Difference between revisions of "Talk:Projectiles"

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== What about the flamethrower? ==
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The flamethrower is not a hitscan weapon, but it isn't exactly a projectile weapon either. Where does it fit in all this? Should the flamethrower be mentioned on this page? [[User:Monkeyfetus|Monkeyfetus]] 21:29, 1 July 2010 (UTC)
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== Potential corrections and things to look into ==
:I think it's technically a hitscan weapon, but with a set range in which enemies will be damaged... But I guess we should add it, tho. [[User:Delicious cake|Delicious cake]] 21:31, 1 July 2010 (UTC)
 
  
== Sandman and Reflecting ==
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Hello, I have some ideas on things to potentially change on this page.
We need to confirm or disprove definitively whether melee weapons can reflect projectiles, and if they can, which weapons can reflect which projectiles. I added a sentence saying that the [[Sandman]] can hit baseballs back, but it was removed because we need a link to proof. However I don't see such a link confirming the claim that the Heavy can punch Grenades. The [[Sandman]] article says "The Sandman is able to collect baseballs launched by opposing Scouts, you can also hit them back in mid air which requires good timing." This however doesn't have a citation either. I don't really want this to turn into an edit war; let me know what you guys think. [[User:JARSInc|JARSInc]] 12:00, 15 July 2010 (UTC)
 
  
== Sandman ball and it's reflects ==
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"The damage of the projectiles that are fired from the Demoman's weapons (after five seconds, in the case of stickybombs), the Flare Gun, the Detonator, the Manmelter and the Huntsman are not affected by distance; however, the Crusader's Crossbow has an inverted damage falloff (which means damage and healing increase by distance)." I think a few things should be changed for clarity.
  
It seems my contribution regarding the sandman ball reflecting other sandman balls in the air was removed, I'd like to note that I have witnessed and performed this in the past:  it's legit (just damned hard/lucky).
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I believe the damage of the projectiles from the Flying Guillotine, The Sandman, The Wrap Assassin, and The Scorch Shot are also unaffected by distance. The Fortified Compound is also unaffected but since it's a reskin of The Huntsman I don't know if that's something that should be clarified.
 +
The Crusader's Crossbow is also unaffected by damage falloff, and it does not have an inverted damage falloff. Instead, its base damage scales with distance.
 +
Meanwhile, The Loose Cannon's damage '''is''' affected by distance.
  
Adding to that I've noted the sandman ball reflecting other projectiles.  The first I've heard of it is [http://forums.steampowered.com/forums/showthread.php?t=1371479 this thread] at SPUF, i've noted it's not confirmed as I've seen no evidence in my experience, nor on any video's.  Some people have asked for video's in that thread so I guess it's quite possible - I'll keep an eye out.
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All of this is evidenced by each weapon's damage information on their respective pages.
--[[User:RJackson|RJackson]] 05:09, 21 July 2010 (UTC)
 
  
== "The Heavy can reflect grenades if he punches them with the K.G.B." ==
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It might be worth adding another column to the projectiles table at the bottom of the page that indicates if the projectile's damage is affected by distance.
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For example, the Grenade Launcher and Flare Gun would be marked Yes, the Rocket Launcher and Pomson 6000 marked No, and Mad Milk and Jarate marked n/a. Footnotes  can be added for specific details (like The Crusader's Crossbow's base damage quirk).
  
What is this I don't even -- [[User:OluapPlayer|<font color="red">'''OluapPlayer'''</font>]] <sub>([[User_talk:OluapPlayer|t]])</sub> {{adm}} [[File:User OluapPlayer Sig.png|Howdy, pardner!]] 22:03, 31 August 2010 (UTC)
 
:Smashman and I tested this a while ago, at both normal speed and <code>host_timescale 0.25</code>, but were unsuccessful. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 22:13, 31 August 2010 (UTC)
 
  
== Testing projectile speeds. ==
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On another note, I think the flames from the Pyro's flamethrowers' are considered projectiles, but they're so different compared to all other projectiles in the game that I believe they deserve their own page. Maybe some key information could be added to the Flames section and the redirect to Fire should be expanded on? Some info on the flames can be found in [https://www.reddit.com/r/truetf2/comments/hia6uw/new_insights_on_the_flame_throwers_damage/ this Reddit thread].
  
