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− | __TOC__
| + | {{Talk archive |
− | {{discussion close|elsewhere = no}} | + | | arc1name = Archive 1 |
− | == Untitled off-topic ==
| + | | arc1link = Talk:Cow Mangler 5000/Archive 1 |
− | This game is now officially a circus.--[[User:GlasGhost|GlasGhost]] 18:51, 20 July 2011 (PDT)
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− | :This site is not the place to discuss it. SPUF is. [[User:Anzallos|Anzallos]] 19:13, 20 July 2011 (PDT)
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− | :Nah, I belive you were talking of Killing Floor weren't you ?--[[User:Maruhai|Maruhai]] 19:36, 20 July 2011 (PDT)
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− | :Absolutely agree with Anzallos. This is informational websource, not a discussion forum. As for the circus - TF2 was never suppoused to be too serious. This weapons fit game design and have perfectly legitimate explanation behind them. [[User:ViToos|ViToos]] 22:07, 20 July 2011 (PDT)ViToos
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− | {{discussion close|elsewhere = no|end}}
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− | == Can't be crit boosted ==
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− | I'm not sure if this is a bug or a feature, but this weapon can't be crit boosted at all. [[User:Dragonsbrethren|Dragonsbrethren]] 20:26, 20 July 2011 (PDT)
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− | :...which I made quite clear on the page a decent time ago... - -- [[User:Mistah_Phoenix|<font color=#50006C>'''Mistah Phoenix'''</font>]] <sub>([[User_talk:Mistah_Phoenix|talk]])</sub> 20:29, 20 July 2011 (PDT)
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− | I've been testing this with bots and other players. The primary fire statistics are pretty much identical to the rocket launcher save for sacrificing the crit rockets for an extra round. The speed is exactly the same. I set up a local host with a bot mimicing me and set the host_timescale to a tenth of normal gamespeed. I used damage indicators to see through all the energy so I could tell when the soldier was injured. He took damage at the same moment I did over the distance of a fairly large room.
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− | == Weapon testing results ==
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− | The alt-fire deals aproximately 35% additional damage AND a mini-crit. -- http://dl.dropbox.com/u/845393/mek.png [[User:Mechlord|Mechlord]] 01:12, 21 July 2011 (PDT)
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− | :[[Critical hits#Mini-Crits|That's what a mini-crit is.]] [[User:R4wrz0rz0r|R4wrz0rz0r]] 11:46, 22 July 2011 (PDT)
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− | ::Yes, but its charge shot does 35% additional damage before the Mini-crit boost is applied, so it's like a double-mini-crit. [[User:Vid-szhite|Vid-szhite]]
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− | == Splash range? ==
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− | Can anyone confirm if there is a decreased splash damage radius on the regular shot (M1 fire for this weapon) compared to the default rocket launcher's splash damage radius, and what the difference in the splash radius of the regular shot (again, M1 fire for this weapon) compared to the charged shot (M2 on this weapon).
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− | Several people have reported that there is a difference, but I haven't had anything come up, but don't want to post anything about it in the weapon stats either way, as I'm not sure.
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− | --[[User:Unicornesque|Unicornesque]] 07:51, 21 July 2011 (PDT)
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− | I added an edit below. Had I seen this first, I would have edited it here. I've done some testing and the splash for both modes is identical to the regular rocket launcher. All three have a splash of about 111 units from where the rocket lands.
