Difference between revisions of "Source Filmmaker"

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[[File:Filmmaker blank-1-.png|thumb|right|500px|A preview of the windowed Source Filmmaker menus.]]
[[File:Filmmaker blank-1-.png|thumb|right|180px|Source Filmmaker]]
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{{Cleanup|general reorganization, more info and simple focus}}
  
'''Source Filmmaker''' ('''SFM''' for short) is a tool used to create most of the videos running the Source Engine. Source Filmmaker is a video capture and editing application that works from inside the Source engine. It allows users to record themselves many times over in the same scene, creating the illusion of many participants, as well as supporting a wide range of cinematographic effects and techniques such as motion blur, Tyndall effects, Dynamic Lighting, and depth of field. (Motion blur has now been added to the games themselves, though only when the view is moving at high speeds—not per-object as in the filmmaker. Per-object motion blur is in the replay system of TF2 beta.)
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{{Quotation|'''Source Filmmaker''' FAQ intro|The Source Filmmaker is the movie-making tool built and used by Valve to make movies inside the Source game engine. It is how we have been making all of our animated short movies. Because the Source Filmmaker uses the same assets as a Source-engine game, what goes into the game can be used in the movie, and vice versa. By using the hardware rendering of a modern PC gaming machine, the SFM allows storytellers to work in a �what you see is what you get�{{sic}} environment so that they can iterate in the context of what it will feel like for the final audience.}}
  
The tool hasn't been publicly released by Valve, but was leaked in the original Team Fortress 2 beta release. Following the discovery of the program's files inside the Team Fortress 2 beta, the community succeeded in creating a (mostly) stable version. Since then, many fan videos have been created with the tool.
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'''Source Filmmaker''' ('''SFM''' for short) is a program and tool used to create most of the videos running the [[Source Engine]]. Source Filmmaker is a video capture and editing application that works from inside the [[Source]] engine. It allows users to record themselves many times over in the same scene, creating the illusion of many participants, as well as supporting a wide range of cinematographic effects and techniques such as [[vdc:Source Engine Features|motion blur]], [[w:Tyndall effect|Tyndall effects]], dynamic lighting, and depth of field (motion blur has now been added to the games themselves, though only when the view is moving at high speeds – not per-object as in the filmmaker). Per-object motion blur is in the replay system of ''Team Fortress 2''.
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The tool was leaked in the original ''[[Team Fortress 2 Beta]]'' release. Following the discovery of the program's files inside ''Team Fortress 2 Beta'', the community succeeded in creating a (mostly) stable version. Since then, many fan videos have been created with the tool. Valve officially released a closed beta version of the program on June 27, 2012, following the release of [[Meet the Pyro]]. On July 11th, the Source Filmmaker beta became public. The Source Filmmaker tool does not only allow you to record yourself in a scene over and over again but also allows the creation of pose to pose animations, posters and image sequences. There is also an audio editor below the timeline allowing the user to add audio files into their project such as music or lines from the Team Fortress 2 in-game characters, these are built in to the Source Filmmaker tool by default. Models, sounds, maps and a wide variety of custom content can be found on the [https://steamcommunity.com/workshop/about/?appid=1840 Source Filmmaker Community Workshop].
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{{Get on Steam|app = 1840|placing = 0}}
  
 
== Features ==
 
== Features ==
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[[File:Meetthepyro art.jpg|thumb|right|500px|Example of an SFM poster, made from a Meet the Pyro scene.]]
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SFM allows you to:
 
SFM allows you to:
  
 
* Record footage into:
 
