Difference between revisions of "Customize items"

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{{DISPLAYTITLE:Personalizar itens}}
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[[File:Manage Items Menu.png|right|thumb|350px|The customize items menu]]
{{main|Main menu/pt-br|l1=Menu principal}}
 
  
[[File:Manage Items Menu.png|right|thumb|350px|O menu de personalizar itens]]
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The '''customize items''' menu is a section of the [[main menu]] UI in ''Team Fortress 2'' that gives access to the [[#Loadout and Taunt slots|loadout]], [[backpack]], [[crafting]], [[Mann Co. Catalog]], [[trading]], and [[War Paint]] sub-menus. The manage items menu also displays the player's personal statistics and high scores on the stats page. The manage items menu can be accessed from the "Items" button on the main menu screen, however, the [[List of default keys|default key]] {{key|M}} (or the command {{code|open_charinfo_direct}}) loads the menu directly when inside a server.
  
O menu de '''personalizar itens''' (''Customize items'') é uma seção do [[main menu/pt-br|menu principal]] em ''Team Fortress 2'' que dá acesso aos sub-menus de [[loadout/pt-br|carregamento]], [[backpack/pt-br|mochila]], [[crafting/pt-br|fabricação]], [[Mann Co. Catalog/pt-br|Catálogo Mann Co.]] e [[trading/pt-br|troca]]. O menu de personalizar itens também mostra as estatísticas pessoais e pontuações mais altas do jogador. O meno de personalizar itens pode ser acessado através de seu botão no menu principal, no entanto, a tecla padrão {{code|m}} (ou o comando {{code|open_charinfo_direct}}) irão abrir o menu diretamente de dentro de um servidor.
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== Functions ==
 +
By clicking any of the nine [[Classes|class]] portraits, the player is taken to the loadout of the respective class. The five icons along the bottom – Backpack, Crafting, Mann Co. Catalog, Trading, and War Paints – take the player to those submenus.
  
{{anchor| Functions }}
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=== Loadout and Taunt slots ===
== Funções ==
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[[File:GUI Loadout.png|thumb|An example of the loadout screen.]]
Ao clicar na imagem de uma das nova [[class/pt-br|classes]], o jogador é levado diretamente para a tela do carregamento da classe respectiva. Os quatro ícones em baixo - [[Backpack/pt-br|Mochila]], [[Crafting/pt-br|Fabricação]], [[Mann Co. Catalog/pt-br|Catálogo Mann Co.]] e [[Trading/pt-br|Troca]] – irão levar o jogador para esses sub-menus.
 
  
{{anchor| Loadout }}
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The loadout menu enables the player to equip [[items]] and [[taunts]] for use with the nine classes.
=== Carregamento ===
 
[[File:GUI Loadout.png|thumb|250px|Um exemplo de tela de carregamento.]]
 
  
O menu de carregamento permite ao jogador equipar [[items/pt-br|itens]] e [[weapons/pt-br|armas]] para uso junto as nove classes.
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The left of the loadout screen features the player's selections for [[Weapons|primary]], secondary, and melee weapons. The [[Spy]]'s loadout screen positions the secondary and melee slots in place of the primary and secondary respectively. The Engineer and Spy's loadout menus also include a fourth slot for the [[PDA|Construction PDA]] and [[Sapper]] (PDA) respectively. The right four slots consist of three slots for [[cosmetic items]] and one for [[action items]].
  
A esquerda da tela de carregamento possui as escolhas do jogador para armas [[Weapons/pt-br#Primary|primária]], [[Weapons/pt-br#Secondary|secundária]] e [[Weapons/pt-br#Melee|corpo-a-corpo]]. O menu do [[Spy/pt-br|Spy]] coloca o slot de [[PDA/pt-br|PDA]] (para relógios de camuflagem) no lugar do slot secundário. A ordem que as armas tomam em seus slots de carregamento não é sempre a mesma de quando se joga com aquela classe, notavelmente os slots primário e secundário do [[Demoman/pt-br|Demoman]] estão trocados. Os três slots da direita são para [[hats/pt-br|chapéus]], [[Miscellaneous items/pt-br|Itens diversos]] e [[action item/pt-br|itens de ação]].  
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Clicking the movie reel button on the bottom allows the player to switch to the taunt menu where they can equip any [[Taunts#Special taunts|special taunt]] they have in their inventory to a maximum of 8 at once. Pressing the toolbox next to it brings it back to the regular loadout. Pressing the taunt key {{DK|G|link=no}} while having a taunt equipped brings up a taunt HUD, which allows the player to select a taunt to use.
  
