|
|
(152 intermediate revisions by 64 users not shown) |
Line 1: |
Line 1: |
− | This game is now officially a circus.--[[User:GlasGhost|GlasGhost]] 18:51, 20 July 2011 (PDT)
| + | {{Talk archive |
− | :This site is not the place to discuss it. SPUF is. [[User:Anzallos|Anzallos]] 19:13, 20 July 2011 (PDT)
| + | | arc1name = Archive 1 |
− | :Nah, I belive you were talking of Killing Floor weren't you ?--[[User:Maruhai|Maruhai]] 19:36, 20 July 2011 (PDT)
| + | | arc1link = Talk:Cow Mangler 5000/Archive 1 |
− | :Absolutely agree with Anzallos. This is informational websource, not a discussion forum. As for the circus - TF2 was never suppoused to be too serious. This weapons fit game design and have perfectly legitimate explanation behind them. [[User:ViToos|ViToos]] 22:07, 20 July 2011 (PDT)ViToos
| + | }} |
− | | |
− | == Can't be crit boosted ==
| |
− | I'm not sure if this is a bug or a feature, but this weapon can't be crit boosted at all. [[User:Dragonsbrethren|Dragonsbrethren]] 20:26, 20 July 2011 (PDT)
| |
− | :...which I made quite clear on the page a decent time ago... - -- [[User:Mistah_Phoenix|<font color=#50006C>'''Mistah Phoenix'''</font>]] <sub>([[User_talk:Mistah_Phoenix|talk]])</sub> 20:29, 20 July 2011 (PDT)
| |
− | | |
− | I've been testing this with bots and other players. The primary fire statistics are pretty much identical to the rocket launcher save for sacrificing the crit rockets for an extra round. The speed is exactly the same. I set up a local host with a bot mimicing me and set the host_timescale to a tenth of normal gamespeed. I used damage indicators to see through all the energy so I could tell when the soldier was injured. He took damage at the same moment I did over the distance of a fairly large room.
| |
− | | |
− | == Weapon testing results ==
| |
− | | |
− | The alt-fire deals aproximately 35% additional damage AND a mini-crit. -- http://dl.dropbox.com/u/845393/mek.png [[User:Mechlord|Mechlord]] 01:12, 21 July 2011 (PDT)
| |
− | | |
− | == Splash range? ==
| |
− | | |
− | Can anyone confirm if there is a decreased splash damage radius on the regular shot (M1 fire for this weapon) compared to the default rocket launcher's splash damage radius, and what the difference in the splash radius of the regular shot (again, M1 fire for this weapon) compared to the charged shot (M2 on this weapon).
| |
− | Several people have reported that there is a difference, but I haven't had anything come up, but don't want to post anything about it in the weapon stats either way, as I'm not sure.
| |
− | --[[User:Unicornesque|Unicornesque]] 07:51, 21 July 2011 (PDT)
| |
− | | |
− | == Candy Cane ==
| |
− | | |
− | Does this weapon deal more damage to Candy Cane weilders? [[User:ShadowGlove|ShadowGlove]] 09:23, 21 July 2011 (PDT)
| |
− | | |
− | yes--[[User:Unicornesque|Unicornesque]] 10:10, 21 July 2011 (PDT)
| |
− | | |
− | == Reflectable? ==
| |
− | | |
− | Can the rockets from this launcher be reflected with airblast? [[User:Darrenalilim|Darrenalilim]] 11:57, 21 July 2011 (PDT)
| |
− | : Yes [[User:Balladofwindfishes|Balladofwindfishes]] 12:00, 21 July 2011 (PDT)
| |
− | So would airblasting a mini-crit charged shot result in a full-crit rocket? [[User:Darrenalilim|Darrenalilim]] 12:53, 21 July 2011 (PDT)
| |