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− | == Candy Cane ==
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− | Does this weapon deal more damage to Candy Cane weilders? [[User:ShadowGlove|ShadowGlove]] 09:23, 21 July 2011 (PDT)
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− | yes--[[User:Unicornesque|Unicornesque]] 10:10, 21 July 2011 (PDT)
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− | == Reflectable? ==
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− | Can the rockets from this launcher be reflected with airblast? [[User:Darrenalilim|Darrenalilim]] 11:57, 21 July 2011 (PDT)
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− | : Yes [[User:Balladofwindfishes|Balladofwindfishes]] 12:00, 21 July 2011 (PDT)
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− | So would airblasting a mini-crit charged shot result in a full-crit rocket? [[User:Darrenalilim|Darrenalilim]] 12:53, 21 July 2011 (PDT)
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− | : I doubt so, but it's still worth testing. [[User:Mail2345|Mail2345]] 13:01, 21 July 2011 (PDT)
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− | :: No, as mini-crits do not stack into normal crits. [[User:ShadowGlove|ShadowGlove]] 13:29, 21 July 2011 (PDT)
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− | ::: The only way you will ever send back a full crit is if 1) the original projectile coming to you is already a full crit or 2) you are under the effects of an uber from the Kritzkrieg. Otherwise, you will ALWAYS send back a mini crit. Crits don't stack. [[User:Thenyproject|Thenyproject]] 11:48, 22 July 2011 (PDT)
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− | == Environmental death icon from afterburn suicide ==
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− | Should it be under kill icons, or is there another place to put it? It looks out of place in trivia all by itself. [[User:Mail2345|Mail2345]] 13:16, 21 July 2011 (PDT)
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− | :Yes, it probably should be there, with maybe a hover note over it saying where it shows up [[User:Balladofwindfishes|Balladofwindfishes]] 13:20, 21 July 2011 (PDT)
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− | == Strange 'Finished Off' Message ==
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− | I was playing 2fort on a server when i met an enemy soldier in one of the small ways to the courtyard. I hurted him (so it counts as 'finished off') and then he used his Mangler and hit us both. I died and he survived with low health, but the afterburn caused by his weapon killed him later. The kill icon that appeared when he died, was my name, the Manglers kill icon , then his name. Like i would have killed him with the Cow Mangler.
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− | I played as scout and didnt own the weapon either. Im sure thats a bug. ( i have a screenshot if you want to see it) Should i add it to bugs section? or do you want to see a proof first.[[User:Zeno 01|Zeno 01]] 13:38, 21 July 2011 (PDT)zeno01
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− | :This bug can happen with many (or all) forms of suicide, so it wouldn't be exclusive to this weapon. [[User:R4wrz0rz0r|R4wrz0rz0r]] 11:48, 22 July 2011 (PDT)
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− | == Death animations... ? ==
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− | I've been noticing that when enemies get killed by this weapon, sometimes, they will vaporise in strange poses and animations. Anyone else seeing this? Also, does charging the shots increase the probability of this happening? [[User:Reduxist|Reduxist]] 15:27, 21 July 2011 (PDT)
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− | Players killed be the Mangler enter a special death animation, it doesnt fire the usual bullets, it fires some sort of energy that vaporizes enemies. [[User:Zeno 01|Zeno 01]] 15:34, 21 July 2011 (PDT)
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− | : The description of the weapon clearly says its a Focus Wave. You disintegrate just like in HL2. Oh, Valve. [[User:Thenyproject|Thenyproject]] 11:59, 22 July 2011 (PDT)
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− | == Projectiles reportedly causing visual lag ==
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− | I and several others have noticed that some lower end computers experience visual lag when in the middle of a Mangler explosion. Would this be something worth adding to the trivia section? I know someone may say "Oh it's just the because they have an under-powered computer," but I and the people I've heard only have trouble with this weapon's explosions in particular. [[User:8bitlove2a03|8bitlove2a03]] 20:04, 21 July 2011 (PDT)
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− | : That is not trivia. It's trivial. [[User:Thenyproject|Thenyproject]] 20:07, 21 July 2011 (PDT)
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− | : This is not trivia, you should read [[Help:Style guide/Trivia|this page]], and you will know what constitutes as trivia and what doesn't. <span style="font-family:TF2 Build;font-size:17px;color:#70B031">[[User:MogDog66|MogDog66]][[File:User MogDog66 Service Metal No WhiteSpace.png|24px|link=User_talk:MogDog66]]</span> 20:13, 21 July 2011 (PDT)
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− | ==Paintabilty==
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− | Should it be noted in a unused content section that the Cow Mangler has the ability to be painted though it is not ingame? - [[User:Bpc908|Bpc908]] 21:36, 21 July 2011 (PDT)
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− | :The trivia section previously noted that it used the paint system instead of having team-colored textures, but it was removed. Whether or not that was accurate I can't say, but if it was it's definitely more interesting than the only piece of trivia we have now. [[User:Dragonsbrethren|Dragonsbrethren]] 00:07, 22 July 2011 (PDT)
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− | ==Level 3 Sentry==
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− | The Cow Mangler 3000 currently takes 14 shots to demolish a level 3 sentry, assuming the sentry begins at full health and nobody else is damaging or repairing it.