Passar o mouse sobre qualquer um dos slots para armas irá mostras as estatísticas e descrição do item, de forma parecida com a [[backpack/pt-br|mochila]]. Essa informação pode ser vista a qualquer momento no [[Mann Co. Catalog/pt-br|Catálogo Mann Co]]. Na parte de baixo do menu, os atributos gerais dos itens equipados são mostrados.
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Mousing over any of the slots for items displays the statistics and description pertaining to the item, in a similar format to the backpack. This information (and more) can also be seen at any time in the Mann Co. Catalog without having to own the item. At the bottom of the menu, the player's net attributes from their equipped items are shown as an overview.
  
Quando um jogador acessa o carregamento no meio de uma partida, quaisquer mudanças feitas ao carregamento da classe atual só acontecem quando o jogador está na área de spawn. No entanto, eles não fazem nada até que o jogador faça [[respawn/pt-br|respawn]], ou toque um armário de reabastecimento.
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When a player changes their loadout mid-game, any changes made to the current class's loadout only take immediate effect if the player is in the spawn area [[Multiplayer_options#Advanced_multiplayer_options|by default]]. Otherwise, they do not take effect until the player either [[respawn]]s, or touches a resupply locker.
  
{{anchor| Backpack }}
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=== Backpack ===
=== Mochila ===
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{{Main|Backpack}}
[[File:Backpack_case.png|44px|frameless|left]]
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[[File:Backpack case.png|44px|frameless|left]]
  
{{Main|Backpack/pt-br|l1=Mochila}}
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The backpack is a player's personal inventory, allowing for storage for all in-game items. Items are kept in individual slots and can be viewed, moved, customized or deleted from within the backpack interface. The backpack is divided into pages, with each page displaying 50 items. The backpack can be automatically sorted by [[Item quality|quality]], type, class or loadout slot.
  
A  mochila é um inventário pessoal do jogador, permitindo guardar qualquer [[items/pt-br|iten]] do jogo. Itens são guardados em slots individuais e podem ser vistos, movidos ou deletados pela interface da mochila. Itens são mostrados em páginas, com cada uma tendo espaço para 50 itens. A mochila também pode ser organizada por classe, raridade e tipo.
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=== Crafting ===
 +
{{Main|Crafting}}
 +
[[File:Crafting anvil.png|44px|frameless|left]]
  
{{anchor| Crafting }}
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Crafting is a process that allows players to combine items they have in their backpacks into new items. Through specific crafting blueprints, more desired outcomes can be obtained, such as crafting a specific weapon through its designated blueprint. It should be noted that not all items can be used as an ingredient, nor can all items be obtained as an outcome.
=== Fabricação ===
 
[[File:Crafting_anvil.png|44px|frameless|left]]
 
  
{{Main|Crafting/pt-br|l1=Fabricação}}  
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=== Mann Co. Catalog ===
 +
{{Main|Mann Co. Catalog}}
 +
[[File:Catalog book.png|44px|frameless|left]]
  
Fabricar é o processo que permite aos jogadores combinarem os itens que eles têm em suas mochilas para criar novos itens. Usando plantas de fabricação pode se obter resultados mais desejados, como a maneira de fabricar uma certa arma. Note que nem todos os itens podem ser fabricados.
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The Mann Co. Catalog contains a listing of (almost) every item in the game, allowing for a quick lookup of item appearances, statistics and descriptions. It also displays a button leading to the listing of an item in the [[Mann Co. Store]] (if available), and a link to the item's page on the [[Team Fortress Wiki]] is displayed as well.
 
