Yard 2 Transition Building 3 Valley 4 Scullery (House) 5 Stairs 6 Hills 7 Summit with the Point A RED spawn B BLU spawn Locations
Spawns
|
Sinthetic
Sinthetic - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Spawn Yard 2 Transitional Building 3 Valley 4 House 5 Flanks 6 Tunnels A RED spawn B BLU spawn Locations
Spawns
|
Los Muertos
Los Muertos - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Cachoeira
Cachoeira - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Cascade
Cascade - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Eyeaduct
Eyeaduct - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Krampus
Krampus - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Megaton
Megaton - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Rotunda
Rotunda - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Sharkbay
Sharkbay - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Slime
Slime - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Snowtower
Snowtower - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Soul-Mill
Soul-Mill - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Capture the Flag
2Fort
2Fort - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bridge 2 Entrance 3 Battlements 4 Grate 5 Entrance Side Room 6 Courtyard 7 Stairs 8 Basement 9 Spiral 10 Intelligence Room 11 Sewer Exit A BLU spawn B BLU spawn C RED spawn D RED spawn Locations
Spawns
|
2Fort Invasion
2Fort Invasion - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bridge 2 Entrance 3 Battlements 4 Grate 5 Entrance Side Room 6 Courtyard 7 Stairs 8 Basement 9 Spiral 10 Intelligence Room 11 Sewer Exit A BLU spawn B BLU spawn C RED spawn D RED spawn Locations
Spawns
|
Double Cross
Double Cross - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Main Bridge 2 Train Bridge 3 Battlements 4 Courtyard 5 Intelligence Room A RED spawn B BLU spawn Locations
Spawns
|
Landfall
Landfall - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Tree 2 Resources Deck 3 Lumber Building 4 Side Route 5 Shack 6 Courtyard 7 Rooftops A RED spawn B BLU spawn Locations
Spawns
|
Snowfall
Snowfall - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Tree 2 Resources Deck 3 Lumber Building 4 Side Route 5 Shack 6 Courtyard 7 Rooftops A BLU spawn B RED spawn Locations
Spawns
|
Sawmill (Capture the Flag)
Sawmill (Capture the Flag) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rooftops 2 Cave 3 Waterfall 4 Alcoves 5 Center Shed 6 Log Shed A BLU spawn B RED spawn Locations
Spawns
|
Turbine
Turbine - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Turbines 2 Alcoves 3 Balcony 4 Vents 5 Main Hallway 6 Raised Platform A BLU spawn B RED spawn Locations
Spawns
|
Well (Capture the Flag)
Well (Control point) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Main building 2 Yard 3 Swing door 4 Swing door 5 Battlements 6 Inner Lobby 7 Command room 8 Catwalks A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Applejack
Applejack - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Crasher
Crasher - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Doublefrost
Doublefrost - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Frosty
Frosty - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Helltrain
Lower Level
Helltrain - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Upper Level
Helltrain - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Pelican Peak
Pelican Peak - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Turbine Center
Turbine Center - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Player Destruction
Farmagddon
Farmageddon - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Grain Shed 2 Road 3 Hayrack Ride 4 Combine 5 Machine Shed 6 Machine Room A RED spawn B BLU spawn Locations
Spawns
|
Galleria
Galleria - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
|
SnowVille
SnowVille . overview indicators |
---|
Mouseover the markers to see the name of the location
1 Wood Shed 2 Rooftops 3 Garage 4 Coal Shed 5 Alcoves 6 Center Shed 7 Sewers 8 Small Delivery Zone 9 Cave A RED spawn B BLU spawn Locations
Spawns
|
Cursed Cove
Cursed Cove - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Beach 2 Docks 3 Port 4 Gate 5 Courtyard A BLU spawn B RED spawn Locations
Spawns
|
Monster Bash
Monster Bash - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Chemicals 2 Courtyard 3 Causeway 4 Grand Foyer 5 Lab 6 Ballroom 7 Balcony 8 Patio 9 Gallery 10 Library A BLU spawn B RED spawn Locations
Spawns
|
Pit of Death
Pit of Death - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Courtyard 2 Bridge Route 3 Dock Route 4 Staircase 5 Rooftops (Above)/Hallway (Below) 6 Ledges 7 Pit Access 8 Basement 9 Pit Flanks 10 Overlook Building 11 Broken Bridge A RED spawn B BLU spawn Locations
Spawns
|
Watergate
Watergate - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Open Alley 2 Catwalk 3 Gatehouse 4 Drop-off 5 Central Corridors 6 Cellars (Entrance) 7 Sewers 8 Overhead Bar (Above)/Central Sewer (Below) 9 Dilapidated Boat 10 Overhead Catwalks A RED spawn B BLU spawn Locations
Spawns
|
Mannsylvania
Mannsylvania - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Atom Smash
Atom Smash - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Selbyn
Selbyen - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
|
Arena
Lumberyard
Lumberyard - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cliff Side 2 Central Building 3 Mountain Side
Locations
|
Graveyard
Graveyard - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cliff Side 2 Charnel Church 3 Mountain Side A RED spawn B BLU spawn Locations
Spawns
|
Badlands (Arena)
Badlands (Arena) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Closet 2 Rail Cars 3 Bridge 4 Pillars 5 House 6 Valley 7 Well 8 Spire (Blocked off)
Locations
|
Byre
Byre - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Ditch 2 Tool Barn 3 Tool Shed 4 Death Ray A RED spawn B BLU spawn Locations
Spawns
|
Watchtower
Watchtower - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Tower Shack 2 Lower Pipe 3 Higher Pipe 4 Center Valley 5 External Ring
Locations
|
Granary (Arena)
Granary (Arena) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Ledge 2 Choke 3 Garage 4 Catwalks 5 Crates
