Difference between revisions of "July 22, 2011 Patch"

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{{Patch layout
 
{{Patch layout
| source = http://teamfortress.com/post.php?id=5904
+
| before      = {{Patch name|7|20|2011}}
 +
| day          = 22
 +
| month        = july
 +
| year        = 2011
 +
| after        = {{Patch name|7|26|2011}}
 
| source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
| source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
+
| source      = http://teamfortress.com/post.php?id=5904
| before = [[July 20, 2011 Patch]]
+
| notes       = === Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) ===
| after  = N/A
 
 
 
| notes =  
 
=== Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) ===
 
 
* Updated the localization files
 
* Updated the localization files
  
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* Fixed a Linux dedicated server crash caused by the [[Replay]] director
 
* Fixed a Linux dedicated server crash caused by the [[Replay]] director
 
** Crash would happen whether the server was capturing Replays or not
 
** Crash would happen whether the server was capturing Replays or not
* Fixed the [[Map Stamps Collection]] bundle missing in the store
+
* Fixed the [[Map Stamps Collection]] bundle missing in the [[Mann_Co|store]]
 
* Fixed dedicated server <code>ENTITY_CHANGE_NONE</code> console spam
 
* Fixed dedicated server <code>ENTITY_CHANGE_NONE</code> console spam
 
* Improved the impact sounds for the [[Cow Mangler 5000]]’s projectiles
 
* Improved the impact sounds for the [[Cow Mangler 5000]]’s projectiles
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* Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
 
* Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
 
* Updated the gamehaptics file
 
* Updated the gamehaptics file
** Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison
+
** Added recoil/draw/[[crit]]/reload forces for the Cow Mangler 5000 and the Righteous Bison
 
** Added charge shot force for the Cow Mangler 5000
 
** Added charge shot force for the Cow Mangler 5000
 
** Refined the [[Demoman]]'s [[Stickybomb Launcher]]/[[Grenade Launcher|Pipe Bomb Launcher]] reload forces
 
** Refined the [[Demoman]]'s [[Stickybomb Launcher]]/[[Grenade Launcher|Pipe Bomb Launcher]] reload forces
 
* Updated the localization files
 
* Updated the localization files
  
== Undocumented changes ==
+
=== Undocumented changes ===
* The [[Soldier]] is no longer able to taunt while Cow Mangler 5000 is charging.
+
* Wording on some attributes were changed.<ref>"Damage done" is now "Damage penalty", or "Damage bonus". <br>"[[Sandman|This bat]] knocks out a mean stun ball" is now "Alt-Fire: Launches a ball that stuns opponents".<br> "[[Your Eternal Reward|This weapon]] is a silent killer" is now "Silent Killer: No attack noise from backstabs". <br>"[[Half-Zatoichi|This weapon]] is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills". <br>"[[Tomislav|This weapon]] has no barrel spin sound" is now "Silent Killer: No barrel spin sound". <br>"[[Cow Mangler 5000|This weapon]] can fire a charged shot that mini-crits players and disables buildings for 4 sec." is now "Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec". <br>"[[Righteous Bison|This weapon]] fires a projectile that penetrates enemy targets." is now "Projectile penetrates enemy targets". <br>"[[Righteous Bison|This weapon]] deals reduced damage to buildings." is now "Deals only 20% damage to buildings". <br>"[[Cow Mangler 5000|This weapon]]'s projectiles cannot be deflected." is now "Projectile cannot be deflected"</ref>
* Wording on some attributes were changed.<ref>"Damage done" is now "Damage penalty", or "Damage bonus". <br>"[[Sandman|This bat]] knocks out a mean stun ball" is now "Alt-Fire: Launches a ball that stuns opponents".<br> "[[Your Eternal Reward|This weapon]] is a silent killer" is now "Silent Killer: No attack noise from backstabs". <br>"[[Half-Zatoichi|This weapon]] is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills". <br>"[[Tomislav|This weapon]] has no barrel spin sound" is now "Silent Killer: No barrel spin sound". <br>"[[Cow Mangler 5000|This weapon]] can fire a charged shot that\nmini-crits players and disables buildings for 4 sec." is now "\"Alt-Fire: A charged shot that mini-crits\nplayers and disables buildings for 4 sec". <br>"[[Righteous Bison|This weapon]] fires a projectile that\npenetrates enemy targets." is now "Projectile penetrates enemy targets". <br>"[[Righteous Bison|This weapon]] deals reduced damage to buildings." is now "Deals only 20% damage to buildings". <br>"This weapon's projectiles cannot be deflected." is now "Projectile cannot be deflected"</ref>
 
 
* Fixed a typo on the [[Hottie's Hoodie]] description.
 