{{anchor| Mann Co. Catalog }}
 
=== Catálogo Mann Co. ===
 
[[File:Catalog_book.png|44px|frameless|left]]
 
  
{{Main|Mann Co. Catalog/pt-br|l1=Catálogo Mann Co.}}
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=== Trading ===
 +
{{Main|Trading}}
 +
[[File:Trading parcel.png|44px|frameless|left]]
  
O Catálogo Mann Co. contém uma lista de cada item no jogo que permite com que jogadores vejam rapidamente a sua aparência, estatística e descrição. Ele também dá um link para o item na [[Mann Co. Store/pt-br|Loja Mann Co.]], caso esteja disponível, e também um link para sua página respectiva na [[Team Fortress Wiki/pt-br|Team Fortress Wiki]] (através do botão "Comentários da Comunidade").
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The trading submenu allows a player to exchange items with other players directly through [[Steam]] friends, current server players, or a Steam Community URL. However, this feature is partially disabled for all [[Account types|free to play players]]; they can receive items in a trade initiated by another player and can only trade items away that have been received through trading.
  
{{anchor| Trading }}
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=== War Paints ===
=== Troca ===
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{{Main|War Paint}}
[[File:Trading_parcel.png|44px|frameless|left]]  
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[[File:War Paint icon.png|44px|frameless|left]]
  
{{Main|Trading/pt-br|l1=Troca}}
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The War Paints submenu allows a player to preview every War Paint available for every applicable weapon. The menu contains drop-down menu for each War Paint, a drop-down menu for each weapon a given War Paint can be applied to, and a slider to change the [[Decorated#Wear|Wear]] of the War Paint – from Factory New to Battle Scarred –, as well as buttons to switch the team color. Additionally, it is possible to select the Randomize button, or set the seed manually, to preview the position of the texture applied to the weapon, though this is not available when redeeming War Paints. The player may also select the View on Market button to find the current weapon with the applied War Paint on the [[Steam Community Market]].
  
O sub-menu de de troca permite a jogadores trocarem itens entre si diretamente através de amigos do [[Steam/pt-br|Steam]], jogadores no servidor atual, ou por uma ID/URL da Comunidade Steam. No entanto, essa habilidade é desativada para todos os jogadores ''free-to-play''. Eles podem receber itens em uma troca iniciada por outro jogador, mas não podem dar itens em troca.
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=== Statistics ===
 +
[[File:GUI Stats.png|thumb|350px|An example of the statistics screen.]]
  
{{anchor| Statistics }}
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The statistics tab opens up the best records and playtimes of the player. Statistics tracked include:
=== Estatísticas ===
 
[[File:GUI Stats.png|thumb|350px|Um exemplo da terra de estatísticas.]]
 
  
A aba de estatísticas abre os melhores records e tempos de jogo do jogador. Estatísticas guardadas incluem:
+
* Most [[points]]
 +
* Most [[Death|kills]]
 +
* Most [[Kill assist|assists]]
 +
* Most captures ([[Control point (objective)|Control point]] or [[Payload]] cart push)
 +
* Most defenses (Control point or Payload cart stop)
 +
* Most [[damage]]
 +
* Most [[Buildings#Destruction|destruction]]
 +
* Most [[domination]]s
 +
* Longest life
 +
* Most [[healing]]
 +
* Most [[ÜberCharge|invulns]]
 +
* Most kills by {{botignore|[[Sentry Gun|Sentry]]}}
 +
* Most [[Teleporters|teleports]]
 +
* Most [[headshot]]s
 +
* Most [[backstab]]s
 +
* Playtime as each class.
  
* Mais [[points/pt-br|pontos]]
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Drop-down boxes allow the player look at statistics for specific classes displayed as horizontal bar charts. A random [[Tips|tip]] is also displayed on this screen, but a new one can be forced by clicking the "Next Tip" button. These statistics can be reset by a button on the right (by doing this, progress in locked [[achievements]] is reset, but any unlocked achievements are not reset).
* Mais [[kills/pt-br|mortes]]
 
* Mais [[assists/pt-br|assists]]
 
* Mais capturas ([[Control Point/pt-br|Control Point]] ou empurrar o cart de [[Payload/pt-br|Payload]])
 
* Mais defesas (Control Point ou parar o cart de Payload)
 
* Mais [[damage/pt-br|dano]]
 
* Mais [[destruction/pt-br|destruições]]
 
* Mais [[dominations/pt-br|dominações]]
 
* Maior vida
 
* Mais [[Healing/pt-br|Cura]]
 
* Mais [[ÜberCharge/pt-br|invencibilidades]]
 
* Mais mortes por {{botignore|[[Sentry/pt-br|Sentry]]}}
 
* Mais [[Teleporter/pt-br|teleports]]
 
* Mais [[headshot/pt-br|headshots]]
 
* Mais [[backstab/pt-br|backstabs]]
 
* Tempo de jogo como cada classe.
 
