Difference between revisions of "August 17, 2010 Patch"

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== Team Fortress 2 ==
+
{{Patch layout
* Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
+
| before      = {{Patch name|8|2|2010}}
* Added missing Mac intro movie for cp_coldfront.
+
| day          = 17
* Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
+
| month        = august
* Fixed servers trying to validate backpack positions in inventories.
+
| year        = 2010
* Fixed clients validating inventories other than their own.
+
| after        = {{Patch name|8|20|2010}}
* Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
+
| source-title = Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released
* Fixed players not always getting "recent damager" credit for player suicides.
+
| source      = http://store.steampowered.com/news/4210/
* Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
+
| notes        = === Source Engine Changes ===
* Updated Engineer startup music.
+
*The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
* Updated localization files.
+
*Fixed clients being able to connect to servers with spoofed SteamIDs.
* Updated Pl_ThunderMountain
+
*Fixed a bug where some video configurations could get reset by restarting the engine.
** Clipped off sticky outcrops for smoother movement
+
*Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
** Clipped various exploit ledges
+
*Fixed a case of uneven performance on multicore machines.
** Increased environment ambient exterior light level
+
*Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some [[Custom Maps|community maps]].
** Stage 1
+
*Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
***Fixed hole in respawn room brushes in RED spawn
+
*Audio fixes:
***Shifted respawn times to favor BLU by two seconds
+
**Reduced overlap in the sound timing code.
** Stage 3
+
**Fixed a case where audio could skip.
***Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
+
**Fixed voice communication getting corrupted while playing on a Mac.
 +
*sv_pure 2 now protects the game_sounds files in the scripts directory.
 +
 
 +
=== Team Fortress 2 ===
 +
*Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
 +
*Added missing Mac intro movie for cp_coldfront.
 +
*Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
 +
*Fixed [[Server|servers]] trying to validate backpack positions in inventories.
 +
*Fixed clients validating inventories other than their own.
 +
*Fixed item selection [[HUD]] elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
 +
*Fixed players not always getting "recent damager" credit for player suicides.
 +
*Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
 +
*Updated [[Engineer]] startup music.
 +
*Updated localization files.
 +
*Updated [[Thundermountain|Pl_ThunderMountain]]
 +
**Clipped off sticky outcrops for smoother movement
 +
**Clipped various [[exploit]] ledges
 +
**Increased environment ambient exterior light level
 +
**Stage 1
 +
***Fixed hole in respawn room brushes in [[RED]] [[Respawn|spawn]]
 +
***Shifted respawn times to favor [[BLU]] by two seconds
 +
**Stage 3
 +
***Clipped rocks off by BLU's spawn exit that leads to building B (allowed [[Sniper|Snipers]] to snipe the entire area)
 
***Removed embedded displacement (building B interior roof)
 
***Removed embedded displacement (building B interior roof)
 
***Removed rogue clip brush from building A balcony
 
***Removed rogue clip brush from building A balcony
  
* Updated Plr_Hightower
+
*Updated [[Hightower|Plr_Hightower]]
** Fixed players building in the RED spawn room.
+
**Fixed players building in the RED spawn room.
** Fixed players building on the back window decks of the barns.
+
**Fixed players building on the back window decks of the barns.
** Fixed players getting on the satellite dish platform.
+
**Fixed players getting on the satellite dish platform.
** Fixed players building on the elevators.
+
**Fixed players building on the elevators.
** Reduced the ammo packs in the barns down to small ammo packs.
+
**Reduced the [[ammo]] packs in the barns down to small ammo packs.
** Increased the hill speed modifier to 1.2 (up from .95)
+
**Increased the hill speed modifier to 1.2 (up from .95)
** Fixed explosion particle effects playing in the skybox.
+
**Fixed explosion particle effects playing in the skybox.
** Mine cart "window" collision fixed.
+
**Mine cart "window" collision fixed.
** Upped Scout-loop health to large.
+
**Upped [[Scout]]-loop [[health]] to large.
 