* Record footage into:
:* uncompressed AVI file
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** Uncompressed {{code|AVI}} files
:* TGA files
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** {{code|TGA}} files
::* Frames of Footage, user defined
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*** Frames of footage, user defined
::* Single Frame, similar to a ScreenShot
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*** Single frame, or a "poster", similar to a Screenshot
:* WAV files of sounds
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** {{code|WAV}} files of sounds
:* (All can be done simultaneously)
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** (All can be done simultaneously)
* Record yourself performing one part, then rewinding and record yourself performing another
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* Record yourself performing one part, then rewinding and record yourself performing another.
* Publish videos directly to Steam (option is available in-game, but nothing happens when selected)
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* Publish videos directly to [[Steam]]
:* This option was most likely used by Valve, does not work for current, unofficial version.
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* Publish videos to [[wikipedia:YouTube|YouTube]]
 
* Control camera placement and movement
 
* Control camera placement and movement
* Add per-object motion blur y modificar la profundidad del campo
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* Add per-object motion blur and depth of field
* Importar escenas coreográficas
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* Import choreography scenes
* Habilidad de manipular la posición de los huesos y animaciones faciales de los personajes
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* Modify bone placement and facial expressions of characters
  
==Grabando con otros juegos==
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==Public release==
Importante archivos de otros juegos Source, es posible usar Source Filmmaker con juego ajenos a Team Fortress 2. Sin embargo, por la complicada naturaleza del programa, pueden experimentarse muchos problemas.
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Source Filmmaker's public release was officially announced on June 27, 2012 as part of Day 3 of the [[Pyromania]] update<ref>[http://www.teamfortress.com/pyromania/ Pyromania release page]</ref>. A closed beta began on the same day, allowing select users who completed a survey access to the program. The initial release features an updated UI in comparison to the version of Source Filmmaker leaked years prior, and also allows users editing access to [[Meet the Heavy]]'s assets. An open beta began on July 11, with [[Meet the Engineer]] assets added.
  
==Estreno público==
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==Official Valve productions==
Como Source Filmmaker es un producto de uso para la empresa y no diseñado por los miembros de la comunidad, no se puede esperar una versión pública. Valve no ha presentado ningún interés en publicar esta aplicación ni ha dicho nada sobre la versión extraída.
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Valve has used Source Filmmaker for their own game trailers and short films, most significantly the ''[[Meet the Team]]'' series of videos, and the intro videos for ''Left 4 Dead'' and ''Left 4 Dead 2''. It is mostly used when the film contains something outside of the game's capabilities, like new facial expressions and cinematic animations. Besides ''Team Fortress 2'' videos, Valve has used Source Filmmaker with ''Left 4 Dead'' and ''Left 4 Dead 2'', ''Day of Defeat: Source'', ''Portal 2'' as well as ''Half-Life 2'' for announcing the game's arrival on the Macintosh.
  
==Producciones oficiales de Valve==
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{{youtube|xG02JftoiLU|hd=1|width=640|ratio=16x9}}
Valve ha usado Source Filmmaker para sus traileres de juego y cortos de animación, el mejor ejemplo son los videos de [[Meet the Team/es|Conoce al Equipo]]. Además de videos de Team Fortress 2, Valve ha usado Source Filmmaker con Left 4 Dead 1 y 2, Day of Defeat: Source, al igual que con Half-Life 2 para anunciar su estreno en Macintosh.
 
  
== Galería ==
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==Gallery==
 
<gallery>
 
<gallery>
Image:Filmmaker_blank-1-.png
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File:sfm old.png|Original Team Fortress 2 Beta Filmmaker interface.
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File:Sfm new menu.png|Filmmaker interface after [[Meet the Pyro]].
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File:SFM You now have Beta access.png|The message a Steam user got when they were accepted into the Source Filmmaker beta.
 