  
Caixas de deslizamento permitem a você ver as estatísticas para [[classes/pt-br|classes]] específicas e para organizá-las em barras verticais. Uma [[Tips/pt-br|dica]] aleatória também será mostrada nessa tela, uma nova pode ser vista ao clicar no botão '''próxima dica'''. Essas estatísticas podem ser resetadas ao clicar no botão da direita, mas lembre-se de que isso também irá apagar [[achievements/pt-br|achievements]] em progresso com barras, mas não irá resetar nenhum achievement conquistado.
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== Update history ==
 +
{{Update history|
 +
'''{{Patch name|1|25|2008}}'''
 +
* Removed the "Reset Stats" button from the Player Stats screen.
  
== Histórico de atualizações ==
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'''{{Patch name|3|20|2008}}'''
'''[[January 25, 2008 Patch/pt-br|Atualização de 25 de Janeiro de 2008]]'''
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* Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels.
* Removido botão "Reset Stats" da tela de estatísticas do jogador
 
  
'''[[March 20, 2008 Patch/pt-br|Atualização de 20 de Março de 2008]]'''
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'''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}})
* Atualizada tela de Sumário de Estatísticas para lembrá-lo de seleções anteriores cada vez que você abre o menu enquanto muda de níveis
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* Added Character Info and Loadout to the main menu.
 +
* The backpack was introduced.
  
'''[[April 29, 2008 Patch/pt-br|Atualização de 29 de Abril de 2008]]''' ([[Gold Rush Update/pt-br|Atualização Gold Rush]])
+
'''{{Patch name|4|20|2009}}'''
* Adicionada Informação do Personagem e Carregamento ao menu principal
+
* Reworked the character loadout screens to support [[Cosmetic items|future features]].
* A mochila foi adicionada.
 
  
'''[[December 17, 2009 Patch/pt-br|Atualização de 17 de Dezembro de 2009]]''' ([[WAR! Update/pt-br|Atualização WAR!]])
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'''{{Patch name|12|17|2009}}''' ({{update link|WAR! Update}})
* Adicionada fabricação de itens
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* Added item crafting.
  
'''[[April 28, 2010 Patch/pt-br|Atualização de 28 de Abril de 2010]]'''
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'''{{Patch name|4|28|2010}}'''
* Mudanças na mochila
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* Backpack changes
** Movido botão de fabricação para o painel raiz de seleção de classe/mochila.
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** Moved Crafting button out to the root class/backpack selection panel.
 
'''[[June 10, 2010 Patch/pt-br|Atualização de 10 de Junho de 2010]]''' ([[Mac Update/pt-br|Atualização Mac]])
 
* Alterado [[main menu/pt-br|menu principal]], e adicionada ajuda às telas de Carregamento, [[Backpack/pt-br|Mochila]] e Fabricação.
 
  
'''[[July 8, 2010 Patch/pt-br|Atualização de 8 de Julho de 2010]]''' ([[Engineer Update/pt-br|Atualização Engineer]])
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'''{{Patch name|6|10|2010}}''' ({{update link|Mac Update}})
* {{Undocumented}} Adicionado um segundo slot de item diverso à tela de carregamento.
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* Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
  
'''[[September 30, 2010 Patch/pt-br|Atualização de 30 de Setembro de 2010]]''' ([[Mann-Conomy Update/pt-br|Atualização Mann-Conomy]])
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'''{{Patch name|7|8|2010}}''' ({{update link|Engineer Update}})
* Adicionada Mann-Conomy.
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* {{Undocumented}} Added a second Misc. item slot in the loadout.
* Adicionado Catálogo & Loja Mann Co.
 
* Adicionada Troca.
 
* Adicionada customização de itens.
 
* {{Undocumented}} A área de atributo "no usuário" foi adicionada ao carregamento.
 
