Difference between revisions of "August 19, 2008 Patch"
m |
Gabrielwoj (talk | contribs) m (Showdown -> High Noon) |
||
(7 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | {{update info| | + | {{update info|Heavy Update}} |
{{Patch layout | {{Patch layout | ||
− | | notes = | + | | before = {{Patch name|8|4|2008}} |
− | [[ | + | | day = 19 |
+ | | month = august | ||
+ | | year = 2008 | ||
+ | | after = {{Patch name|8|20|2008}} | ||
+ | | source = http://store.steampowered.com/news/1755/ | ||
+ | | updatelink = http://www.teamfortress.com/heavy/ | ||
+ | | update = A Heavy Update | ||
+ | | notes = [[File:Heavy Update Title Card.png|400px|right]] | ||
=== Added 3 Heavy unlockables === | === Added 3 Heavy unlockables === | ||
Line 23: | Line 30: | ||
* Made the [[freezecam]] item panel description easier to read | * Made the [[freezecam]] item panel description easier to read | ||
* Players now broadcast whether they chose a team directly or use autoteam | * Players now broadcast whether they chose a team directly or use autoteam | ||
− | * Added proper handling of [[cart]] blocking recognition to Payload maps | + | * Added proper handling of [[Payload#Carts|cart]] blocking recognition to Payload maps |
=== Bug fixes === | === Bug fixes === | ||
Line 31: | Line 38: | ||
* Fixed players getting stuck in a bad animation state when class switching while spinning the [[minigun]] | * Fixed players getting stuck in a bad animation state when class switching while spinning the [[minigun]] | ||
* Fixed a [[exploit|loophole]] that allowed players to pickup weapons of other classes | * Fixed a [[exploit|loophole]] that allowed players to pickup weapons of other classes | ||
− | * Fixed a bug that resulted in players earning more [[crit]] chance bonus in large, single damage events than they are supposed to | + | * Fixed a bug that resulted in players earning more [[Critical hits|crit]] chance bonus in large, single damage events than they are supposed to |
* Fixed an issue with the floating [[HUD]] +X health indicators that resulted in them appearing incorrectly | * Fixed an issue with the floating [[HUD]] +X health indicators that resulted in them appearing incorrectly | ||
* Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing | * Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing | ||
* Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly | * Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly | ||
* Fixed [[spectators]] not having the target ID labels display correctly | * Fixed [[spectators]] not having the target ID labels display correctly | ||
− | + | * Fixed the cart alarm sound occasionally getting stuck on in Payload maps | |
=== Undocumented changes === | === Undocumented changes === | ||
* Added a new [[Fists]] [[kill icon]]. | * Added a new [[Fists]] [[kill icon]]. | ||
** The previous kill icon is assigned to the Killing Gloves of Boxing. | ** The previous kill icon is assigned to the Killing Gloves of Boxing. | ||
− | * [[ | + | * [[High Noon]] becomes a taunt kill attack. |
− | * Added a new fist [[bodygroup]] to the Heavy model. | + | * Added a new fist [[bodygroup]] to the Heavy model. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
{{HeavyUpdateNav}} | {{HeavyUpdateNav}} |
Latest revision as of 16:46, 15 November 2022
This article is specific to the patch released. For information on the update, see Heavy Update.
|
Official update page: A Heavy Update
Contents
Patch notes
Added 3 Heavy unlockables
- Natascha, The Sandvich, The Killing Gloves of Boxing
- Added 35 new Heavy achievements
Added Arena game mode
- 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
Added 2 new maps
- Badwater Basin, a new payload map
- cp_steel, a community map by Jamie "Fishbus" Manson
Changes
- Added server map timeleft to upper right of scoreboard
- Added new firing sounds to The Backburner
- Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
- Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
- 32 player servers can now support an extra slot of SourceTV
- Made the freezecam item panel description easier to read
- Players now broadcast whether they chose a team directly or use autoteam
- Added proper handling of cart blocking recognition to Payload maps
Bug fixes
- Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
- Fixed Spy watch arm not using team skins
- Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
- Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
- Fixed a loophole that allowed players to pickup weapons of other classes
- Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
- Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
- Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
- Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
- Fixed spectators not having the target ID labels display correctly
- Fixed the cart alarm sound occasionally getting stuck on in Payload maps
Undocumented changes
|