How? This list isn't going to complete itself! --[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 05:29, 13 November 2010 (UTC)
 
:No one? :c --[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 20:48, 21 November 2010 (UTC)
 
:I'd do it if I had any idea how to :S [[User:Moussekateer|Moussekateer]] 20:48, 21 November 2010 (UTC)
 
::I'm curious how people got these numbers to begin with..--[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 03:13, 22 November 2010 (UTC)
 
:::If you are feeling particularily devious, you can snoop around in the code to find out, but I've long since forgotten where... found a related article [http://technofovea.com/blog/archives/306 here]. [[User:Hostile Companion Cube|Hostile Companion Cube]] <sup>Roar</sup> 23:29, 23 November 2010 (UTC)
 
  
== Midair Collisions ==
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Honestly I think information on how distance affects damage (both hitscan and projectile) might merit its own page too. I know the distance modifier is mentioned on the page for Damage, but since more detail could be added on the modifier, plus the damage page talks about more than just the modifier, that section could be linked to a larger page talking about it.
  
Just added a video showing an arrow hitting/exploding a crit rocket.  It seems legit.  Should it have a mention? [[User:Grug|Grug]] 20:42, 8 December 2010 (UTC)
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What do you guys think?
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[[User:Hiffan|Hiffan]] ([[User talk:Hiffan|talk]]) 01:01, 15 February 2024 (UTC)
  
== Jarate collisions ==
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:I can add a new row for the damage fall off stuff, but the Crossbow is technically not using inverted damage falloff, it functions practically identically save for critical hits so it won't really have a special note. The Fire projectiles are covered on this page and I'm not sure what extra you would mention here. Only the actual projectile info should be covered here, and as far as I can tell the Reddit thread doesn't mention anything really new or anything we should note anywhere on the Wiki. As for the falloff mechanic, I'm not sure it warrants its own page, but it depends on how much info you want to add there.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:14, 15 February 2024 (UTC)
  
This video shows that Jarate can be exploded be an arrow, even from the same sniper http://www.youtube.com/watch?v=sTv21YCB89Y this should be added to the table of projectiles [[User:Illegalwaffies|Illegalwaffies]] 22:22, 2 February 2011 (UTC)
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::If it isn't too much of a hassle to make the row, thanks. Are you saying that since the crossbow functions as if it did have a ramp it doesn't warrant a note? I understand that the flames stuff does go beyond the details as a projectile and more about other aspects. The details about their damage like the age of the flames and player temperature aren't on the fire page. Is that not worth noting? I thought it'd help to better understand how they work. As for more detail added to the distance/falloff, I was thinking about how the chart on the section for it in the damage page doesn't give info on the different ramps different weapons have, and how it doesn't mention all of the projectiles that aren't affected by it (similar to how it's written here). I don't know if/how much overlap in information is okay across different pages (eg. should the falloff info I suggested be on the projectiles page only, or would including it in the distance modifier section on the damage page be okay?), and I don't know if I'm trying to go into too much detail on these things, sorry.
:Done. I tested it myself to make sure and got a sweet shot on my 10th try :D '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 22:54, 2 February 2011 (UTC)
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::[[User:Hiffan|Hiffan]] ([[User talk:Hiffan|talk]]) 22:56, 16 February 2024 (UTC)
  
== Voice clip ==
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:::I'm not sure a note is necessary, as the only difference between reverse damage fall-off and the Crossbow would be that its base damage increases rather than modifying the base damage, so it only affects critical hits. It's best to mention this only on the weapon's page itself as a technical specification. As for the fire stuff, that's covered in [[Flame Thrower]] because it relates to the damage of the Flame Thrower rather than anything inherent to the fire particle itself, although if you feel it's relevant you can mention it. Avoid terms like "player temperature" though as that's just a term they use in the Reddit thread rather than something actually used anywhere else. I would substitute it with something like "The amount of particles hitting a player and the lifespan of those particles".
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:::The graph is to show the basics of the mechanic and not the specifics of everything. If you wanted to make a list of weapons that deviate from the standard ramp-up/fall-off, you can list them here and I'll try to turn it into a table.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:11, 16 February 2024 (UTC)
  
Doesn't sound anything like "crocket". [[User:NRAGE|NRAGE]] 16:30, 7 March 2011 (UTC)
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:::If you could put a list here of the projectiles from the table that are affected by fall-off, I can start adding the new row.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:59, 21 February 2024 (UTC)
:It sounds D: Listen again, and again, and again.[[User:Jagoba RL|Jag Gentleman]] 17:28, 7 March 2011 (UTC)
 
 
 
== Flamethrower particles are invisible? Since when? ==
 
 
 
