Difference between revisions of "Kill assist"

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[[File:Assist_demo.png|right|300px|thumb|A Kill Assist]]
[[Image:Assist_demo.png|right|300px|thumb|A Kill Assist]]
 
  
 
{{Quotation|'''The Medic''' on his kill assist|That was doctor-assisted homicide!|sound=Medic_specialcompleted09.wav}}
 
{{Quotation|'''The Medic''' on his kill assist|That was doctor-assisted homicide!|sound=Medic_specialcompleted09.wav}}
  
A '''kill assist''' is awarded to a player when an enemy that they have wounded is [[kill]]ed by another teammate. If multiple players wounded the victim, priority goes to the player who dealt the most [[damage]]. Some methods of gaining kill assists will have greater priority than others.  Unlike [[Control Point (Objective)|captures]] which award points to multiple players, only one assist is possible for every kill.
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A '''kill assist''' is awarded to a player dealing a fair amount of damage to an enemy before another team member finishes the enemy off.
  
Participating in a kill assist may sometimes produce a special [[Responses|audio response]] from your class. Using the "Thanks!" command moments after the assist will also make your class use these responses.
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Participating in a kill assist gives the player half a point, and may sometimes produce a special class-specific [[Responses|audio response]].
  
 
== Example ==
 
== Example ==
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;Consider the example demonstrated in the image:
 
;Consider the example demonstrated in the image:
# A [[BLU]] [[Pyro]] called Assister is using a [[Flamethrower]] on a [[RED]] [[Scout]] called Target.
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# A [[BLU]] [[Pyro]] called Assister is using a [[Flame Thrower]] on a [[RED]] [[Scout]] called Target.
# Assister stops attacking. Target has suffered direct damage from the Flamethrower and is now on [[fire]].
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# Assister stops attacking. Target has suffered direct damage from the Flame Thrower and is now on [[fire]].
# A BLU [[Demoman]] called Killer places [[Stickybomb]]s beneath Target and then detonates them.
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# A BLU [[Demoman]] called Killer places [[Stickybomb Launcher|Stickybombs]] beneath Target and then detonates them.
# The Stickybombs kill Target. They also happen to kill Killer because he's too close when they detonate.
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# The Stickybombs kill Target.
  
 
;Result:
 
;Result:
* Killer is awarded a [[kill]] because the Stickybombs dealt the last damage to Target.
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* Killer is awarded a [[Death|kill]] because the Stickybombs dealt the last damage to Target.
 
* Assister is awarded a '''kill assist''' for damaging Target prior to Killer.
 
* Assister is awarded a '''kill assist''' for damaging Target prior to Killer.
 
* Assister is not awarded a kill because his attack was not the one that killed Target.
 
* Assister is not awarded a kill because his attack was not the one that killed Target.
 
* The killfeed notification for a kill with a kill assist:  ''Killer + Assister (Killer's Weapon) Target''.  A zoomed-in view of the notification is featured at the bottom of the image.
 
* The killfeed notification for a kill with a kill assist:  ''Killer + Assister (Killer's Weapon) Target''.  A zoomed-in view of the notification is featured at the bottom of the image.
* Killer's death from the Stickybomb splash damage does not affect either his kill award or Assister's kill assist award.
 
  
==Gaining kill assists==
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== Gaining kill assists ==
===Priority===
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Only one player can assist in a kill. The game determines the identity of that player based on a list of priorities.
If several people help in getting a kill, then the one who is highest in the list below will get the assist.
 
