Difference between revisions of "Talk:Half-Zatoichi"

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== 2 MDL's for this weapon ==
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{{Talk archive
 
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| arc1name = Archive 1
:Seems there's 2 different models for this weapon, both in the same folder, and both look exactly the same ''(as far as I can tell since loading them both up in the SDK's Model Viewer)''.
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| arc1link = Talk:Half-Zatoichi/Archive 1
 
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}}
#tf\models\weapons\c_models\c_shogun_katana\c_shogun_katana.mdl
 
#tf\models\weapons\c_models\c_shogun_katana\c_shogun_katana_soldier.mdl
 
 
 
:So what do you guys make of this? Why the 2 models? [[User:404 User Not Found|404 User Not Found]] 01:21, 11 March 2011 (UTC)
 
::One for the Demoman, one for the Soldier. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 01:22, 11 March 2011 (UTC)
 
 
 
== Wait, what? ==
 
 
 
The backpack image for the Half-Zatoichi is a hair piece that looks like the Medicgeisha, why? [[User:Nihilus0|<span style="color:#0e5c76;font-size:13px;font-family:'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;">Nihilus0</span>]][[File:Backpack_Lugermorph.png‎|25px|link=User_talk:Nihilus0]](<small>[[Special:Contributions/Nihilus0|contribs]])</small> 01:30, 11 March 2011 (UTC)
 
 
 
I was wondering the same thing, unless the weapon turns into a hat, IT MAKES NO SENSE.[[User:Wallacethewalrus|Wallacethewalrus]] 01:39, 11 March 2011 (UTC)
 
 
 
== One-Hit Kill ==
 
 
 
The description mentions a one-hit kill between opposing Soldiers/Demos wielding this weapon. Testing is required --[[File:User Firestorm Flame.png]] [[User:Firestorm|<span style="text-shadow:orange 0px 0px 3px;"><font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]]</span> 02:14, 11 March 2011 (UTC)
 
:Just tested. Soldier/Soldier, Demo/Demo, and Soldier/Demo all decap and 1HKO ONLY with the sword out. Decap happens always, 1HKO only if it is the active weapon. [[Image:TF2_crosshair.png|20px]] [[User:Fendermcbender|Fendermcbender]] 02:26, 11 March 2011 (UTC)
 
::So it is only necessary that 1 guy has the sword out? It kills u even when u have 300 hp buff? Maybe a check if it can kill soldier or demoman which is ubered. Or if he can put weapon away after hittin ubered soldier.(btw i'm not pleased with these new weapons...) [[File:Killicon_samgun.png|20px]][[User:Godlike11219|NWM]][[File:Bksr.PNG|25px]] 13:22, 11 March 2011 (UTC)
 
 
 
How much damage does this do exactly? Even telefrags and trains deal numerical damage, this must too. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 14:39, 11 March 2011 (UTC)
 
 
 
I will test both of these points soon. [[Image:TF2_crosshair.png|20px]] [[User:Fendermcbender|Fendermcbender]] 16:15, 11 March 2011 (UTC)
 
 
 
== Censored ==
 
 
 
Because there is blood on this weapon when it has been used, is this again censored on some copies of TF2? Investigation! - [[User:Devozade|Devozade]] 22:34, 11 March 2011 (UTC)
 
:Recently, Valve didn't want to censor community related items. Shock394 00:15, 12 March 2011 (UTC)
 
::The Eyelander isn't censored, so my bet rests on no censor. &ndash; [[User:Smashman|<font color=#507D2A>Smashman</font>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> 00:22, 12 March 2011 (UTC)
 
:::And the Skullcutter, and the Claymore.--<span style="color:purple">'''''Focusknock'''''</span> 00:26, 12 March 2011 (UTC)
 
 
 
== The Bug About Remember Last Weapon ==
 
 
 
In the bug section, It's listed that 'Remember Last Weapon' on spawn is considered a bug.
 
 
 
Personally, I don't see how this is a bug or glitch in the game, the option does exactly what it is supposed to do and so does the weapon - pull it out right after spawn and lock it until you get a kill. This really isn't a bug, more just a bad mix of your options.
 
 
 
Moving it to Trivia or as a Note in the main section would perhaps make more sense.
 

Latest revision as of 22:06, 20 January 2024

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