Locations
|
Nucleus (Arena)
Nucleus (Arena) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Perimeter 2 Roofs 3 Bridges 4 Flank Buildings 5 Access Building
Locations
|
Offblast
Offblast - overview indicators |
---|
Mouseover the markers to see the name of the location
1 House 2 Cliff-Side 3 Top Floor 4 Main Floor 5 Top Floor
Locations
|
Ravine
Ravine - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Yard 2 House 3 Shack 4 Well
Locations
|
Sawmill (Arena)
Sawmill (Arena) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rooftops 2 Cave 3 Waterfall 4 Alcoves 5 Center Shed 6 Log Shed A RED spawn B BLU spawn Locations
Spawns
|
Well (Arena)
Well (Arena) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
|
Perks
Perks - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
|
Mannpower
Foundry (Capture the Flag)
Foundry (Capture the Flag) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
|
Gorge (Capture the Flag)
Gorge (Capture the Flag) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
|
Hellfire
Hellfire - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
|
Thunder Mountain
Thunder Mountain (Capture the Flag) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
|
Pass Time
Brickyard
Brickyard - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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Timbertown
Timbertown - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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District
District - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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Special Delivery
Doomsday
Doomsday - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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Carnival of Carnage
Carnival of Carnage - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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Robot Destruction
Asteroid
Asteroid - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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Territorial Control
Hydro
Hydro - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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Versus Saxton Hale
Distillery
Distillery - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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Nucleus VSH
Nucleus VSH - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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Skirmish
Skirmish - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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Tiny Rock
Tiny Rock - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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Zombie Infection
Atoll
Atoll - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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Devastation
Devastation - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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Murky
Murky - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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Sanitarium
Ground Floor
Sanitarium - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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First Floor
Sanitarium - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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Second Floor
Sanitarium - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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Woods
Woods - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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Mann versus Machine
Big Rock
Big Rock - overview indicators |
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Mouseover the markers to see the name of the location
1 Left Catwalk 2 Center Bridge 3 Right Catwalk 4 Right Lane 5 Casali Shafting Co. 6 Left Lane 7 Entrance 8 Robot Cave A RED spawn B Robot spawn C Tank spawn Locations
Spawns
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Coal Town
Coal Town - overview indicators |
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1 Left Side Hotel 2 Mining Accident Simulator 3 Right Side Mann Mining 4 Right Lane 5 Salt Rock Interior 6 Rooftop 7 Left Lane A RED spawn B RED spawn C Robot/Tank spawn Locations
Spawns
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Ghost Town
Ghost Town - overview indicators |
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Mouseover the markers to see the name of the location
1 Left Side Hotel 2 Mining Accident Simulator 3 Right Side Mann Mining 4 Right Lane 5 Salt Rock Interior 6 Rooftop 7 Left Lane A RED spawn B RED spawn C Robot/Tank spawn Locations
Spawns
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Decoy
Decoy - overview indicators |
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1 Mann Co. Hatch of Great Importance 2 Base Bridge 3 Base Bridge 4 Left Cliff 5 Center Structure 6 Left Structure 7 Structure Bridge 8 Right Structure A RED spawn B RED spawn C Robot spawn Locations
Spawns
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Rottenburg
Rottenburg - overview indicators |
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1 Hatch Area 2 Tank Path 3 Overhead Platform 4 Catwalks 5 Tunnel Entrance 6 Stone Tower 7 Pitchfork Checkpoint 8 Citarea-top Gates 9 Barricade 10 Field 11 Rightside Cliff A RED spawn B RED spawn C Robot spawn D Robot/Tank spawn Locations
Spawns
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Mannhattan
Mannhattan - overview indicators |
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1 Warehouse 2 Shipping Containers 3 Grinder 4 Mannhattan Used Fireworks (And Repair) 5 Old Railway Ditch A Robot spawn #1 B Robot spawn #2 C Robot spawn #3 D RED spawn Locations
Spawns
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Mannworks
Mannworks - overview indicators |
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Mouseover the markers to see the name of the location
1 Central Hatch 2 Dual Structures 3 Red Structure 4 Center Structure 5 Valley A RED spawn B Robot spawn Locations
Spawns
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