* Fixed a typo on the [[Hottie's Hoodie]] description.
 
* [[Your Eternal Reward]] no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one.
 
* [[Your Eternal Reward]] no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one.
 +
* Fixed a heads-up display bug in which the ball recharge meter for The Sandman would show the improper amount of charge under certain circumstances.
 +
* Fixed players going in the [[Civilian#Entering_the_Reference_Pose|reference pose]] when changing the currently-held weapon and taunting near a resupply locker.
 +
 +
== Patch 2 ==
 +
{{hatnote|1=Source: [http://store.steampowered.com/news/5910/ Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released]}}
 +
 +
=== Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) ===
 +
* Fixed a bug in [[SourceTV]] that would sometimes corrupt demo data
 +
 +
=== Team Fortress 2 ===
 +
* Cow Mangler 5000 changes
 +
** Fixed the charged shot sometimes doing more damage than intended.<ref>The charged shot no longer has increased base damage.</ref>
 +
** Fixed a bug that caused the projectiles to stay in the world after a team change.
 +
** Slowed reload rate by 5%.
  
 
== Notes ==
 
== Notes ==
 
<references />
 
<references />
 +
| diff-1      = July 22, 2011 Patch
 +
| diff-2      = July 22, 2011 Patch 2
 
}}
 
}}

Latest revision as of 06:42, 3 April 2012

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Updated the localization files

Team Fortress 2

  • Fixed a Linux dedicated server crash caused by the Replay director
    • Crash would happen whether the server was capturing Replays or not
  • Fixed the Map Stamps Collection bundle missing in the store
  • Fixed dedicated server ENTITY_CHANGE_NONE console spam
  • Improved the impact sounds for the Cow Mangler 5000’s projectiles
  • Optimized many particle effects related to the Cow Mangler 5000 and the Righteous Bison
  • Reduced the ConVar fov_desired to have a lower bound like the Replay editor
  • Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
  • Updated the gamehaptics file
  • Updated the localization files

Undocumented changes

  • Wording on some attributes were changed.[1]
  • Fixed a typo on the Hottie's Hoodie description.
  • Your Eternal Reward no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one.
  • Fixed a heads-up display bug in which the ball recharge meter for The Sandman would show the improper amount of charge under certain circumstances.
  • Fixed players going in the reference pose when changing the currently-held weapon and taunting near a resupply locker.

Patch 2

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a bug in SourceTV that would sometimes corrupt demo data

Team Fortress 2

  • Cow Mangler 5000 changes
    • Fixed the charged shot sometimes doing more damage than intended.[2]
    • Fixed a bug that caused the projectiles to stay in the world after a team change.
    • Slowed reload rate by 5%.

Notes

  1. "Damage done" is now "Damage penalty", or "Damage bonus".
    "This bat knocks out a mean stun ball" is now "Alt-Fire: Launches a ball that stuns opponents".
    "This weapon is a silent killer" is now "Silent Killer: No attack noise from backstabs".
    "This weapon is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills".
    "This weapon has no barrel spin sound" is now "Silent Killer: No barrel spin sound".
    "This weapon can fire a charged shot that mini-crits players and disables buildings for 4 sec." is now "Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec".
    "This weapon fires a projectile that penetrates enemy targets." is now "Projectile penetrates enemy targets".
    "This weapon deals reduced damage to buildings." is now "Deals only 20% damage to buildings".
    "This weapon's projectiles cannot be deflected." is now "Projectile cannot be deflected"
  2. The charged shot no longer has increased base damage.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes

Patch 1

Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/particles/drg_bison.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler.pcf
Added: team fortress 2 content.gcf/tf/particles/drg_cowmangler_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/medicgun_beam.pcf
Modified: team fortress 2 content.gcf/tf/particles/medicgun_beam_dx80.pcf
Modified: team fortress 2 content.gcf/tf/resource/closecaption_polish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_russian.dat
Added: team fortress 2 materials.gcf/tf/materials/Effects/debris/nutsnbolts.vtf
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_01.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_02.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_03.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_04.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_05.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_06.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_01.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_02.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_03.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_04.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_05.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_06.wav

Patch 2

Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so