</gallery>
 
</gallery>
  
== Links externos ==
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== External links ==
* [http://sourcefilmmaker.wikia.com/wiki/Source_Filmmaker_Wiki Source Filmmaker Wikia] - Wikia no oficial dedicado a Source Filmmaker.
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* [https://www.sourcefilmmaker.com Source Filmmaker] - Official Source Filmmaker Website.
* [http://sourcefilmmakermachinima.blogspot.com/ Source Filmmaker Machinima] - Sitio dedicado a su desarrollo y tutoriales.
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* [[vdc:Source Filmmaker|Source Filmmaker]] on the Valve Developer Community.
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* [https://steamcommunity.com/app/1840 Source Filmmaker community] on Steam.
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* [https://www.sourcefilmmaker.com/post.php?id=8375 Source Filmmaker is LIVE!] - The official Source Filmmaker blog announcing the open beta.
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== References ==
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<references/>
  
[[Category:Valve/es]]
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[[Category:Valve]]
[[Category:Videos/es]]
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[[Category:Videos]]

Latest revision as of 10:51, 9 May 2024

A preview of the windowed Source Filmmaker menus.
The Source Filmmaker is the movie-making tool built and used by Valve to make movies inside the Source game engine. It is how we have been making all of our animated short movies. Because the Source Filmmaker uses the same assets as a Source-engine game, what goes into the game can be used in the movie, and vice versa. By using the hardware rendering of a modern PC gaming machine, the SFM allows storytellers to work in a �what you see is what you get�(sic) environment so that they can iterate in the context of what it will feel like for the final audience.
Source Filmmaker FAQ intro

Source Filmmaker (SFM for short) is a program and tool used to create most of the videos running the Source Engine. Source Filmmaker is a video capture and editing application that works from inside the Source engine. It allows users to record themselves many times over in the same scene, creating the illusion of many participants, as well as supporting a wide range of cinematographic effects and techniques such as motion blur, Tyndall effects, dynamic lighting, and depth of field (motion blur has now been added to the games themselves, though only when the view is moving at high speeds – not per-object as in the filmmaker). Per-object motion blur is in the replay system of Team Fortress 2.

The tool was leaked in the original Team Fortress 2 Beta release. Following the discovery of the program's files inside Team Fortress 2 Beta, the community succeeded in creating a (mostly) stable version. Since then, many fan videos have been created with the tool. Valve officially released a closed beta version of the program on June 27, 2012, following the release of Meet the Pyro. On July 11th, the Source Filmmaker beta became public. The Source Filmmaker tool does not only allow you to record yourself in a scene over and over again but also allows the creation of pose to pose animations, posters and image sequences. There is also an audio editor below the timeline allowing the user to add audio files into their project such as music or lines from the Team Fortress 2 in-game characters, these are built in to the Source Filmmaker tool by default. Models, sounds, maps and a wide variety of custom content can be found on the Source Filmmaker Community Workshop.


Features

Example of an SFM poster, made from a Meet the Pyro scene.

SFM allows you to:

  • Record footage into:
    • Uncompressed AVI files
    • TGA files
      • Frames of footage, user defined
      • Single frame, or a "poster", similar to a Screenshot
    • WAV files of sounds
    • (All can be done simultaneously)
  • Record yourself performing one part, then rewinding and record yourself performing another.
  • Publish videos directly to Steam
  • Publish videos to YouTube
  • Control camera placement and movement
  • Add per-object motion blur and depth of field
  • Import choreography scenes
  • Modify bone placement and facial expressions of characters

Public release

Source Filmmaker's public release was officially announced on June 27, 2012 as part of Day 3 of the Pyromania update[1]. A closed beta began on the same day, allowing select users who completed a survey access to the program. The initial release features an updated UI in comparison to the version of Source Filmmaker leaked years prior, and also allows users editing access to Meet the Heavy's assets. An open beta began on July 11, with Meet the Engineer assets added.

Official Valve productions

Valve has used Source Filmmaker for their own game trailers and short films, most significantly the Meet the Team series of videos, and the intro videos for Left 4 Dead and Left 4 Dead 2. It is mostly used when the film contains something outside of the game's capabilities, like new facial expressions and cinematic animations. Besides Team Fortress 2 videos, Valve has used Source Filmmaker with Left 4 Dead and Left 4 Dead 2, Day of Defeat: Source, Portal 2 as well as Half-Life 2 for announcing the game's arrival on the Macintosh.

Gallery

External links

References