  
#Soaking the victim in [[Jarate]].
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# Debuffs
#Healing the killer with the [[Medi Gun]], [[Quick-Fix]], or [[Kritzkrieg]] at the time of the kill (this includes healing disguised enemy [[Spy|Spies]], even if the healing beam breaks upon kill).
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## Stunning the victim.
#Lighting the victim on [[fire]], provided they are still on fire at the time of the kill. (The last player to light them on fire gets priority.)
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## Soaking the victim in [[Jarate]].
#Wounding the victim. (The player who dealt the most damage gets priority.)
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## Soaking the victim in [[Mad Milk]].
#Boosting the killer with the [[Buff Banner]], [[Battalion's Backup]] or [[Concheror]].
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## Marking the victim for death with the [[Fan O'War]].
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## Soaking the victim with the [[Gas Passer]].
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# Healing/Repairing
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## Healing the killer at the time of the kill (this includes healing disguised enemy [[Spy|Spies]], even if the healing beam breaks upon kill). If two [[Medic]]s are healing a target, the first to have healed the target gets the assist. If the second Medic deploys any type of [[ÜberCharge]] to their target, all the assists still go to the first Medic. Healing via [[Dispenser]] does not count.
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## Repairing the killer's [[Sentry Gun]] that gets a kill within the past 3 seconds (this includes upgrades and ammo refills, even if the assister is out of metal). The [[Engineer]] who repaired the Sentry Gun most recently gets the assist.
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# Buffs
 +
## Boosting the killer with the [[Buff Banner]].
 +
## Boosting the killer with the [[Battalion's Backup]].
 +
## Boosting the killer with the [[Concheror]].
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# Other
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## Wounding the victim within the past 3 seconds. The player who dealt damage most recently gets the assist.
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## Provided that none of the above have happened, a kill assist is awarded to select [[cosmetic items]] for any users in [[Pyroland]]. If the killer has more than one applicable items equipped, one is picked at random for the killfeed notice.
  
===General===
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== Related achievements ==
Other ways that you can gain kill assists include:
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==={{Class link|Scout}}===
 
 
* Upgrading or restocking a fellow Engineer's [[Sentry Gun]] with your [[Wrench]].
 
* [[Stun]]ning the victim with the [[Sandman]].
 
* [[Compression blast|Airblast]]ing the victim shortly before the kill.
 
* Marking the enemy for death with the [[Fan O'War]].
 
 
 
==Additional notes==
 
* A Kill assist is worth half a point. Half points are not displayed, however, so a player's score will only appear to rise with every two assists.
 
* If the person who receives a kill assist is being dominated by the victim, they will get a [[revenge]] kill. It is possible for both the killer and the assister to get a revenge kill if the victim was dominating both. Similarly, it is possible to dominate a player by getting four kill assists on them.
 
* Unlike Pyros receiving assists when someone who was lit by them is killed, a Medic will ''not'' receive an assist if a player he has healed or overhealed recently scores a kill and he isn't healing him at that moment. A Medic will only receive an assist kill if his patient kills someone while he's being healed.
 
* It is actually possible to assist yourself by throwing [[Jarate]] and then killing your target or by hitting them with the Sandman's baseball and killing them. If the enemy kills himself (fall damage, the Demoman's explosives, the Soldier's rockets or his [[Kamikaze]] taunt) you'll still receive credit for the kill.
 
* Even though no damage is done, if a Pyro [[compression blast]]s an enemy who is killed shortly afterward, the Pyro receives a kill assist.
 
* While [[Jarate]] grants a kill assist, [[Mad Milk]] has no assist score given to the [[Scout]].
 
 
 
==Related achievements==
 
==={{Class link|scout}}===
 
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Scout|Strike Zone}}
 
| 1 = {{Show achievement|Scout|Strike Zone}}
 
}}
 
}}
  
==={{Class link|soldier}}===
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 +
==={{Class link|Soldier}}===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|Brothers in Harms}}
 
| 1 = {{Show achievement|Soldier|Brothers in Harms}}
 
}}
 
}}
  
==={{Class link|pyro}}===
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 +
==={{Class link|Pyro}}===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Second Degree Burn}}
 
| 1 = {{Show achievement|Pyro|Second Degree Burn}}
 
}}
 
}}
  
==={{Class link|demoman}}===
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 +
==={{Class link|Demoman}}===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Demoman|Well Plaid!}}
 
| 1 = {{Show achievement|Demoman|Well Plaid!}}
 
}}
 
}}
  
==={{Class link|heavy}}===
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 +
==={{Class link|Heavy}}===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Division of Labor}}
 
| 1 = {{Show achievement|Heavy|Division of Labor}}
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}}
 
}}
  
==={{Class link|engineer}}===
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 +
==={{Class link|Engineer}}===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Engineer|Deputized}}
 
| 1 = {{Show achievement|Engineer|Deputized}}
 
}}
 
}}
  
==={{Class link|medic}}===
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 +
==={{Class link|Medic}}===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Medic|Autoclave}}
 
| 1 = {{Show achievement|Medic|Autoclave}}
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}}
 
