Difference between revisions of "Ammo"

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{{Pickup infobox
 
{{Pickup infobox
| pickup-type  = [[Building]] & Ammo
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| pickup-type  = [[Buildings|Building]] & Ammo
 
| pickup-image = Ammoico.png
 
| pickup-image = Ammoico.png
 
}}
 
}}
{{Quotation|'''The Engineer'''|Nevermind the bullets; how much all these coffins costin' ya?
 
|sound=Engineer_dominationheavy01.wav}}
 
  
'''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. Ammunition can be found in the form of ammo box pickups, dropped weapons, or destroyed building parts. Ammo is universal, meaning that ammo in the form of any dropped weapon can be used in any other weapon. For example, ammo acquired from a dropped [[Flamethrower]] will still be usable as [[Sniper Rifle]] ammo, and can also be used to fill the [[Cloak]] charge for the [[Spy]]'s [[Invisibility Watch]] and [[Dead Ringer]]. Additionally, the amount of ammo in a pick-up is applied to all weapons equipped, not just the one currently held. You cannot reload if you do not currently have any ammo. If you expend your clip and reserve ammo, your weapon will be automatically unequipped and switched to another, and not be selectable until more ammo is obtained.
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{{Quotation|'''The Engineer''', remembering [[Meet the Heavy|firing costs $400,000 for 12 seconds]]|Never mind the bullets; how much all these coffins costin' ya?|sound=Engineer_dominationheavy01.wav}}
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 +
'''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it is automatically switched to another and becomes unavailable for use until more ammo is obtained. Replacement ammunition can be found in the form of '''Ammo pickups''' that spawn on maps or drop from player deaths. Classes other than the [[Engineer]] may also pick up destroyed [[Buildings|building]] parts for ammo. The amount of ammo in a pickup is applied to all weapons equipped, not just the one currently held. [[Dispenser]]s, [[Payload#Cart mechanics|Carts]], and [[Respawn#Resupply|Resupply lockers]] provide unlimited ammunition while the player is near them.
  
 
== Sources ==
 
== Sources ==
Ammo pickups come in three different sizes. Each one refills a different percentage of their player's total ammo capacity, as well as an [[Engineer's]] metal. There are also several other sources of ammo that you may encounter:
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There are several sources of ammo:
  
; Ammo Boxes
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=== Ammo boxes ===
All ammo crates have a 10 second respawn time.
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Ammo pickups come in three different sizes. Each one refills a different percentage of a player's total ammo capacity (a weapon's clip capacity is not factored into this percentage), as well as an Engineer's [[Metal]] supply, a Spy's [[Cloak|Cloak charge]], and a molten [[Spy-cicle]].
* Small Ammo Pickup: Refills a fifth (20.5%) of each weapon's ammo capacity
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All spawning Ammo crates have a 10-second respawn time.
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* Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.
 
* Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
 
* Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
 
* Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.
 
* Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.
; Debris
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* Metal scraps created by broken [[Stickybomb]]s: '''1''' unit of ammo each.
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=== Debris ===
* Broken [[Dispenser]] parts
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Each piece provides 50% of each weapon's ammo capacity and Cloak, but considerably less Metal.
* Broken [[Teleporter]] parts
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* Broken [[Dispenser]] parts.
* Broken [[Sentry Gun]] parts
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* Broken [[Teleporters|Teleporter]] parts.
* Broken [[Sentry Gun#Combat Mini-Sentry Gun|Mini-Sentry Gun]] parts
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* Broken [[Sentry Gun]] parts.
; Dropped items
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* Broken [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]] parts. (Does not give any Metal)
* Weapons dropped from dead players: Refills half (50%) of each weapon's ammo capacity.  
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* Toolboxes dropped from dead Engineers: Refills all (100%) of each weapon's ammo capacity.
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=== Dropped items ===
; Other sources
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* Should a [[Heavy]] die holding a [[lunchbox]] item, the dropped ammo box provides [[Health]] instead of ammo.
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 +
=== Other sources ===
 
* Dispensers
 
* Dispensers
** Level 1 – 20% / sec  
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** Level 1 – 20% / sec
** Level 2 – 30% / sec  
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** Level 2 – 30% / sec
** Level 3 – 40% / sec  
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** Level 3 – 40% / sec
** Note: Enemy Dispensers will also refill your Ammo and Cloak if, as a Spy, you disguise as the enemy team. Disguising as the enemy team also has no effect on the operation of friendly Dispensers.  
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::''Note: Enemy Dispensers also refill Ammo and Cloak if a Spy disguises as the enemy team. Disguise has no effect on the operation of friendly Dispensers.''
* [[Carts]]: 20% / sec  
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* [[Resupply Lockers]]: Refills to 100% ammo for all weapons (as well as refilling your current magazine).
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* Payload carts: 20% / sec
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::''Note: Enemy Payload carts also refill Ammo and Cloak if an uncloaked Spy disguises as the enemy team. Disguising/Cloaking prevents operation of friendly Payload carts.''
  
== Gallery ==
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* Resupply lockers: Refills to 100% ammo for all weapons (as well as refilling the current magazine).
<gallery>
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* [[Upgrade Station|Refill Clips and Ammo canteen]]: Completely refills clip and ammo to maximum capacity.
Image:Smallammo.png|Small Ammo Pickup
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* [[Halloween pumpkin]]s and [[Pickups#Event_pickups|Christmas gifts]] refill half of each weapon's ammo capacity.
Image:Mediumammo.png|Medium Ammo Pickup
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* [[Player Destruction]] team leader refills Ammo at the same rate as a Level 1 Dispenser.
Image:Largeammo.png|Large Ammo Pickup
 
Image:Resupplylocker.png|[[Resupply|Resupply Locker]]
 
Image:Lvl1dispenser.png|Level 1 [[Dispenser]]
 
Image:Lvl2dispenser.png|Level 2 [[Dispenser]]
 
Image:Lvl3dispenser.png|Level 3 [[Dispenser]]
 
Image:Payloads.png|[[Carts]]
 
File:Toolboxengineer cropped.png|Toolbox
 
File:Medieval resupply locker closed.png|[[Medieval Mode]] Resupply Locker
 
</gallery>
 
  
 
== Update history ==
 
== Update history ==
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'''{{Patch name|2|19|2008}}'''
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* Dropped weapons now replenish half of your max ammo when picked up.
  