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− | I'm not sure where this information belongs, but I came to this wiki to find it. When I found it wasn't here, I had a friend test it with me. I think it's a useful tidbit that people will be looking for, but I don't want to put it someplace inappropriate. I will leave it here just in case anyone happens to be looking. [[User:Palehorse864|Palehorse864]] 01:11, 22 July 2011 (PDT)
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− | : Is this at any range? Don't forget the Mangler has fall off. [[User:Thenyproject|Thenyproject]] 11:51, 22 July 2011 (PDT)
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− | :: Fall-off does not apply to buildings. They take the same damage at any range --{{User:Firestorm/sig}} 12:06, 22 July 2011 (PDT)
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− | ::: Ah, yes. Brain lapse. [[User:Thenyproject|Thenyproject]] 02:13, 23 July 2011 (PDT)
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− | == Taking down buildings ==
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− | Adding on to what Palehorse864 said ~ After some casual testing I found the following: 10 'rockets' for a lvl 1 sentry (29 while wrangled), ~11 for a lvl 2 sentry (34 wrangled), 14 for a lvl 3 sentry (~41 wrangled), 7 for a mini-sentry (19 wrangled). Since all other buildings (dispensers and teleporters) have the same hp/lvl as sentries, same applies to them. Useful tidbit if someone can confirm. [[User:Dweezy|Dweezy]] 16:39, 22 July 2011 (PDT)
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− | ==Airblast reflects the same as super-charge?==
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− | Can anyone confirm if normal (not charged) Mangler lasers reflected with the airblast perform the same as a super-charged laser? Since super-charged lasers automatically mini-crit and ignite the target, and the airblast causes any reflected projectile to always mini-crit, does reflecting a normal Mangler laser turn it into a super-charged one that ignites enemies because it is labeled as a mini-crit? <small>— ''The preceding unsigned comment was added by'' '''[[User:Cronie|Cronie]]''' ([[User talk:Cronie|talk]]) • ([[Special:Contributions/Cronie|contribs]]) 11:35, 22 July 2011</small>
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− | :I'd assume not - there's nothing to suggest a reflected uncharged projectile has any effect other than the added mini-crit. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|Blether]] '''·''' [[Special:Contributions/Cooper Kid|Contreebs]])</small> 05:15, 22 July 2011 (PDT)
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− | ::It does not, just a minicrit laser. No afterburn or huge explosion. [[User:Balladofwindfishes|Balladofwindfishes]] 05:53, 22 July 2011 (PDT)
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− | == Lighting arrows ==
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− | I tried it, and I could not get the arrow of my ally to light by firing a fully charged shot right at him. Are we sure this is possible?[[User:Balladofwindfishes|Balladofwindfishes]] 08:02, 22 July 2011 (PDT)
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− | == Mentioning the taunt somewhere ==
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− | I noticed the name of the taunt was recently removed from the page. I feel it's unique and worth mentioning somewhere (maybe trivia) that the taunt itself has an official name. The taunt itself was also highlighted as a major bonus on both the WETA site and the blog. [[User:Balladofwindfishes|Balladofwindfishes]] 08:46, 22 July 2011 (PDT)
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− | : If its worth mentioning, it should go [[Soldier taunts|here]], and not clutter up the weapon page.--<span style="color:purple">'''''[[User:Focusknock|Focusknock]]'''''</span> 09:25, 22 July 2011 (PDT)
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− | == -10% death penalty? ==
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− | What does that even mean? [[User:Brahbrah|Brah]] 13:45, 22 July 2011 (PDT)
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− | == Charge Shot stats box is confusing ==
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− | It rightfully says the charge shot's Mini-crit is 146, but since it always mini-crits, therefore suffering no falloff, shouldn't its charge shot stats be changed to reflect that, listing the ramp-up of its Mini-crit instead of its base? --[[User:Vid-szhite|Vid-szhite]]