  
'''[[April 14, 2011 Patch/pt-br|Atualização de 14 de Abril de 2011]]''' ([[Hatless Update/pt-br|Atualização Hatless]])
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'''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}})
* {{Undocumented}} Adicionada opção para esconder itens duplicatas na tela de carregamento.
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* Added the Mann-Conomy.
* {{Undocumented}} Modelos das classes apresentadas na tela de carregamento agora estão estáticas e não estão realizando a animação padrão.
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* Added the Mann Co. Store & Catalog.
 +
* Added Trading.
 +
* Added Item customization.
 +
* {{Undocumented}} The on-wearer attribute area was added to the loadout.
  
'''[[May 5, 2011 Patch/pt-br|Atualização de 5 de Maio de 2011]]''' ([[Replay Update/pt-br|Atualização Replay]])
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'''{{Patch name|4|14|2011}}''' ({{update link|Hatless Update}})
* Corrigidas [[Gloves of Running Urgently/pt-br|Gloves of Running Urgently]] não usando a skin correta na tela de carregamento de personagens
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* {{Undocumented}} Added option to hide duplicate items on loadout screen.
* Corrigida [[Kritzkrieg/pt-br|Kritzkrieg]] não desenhando o modelo correto na tela de carregamento de personagens
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* {{Undocumented}} Class models presented in the loadout screen are now static and do not play idle animations.
* {{Undocumented}} Animações padrões foram restauradas as telas de carregamento
+
 
 +
'''{{Patch name|5|5|2011}}''' ({{update link|Replay Update}})
 +
* Fixed the [[Gloves of Running Urgently]] not using the correct skin in the character loadout screen.
 +
* Fixed the [[Kritzkrieg]] not drawing the correct model in the character loadout screen.
 +
* {{Undocumented}} Idle animations restored to class loadout screens.
 +
 
 +
'''{{Patch name|10|13|2011}}''' ({{update link|Manniversary Update & Sale}})
 +
* When selecting items from the loadout, weapons with different kill eater ranks will all show up. <!-- Note to translators: a "kill eater rank" is the strange rank, e.g. Hale's Own, Unremarkable, spectatularly lethal -->
 +
 
 +
'''{{Patch name|10|17|2011}}'''
 +
* Fixed a client crash when opening the loadout screen.
 +
 
 +
'''{{Patch name|3|22|2012}}'''
 +
* {{Undocumented}} Added Construction PDA slot and Sapper slot to the Engineer's and Spy's loadout screens, respectively.
 +
* {{Undocumented}} Construction Tool, Demolish Tool, [[Disguise Kit]], and Sapper now appear in backpack when viewing stock items.
 +
 
 +
'''{{Patch name|11|16|2012}}'''
 +
* Fixed a crash in the class loadout panel for Mac users.
 +
 
 +
'''{{Patch name|6|6|2013}}'''
 +
* Fixed a client crash related to the hatless hats and the character loadout screen.
 +
 
 +
'''{{Patch name|12|20|2013}}'''
 +
* "Head" and "Misc" slots for player loadouts have been converted to Cosmetic slots. All items that were previously Head- or Misc-slot-specific can now be equipped in any Cosmetic slot.
 +
 
 +
'''{{Patch name|2|11|2014}}'''
 +
* Updated several cosmetic items that were missing an {{code|item_type}} description.
 +
* Updated several cosmetic items to count as assisters in [[Pyroland|Pyrovision]].
 +
 
 +
'''{{Patch name|3|5|2014}}'''
 +
* Fixed an infinite healing exploit related to loadout presets.
 +
 
 +
'''{{Patch name|7|3|2020}}'''
 +
* Fixed a bug where cosmetic items in the second and third equip slots would be un-equipped.
 +
}}
  
 
== Bugs ==
 
== Bugs ==
* O [[Demoman/pt-br|Demoman]] segura a [[Half-Zatoichi/pt-br|Half-Zatoichi]] incorretamente na tela de carregamento.
+
* Some items become semi-transparent or lit incorrectly when appearing in the loadout screen.
* Alguns itens se tornarão semi-transparentes ou coloridos incorretamente ao aparecerem na tela de carregamento.
+
* It is possible to break the "customize items menu" by pressing the left mouse button on any menu object and moving the cursor in any direction while continuing to hold the mouse button. This causes the menu screen to freeze.
 +
* Classes that can equip [[Weapons#allmelee|melee weapons for all classes]] hold the weapon differently than how they are held in-game. An example for that is with [[Sniper]], who holds the weapon straight up in the Loadout screen, while he holds way much lower and inclined in-game.
 +
* Switching between the classes cause their mouths to open then quickly close.
  