The article states that flamethrower particles are invisible, but create a distortion effect. However, the bright orange flames spouting from a Pyro's primary weapon always seem perfectly visible to me. Are they just a visual effect, then, while the particles that actually do the damage and set people on fire are separate, and invisible? Can someone please clarify? [[User:Zoon-li|Zoon-li]] 19:15, 7 March 2011 (UTC)
 
 
 
== Alternative Projectile table ==
 
 
 
{| class="wikitable" style="text-align: center; width: 100%"
 
|-
 
! class="header" width=10% | Projectile
 
! class="header" | {{Tooltip|Speed|Approximate}} <small>([[Hammer unit|HU]]/s)</small>
 
! class="header" | Arcs<ref>Determines if the projectile travels in a straight line or if it slowly arcs to the ground</ref>
 
! class="header" | Sticks<ref>Determines if the projectile sticks to a surface</ref>
 
! class="header" | Reflectable<ref>Determines if the projectile can be reflected by the Pyro's [[compression blast]]</ref>
 
! class="header" | Destroyed by
 
|-
 
| style="background-color: #F9D483;" width="155" | [[Image:Arrow proj.png‎‎‎‎‎‎‎|50x50px]]<br />[[Huntsman|Arrow]]
 
| style="background-color: #FEF5E0;" |
 
1875<br /><small>('''[[Huntsman]]''')</small><br />
 
'''''Unknown'''''<br /><small>'''([[Crusader's Crossbow]])'''</small><br />
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0; text-align: left;" |
 
*[[Huntsman|Arrows]]
 
|-
 
| style="background-color: #F9D483;" width="60" align="center" | [[Image:Sandman Baseball.png|50x50px|link=Sandman]]<br />[[Baseball]]
 
| style="background-color: #FEF5E0;" | 1940
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0;" | No
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0;" | ''Nothing''
 
|-
 
| style="background-color: #F9D483;" | [[Image:Buffalo Steak Sandvich plate.png|50x50px|link=Buffalo Steak Sandvich]]<br />[[Buffalo Steak Sandvich]]
 
| style="background-color: #FEF5E0;" align="center" | -
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0;" | No
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0; text-align: left;" |
 
* Any player can take it.
 
|-
 
| style="background-color: #F9D483;" width="60" | [[Image:Flare proj red.png|50x50px|link=Flare Gun]]<br />[[Flare]]
 
| style="background-color: #FEF5E0;" | 1450
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0;" | No
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0; text-align: left" |
 
*[[Flare]]s
 
|-
 
| style="background-color: #F9D483;" width="100" | [[Image:Grenade proj red.png‎‎‎‎‎‎‎‎|50x50px]]<br />[[Grenade]]
 
| style="background-color: #FEF5E0;" |
 
850<br /><small>('''[[Grenade Launcher]]''')</small><br />
 
1331<br /><small>('''[[Loch-n-Load]]''')</small><br />
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0;" | No
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0;" | ''Nothing''
 
|-
 
| style="background-color: #F9D483;" width="60" | [[Image:Backpack Jarate.png|60x60px|link=Jarate]]<br />[[Jarate]]
 
| style="background-color: #FEF5E0;" | 850
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0;" | No
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0; text-align: left;" |
 
*[[Huntsman|Arrows]]
 
|-
 
| style="background-color: #F9D483;" width="60" | [[File:Mad Milk.png|50x50px|link=Mad Milk]]<br />[[Mad Milk]]
 
| style="background-color: #FEF5E0;" | 850
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0;" | No
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0;" | ''Nothing''
 
|-
 
| style="background-color: #F9D483;" width="100"| [[Image:Rocket.png‎‎|50x50px]]<br />[[Rocket]]
 
| style="background-color: #FEF5E0;" | 
 
1100<br /><small>('''[[Rocket Launcher]]/[[Black Box]]/[[Rocket Jumper]]''')</small><br />
 
1980<br /><small>('''[[Direct Hit]]''')</small><br />
 
'''''Unknown'''''<br /><small>'''[[Sentry Gun]]'''</small>
 
| style="background-color: #FEF5E0;" | No
 
| style="background-color: #FEF5E0;" | No
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0; text-align: left;" |
 
*[[Huntsman|Arrows]]<ref>Destruction of Sentry Rockets is unknown</ref>
 
|-
 
| style="background-color: #F9D483;" | [[Image:Sandvichplate.png|50x50px|link=Sandvich]]<br />[[Sandvich]]
 
| style="background-color: #FEF5E0;" align="center" | -
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0;" | No
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0; text-align: left;" | 
 
* Any player can take it.
 
