Difference between revisions of "July 22, 2011 Patch"
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{{Patch layout | {{Patch layout | ||
− | | source = http://teamfortress.com/post.php?id=5904 | + | | before = {{Patch name|7|20|2011}} |
− | | | + | | day = 22 |
+ | | month = july | ||
+ | | year = 2011 | ||
+ | | after = {{Patch name|7|26|2011}} | ||
+ | | source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | ||
+ | | source = http://teamfortress.com/post.php?id=5904 | ||
+ | | notes = === Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) === | ||
+ | * Updated the localization files | ||
− | | | + | === Team Fortress 2 === |
− | | | + | * Fixed a Linux dedicated server crash caused by the [[Replay]] director |
+ | ** Crash would happen whether the server was capturing Replays or not | ||
+ | * Fixed the [[Map Stamps Collection]] bundle missing in the [[Mann_Co|store]] | ||
+ | * Fixed dedicated server <code>ENTITY_CHANGE_NONE</code> console spam | ||
+ | * Improved the impact sounds for the [[Cow Mangler 5000]]’s projectiles | ||
+ | * Optimized many particle effects related to the Cow Mangler 5000 and the [[Righteous Bison]] | ||
+ | * Reduced the ConVar <code>fov_desired</code> to have a lower bound like the Replay editor | ||
+ | * Updated the Cow Mangler 5000 to display the drawbacks in its attribute list | ||
+ | * Updated the gamehaptics file | ||
+ | ** Added recoil/draw/[[crit]]/reload forces for the Cow Mangler 5000 and the Righteous Bison | ||
+ | ** Added charge shot force for the Cow Mangler 5000 | ||
+ | ** Refined the [[Demoman]]'s [[Stickybomb Launcher]]/[[Grenade Launcher|Pipe Bomb Launcher]] reload forces | ||
+ | * Updated the localization files | ||
+ | |||
+ | === Undocumented changes === | ||
+ | * Wording on some attributes were changed.<ref>"Damage done" is now "Damage penalty", or "Damage bonus". <br>"[[Sandman|This bat]] knocks out a mean stun ball" is now "Alt-Fire: Launches a ball that stuns opponents".<br> "[[Your Eternal Reward|This weapon]] is a silent killer" is now "Silent Killer: No attack noise from backstabs". <br>"[[Half-Zatoichi|This weapon]] is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills". <br>"[[Tomislav|This weapon]] has no barrel spin sound" is now "Silent Killer: No barrel spin sound". <br>"[[Cow Mangler 5000|This weapon]] can fire a charged shot that mini-crits players and disables buildings for 4 sec." is now "Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec". <br>"[[Righteous Bison|This weapon]] fires a projectile that penetrates enemy targets." is now "Projectile penetrates enemy targets". <br>"[[Righteous Bison|This weapon]] deals reduced damage to buildings." is now "Deals only 20% damage to buildings". <br>"[[Cow Mangler 5000|This weapon]]'s projectiles cannot be deflected." is now "Projectile cannot be deflected"</ref> | ||
+ | * Fixed a typo on the [[Hottie's Hoodie]] description. | ||
+ | * [[Your Eternal Reward]] no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one. | ||
+ | * Fixed a heads-up display bug in which the ball recharge meter for The Sandman would show the improper amount of charge under certain circumstances. | ||
+ | * Fixed players going in the [[Civilian#Entering_the_Reference_Pose|reference pose]] when changing the currently-held weapon and taunting near a resupply locker. | ||
+ | |||
+ | == Patch 2 == | ||
+ | {{hatnote|1=Source: [http://store.steampowered.com/news/5910/ Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released]}} | ||
+ | |||
+ | === Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) === | ||
+ | * Fixed a bug in [[SourceTV]] that would sometimes corrupt demo data | ||
− | |||
=== Team Fortress 2 === | === Team Fortress 2 === | ||
− | * | + | * Cow Mangler 5000 changes |
− | * | + | ** Fixed the charged shot sometimes doing more damage than intended.<ref>The charged shot no longer has increased base damage.</ref> |
− | *Fixed the | + | ** Fixed a bug that caused the projectiles to stay in the world after a team change. |
− | *Fixed | + | ** Slowed reload rate by 5%. |
− | + | ||
− | + | == Notes == | |
− | + | <references /> | |
− | * | + | | diff-1 = July 22, 2011 Patch |
− | * | + | | diff-2 = July 22, 2011 Patch 2 |
− | |||
− | |||
− | |||
− | |||
}} | }} |
Latest revision as of 06:42, 3 April 2012
|
Contents
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the localization files
Team Fortress 2
- Fixed a Linux dedicated server crash caused by the Replay director
- Crash would happen whether the server was capturing Replays or not
- Fixed the Map Stamps Collection bundle missing in the store
- Fixed dedicated server
ENTITY_CHANGE_NONE
console spam - Improved the impact sounds for the Cow Mangler 5000’s projectiles
- Optimized many particle effects related to the Cow Mangler 5000 and the Righteous Bison
- Reduced the ConVar
fov_desired
to have a lower bound like the Replay editor - Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
- Updated the gamehaptics file
- Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison
- Added charge shot force for the Cow Mangler 5000
- Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces
- Updated the localization files
Undocumented changes
- Wording on some attributes were changed.[1]
- Fixed a typo on the Hottie's Hoodie description.
- Your Eternal Reward no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one.
- Fixed a heads-up display bug in which the ball recharge meter for The Sandman would show the improper amount of charge under certain circumstances.
- Fixed players going in the reference pose when changing the currently-held weapon and taunting near a resupply locker.
Patch 2
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a bug in SourceTV that would sometimes corrupt demo data
Team Fortress 2
- Cow Mangler 5000 changes
- Fixed the charged shot sometimes doing more damage than intended.[2]
- Fixed a bug that caused the projectiles to stay in the world after a team change.
- Slowed reload rate by 5%.
Notes
- ↑ "Damage done" is now "Damage penalty", or "Damage bonus".
"This bat knocks out a mean stun ball" is now "Alt-Fire: Launches a ball that stuns opponents".
"This weapon is a silent killer" is now "Silent Killer: No attack noise from backstabs".
"This weapon is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills".
"This weapon has no barrel spin sound" is now "Silent Killer: No barrel spin sound".
"This weapon can fire a charged shot that mini-crits players and disables buildings for 4 sec." is now "Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec".
"This weapon fires a projectile that penetrates enemy targets." is now "Projectile penetrates enemy targets".
"This weapon deals reduced damage to buildings." is now "Deals only 20% damage to buildings".
"This weapon's projectiles cannot be deflected." is now "Projectile cannot be deflected" - ↑ The charged shot no longer has increased base damage.
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Patch 1
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/particles/drg_bison.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler.pcf
Added: team fortress 2 content.gcf/tf/particles/drg_cowmangler_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/medicgun_beam.pcf
Modified: team fortress 2 content.gcf/tf/particles/medicgun_beam_dx80.pcf
Modified: team fortress 2 content.gcf/tf/resource/closecaption_polish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_russian.dat
Added: team fortress 2 materials.gcf/tf/materials/Effects/debris/nutsnbolts.vtf
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_01.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_02.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_03.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_04.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_05.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_06.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_01.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_02.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_03.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_04.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_05.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_06.wav
Patch 2
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so