Difference between revisions of "Moonshine"

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{{cleanup map}}{{stub}}
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{{custom map}}
 
{{Map infobox
 
{{Map infobox
|game-type=King of the Hill
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  | map-status                = custom
|file-name=koth_moonshine
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  | map-workshopid            = 454253828
|developer=Josh "Hey You" Harris
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  | map-name                  = Moonshine
|map-image=800px-Moonshine.jpg
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  | map-game-type             = King of the Hill
|current-version=RC
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  | map-file-name             = koth_moonshine
|download-link=
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  | map-developer             = [http://steamcommunity.com/profiles/76561197993420322 Josh "HeyU" Harris]
[http://forums.tf2maps.net/showthread.php?t=9060 TF2Maps.net]}}
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  | map-image                 = 800px-Moonshine.jpg
 +
  | map-version               = Release Candidate
 +
  | map-released              = {{patch name|06|02|2015|date-only=yes}}
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  | map-environment          = Bayou
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  | map-setting              = Nighttime
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  | map-has-deep-water        = yes
 +
  | map-pickups-health-medium = 5
 +
  | map-pickups-ammo-medium  = 6
 +
}}
  
'''Moonshine''' is an intense “King of the Hill” map set at the base of a beautiful mountain stream waterfall, which feeds into an industrial swamp basin community. Both teams attack through their industrial swamp communities, fighting to be the king of a shadowy bayou shipping house, which is cover for a top-secret surveillance outpost. This high intensity map provides multiple routes to the central point to guarantee vigorous battles as the point changes hands during game play.
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'''Moonshine''' is a community-made [[King of the Hill]] map set at the base of a mountain stream waterfall, which feeds into an industrial swamp basin community. Both teams attack through their industrial swamp communities, fighting to be the king of a shadowy bayou shipping house, which is a cover for a top-secret surveillance outpost. This high-intensity map provides multiple routes to the [[Control Point (objective)|central point]] to guarantee vigorous battles as the point changes hands during gameplay.
  
The main objective is to capture the Control Point and maintain possession of it for a duration 3 minutes.
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The main objective is to capture the control point and maintain possession of it for a duration of 3 minutes.
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A [[Moonshine Event|Halloween version]] of the map was released in the [[Scream Fortress 2015]] update.
  
 
== Locations ==
 
== Locations ==
[[File:800px-Shippinghouse.jpg|thumb|Bayou Shipping House]]
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*'''Bayou Shipping House''': At the center of the map, a shipping house with a dock holds the control point. The shipping house is cover for a top-secret surveillance outpost located on the top floor of the building. The Bayou Shipping House contains a small ammo pack inside the building, a small health kit in front off the control point on a small island, and a small ammo and health pack under the building in the water.
'''Bayou Shipping House''' - At the center of the map, a shipping house with a dock holds the Control Point. The shipping house is cover for a top-secret surveillance outpost located on the top floor of the building. A rocket sits in the storage closet.
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*'''The Industrial Houses''': Each team has an industrial house leading to the control point. Each Industrial House has two entrances from the spawn rooms and multiple exits to the center of the map. Industrial house contains access to multiple decks to snipe from and lofts so that Engineers can set up bases. Each team's Industrial Houses contains a medium ammo pack and a medium health kit on the left and right paths to the point. There is a medium ammo pack located porch near the control point.
 
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*'''Cabins''': Swampy cabins contain the spawn areas and medical cabinets.  Cabins have three spawn doors to reduce spawn camping.
==== Bayou Shipping House Pickups ====
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<gallery perrow="5">
The Bayou Shipping House contains a small ammo pack inside the building, a small health kit in front off the control point on a small island, and a small ammo and health pack under the building in the water.
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File:800px-Shippinghouse.jpg
[[File:800px-Industryhouse.jpg|thumb|The Industrial Houses]]
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File:800px-Industryhouse.jpg
'''The Industrial Houses''' - Each team has an industrial house leading to the control point. Each Industrial House has two entrances from the spawn rooms and multiple exits to the center of the map. Industrial house contains access to multiple decks to snipe from and lofts so that Engineers can set up bases.
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File:800px-Cabbins.jpg
 
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</gallery>
==== Industrial house Pickups ====
 
Each teams Industrial Houses contains a medium ammo pack and a medium health kit on the left and right paths to the point. There is a medium ammo pack located porch near the control point.
 
[[File:800px-Cabbins.jpg|thumb|Cabins]]
 
'''Cabins''' - Swampy cabins contain the spawn areas and medical cabinets.  Cabins have 3 spawn doors to reduce spawn camping.
 
  
 
== Strategy ==
 
== Strategy ==
* The Bayou Shipping House provides cover from Snipers. No health is located in this building so be careful not to get ambushed by Pyros and Heavies.
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* The Bayou Shipping House provides cover from Snipers. No health is located in this building, so be careful not to get ambushed.
 
* Guard the control point as a Sniper or Soldier from the Sniper decks.
 
