Aktualizacja z 15 września 2011
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Źródło: Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released (angielski)
Spis treści
Lista zmian
Zmiany w silniku Source (CS:S, DoD:S, TF2, HL2:DM)
- Dodano serwerową opcję linii komend "
-dumplongticks
", która będzie generować minizrzuty, gdy będą długie ramki na serwerze - Naprawiono
startmovie
niedziałający dla opcji raw, tga, jpg i wav - Naprawiono kilka wiadomości HUD, niepoprawnie wyświetlanych dla panoramicznych rozdzielczości
- Zaktualizowano pliki lokalizacyjne dla wszystkich gier
Team Fortress 2
- Naprawiono Demomana z Perskim Przekonywaczem podnoszącym amunicję, gdy miał pełne zdrowie
- Naprawiono bezczapkowe nakrycia głowy nie usuwające czapki gracza
- Naprawiono pociski Nataszy uniemożliwiające Skautowi użycia Bonka i Kryt-o-Coli
- Naprawiono niepoprawne wyświetlanie postępu teleportera po ulepszeniu go, gdy się ponownie ładował
- Naprawiono rzadki przypadek crashu serwera związany z asystami
- Naprawiono wiadomości czatu
FCVAR_NOTIFY
będące obcięte i nie wyświetlały nowej wartości zmiennej - Zakupione przedmioty nie są ogłaszane na czacie
- Zmniejszono ilość wyjścia na konsoli serwera, gdy komendy klienta są niezsynchronizowane
- Dodano następujące zmienne ConVar dla wsparcia proxy przy wysyłaniu danych powtórek przez FTP:
replay_fileserver_offload_useproxy
,replay_fileserver_offload_proxy_host
ireplay_fileserver_offload_proxy_port
- Usunięto zmienną
replay_port
(i potrzebę by powtórki musiały otwierać port) - Zaktualizowano filtrowanie kojarzenia graczy by przyśpieszyć wyszukiwanie i zmniejszyć ilość pingowanych serwerów
- Zaktualizowano Pl_Upward
- Naprawiono kończenie gry w trakcie rundy, gdy osiągnięto
mp_timelimit
- Naprawiono kilka exploit-owalnych obszarów
- Naprawiono kończenie gry w trakcie rundy, gdy osiągnięto
- Zaktualizowano Pl_Goldrush
- Etap 1 : Naprawiono nakładające się modele torów
- Etap 1 : Naprawiono spojenie terenu przy wyjściu z czerwonego pokoju odrodzenia
- Etap 1 : Naprawiono drzwi wychodzące przez sufit w pokoju odrodzenia czerwonych
- Etap 1 : Lekki osprzęt na strukturze dachu pierwszego pokoju odrodzenia czerwonych zmieniono na przepuszczające graczy
- Etap 2 : Dodano blokadę budowania (func_nobuild) pod mostem, gdzie teleportowani gracze mogliby utknąć
- Etap 3 : Dodano niewidzialną ścianę (func_brushes) nad dachami by zablokować spam na ślepo granatami demo
- Etap 3 : Naprawiono drewnianą strukturę przy wejściu do głównej bramy tak, by nie niszczyła zbudowanych teleportów
- Etap 3 : Dodano blokadę (clipping) do szczytu wejścia głównej bramy
- Etap 3 : Rozszerzono pokój odrodzenia czerwonych by zawierał całe wnętrze
- Etap 3 : Dodano blokadę, która uniemożliwia czerwonym podejście do pokoju odrodzenia niebieskich górną ścieżką
- Zaktualizowano przedmioty
- Dodano Killer Exclusive
- Dodano Maskę Szamana do listy wypadających przedmiotów oraz można ją wytwarzać
- Dodano El Jefe do listy wypadających przedmiotów oraz można go wytwarzać
- Dodano dwa nowe style dla Ogromnego Luchadora
- Naprawiono Przemysłowe Świecidełka, które czasami stawały się białe
- Zaktualizowano cieniowanie na Kuszy Krzyżowca
- Zaktualizowano teksturę Wspaniałej Mongołki oraz dano możliwość jej malowania
- Zaktualizowano Pijanego Purytanina o ulepszony wygląd
- Zaktualizowano Wąsatego Dżentelmena o ulepszony wygląd
- Zaktualizowano efekty cząsteczkowe dla Wyżymaczki Krów 5000 i Prawego Bizona
- Zaktualizowano Bombowego Skoczka
- Używa teraz unikalnej tekstury i pocisków
- Nie powoduje już u noszącego zwiększonych obrażeń z innych źródeł
Nieudokumentowane zmiany
- Dodatkowe zmiany w Bombowym Skoczku
- Nie ma już losowych trafień krytycznych.
- Dodano dodatkowy dźwięk, gdy pocisk dotyka podłoża
- Naprawiono błąd pozwalający Demomanowi doznać obrażeń od detonacji Bombowego Skoczka, gdy trzymał inną broń.
- Skrócony zasięg bomb samoprzylepnych.
- Fizyka szarżującego Demomana z tarczą została zmieniona.
- Zaktualizowano dźwięk kryta w Pierwowzorze by był w stereo.
- El Jefe można handlować.
- El Jefe można już dostać z skrzyni z jakością Rzadkiego Okazu.
- Naprawiono błąd, gdzie podpalona strzała Łowcy traciła w widoku z pierwszej osoby efekt podpalenia, gdy strzała była naciągana. [1]
- Naprawiono Przemysłowe Świecidełka nie świecące w ciemności.
Adnotacje
- ↑ Powyższe ma zastosowanie jedynie wtedy, gdy w pełni naładowana strzała jest odciągnięta. Częściowo naładowana strzała będzie nadal tracić efekt podpalenia
Zmienione pliki
- Uwaga: poniższa lista zmian jest wygenerowana na podstawie różnicy pomiędzy dwiema rewizjami gry.
Zmiany w rewizji
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/pl_goldrush.bsp
Modified: team fortress 2 content.gcf/tf/maps/pl_upward.bsp
Modified: team fortress 2 content.gcf/tf/particles/drg_bison.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler_dx80.pcf
Added: team fortress 2 content.gcf/tf/resource/closecaption_brazilian.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_danish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_japanese.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_korean.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_koreana.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_polish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_portuguese.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_russian.dat
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/pcg_hat_engineer.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/pcg_hat_engineer_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/inquisitor.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/inquisitor_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/pyro_monocle.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/pyro_monocle_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_sticky_jumper.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_sticky_jumper_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/pcg_hat.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/pcg_hat_phongmask.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_n.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol.tga
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol_normal.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_normal.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_01_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_01_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_03_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_03_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_04_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_04_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/monocle_lens.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/monocle_whiskers.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_sticky_jumper.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.vvd
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.phy
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.vvd
Modified: team fortress 2 materials.gcf/tf/sound/weapons/quake_rpg_fire_remastered_crit.wav