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− | ==Weapon Demonstration==
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− | Do you think we should do a weapon demonstration of this beta weapon (and the flare jump)? [[User:Guybrush20X6|Guybrush20X6]] 16:28, 12 February 2011 (UTC)
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− | | + | | arc1link = Talk:Detonator/Archive 1 |
− | I don't think so, this weapon might not get introduced in the game with the same stats and so have different attributes.[[User:Vulturas|Vulturas]] 16:29, 12 February 2011 (UTC)
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− | :I think it is a noteable feature and even when it doesn't get into the gun. You know the ability so show it. In the future you can put the vids into transcript or stuff to hide old ones maybe. [[User:Godlike11219|NoWhereMan(DSvY) "Ich machen liebe Lannnnng" ]] 16:34, 12 February 2011 (UTC)
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− | Good idea. We should also demonstrade other beta stuff like the Quick Fix. However, Q F can't heal enemies so it could be hard to demonstrate. [[User:Mentlegen|Mr. Wii]] 18:49, 12 February 2011 (UTC)
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− | I think it is not necessary. Constant changes in beta will lead to mess .
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− | [[User:Rins|Rins]] 20:30, 12 February 2011 (UTC)
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− | As inspiration for the demonstration of whatever the final version is going to be, I found a couple of videos. [http://www.youtube.com/watch?v=5NVb7naVj5E Video 1] (a 20-sec quickie that's more of a humor video) and [http://www.youtube.com/watch?v=tMrVpfI7-QI Video 2] (a more serious demonstration of flare jumping across 2fort). Obviously the damage demonstration part should be on the regular training map for consistency, but flare jumping could use a context. [[User:WackoMcGoose|WackoMcGoose]] 15:53, 14 February 2011 (UTC)
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− | :{{c|oppose}} There is no point in making weapon demonstration videos because A) They're not in TF2 B) The stats are subject to change at any time, as that's the nature of beta testing C) The weapons may never make it into TF2. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 15:57, 14 February 2011 (UTC)
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− | Nope.avi This is the same like adding information about all self-created mods.
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− | [[User:Rins|<span style="color:#0e5c76;font-size:13px;font-family:'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;">Rins</span>]] <span style="font-size:10px">[[File:User_Rins_minioface.png|:O]] ([[User talk:Rins|talk]] | [[Special:Contributions/Rins|contribs]])</span> 17:01, 14 February 2011 (UTC)
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− | :The way I read this talk page when I posted earlier, I was thinking that this was ''preplanning'' for if/when the weapon goes official, and ''then'' we make a demonstration once it's in the regular TF2. [[User:WackoMcGoose|WackoMcGoose]] 02:17, 15 February 2011 (UTC)
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− | I appear to be getting Crit damage bonuses when hitting burning players with the detonation near point blank range (from the top of the first stairs in the sewers at 2fort to the bottom of said stairs), and this has happened more than once without any boosting mechanism (i.e. buff banner or kritzkrieg). I keep hitting 90's; can anyone else confirm?[[User:Sammyboy0120|Sammyboy0120]] 23:08, 15 February 2011 (UTC)
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− | == Alt-fire? ==
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− | I was testing out the weapons detonation in itemtest to see how big the radius is, and while the flare would detonate on contact with any solid surfaces and/or enemies, it could not be detonated remotely. Also, I couldn't flare jump, but that's just part of itemtest. Could they be related?
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