Difference between revisions of "August 19, 2008 Patch"

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(Fixed arena maps to link to their arena variants)
m (Showdown -> High Noon)
 
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{{update info|A Heavy Update}}
+
{{update info|Heavy Update}}
 
{{Patch layout
 
{{Patch layout
| notes =
+
| before    = {{Patch name|8|4|2008}}
[[Image:Heavy Update Title Card.png|400px|right]]
+
| day        = 19
 +
| month      = august
 +
| year      = 2008
 +
| after      = {{Patch name|8|20|2008}}
 +
| source    = http://store.steampowered.com/news/1755/
 +
| updatelink = http://www.teamfortress.com/heavy/
 +
| update    = A Heavy Update
 +
| notes     = [[File:Heavy Update Title Card.png|400px|right]]
  
 
=== Added 3 Heavy unlockables ===
 
=== Added 3 Heavy unlockables ===
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* Made the [[freezecam]] item panel description easier to read
 
* Made the [[freezecam]] item panel description easier to read
 
* Players now broadcast whether they chose a team directly or use autoteam
 
* Players now broadcast whether they chose a team directly or use autoteam
* Added proper handling of [[cart]] blocking recognition to Payload maps
+
* Added proper handling of [[Payload#Carts|cart]] blocking recognition to Payload maps
  
 
=== Bug fixes ===
 
=== Bug fixes ===
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* Fixed players getting stuck in a bad animation state when class switching while spinning the [[minigun]]
 
* Fixed players getting stuck in a bad animation state when class switching while spinning the [[minigun]]
 
* Fixed a [[exploit|loophole]] that allowed players to pickup weapons of other classes
 
* Fixed a [[exploit|loophole]] that allowed players to pickup weapons of other classes
* Fixed a bug that resulted in players earning more [[crit]] chance bonus in large, single damage events than they are supposed to
+
* Fixed a bug that resulted in players earning more [[Critical hits|crit]] chance bonus in large, single damage events than they are supposed to
 
* Fixed an issue with the floating [[HUD]] +X health indicators that resulted in them appearing incorrectly
 
* Fixed an issue with the floating [[HUD]] +X health indicators that resulted in them appearing incorrectly
 
* Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
 
* Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
 
* Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
 
* Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
 
* Fixed [[spectators]] not having the target ID labels display correctly
 
* Fixed [[spectators]] not having the target ID labels display correctly
** Fixed the cart alarm sound occasionally getting stuck on in Payload maps
+
* Fixed the cart alarm sound occasionally getting stuck on in Payload maps
  
 
=== Undocumented changes ===
 
=== Undocumented changes ===
 
* Added a new [[Fists]] [[kill icon]].
 
* Added a new [[Fists]] [[kill icon]].
 
** The previous kill icon is assigned to the Killing Gloves of Boxing.
 
** The previous kill icon is assigned to the Killing Gloves of Boxing.
* [[Showdown]] becomes a taunt kill attack.
+
* [[High Noon]] becomes a taunt kill attack.
 
+
* Added a new fist [[bodygroup]] to the Heavy model.
| source = http://store.steampowered.com/news/1755/
 
| update = A Heavy Update
 
| updatelink = http://www.steamgames.com/tf2/heavy/
 
| before =  [[August 4, 2008 Patch]]
 
| after =  [[August 20, 2008 Patch]]
 
 
}}
 
}}
 
{{HeavyUpdateNav}}
 
{{HeavyUpdateNav}}

Latest revision as of 16:46, 15 November 2022

This article is specific to the patch released. For information on the update, see Heavy Update.
Official update page: A Heavy Update

Patch notes

Heavy Update Title Card.png

Added 3 Heavy unlockables

Added Arena game mode

Added 2 new maps

Changes

  • Added server map timeleft to upper right of scoreboard
  • Added new firing sounds to The Backburner
  • Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
  • Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
  • 32 player servers can now support an extra slot of SourceTV
  • Made the freezecam item panel description easier to read
  • Players now broadcast whether they chose a team directly or use autoteam
  • Added proper handling of cart blocking recognition to Payload maps

Bug fixes

  • Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
  • Fixed Spy watch arm not using team skins
  • Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
  • Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
  • Fixed a loophole that allowed players to pickup weapons of other classes
  • Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
  • Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
  • Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
  • Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
  • Fixed spectators not having the target ID labels display correctly
  • Fixed the cart alarm sound occasionally getting stuck on in Payload maps

Undocumented changes

  • Added a new Fists kill icon.
    • The previous kill icon is assigned to the Killing Gloves of Boxing.
  • High Noon becomes a taunt kill attack.
  • Added a new fist bodygroup to the Heavy model.