* Guard the control point as a Sniper or Soldier from the Sniper decks.
* Use the bridge by the waterfall in infiltrate the enemies Industrial House.
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* Use the bridge by the waterfall to infiltrate the enemy's Industrial House.
 +
* The water is only deep enough to put out fire in two places: under the Bayou Shipping House, and near the waterfall. If you are a [[Pyro]], it is best to fight away from these areas. Conversely, go here to avoid Pyros.
  
== Trivia ==
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== Changelog ==
* The water is only deep enough to put out fire in two places.  One under the Bayou Shipping House and one near the water fall.
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{{Changelog| '''Changes to RC:'''
*Some lower roofs are accessible on the Bayou Shipping House by small nails.
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* Expanded spawn room ceiling and visuals
 +
* Map now works for Direct X 81 users
 +
* removed gator cutout
 +
* added small health/ammo under control point building
 +
* added planks to loft on red & blu building for easier access to Engineers
 +
* adjusted crane height holding up boats to allow access to adjacent roofs
 +
* adjusted water depths slightly
 +
* changed metal textures on blue buildings to remove black stripes
 +
* added "moonshine poster" overlay
 +
* added moonshine pictures to objectives page at map open
 +
* removed/adjusters various overlays/signs
 +
* adjusted layout of the 3d skybox
 +
* changed various textures
 +
* reduced file size by 6mb
 +
* improved optimization slightly
 +
* adjusted lighting in spawn rooms and around middle buildings
 +
* removed/changed various props
 +
* fixed loading errors in console
 +
* changed chimneys in spawn rooms
 +
* changed water texture
 +
* improved clipping}}
  
== Additional Links ==
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<gallery>
* [http://www.fpsbanana.com/maps/118880 Moonshine promotional site]
+
File:Moonshine workshop image.jpg|Steam Workshop thumbnail for Moonshine.
 +
</gallery>
  
[[Category:Custom Maps]]
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{{CustomMapNav}}

Latest revision as of 22:35, 17 January 2024

Moonshine
800px-Moonshine.jpg
Basic Information
Map type: King of the Hill
File name: koth_moonshine
Version: Release Candidate
Released: June 02, 2015
Developer(s): Josh "HeyU" Harris
Map Info
Environment: Bayou
Setting: Nighttime
Deep Water: Yes
Map Items
Healthico.png Health Kits: Mediumhealth.png ×5
Ammoico.png Ammo Boxes: Mediumammo.png ×6
Map Overview
Moonshine overview.png

Moonshine is a community-made King of the Hill map set at the base of a mountain stream waterfall, which feeds into an industrial swamp basin community. Both teams attack through their industrial swamp communities, fighting to be the king of a shadowy bayou shipping house, which is a cover for a top-secret surveillance outpost. This high-intensity map provides multiple routes to the central point to guarantee vigorous battles as the point changes hands during gameplay.

The main objective is to capture the control point and maintain possession of it for a duration of 3 minutes.

A Halloween version of the map was released in the Scream Fortress 2015 update.

Locations

  • Bayou Shipping House: At the center of the map, a shipping house with a dock holds the control point. The shipping house is cover for a top-secret surveillance outpost located on the top floor of the building. The Bayou Shipping House contains a small ammo pack inside the building, a small health kit in front off the control point on a small island, and a small ammo and health pack under the building in the water.
  • The Industrial Houses: Each team has an industrial house leading to the control point. Each Industrial House has two entrances from the spawn rooms and multiple exits to the center of the map. Industrial house contains access to multiple decks to snipe from and lofts so that Engineers can set up bases. Each team's Industrial Houses contains a medium ammo pack and a medium health kit on the left and right paths to the point. There is a medium ammo pack located porch near the control point.
  • Cabins: Swampy cabins contain the spawn areas and medical cabinets. Cabins have three spawn doors to reduce spawn camping.

Strategy

  • The Bayou Shipping House provides cover from Snipers. No health is located in this building, so be careful not to get ambushed.
  • Guard the control point as a Sniper or Soldier from the Sniper decks.
  • Use the bridge by the waterfall to infiltrate the enemy's Industrial House.
  • The water is only deep enough to put out fire in two places: under the Bayou Shipping House, and near the waterfall. If you are a Pyro, it is best to fight away from these areas. Conversely, go here to avoid Pyros.

Changelog

Changelog:
Changes to RC:
  • Expanded spawn room ceiling and visuals
  • Map now works for Direct X 81 users
  • removed gator cutout
  • added small health/ammo under control point building
  • added planks to loft on red & blu building for easier access to Engineers
  • adjusted crane height holding up boats to allow access to adjacent roofs
  • adjusted water depths slightly
  • changed metal textures on blue buildings to remove black stripes
  • added "moonshine poster" overlay
  • added moonshine pictures to objectives page at map open
  • removed/adjusters various overlays/signs
  • adjusted layout of the 3d skybox
  • changed various textures
  • reduced file size by 6mb
  • improved optimization slightly
  • adjusted lighting in spawn rooms and around middle buildings
  • removed/changed various props
  • fixed loading errors in console
  • changed chimneys in spawn rooms
  • changed water texture
  • improved clipping