Difference between revisions of "September 15, 2011 Patch"
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{{Patch layout | {{Patch layout | ||
− | | | + | | before = {{Patch name|9|6|2011}} |
+ | | day = 15 | ||
+ | | month = september | ||
+ | | year = 2011 | ||
+ | | after = {{Patch name|9|16|2011}} | ||
| source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | | source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | ||
− | + | | source = http://store.steampowered.com/news/6282 | |
− | | | + | | notes = === Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) === |
− | + | * Added a [[Servers|server]] command line option called "{{kbd|-dumplongticks}}" which will generate minidumps when there are long server frames | |
− | + | * Fixed {{code|startmovie}} failing for the raw, tga, jpg, and wav options | |
− | | notes = | ||
− | |||
− | === Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) === | ||
− | * Added a [[Servers|server]] command line option called " | ||
− | * Fixed | ||
* Fixed some [[Heads-up display|HUD]] messages not displaying properly on widescreen resolutions | * Fixed some [[Heads-up display|HUD]] messages not displaying properly on widescreen resolutions | ||
* Updated the localization files for all games | * Updated the localization files for all games | ||
Line 19: | Line 18: | ||
* Fixed [[Natascha]]'s bullets preventing [[Scout]]s from using [[Bonk!_Atomic_Punch|Bonk]] and [[Crit-a-Cola]] | * Fixed [[Natascha]]'s bullets preventing [[Scout]]s from using [[Bonk!_Atomic_Punch|Bonk]] and [[Crit-a-Cola]] | ||
* Fixed [[Teleporters|teleporter]] progress being displayed incorrectly after upgrading a teleporter while it was recharging | * Fixed [[Teleporters|teleporter]] progress being displayed incorrectly after upgrading a teleporter while it was recharging | ||
− | * Fixed a rare server crash related to [[ | + | * Fixed a rare server crash related to [[Kill assist|assists]] |
− | * Fixed | + | * Fixed {{code|FCVAR_NOTIFY}} chat messages being clipped and not displaying the new value for the cvar |
* [[Mann_Co._Store|Purchased]] [[items]] are no longer announced in the chat text | * [[Mann_Co._Store|Purchased]] [[items]] are no longer announced in the chat text | ||
* Reduced the amount of server console output when client commands are out of sync | * Reduced the amount of server console output when client commands are out of sync | ||
− | * Added the following ConVars for proxy support for replay FTP offloading: | + | * Added the following ConVars for proxy support for replay FTP offloading: {{cvar|replay_fileserver_offload_useproxy}}, {{cvar|replay_fileserver_offload_proxy_host}}, and {{cvar|replay_fileserver_offload_proxy_port}} |
− | * Removed | + | * Removed {{cvar|replay_port}} ConVar (and the need for replay to open a port) |
* Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers | * Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers | ||
− | * Updated [[Upward|Pl_Upward]] | + | * Updated [[Upward|{{code|Pl_Upward}}]] |
− | ** Fixed ending the game mid-round when | + | ** Fixed ending the game mid-round when {{cvar|mp_timelimit}} has been reached |
** Fixed several exploit areas | ** Fixed several exploit areas | ||
− | * Updated [[Gold_Rush|Pl_Goldrush]] | + | * Updated [[Gold_Rush|{{code|Pl_Goldrush}}]] |
** Stage 1 : Fixed overlapping train track models | ** Stage 1 : Fixed overlapping train track models | ||
** Stage 1 : Fixed terrain seam by red spawn exit | ** Stage 1 : Fixed terrain seam by red spawn exit | ||
** Stage 1 : Fixed red spawn room door going through ceiling | ** Stage 1 : Fixed red spawn room door going through ceiling | ||
** Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid | ** Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid | ||
− | ** Stage 2 : Added func_nobuild under bridge that would get teleported players stuck | + | ** Stage 2 : Added {{ent|func_nobuild}} under bridge that would get teleported players stuck |
− | ** Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam | + | ** Stage 3 : Added invisible {{ent|func_brush|func_brushes}} above roofs to block blind demo grenade spam |
** Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables | ** Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables | ||
** Stage 3 : Added clip brush to top of main gate entrance | ** Stage 3 : Added clip brush to top of main gate entrance | ||
Line 56: | Line 55: | ||
=== Undocumented changes === | === Undocumented changes === | ||
− | * Removed the ability to randomly score a critical hit on the Sticky Jumper. | + | * Additional Sticky Jumper changes |
− | * Added | + | ** Removed the ability to randomly score a critical hit on the Sticky Jumper. |
− | * The physics of charging with a shield as a Demoman have been altered. | + | ** Added a new sound when Sticky Jumper projectiles touch the ground. |
− | * Updated the [[Original]]'s crit sound to be in stereo. | + | ** Fixed a bug allowing a [[Demoman]] to damage himself with the Sticky Jumper's detonation while holding any other weapon. |
− | * | + | ** Shortened the range of stickybombs fired from the Sticky Jumper. |
+ | * Additional El Jefe changes | ||
+ | ** Made the El Jefe tradable. | ||
+ | ** The El Jefe can now be uncrated with Unusual quality. | ||
+ | * [[Rocket Jumper]] changes | ||
+ | ** The Rocket Jumper now prevents self-damage from the [[Grenade (taunt)|Grenade]] kill-taunt | ||
+ | ** Fixed bug allowing Soldier to damage himself by shooting a rocket and switching weapons before it exploded. | ||
+ | * The physics of charging with a shield as a [[Demoman]] have been altered. | ||
+ | * Updated the [[Original]]'s crit sound to be in stereo. | ||
+ | * Fixed a bug where lit [[Huntsman]] arrows would visually lose their flame in first person view if the arrow was charged. <ref>this only applies when a fully charged arrow is eased. A partially charged arrow will still lose the flame particle</ref> | ||
+ | *Fixed the Industrial Festivizer not [[Self-illumination|glowing]] in the dark. | ||
+ | |||
+ | == Notes == | ||
+ | <references/> | ||
}} | }} |
Latest revision as of 20:01, 16 March 2024
|
Contents
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames
