Difference between revisions of "Talk:Righteous Bison"

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== The Righteous Bison Indivisible Particle Smasher? ==
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Is that really true? I think the "Indivisible Particle Smasher" part is just the kind of gun. [[User:Yaridovich23|Yaridovich23]] 19:47, 20 July 2011 (PDT)
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== Vaporization ==
 
 
 
Should we add that the death animation is the "Fizzle" animation in Portal ( and probably something in Half-Life)?
 
::: It's from Half Life 2 originally, and by now is in most source games. --[[User:EvilDeadFan|<font color="blue"><tt><big><u>'''EvilDeadFan'''</u></big></tt></font>]] [[Image:Pyro Blue Big.jpg|15px]] 05:49, 21 July 2011 (PDT)
 
 
 
== Idle Particle System ==
 
 
 
I wasn't quite sure how to word for the page or if its notable, but the gun will every now and again release the [[Particle#Critical_spark| spark particle system]] out of the nozzle. [[File:User_M-NINJA_Signature.png|link=User:M-NINJA]] 11:24, 21 July 2011 (PDT)
 
 
 
== "light Huntsman arrows held by an enemy Sniper." ==
 
 
 
An enemy sniper? That isn't right, is it? [[User:Balladofwindfishes|Balladofwindfishes]] 12:12, 21 July 2011 (PDT)
 
:This is not true, I've just checked it. It does, however, work on friendly snipers. [[User:Freakie|Freakie]] 17:22, 22 July 2011 (PDT)
 
 
 
==Rehit rate==
 
The delay for a single shot hitting the same target again should be noted. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 20:54, 22 July 2011 (PDT)
 

Latest revision as of 02:45, 21 January 2024

Talk archives
Intel blu idle.png Archive 1