{{anchor| Demonstration }}
+
== Demonstration ==
== Demonstração ==
 
 
{{youtube|JGuaBxhfDco|width=640|hd=on|ratio=16x9}}
 
{{youtube|JGuaBxhfDco|width=640|hd=on|ratio=16x9}}
  
== Veja também ==
+
== Gallery ==
* [[Main menu/pt-br|Menu principal]]
+
<gallery>
 +
File:Unusual Loadout Slider.png|The {{quality link|Unusual}} slider bar.
 +
File:Unusual Loadout Slider Low.png|Ditto, but with slider set to the lowest.
 +
File:Unusual Loadout Slider High.png|Ditto, but with slider set to the maximum.
 +
File:Old medic loadout.jpg|A screenshot of the old loadout submenu.
 +
</gallery>
 +
 
 +
== See also ==
 +
* [[Main menu]]
 +
 
 +
{{Mechanics Nav}}
  
[[Category:GUI/pt-br]]
+
[[Category:GUI]]
[[Category:Gameplay/pt-br]]
+
[[Category:Gameplay]]

Latest revision as of 15:11, 11 August 2024

The customize items menu

The customize items menu is a section of the main menu UI in Team Fortress 2 that gives access to the loadout, backpack, crafting, Mann Co. Catalog, trading, and War Paint sub-menus. The manage items menu also displays the player's personal statistics and high scores on the stats page. The manage items menu can be accessed from the "Items" button on the main menu screen, however, the default key M (or the command open_charinfo_direct) loads the menu directly when inside a server.

Functions

By clicking any of the nine class portraits, the player is taken to the loadout of the respective class. The five icons along the bottom – Backpack, Crafting, Mann Co. Catalog, Trading, and War Paints – take the player to those submenus.

Loadout and Taunt slots

An example of the loadout screen.

The loadout menu enables the player to equip items and taunts for use with the nine classes.

The left of the loadout screen features the player's selections for primary, secondary, and melee weapons. The Spy's loadout screen positions the secondary and melee slots in place of the primary and secondary respectively. The Engineer and Spy's loadout menus also include a fourth slot for the Construction PDA and Sapper (PDA) respectively. The right four slots consist of three slots for cosmetic items and one for action items.

Clicking the movie reel button on the bottom allows the player to switch to the taunt menu where they can equip any special taunt they have in their inventory to a maximum of 8 at once. Pressing the toolbox next to it brings it back to the regular loadout. Pressing the taunt key (default key: G) while having a taunt equipped brings up a taunt HUD, which allows the player to select a taunt to use.

Mousing over any of the slots for items displays the statistics and description pertaining to the item, in a similar format to the backpack. This information (and more) can also be seen at any time in the Mann Co. Catalog without having to own the item. At the bottom of the menu, the player's net attributes from their equipped items are shown as an overview.

When a player changes their loadout mid-game, any changes made to the current class's loadout only take immediate effect if the player is in the spawn area by default. Otherwise, they do not take effect until the player either respawns, or touches a resupply locker.

Backpack

Main article: Backpack
Backpack case.png

The backpack is a player's personal inventory, allowing for storage for all in-game items. Items are kept in individual slots and can be viewed, moved, customized or deleted from within the backpack interface. The backpack is divided into pages, with each page displaying 50 items. The backpack can be automatically sorted by quality, type, class or loadout slot.

Crafting

Main article: Crafting
Crafting anvil.png

Crafting is a process that allows players to combine items they have in their backpacks into new items. Through specific crafting blueprints, more desired outcomes can be obtained, such as crafting a specific weapon through its designated blueprint. It should be noted that not all items can be used as an ingredient, nor can all items be obtained as an outcome.

Mann Co. Catalog

Main article: Mann Co. Catalog
Catalog book.png

The Mann Co. Catalog contains a listing of (almost) every item in the game, allowing for a quick lookup of item appearances, statistics and descriptions. It also displays a button leading to the listing of an item in the Mann Co. Store (if available), and a link to the item's page on the Team Fortress Wiki is displayed as well.

Trading

Main article: Trading
Trading parcel.png

The trading submenu allows a player to exchange items with other players directly through Steam friends, current server players, or a Steam Community URL. However, this feature is partially disabled for all free to play players; they can receive items in a trade initiated by another player and can only trade items away that have been received through trading.