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− | It suffers no "falloff" but at long range it doesn't get ramp-up. Basically, it gets the 150% or whatever damage box at close range, but at medium-long it uses the base figure, so it's best to include the base. [[User:Palehorse864|Palehorse864]] 18:42, 22 July 2011 (PDT)
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− | == Explosion Radius ==
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− | The explosion radius for both primary and charged shot is approximately 111 units. This was calculated by spawning a medic bot in an open room and shooting at the ground in front of him until he started taking damage. I then used cl_showpos and walked a straight line until I bumped into his hitbox. I did the same with the regular rocket launcher and got the same result. [[User:Palehorse864|Palehorse864]] 19:30, 22 July 2011 (PDT)
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− | : Nice find. [[User:Thenyproject|Thenyproject]] 02:14, 23 July 2011 (PDT)
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− | == Attributes ==
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− | This weapons has 7 attributes, but only 6 get displayed. I think there's a problem with the template, since it's the first weapon to have more than 6 attributes. -[[User:Shiko|Shiko]] 20:05, 22 July 2011 (PDT)
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− | :Thanks, fixed. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 20:10, 22 July 2011 (PDT)
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− | == Reload Times. ==
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− | I compared the reload time for this weapon to the regular RL. The regular one reloads 4 rockets in about 3.4 seconds. The same 4 rockets were reloaded into the Cow Mangler (That's a weird sentence) in 4.2 seconds. I would be appreciative if other people could test this.
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− | How did I test this? I set host_timescale to .1 to slow the game way down and used a stopwatch when I began to reload. I then divided the result by 10 to get a fairly accurate reload time. When the last round was loaded, I hit fire to see if it was ready to shoot. Apparently as soon as that last number goes up, the gun is ready as it fired immediately.
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− | I just tested all 5 rockets and it takes 5 seconds to reload, almost on the dot.
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− | == Aliens? ==
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− | Should the mention of aliens in the trivia stay there? seems far-fetched. Also, sorry about the Bug edit, I didn't know that applied to every weapon. [[User:Yaridovich23|Yaridovich23]] 09:18, 23 July 2011 (PDT)
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− | == Still Charge Taunting ==
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− | In case you're wondering why I removed it from the undocumented patch notes, video and screenshot time stamp; http://www.youtube.com/watch?v=xxX_XCP5X8A [[User:Thenyproject|Thenyproject]] 03:23, 23 July 2011 (PDT)
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− | : And yes, it works with the Director's Vision & Schadenfreude. [[User:Thenyproject|Thenyproject]] 03:31, 23 July 2011 (PDT)
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− | == Afterburn Kill Icon ==
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− | I try to use Mangler and make and after burn kill. I see now use normal Mangler kill icon. Should I remove the burn skull icon? [[User:Hinaomi|Hinaomi]] 04:54, 23 July 2011 (PDT)
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− | : I'm assuming you mean a suicide from the afterburn? I still get the burning skull icon. http://steamcommunity.com/id/omgitsnewyork/screenshot/594691738615602330?tab=public [[User:Thenyproject|Thenyproject]] 05:12, 23 July 2011 (PDT)
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− | :: Ok, I see. But when I kill enemy with afterburn. Now use normal icon. Should I fix in Kill icon page with 3 rows? [[User:Hinaomi|Hinaomi]] 06:41, 23 July 2011 (PDT)
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