Difference between revisions of "August 17, 2010 Patch"
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− | == Team Fortress 2 == | + | {{Patch layout |
− | * Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future. | + | | before = {{Patch name|8|2|2010}} |
− | * Added missing Mac intro movie for cp_coldfront. | + | | day = 17 |
− | * Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'. | + | | month = august |
− | * Fixed servers trying to validate backpack positions in inventories. | + | | year = 2010 |
− | * Fixed clients validating inventories other than their own. | + | | after = {{Patch name|8|20|2010}} |
− | * Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions. | + | | source-title = Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released |
− | * Fixed players not always getting "recent damager" credit for player suicides. | + | | source = http://store.steampowered.com/news/4210/ |
− | * Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. | + | | notes = === Source Engine Changes === |
− | * Updated Engineer startup music. | + | *The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file. |
− | * Updated localization files. | + | *Fixed clients being able to connect to servers with spoofed SteamIDs. |
− | * Updated Pl_ThunderMountain | + | *Fixed a bug where some video configurations could get reset by restarting the engine. |
− | ** Clipped off sticky outcrops for smoother movement | + | *Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder. |
− | ** Clipped various exploit ledges | + | *Fixed a case of uneven performance on multicore machines. |
− | ** Increased environment ambient exterior light level | + | *Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some [[Custom Maps|community maps]]. |
− | ** Stage 1 | + | *Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. |
− | ***Fixed hole in respawn room brushes in RED spawn | + | *Audio fixes: |
− | ***Shifted respawn times to favor BLU by two seconds | + | **Reduced overlap in the sound timing code. |
− | ** Stage 3 | + | **Fixed a case where audio could skip. |
− | ***Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area) | + | **Fixed voice communication getting corrupted while playing on a Mac. |
+ | *sv_pure 2 now protects the game_sounds files in the scripts directory. | ||
+ | |||
+ | === Team Fortress 2 === | ||
+ | *Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future. | ||
+ | *Added missing Mac intro movie for cp_coldfront. | ||
+ | *Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'. | ||
+ | *Fixed [[Server|servers]] trying to validate backpack positions in inventories. | ||
+ | *Fixed clients validating inventories other than their own. | ||
+ | *Fixed item selection [[HUD]] elements showing un-acknowledged items, which resulted in items in invalid backpack positions. | ||
+ | *Fixed players not always getting "recent damager" credit for player suicides. | ||
+ | *Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. | ||
+ | *Updated [[Engineer]] startup music. | ||
+ | *Updated localization files. | ||
+ | *Updated [[Thundermountain|Pl_ThunderMountain]] | ||
+ | **Clipped off sticky outcrops for smoother movement | ||
+ | **Clipped various [[exploit]] ledges | ||
+ | **Increased environment ambient exterior light level | ||
+ | **Stage 1 | ||
+ | ***Fixed hole in respawn room brushes in [[RED]] [[Respawn|spawn]] | ||
+ | ***Shifted respawn times to favor [[BLU]] by two seconds | ||
+ | **Stage 3 | ||
+ | ***Clipped rocks off by BLU's spawn exit that leads to building B (allowed [[Sniper|Snipers]] to snipe the entire area) | ||
***Removed embedded displacement (building B interior roof) | ***Removed embedded displacement (building B interior roof) | ||
***Removed rogue clip brush from building A balcony | ***Removed rogue clip brush from building A balcony | ||
− | * Updated Plr_Hightower | + | *Updated [[Hightower|Plr_Hightower]] |
− | ** Fixed players building in the RED spawn room. | + | **Fixed players building in the RED spawn room. |
− | ** Fixed players building on the back window decks of the barns. | + | **Fixed players building on the back window decks of the barns. |
− | ** Fixed players getting on the satellite dish platform. | + | **Fixed players getting on the satellite dish platform. |
− | ** Fixed players building on the elevators. | + | **Fixed players building on the elevators. |
− | ** Reduced the ammo packs in the barns down to small ammo packs. | + | **Reduced the [[ammo]] packs in the barns down to small ammo packs. |
− | ** Increased the hill speed modifier to 1.2 (up from .95) | + | **Increased the hill speed modifier to 1.2 (up from .95) |
− | ** Fixed explosion particle effects playing in the skybox. | + | **Fixed explosion particle effects playing in the skybox. |
− | ** Mine cart "window" collision fixed. | + | **Mine cart "window" collision fixed. |
− | ** Upped Scout-loop health to large | + | **Upped [[Scout]]-loop [[health]] to large. |
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− | + | *Updated [[Upward|Pl_Upward]] | |
+ | **Fixed respawnroom entities not reaching the floor of split-level spawns | ||
+ | **Fixed griefable fence facing BLU spawn near RED base | ||
+ | **Added BLU high flanking route at RED base | ||
+ | **Added health & ammo along BLU flanking route at RED base | ||
+ | **Sealed BLU base left exit with block bullets brushes | ||
+ | **Extended clip between C and BLU spawn to prevent sticky jump spawn camping | ||
+ | **Fixed non-clipped non-solid railing in RED base | ||
+ | **Fixed kill brush in middle spawn not extending to the ceiling | ||
+ | **Put a block bullets brush on grate below middle spawn | ||
+ | **Fixed some high micro-ledges accessible to sticky-jumpers | ||
− | + | *Community Request | |
− | + | **Added "item_pickup" game event for ammo/health packs. | |
− | + | }} | |
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− |
Latest revision as of 04:04, 3 April 2012
|
Patch notes
Source Engine Changes
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the engine.
- Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
- Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
- Reduced overlap in the sound timing code.
- Fixed a case where audio could skip.
- Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.
Team Fortress 2
- Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
- Fixed players not always getting "recent damager" credit for player suicides.
- Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization files.
- Updated Pl_ThunderMountain
- Clipped off sticky outcrops for smoother movement
- Clipped various exploit ledges
- Increased environment ambient exterior light level
- Stage 1
- Stage 3
- Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
- Removed embedded displacement (building B interior roof)
- Removed rogue clip brush from building A balcony
- Updated Plr_Hightower
- Fixed players building in the RED spawn room.
- Fixed players building on the back window decks of the barns.
- Fixed players getting on the satellite dish platform.
- Fixed players building on the elevators.
- Reduced the ammo packs in the barns down to small ammo packs.
- Increased the hill speed modifier to 1.2 (up from .95)
- Fixed explosion particle effects playing in the skybox.
- Mine cart "window" collision fixed.
- Upped Scout-loop health to large.
- Updated Pl_Upward
- Fixed respawnroom entities not reaching the floor of split-level spawns
- Fixed griefable fence facing BLU spawn near RED base
- Added BLU high flanking route at RED base
- Added health & ammo along BLU flanking route at RED base
- Sealed BLU base left exit with block bullets brushes
- Extended clip between C and BLU spawn to prevent sticky jump spawn camping
- Fixed non-clipped non-solid railing in RED base
- Fixed kill brush in middle spawn not extending to the ceiling
- Put a block bullets brush on grate below middle spawn
- Fixed some high micro-ledges accessible to sticky-jumpers
- Community Request
- Added "item_pickup" game event for ammo/health packs.