}}
  
==={{Class link|sniper}}===
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 +
==={{Class link|Sniper}}===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Number One Assistant}}
 
| 1 = {{Show achievement|Sniper|Number One Assistant}}
 
}}
 
}}
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== Update history ==
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'''{{Patch name|9|15|2011}}'''
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* Fixed a rare server crash related to assists.
 +
 +
'''{{Patch name|1|8|2013}}'''
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* Fixed being able to score assists with yourself in certain situations.
 +
 +
== Notes ==
 +
* Kill assists are worth half a point and only give the player a point once they get two of them.
 +
* If the person who receives a kill assist is being dominated by the victim, they get a [[Domination#Revenge|revenge]] kill. Similarly, assist kills count as one of the four kills needed to [[Domination|dominate]] a player, or as a point while using a [[Dueling Mini-Game]].
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* A Medic only receives a kill assist if the player is being actively healed. Overheal, at any stage of decay, does not count.
 +
* A Medic cannot receive a kill assist if the player kills using a Sentry Gun.
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* A [[suicide]] due to self-action or [[Environmental death|environmental damage]] has no effect on kill assists.
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* [[Bleeding]], [[Compression blast|airblasts]], [[fire]], and the [[Holiday Punch]] have no additional priority beyond damage.
 +
* A Medic can assist with killing himself, his teammates, or destroying a friendly building if he is healing a disguised enemy Spy.
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* Building destructions only credit Spies who have a [[Sapper]] attached or Medics who are healing the killer, with Spies having a higher priority.
 +
 +
== Bugs ==
 +
* Sometimes assists fail to register.
 +
** This tends to happen very often for assisters who set an enemy player on fire.
 +
* An assist via debuffs fails to register if the killer uses debuffs with a higher priority.
 +
* An assist via Medic healing fails to register if the killer is being healed by a Dispenser first.
 +
* Assisting an Engineer as Medic who kills a player with a Sentry Gun's rockets shows up in the killfeed as an assist, but does not actually count as an assist when it comes to dominations or getting points.
 +
** The opposite happens when an Engineer repairs another Engineer's Sentry Gun which then kills another player with the rockets; no assist is shown in the killfeed, but the Engineer repairing the Sentry Gun gets the points and revenge/domination if applicable.
 +
* Weapons that have hit counters on the killfeed (such as the [[Holy Mackerel]] and the [[Hot Hand]]) are not highlighted for who assisted on the final blow.
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 17:35, 14 March 2024

A Kill Assist
That was doctor-assisted homicide!
The Medic on his kill assist

A kill assist is awarded to a player dealing a fair amount of damage to an enemy before another team member finishes the enemy off.

Participating in a kill assist gives the player half a point, and may sometimes produce a special class-specific audio response.

Example

Killer + Assister 
Killicon stickybomb launcher.png
 Target
Consider the example demonstrated in the image
  1. A BLU Pyro called Assister is using a Flame Thrower on a RED Scout called Target.
  2. Assister stops attacking. Target has suffered direct damage from the Flame Thrower and is now on fire.
  3. A BLU Demoman called Killer places Stickybombs beneath Target and then detonates them.
  4. The Stickybombs kill Target.
Result
  • Killer is awarded a kill because the Stickybombs dealt the last damage to Target.
  • Assister is awarded a kill assist for damaging Target prior to Killer.
  • Assister is not awarded a kill because his attack was not the one that killed Target.
  • The killfeed notification for a kill with a kill assist: Killer + Assister (Killer's Weapon) Target. A zoomed-in view of the notification is featured at the bottom of the image.

Gaining kill assists

Only one player can assist in a kill. The game determines the identity of that player based on a list of priorities.

