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− | == The Righteous Bison Indivisible Particle Smasher? ==
| + | {{Talk archive |
− | | + | | arc1name = Archive 1 |
− | Is that really true? I think the "Indivisible Particle Smasher" part is just the kind of gun. [[User:Yaridovich23|Yaridovich23]] 19:47, 20 July 2011 (PDT)
| + | | arc1link = Talk:Righteous Bison/Archive 1 |
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− | == Vaporization ==
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− | Should we add that the death animation is the "Fizzle" animation in Portal ( and probably something in Half-Life)?
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− | ::: It's from Half Life 2 originally, and by now is in most source games. --[[User:EvilDeadFan|<font color="blue"><tt><big><u>'''EvilDeadFan'''</u></big></tt></font>]] [[Image:Pyro Blue Big.jpg|15px]] 05:49, 21 July 2011 (PDT)
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− | == Idle Particle System ==
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− | I wasn't quite sure how to word for the page or if its notable, but the gun will every now and again release the [[Particle#Critical_spark| spark particle system]] out of the nozzle. [[File:User_M-NINJA_Signature.png|link=User:M-NINJA]] 11:24, 21 July 2011 (PDT)
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− | == "light Huntsman arrows held by an enemy Sniper." ==
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− | An enemy sniper? That isn't right, is it? [[User:Balladofwindfishes|Balladofwindfishes]] 12:12, 21 July 2011 (PDT)
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− | :This is not true, I've just checked it. It does, however, work on friendly snipers. [[User:Freakie|Freakie]] 17:22, 22 July 2011 (PDT)
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− | ==Rehit rate==
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− | The delay for a single shot hitting the same target again should be noted. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 20:54, 22 July 2011 (PDT)
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