Difference between revisions of "Talk:Cow Mangler 5000"

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This game is now officially a circus.--[[User:GlasGhost|GlasGhost]] 18:51, 20 July 2011 (PDT)
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:This site is not the place to discuss it. SPUF is. [[User:Anzallos|Anzallos]] 19:13, 20 July 2011 (PDT)
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| arc1name = Archive 1
:Nah, I belive you were talking of Killing Floor weren't you ?--[[User:Maruhai|Maruhai]] 19:36, 20 July 2011 (PDT)
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| arc1link = Talk:Cow Mangler 5000/Archive 1
:Absolutely agree with Anzallos. This is informational websource, not a discussion forum. As for the circus - TF2 was never suppoused to be too serious. This weapons fit game design and have perfectly legitimate explanation behind them. [[User:ViToos|ViToos]] 22:07, 20 July 2011 (PDT)ViToos
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== Can't be crit boosted ==
 
I'm not sure if this is a bug or a feature, but this weapon can't be crit boosted at all. [[User:Dragonsbrethren|Dragonsbrethren]] 20:26, 20 July 2011 (PDT)
 
:...which I made quite clear on the page a decent time ago... - -- [[User:Mistah_Phoenix|<font color=#50006C>'''Mistah Phoenix'''</font>]] <sub>([[User_talk:Mistah_Phoenix|talk]])</sub> 20:29, 20 July 2011 (PDT)
 
 
 
I've been testing this with bots and other players. The primary fire statistics are pretty much identical to the rocket launcher save for sacrificing the crit rockets for an extra round.  The speed is exactly the same. I set up a local host with a bot mimicing me and set the host_timescale to a tenth of normal gamespeed.  I used damage indicators to see through all the energy so I could tell when the soldier was injured. He took damage at the same moment I did over the distance of a fairly large room.
 

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