  1. Debuffs
    1. Stunning the victim.
    2. Soaking the victim in Jarate.
    3. Soaking the victim in Mad Milk.
    4. Marking the victim for death with the Fan O'War.
    5. Soaking the victim with the Gas Passer.
  2. Healing/Repairing
    1. Healing the killer at the time of the kill (this includes healing disguised enemy Spies, even if the healing beam breaks upon kill). If two Medics are healing a target, the first to have healed the target gets the assist. If the second Medic deploys any type of ÜberCharge to their target, all the assists still go to the first Medic. Healing via Dispenser does not count.
    2. Repairing the killer's Sentry Gun that gets a kill within the past 3 seconds (this includes upgrades and ammo refills, even if the assister is out of metal). The Engineer who repaired the Sentry Gun most recently gets the assist.
  3. Buffs
    1. Boosting the killer with the Buff Banner.
    2. Boosting the killer with the Battalion's Backup.
    3. Boosting the killer with the Concheror.
  4. Other
    1. Wounding the victim within the past 3 seconds. The player who dealt damage most recently gets the assist.
    2. Provided that none of the above have happened, a kill assist is awarded to select cosmetic items for any users in Pyroland. If the killer has more than one applicable items equipped, one is picked at random for the killfeed notice.

Related achievements

Leaderboard class scout.png Scout

Strike Zone
Strike Zone
Kill or assist kill 50 enemies while they are stunned or slowed.


Leaderboard class soldier.png Soldier

Brothers in Harms
Brothers in Harms
Kill 10 enemies while assisting or being assisted by another Soldier.


Leaderboard class pyro.png Pyro

Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.


Leaderboard class demoman.png Demoman

Well Plaid!
Well Plaid!
Kill 10 enemies while assisting or being assisted by another Demoman.


Leaderboard class heavy.png Heavy

Division of Labor
Division of Labor
Kill 10 enemies with a Medic assisting you, where neither of you die.


Kollectivization
Kollectivization
Get 1000 assists.


Lenin A Hand
Lenin A Hand
Help 5 teammates get revenge on their nemeses.
Red Oktoberfest
Red Oktoberfest
Earn a domination for a Medic who's healing you.


Soviet Union
Soviet Union
Get 25 enemy kills where you either assist or are assisted by another Heavy.


Spyalectical Materialism
Spyalectical Materialism
Kill or assist in killing 10 cloaked Spies.


Leaderboard class engineer.png Engineer

Deputized
Deputized
Get 10 assists with another Engineer where a sentry gun was involved in the kill.


Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.


Big Pharma
Big Pharma
Assist a Heavy in killing 10 enemies, where neither of you die.


Blast Assist
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Consultation
Consultation
Assist a fellow Medic in killing 3 enemies in a single life.
Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.


Medical Breakthrough
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.


Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.


You'll Feel a Little Prick
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout.


Leaderboard class sniper.png Sniper

Number One Assistant
Number One Assistant
Score 5 Assists with the Jarate in a single round.

Update history

September 15, 2011 Patch

  • Fixed a rare server crash related to assists.

January 8, 2013 Patch

  • Fixed being able to score assists with yourself in certain situations.

Notes

  • Kill assists are worth half a point and only give the player a point once they get two of them.
  • If the person who receives a kill assist is being dominated by the victim, they get a revenge kill. Similarly, assist kills count as one of the four kills needed to dominate a player, or as a point while using a Dueling Mini-Game.
  • A Medic only receives a kill assist if the player is being actively healed. Overheal, at any stage of decay, does not count.
  • A Medic cannot receive a kill assist if the player kills using a Sentry Gun.
  • A suicide due to self-action or environmental damage has no effect on kill assists.
  • Bleeding, airblasts, fire, and the Holiday Punch have no additional priority beyond damage.
  • A Medic can assist with killing himself, his teammates, or destroying a friendly building if he is healing a disguised enemy Spy.
  • Building destructions only credit Spies who have a Sapper attached or Medics who are healing the killer, with Spies having a higher priority.

Bugs

  • Sometimes assists fail to register.
    • This tends to happen very often for assisters who set an enemy player on fire.
  • An assist via debuffs fails to register if the killer uses debuffs with a higher priority.
  • An assist via Medic healing fails to register if the killer is being healed by a Dispenser first.
  • Assisting an Engineer as Medic who kills a player with a Sentry Gun's rockets shows up in the killfeed as an assist, but does not actually count as an assist when it comes to dominations or getting points.
    • The opposite happens when an Engineer repairs another Engineer's Sentry Gun which then kills another player with the rockets; no assist is shown in the killfeed, but the Engineer repairing the Sentry Gun gets the points and revenge/domination if applicable.
  • Weapons that have hit counters on the killfeed (such as the Holy Mackerel and the Hot Hand) are not highlighted for who assisted on the final blow.