|-
 
| style="background-color: #F9D483;" width="175" | {{Nowrap|[[Image:Sticky proj red.png|50x50px]][[Image:Scores proj red.png|50x50px]]}}<br/> [[Stickybomb]]
 
| style="background-color: #FEF5E0;" | 805-1850<br />(Varies based on charge)
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0;" | Only to world
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0; text-align: left" |
 
* Bullets<ref name="r5">Only after attaching to a surface</ref>
 
* Melee weapons<ref name="r5"/>
 
* Syringes<ref name="r5"/>
 
* [[Scottish Resistance|Stickybombs <small>(Scottish Resistance)</small>]]
 
|-
 
| style="background-color: #F9D483;" width="80" | [[Image:RED Syringe Gun Ammo.png|60x60px]]<br />[[Syringe Gun|Syringe]]
 
| style="background-color: #FEF5E0;" |  
 
990<br /><small>('''[[Syringe Gun]]/[[Blutsauger]]''')</small><br />
 
| style="background-color: #FEF5E0;" | Yes
 
| style="background-color: #FEF5E0;" | Only to world
 
| style="background-color: #FEF5E0;" | No
 
| style="background-color: #FEF5E0;" | ''Nothing''
 
|}
 
 
 
How about this?--[[User:Kid Of The Century|Kid Of The Century]] 16:38, 29 March 2011 (UTC)
 
: If it can be slimmed down, certainly; it looks a bit large at the moment - both vertically and horizontally.  I'll try get a slimmer version together in my Sandbox - moving to a vertical list is something I certainly want to see implemented. -[[File:User_RJackson_Signature_Colon_DDDDDDDDDDDDDDDDDDDD.png|link=User:RJackson|200px]] 17:18, 29 March 2011 (UTC)
 
: How about this: {{User:RJackson/sandbox/Template:ProjectilesTable}} -[[File:User_RJackson_Signature_Colon_DDDDDDDDDDDDDDDDDDDD.png|link=User:RJackson|200px]] 18:14, 29 March 2011 (UTC)
 
::Definitely better than mine. I'd center the numeric values and possibly separate the rows with multiple entries (arrows and rockets), but that's just me.--[[User:Kid Of The Century|Kid Of The Century]] 20:54, 29 March 2011 (UTC)
 
:::By the way, how are accelerated Stickybombs with the Chargin Targe? O_o?--[[User:Kid Of The Century|Kid Of The Century]] 07:06, 30 March 2011 (UTC)
 
::::Oh, they're not.  I misinterpreted ''(Varies based on charge)''. I'll fix that.  As for seperate rows, Yeah I suppose that'd make sense.  -[[File:User_RJackson_Signature_Colon_DDDDDDDDDDDDDDDDDDDD.png|link=User:RJackson|200px]] 12:25, 30 March 2011 (UTC)
 
 
 
:::::Nearly perfect. I'd suggest just a couple of details:
 
 
 
{| class="wikitable grid collapsible" style="text-align:center;"
 
! class = "header" colspan="7" | List of projectiles
 
|-
 
! class = "header" | Projectile
 
! class = "header" colspan="2" | {{tooltip|Speed|Approximate, determined by community testing}} <small>([[Hammer unit|HU]]/s)</small>
 
! class = "header" | Arcs <ref>Determines if the projectile travels in a straight line or if it slowly arcs to the ground</ref>
 
! class = "header" | Sticks <ref>Determines if the projectile sticks to a surface</ref>
 
! class = "header" | Reflectable <ref>Determines if the projectile can be reflected by the Pyro's [[compression blast]]</ref>
 
! class = "header" | Destroyed by
 
|-
 
! rowspan="2" class = "subheader" style="text-align:center !important;" height=80 | [[Image:Arrow proj.png|50x50px]]<br/><small>[[Arrow]]
 
| style="text-align:right !important;" height=40|{{icon class|Sniper}} [[Huntsman]]
 
| 1875
 
| rowspan="2" | Yes
 
| rowspan="2" | Yes
 
| rowspan="2" | Yes
 
| rowspan="2" style="text-align:left !important;" |
 
*[[Arrows]]
 
|-
 
| style="text-align:right !important;" |{{icon class|Medic}} [[Crusader's Crossbow]]
 
| Unknown
 
|}
 
:::::Fixed cell height and class icons (I'd love to have those aligned on the left, in the "speed" column).--[[User:Kid Of The Century|Kid Of The Century]] 15:46, 30 March 2011 (UTC)
 
:::::: I don't really want to go with fixed cell height, but I've implemented the class icons. -[[File:User_RJackson_Signature_Colon_DDDDDDDDDDDDDDDDDDDD.png|link=User:RJackson|200px]] 22:50, 30 March 2011 (UTC)
 

Latest revision as of 22:59, 21 February 2024

Talk archives
Intel blu idle.png Archive 1

Potential corrections and things to look into

Hello, I have some ideas on things to potentially change on this page.

