Difference between revisions of "March 10, 2011 Patch (Beta)"
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{{Patch layout | {{Patch layout | ||
− | | game = tf2beta | + | | game = tf2beta |
− | | | + | | before = {{Patch name|3|9|2011|beta}} |
− | | | + | | day = 10 |
+ | | month = march | ||
+ | | year = 2011 | ||
+ | | after = {{Patch name|3|11|2011|beta}} | ||
+ | | notes = ===General=== | ||
− | + | * [[Replay]] | |
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** Show all resolutions available when setting up a replay to render | ** Show all resolutions available when setting up a replay to render | ||
− | ** Added the ability to specify an output directory from the command line. Running a [[server]] with the optional parameter ‘–replayserverdir <dir name>’ will output all replay data to ‘tf/replay/<dir name>’. For anyone running multiple servers out of the same directory, you’ll want to specify a different output directory for each server. This will avoid collisions and potential issues running replay. Look for confirmation on startup – you should see something like this: | + | ** Added the ability to specify an output directory from the [[command line]]. Running a [[server]] with the optional parameter ‘–replayserverdir <dir name>’ will output all replay data to ‘tf/replay/<dir name>’. For anyone running multiple servers out of the same directory, you’ll want to specify a different output directory for each server. This will avoid collisions and potential issues running replay. Look for confirmation on startup – you should see something like this: |
*** Using custom replay dir name: "replay/<dir name>" | *** Using custom replay dir name: "replay/<dir name>" | ||
** For admins who have their server(s) configured to server replay data out of a local Web server: the ‘replay_local_fileserver_path’ bug is now fixed. Even if replay_local_fileserver_path pointed to a valid directory, the server would lie and say the directory was invalid. | ** For admins who have their server(s) configured to server replay data out of a local Web server: the ‘replay_local_fileserver_path’ bug is now fixed. Even if replay_local_fileserver_path pointed to a valid directory, the server would lie and say the directory was invalid. | ||
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** Rate limit coach commands to once per second | ** Rate limit coach commands to once per second | ||
** Do not show coaching annotations if they are attached to an object that is NOT the same team as the student, unless the object is in view. | ** Do not show coaching annotations if they are attached to an object that is NOT the same team as the student, unless the object is in view. | ||
− | ** Fix glow around former students | + | ** Fix [[glow]] around former students |
** Notify coach when their student has [[died]] | ** Notify coach when their student has [[died]] | ||
** Coach and student can now only [[voice chat]] with each other | ** Coach and student can now only [[voice chat]] with each other | ||
}} | }} |
Latest revision as of 08:18, 9 March 2015
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Source: TF2 Beta forums (Web Archive)
Patch notes
General
- Replay
- Show all resolutions available when setting up a replay to render
- Added the ability to specify an output directory from the command line. Running a server with the optional parameter ‘–replayserverdir <dir name>’ will output all replay data to ‘tf/replay/<dir name>’. For anyone running multiple servers out of the same directory, you’ll want to specify a different output directory for each server. This will avoid collisions and potential issues running replay. Look for confirmation on startup – you should see something like this:
- Using custom replay dir name: "replay/<dir name>"
- For admins who have their server(s) configured to server replay data out of a local Web server: the ‘replay_local_fileserver_path’ bug is now fixed. Even if replay_local_fileserver_path pointed to a valid directory, the server would lie and say the directory was invalid.
- Coaching
- Fix issue where player loses student status, which prevented them from kicking a coach
- Rate limit coach commands to once per second
- Do not show coaching annotations if they are attached to an object that is NOT the same team as the student, unless the object is in view.
- Fix glow around former students
- Notify coach when their student has died
- Coach and student can now only voice chat with each other