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− | == The Righteous Bison Indivisible Particle Smasher? ==
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− | | + | | arc1name = Archive 1 |
− | Is that really true? I think the "Indivisible Particle Smasher" part is just the kind of gun. [[User:Yaridovich23|Yaridovich23]] 19:47, 20 July 2011 (PDT)
| + | | arc1link = Talk:Righteous Bison/Archive 1 |
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− | == Vaporization ==
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− | Should we add that the death animation is the "Fizzle" animation in Portal ( and probably something in Half-Life)?
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− | ::: It's from Half Life 2 originally, and by now is in most source games. --[[User:EvilDeadFan|<font color="blue"><tt><big><u>'''EvilDeadFan'''</u></big></tt></font>]] [[Image:Pyro Blue Big.jpg|15px]] 05:49, 21 July 2011 (PDT)
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− | == Idle Particle System ==
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− | I wasn't quite sure how to word for the page or if its notable, but the gun will every now and again release the [[Particle#Critical_spark| spark particle system]] out of the nozzle. [[File:User_M-NINJA_Signature.png|link=User:M-NINJA]] 11:24, 21 July 2011 (PDT)
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− | == "light Huntsman arrows held by an enemy Sniper." ==
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− | An enemy sniper? That isn't right, is it? [[User:Balladofwindfishes|Balladofwindfishes]] 12:12, 21 July 2011 (PDT)
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− | :This is not true, I've just checked it. It does, however, work on friendly snipers. [[User:Freakie|Freakie]] 17:22, 22 July 2011 (PDT)
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− | ==Rehit rate==
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− | The delay for a single shot hitting the same target again should be noted. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 20:54, 22 July 2011 (PDT)
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− | == Damage Type ==
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− | Precisely what sort of damage does this weapon deal? Is it bullet, explosive, or fire damage? I've seen that it lights friendly Huntsman arrows, but I wanted to be certain. `-- [[User:Kanosea|Kanosea]] 00:51, 30 July 2011 (PDT)
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− | == Damage fail ==
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− | Not sure if this was just a one off or something, but I do recall scoring 10 damage to a Pyro. Is this because he/she had something that made him/her take less damage, was it just a glitch or do you think the damage might be 10 - 42? --[[User:ScoutKast|ScoutKast]] 01:27, 2 August 2011 (PDT)
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− | == Genuine Tradeable? ==
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− | It seems only a few were made tradeable. A lot of people are still reporting theirs remains untradeable. Maybe a certain time has to pass since redeeming it? [[User:Balladofwindfishes|Balladofwindfishes]] 12:38, 3 August 2011 (PDT)
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− | Valve is slowly making all of them tradeable, I believe. I'll try to cite this[[User:Atonement|Atonement]] 12:41, 3 August 2011 (PDT)
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− | :[http://optf2.com/item/398435637?pid=322663 look]--<b>[[User:Nik9990|<font FACE="Times New Roman" color="#008000">Nik9990</font>]]</b> <font FACE="Times New Roman" color="#808080">[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]</font> 12:46, 3 August 2011 (PDT)
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− | :: More and more are popping up every second. All the ones that I have found have different dates of redemption, I think it's just something that is taking time. They didn't all turn Genuine at the same time, so I don't imagine they'll all be tradable at the same time. [[User:Thenyproject|Thenyproject]] 12:48, 3 August 2011 (PDT)
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− | ::: I can personally confirm that those that aren't tradeable yet will become tradeable soon. I have 2 comic code bisons in my backpack: One activated some days before August 1st, one activated yesterday (~10 hours ago). When I activated my second one, both were still untradeable. Now, roughly 10 hours later, my first one is suddenly tradeable. The second one, the one activated later, is still untradeable. Backpack Link: http://tf2items.com/id/chaoticblessings . Feel free to check "historical data" as well, there's a save of yesterday evening (european time), where the bison is still untradeable. The tradeable one is at first page, the untradeable one at last page. I expect the latter to become tradeable one as well. [[User:Aerius|Aerius]] 02:38, 4 August 2011 (PDT)
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− | :::The second one became tradeable today, so I would estimate it to last around 5 days to become tradeable. Maybe 6. I would be happy if anyone could confirm/deny this with his own experiences. [[User:Aerius|Aerius]] 05:51, 9 August 2011 (PDT)
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