"The damage of the projectiles that are fired from the Demoman's weapons (after five seconds, in the case of stickybombs), the Flare Gun, the Detonator, the Manmelter and the Huntsman are not affected by distance; however, the Crusader's Crossbow has an inverted damage falloff (which means damage and healing increase by distance)." I think a few things should be changed for clarity.

I believe the damage of the projectiles from the Flying Guillotine, The Sandman, The Wrap Assassin, and The Scorch Shot are also unaffected by distance. The Fortified Compound is also unaffected but since it's a reskin of The Huntsman I don't know if that's something that should be clarified. The Crusader's Crossbow is also unaffected by damage falloff, and it does not have an inverted damage falloff. Instead, its base damage scales with distance. Meanwhile, The Loose Cannon's damage is affected by distance.

All of this is evidenced by each weapon's damage information on their respective pages.

It might be worth adding another column to the projectiles table at the bottom of the page that indicates if the projectile's damage is affected by distance. For example, the Grenade Launcher and Flare Gun would be marked Yes, the Rocket Launcher and Pomson 6000 marked No, and Mad Milk and Jarate marked n/a. Footnotes can be added for specific details (like The Crusader's Crossbow's base damage quirk).


On another note, I think the flames from the Pyro's flamethrowers' are considered projectiles, but they're so different compared to all other projectiles in the game that I believe they deserve their own page. Maybe some key information could be added to the Flames section and the redirect to Fire should be expanded on? Some info on the flames can be found in this Reddit thread.


Honestly I think information on how distance affects damage (both hitscan and projectile) might merit its own page too. I know the distance modifier is mentioned on the page for Damage, but since more detail could be added on the modifier, plus the damage page talks about more than just the modifier, that section could be linked to a larger page talking about it.

What do you guys think? Hiffan (talk) 01:01, 15 February 2024 (UTC)

I can add a new row for the damage fall off stuff, but the Crossbow is technically not using inverted damage falloff, it functions practically identically save for critical hits so it won't really have a special note. The Fire projectiles are covered on this page and I'm not sure what extra you would mention here. Only the actual projectile info should be covered here, and as far as I can tell the Reddit thread doesn't mention anything really new or anything we should note anywhere on the Wiki. As for the falloff mechanic, I'm not sure it warrants its own page, but it depends on how much info you want to add there.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:14, 15 February 2024 (UTC)
If it isn't too much of a hassle to make the row, thanks. Are you saying that since the crossbow functions as if it did have a ramp it doesn't warrant a note? I understand that the flames stuff does go beyond the details as a projectile and more about other aspects. The details about their damage like the age of the flames and player temperature aren't on the fire page. Is that not worth noting? I thought it'd help to better understand how they work. As for more detail added to the distance/falloff, I was thinking about how the chart on the section for it in the damage page doesn't give info on the different ramps different weapons have, and how it doesn't mention all of the projectiles that aren't affected by it (similar to how it's written here). I don't know if/how much overlap in information is okay across different pages (eg. should the falloff info I suggested be on the projectiles page only, or would including it in the distance modifier section on the damage page be okay?), and I don't know if I'm trying to go into too much detail on these things, sorry.
Hiffan (talk) 22:56, 16 February 2024 (UTC)
I'm not sure a note is necessary, as the only difference between reverse damage fall-off and the Crossbow would be that its base damage increases rather than modifying the base damage, so it only affects critical hits. It's best to mention this only on the weapon's page itself as a technical specification. As for the fire stuff, that's covered in Flame Thrower because it relates to the damage of the Flame Thrower rather than anything inherent to the fire particle itself, although if you feel it's relevant you can mention it. Avoid terms like "player temperature" though as that's just a term they use in the Reddit thread rather than something actually used anywhere else. I would substitute it with something like "The amount of particles hitting a player and the lifespan of those particles".
The graph is to show the basics of the mechanic and not the specifics of everything. If you wanted to make a list of weapons that deviate from the standard ramp-up/fall-off, you can list them here and I'll try to turn it into a table.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:11, 16 February 2024 (UTC)
If you could put a list here of the projectiles from the table that are affected by fall-off, I can start adding the new row.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 22:59, 21 February 2024 (UTC)