- Fixed
startmovie
failing for the raw, tga, jpg, and wav options - Fixed some HUD messages not displaying properly on widescreen resolutions
- Updated the localization files for all games
Team Fortress 2
- Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health
- Fixed hatless headgear not removing the player's hat
- Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
- Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging
- Fixed a rare server crash related to assists
- Fixed
FCVAR_NOTIFY
chat messages being clipped and not displaying the new value for the cvar - Purchased items are no longer announced in the chat text
- Reduced the amount of server console output when client commands are out of sync
- Added the following ConVars for proxy support for replay FTP offloading:
replay_fileserver_offload_useproxy
,replay_fileserver_offload_proxy_host
, andreplay_fileserver_offload_proxy_port
- Removed
replay_port
ConVar (and the need for replay to open a port) - Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
- Updated
Pl_Upward
- Fixed ending the game mid-round when
mp_timelimit
has been reached - Fixed several exploit areas
- Fixed ending the game mid-round when
- Updated
Pl_Goldrush
- Stage 1 : Fixed overlapping train track models
- Stage 1 : Fixed terrain seam by red spawn exit
- Stage 1 : Fixed red spawn room door going through ceiling
- Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
- Stage 2 : Added
func_nobuild
under bridge that would get teleported players stuck - Stage 3 : Added invisible
func_brushes
above roofs to block blind demo grenade spam - Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
- Stage 3 : Added clip brush to top of main gate entrance
- Stage 3 : Extended red's respawn room brushes to enclose entire interior
- Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route
- Updated Items
- Added the Killer Exclusive
- Added the Mask of the Shaman to the droplist and made it craftable
- Added the El Jefe to the droplist and made it craftable
- Added two new styles for the Large Luchadore
- Fixed the Industrial Festivizer sometimes turning white
- Updated the shading on the Crusader's Crossbow
- Updated the Magnificent Mongolian texture and made it paintable
- Updated the Carouser's Capotain with an improved appearance
- Updated the Whiskered Gentleman with an improved appearance
- Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison
- Updated the Stickybomb Jumper
- Now uses a unique texture and projectile
- No longer causes the wielder to take increased damage from other sources
Undocumented changes
- Additional Sticky Jumper changes
- Removed the ability to randomly score a critical hit on the Sticky Jumper.
- Added a new sound when Sticky Jumper projectiles touch the ground.
- Fixed a bug allowing a Demoman to damage himself with the Sticky Jumper's detonation while holding any other weapon.
- Shortened the range of stickybombs fired from the Sticky Jumper.
- Additional El Jefe changes
- Made the El Jefe tradable.
- The El Jefe can now be uncrated with Unusual quality.
- Rocket Jumper changes
- The Rocket Jumper now prevents self-damage from the Grenade kill-taunt
- Fixed bug allowing Soldier to damage himself by shooting a rocket and switching weapons before it exploded.
- The physics of charging with a shield as a Demoman have been altered.
- Updated the Original's crit sound to be in stereo.
- Fixed a bug where lit Huntsman arrows would visually lose their flame in first person view if the arrow was charged. [1]
- Fixed the Industrial Festivizer not glowing in the dark.
Notes
- ↑ this only applies when a fully charged arrow is eased. A partially charged arrow will still lose the flame particle
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/pl_goldrush.bsp
Modified: team fortress 2 content.gcf/tf/maps/pl_upward.bsp
Modified: team fortress 2 content.gcf/tf/particles/drg_bison.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler_dx80.pcf
Added: team fortress 2 content.gcf/tf/resource/closecaption_brazilian.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_danish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_japanese.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_korean.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_koreana.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_polish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_portuguese.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_russian.dat
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/pcg_hat_engineer.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/pcg_hat_engineer_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/inquisitor.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/inquisitor_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/pyro_monocle.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/pyro_monocle_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_sticky_jumper.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_sticky_jumper_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/pcg_hat.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/pcg_hat_phongmask.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_n.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol.tga
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol_normal.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_normal.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_01_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_01_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_03_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_03_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_04_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_04_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/monocle_lens.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/monocle_whiskers.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_sticky_jumper.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.vvd
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.phy
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.vvd
Modified: team fortress 2 materials.gcf/tf/sound/weapons/quake_rpg_fire_remastered_crit.wav