War Paints

Main article: War Paint
War Paint icon.png

The War Paints submenu allows a player to preview every War Paint available for every applicable weapon. The menu contains drop-down menu for each War Paint, a drop-down menu for each weapon a given War Paint can be applied to, and a slider to change the Wear of the War Paint – from Factory New to Battle Scarred –, as well as buttons to switch the team color. Additionally, it is possible to select the Randomize button, or set the seed manually, to preview the position of the texture applied to the weapon, though this is not available when redeeming War Paints. The player may also select the View on Market button to find the current weapon with the applied War Paint on the Steam Community Market.

Statistics

An example of the statistics screen.

The statistics tab opens up the best records and playtimes of the player. Statistics tracked include:

Drop-down boxes allow the player look at statistics for specific classes displayed as horizontal bar charts. A random tip is also displayed on this screen, but a new one can be forced by clicking the "Next Tip" button. These statistics can be reset by a button on the right (by doing this, progress in locked achievements is reset, but any unlocked achievements are not reset).

Update history

January 25, 2008 Patch
  • Removed the "Reset Stats" button from the Player Stats screen.

March 20, 2008 Patch

  • Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels.

April 29, 2008 Patch (Gold Rush Update)

  • Added Character Info and Loadout to the main menu.
  • The backpack was introduced.

April 20, 2009 Patch

December 17, 2009 Patch (WAR! Update)

  • Added item crafting.

April 28, 2010 Patch

  • Backpack changes
    • Moved Crafting button out to the root class/backpack selection panel.

June 10, 2010 Patch (Mac Update)

  • Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added a second Misc. item slot in the loadout.

September 30, 2010 Patch (Mann-Conomy Update)

  • Added the Mann-Conomy.
  • Added the Mann Co. Store & Catalog.
  • Added Trading.
  • Added Item customization.
  • [Undocumented] The on-wearer attribute area was added to the loadout.

April 14, 2011 Patch (Hatless Update)

  • [Undocumented] Added option to hide duplicate items on loadout screen.
  • [Undocumented] Class models presented in the loadout screen are now static and do not play idle animations.

May 5, 2011 Patch (Replay Update)

  • Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen.
  • Fixed the Kritzkrieg not drawing the correct model in the character loadout screen.
  • [Undocumented] Idle animations restored to class loadout screens.

October 13, 2011 Patch (Manniversary Update & Sale)

  • When selecting items from the loadout, weapons with different kill eater ranks will all show up.

October 17, 2011 Patch

  • Fixed a client crash when opening the loadout screen.

March 22, 2012 Patch

  • [Undocumented] Added Construction PDA slot and Sapper slot to the Engineer's and Spy's loadout screens, respectively.
  • [Undocumented] Construction Tool, Demolish Tool, Disguise Kit, and Sapper now appear in backpack when viewing stock items.

November 16, 2012 Patch

  • Fixed a crash in the class loadout panel for Mac users.

June 6, 2013 Patch

  • Fixed a client crash related to the hatless hats and the character loadout screen.

December 20, 2013 Patch

  • "Head" and "Misc" slots for player loadouts have been converted to Cosmetic slots. All items that were previously Head- or Misc-slot-specific can now be equipped in any Cosmetic slot.

February 11, 2014 Patch

  • Updated several cosmetic items that were missing an item_type description.
  • Updated several cosmetic items to count as assisters in Pyrovision.

March 5, 2014 Patch

  • Fixed an infinite healing exploit related to loadout presets.

July 3, 2020 Patch

  • Fixed a bug where cosmetic items in the second and third equip slots would be un-equipped.

Bugs

  • Some items become semi-transparent or lit incorrectly when appearing in the loadout screen.
  • It is possible to break the "customize items menu" by pressing the left mouse button on any menu object and moving the cursor in any direction while continuing to hold the mouse button. This causes the menu screen to freeze.
  • Classes that can equip melee weapons for all classes hold the weapon differently than how they are held in-game. An example for that is with Sniper, who holds the weapon straight up in the Loadout screen, while he holds way much lower and inclined in-game.
  • Switching between the classes cause their mouths to open then quickly close.

Demonstration

Gallery

See also