'''[[February 19, 2008 Patch]]'''
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'''{{Patch name|8|23|2011}}'''
* Dropped weapons now replenish half of your max ammo when picked up
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* Added TF birthday replacement models for health kits and ammo packs.
  
 +
'''{{patch name|12|23|2014}}'''
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* Fixed the Regen powerup preventing players from picking up ammo packs.
 +
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'''{{patch name|7|2|2015}}''' ([[Gun Mettle Update]])
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* Pick-up dropped weapons in-game (if usable by your class)
 +
* Players can no longer pick up weapons for ammo. Players now drop a medium ammo kit on death.
 +
 +
== Notes ==
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* Medium ammo boxes dropped from dead players can be destroyed after 900 damage has been done to them. This damage can be dealt by players or the environment.
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== Trivia ==
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* The rockets in the large ammo pack appear differently from the rockets fired by the Soldier's [[Rocket Launcher]] and still use the beta model.
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== Gallery ==
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<gallery>
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File:Smallammo.png|Small Ammo Pickup
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File:Mediumammo.png|Medium Ammo Pickup
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File:Largeammo.png|Large Ammo Pickup
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File:Bday ammopack small.png|Small Ammo Pickup ([[Birthday mode]], [[Pyroland]])
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File:Bday ammopack medium.png|Medium Ammo Pickup (Birthday mode, Pyroland)
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File:Bday ammopack large.png|Large Ammo Pickup (Birthday mode, Pyroland)
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File:Resupplylocker.png|[[Respawn#Resupply|Resupply locker]]
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File:Medieval resupply locker closed.png|Resupply locker ([[Medieval Mode]])
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File:Lvl1dispenser.png|Level 1 [[Dispenser]]
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File:Lvl2dispenser.png|Level 2 Dispenser
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File:Lvl3dispenser.png|Level 3 Dispenser
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File:BLU_Bombcart.png|[[BLU]] [[Payload#Carts|Payload Cart]]
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File:RED_Bombcart.png|[[RED]] Payload Cart
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File:Teleporter.png|Broken [[Teleporters|Teleporter]] parts
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File:Dispenser.png|Broken [[Dispenser]] parts
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File:Sentry lvl3.png|Broken [[Sentry Gun]] parts
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</gallery>
  
 
== See also ==
 
== See also ==
 
* [[Weapons]]
 
* [[Weapons]]
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* [[Health]]
  
 
{{Pickup Nav}}
 
{{Pickup Nav}}
 +
{{Mechanics Nav}}

Latest revision as of 15:09, 11 August 2024

Ammo
Ammo
Pickup Type: Building & Ammo

Ammo, or ammunition, is a resource that contributes to a player's weapon ammunition supply. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it is automatically switched to another and becomes unavailable for use until more ammo is obtained. Replacement ammunition can be found in the form of Ammo pickups that spawn on maps or drop from player deaths. Classes other than the Engineer may also pick up destroyed building parts for ammo. The amount of ammo in a pickup is applied to all weapons equipped, not just the one currently held. Dispensers, Carts, and Resupply lockers provide unlimited ammunition while the player is near them.

Sources

There are several sources of ammo:

Ammo boxes

Ammo pickups come in three different sizes. Each one refills a different percentage of a player's total ammo capacity (a weapon's clip capacity is not factored into this percentage), as well as an Engineer's Metal supply, a Spy's Cloak charge, and a molten Spy-cicle. All spawning Ammo crates have a 10-second respawn time.

  • Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.
  • Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
  • Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.

Debris

Each piece provides 50% of each weapon's ammo capacity and Cloak, but considerably less Metal.

Dropped items

  • Should a Heavy die holding a lunchbox item, the dropped ammo box provides Health instead of ammo.

Other sources

  • Dispensers
    • Level 1 – 20% / sec
    • Level 2 – 30% / sec
    • Level 3 – 40% / sec
Note: Enemy Dispensers also refill Ammo and Cloak if a Spy disguises as the enemy team. Disguise has no effect on the operation of friendly Dispensers.
  • Payload carts: 20% / sec
Note: Enemy Payload carts also refill Ammo and Cloak if an uncloaked Spy disguises as the enemy team. Disguising/Cloaking prevents operation of friendly Payload carts.

Update history

February 19, 2008 Patch

  • Dropped weapons now replenish half of your max ammo when picked up.

August 23, 2011 Patch

  • Added TF birthday replacement models for health kits and ammo packs.

December 23, 2014 Patch

  • Fixed the Regen powerup preventing players from picking up ammo packs.

July 2, 2015 Patch (Gun Mettle Update)

  • Pick-up dropped weapons in-game (if usable by your class)
  • Players can no longer pick up weapons for ammo. Players now drop a medium ammo kit on death.

Notes

  • Medium ammo boxes dropped from dead players can be destroyed after 900 damage has been done to them. This damage can be dealt by players or the environment.

Trivia

  • The rockets in the large ammo pack appear differently from the rockets fired by the Soldier's Rocket Launcher and still use the beta model.

Gallery

See also