 
* Updated Pl_Upward
 
** Fixed respawnroom entities not reaching the floor of split-level spawns
 
** Fixed griefable fence facing BLU spawn near RED base
 
** Added BLU high flanking route at RED base
 
** Added health & ammo along BLU flanking route at RED base
 
** Sealed BLU base left exit with block bullets brushes
 
** Extended clip between C and BLU spawn to prevent sticky jump spawn camping
 
** Fixed non-clipped non-solid railing in RED base
 
** Fixed kill brush in middle spawn not extending to the ceiling
 
** Put a block bullets brush on grate below middle spawn
 
** Fixed some high micro-ledges accessible to sticky-jumpers
 
 
 
* Community Request
 
** Added "item_pickup" game event for ammo/health packs.
 
  
{{Patch|SOURCE=http://store.steampowered.com/news/4210/}}
+
*Updated [[Upward|Pl_Upward]]
 +
**Fixed respawnroom entities not reaching the floor of split-level spawns
 +
**Fixed griefable fence facing BLU spawn near RED base
 +
**Added BLU high flanking route at RED base
 +
**Added health & ammo along BLU flanking route at RED base
 +
**Sealed BLU base left exit with block bullets brushes
 +
**Extended clip between C and BLU spawn to prevent sticky jump spawn camping
 +
**Fixed non-clipped non-solid railing in RED base
 +
**Fixed kill brush in middle spawn not extending to the ceiling
 +
**Put a block bullets brush on grate below middle spawn
 +
**Fixed some high micro-ledges accessible to sticky-jumpers
  
{{Succession box
+
*Community Request
|before=[[August 2, 2010 Patch]]
+
**Added "item_pickup" game event for ammo/health packs.
|title=[[Patches]]
+
}}
|after=N/A}}
 
{{Languages}}
 

Latest revision as of 04:04, 3 April 2012

Patch notes

Source Engine Changes

  • The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
  • Fixed clients being able to connect to servers with spoofed SteamIDs.
  • Fixed a bug where some video configurations could get reset by restarting the engine.
  • Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
  • Fixed a case of uneven performance on multicore machines.
  • Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
  • Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
  • Audio fixes:
    • Reduced overlap in the sound timing code.
    • Fixed a case where audio could skip.
    • Fixed voice communication getting corrupted while playing on a Mac.
  • sv_pure 2 now protects the game_sounds files in the scripts directory.

Team Fortress 2

  • Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
  • Added missing Mac intro movie for cp_coldfront.
  • Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
  • Fixed servers trying to validate backpack positions in inventories.
  • Fixed clients validating inventories other than their own.
  • Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
  • Fixed players not always getting "recent damager" credit for player suicides.
  • Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
  • Updated Engineer startup music.
  • Updated localization files.
  • Updated Pl_ThunderMountain
    • Clipped off sticky outcrops for smoother movement
    • Clipped various exploit ledges
    • Increased environment ambient exterior light level
    • Stage 1
      • Fixed hole in respawn room brushes in RED spawn
      • Shifted respawn times to favor BLU by two seconds
    • Stage 3
      • Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
      • Removed embedded displacement (building B interior roof)
      • Removed rogue clip brush from building A balcony
  • Updated Plr_Hightower
    • Fixed players building in the RED spawn room.
    • Fixed players building on the back window decks of the barns.
    • Fixed players getting on the satellite dish platform.
    • Fixed players building on the elevators.
    • Reduced the ammo packs in the barns down to small ammo packs.
    • Increased the hill speed modifier to 1.2 (up from .95)
    • Fixed explosion particle effects playing in the skybox.
    • Mine cart "window" collision fixed.
    • Upped Scout-loop health to large.
  • Updated Pl_Upward
    • Fixed respawnroom entities not reaching the floor of split-level spawns
    • Fixed griefable fence facing BLU spawn near RED base
    • Added BLU high flanking route at RED base
    • Added health & ammo along BLU flanking route at RED base
    • Sealed BLU base left exit with block bullets brushes
    • Extended clip between C and BLU spawn to prevent sticky jump spawn camping
    • Fixed non-clipped non-solid railing in RED base
    • Fixed kill brush in middle spawn not extending to the ceiling
    • Put a block bullets brush on grate below middle spawn
    • Fixed some high micro-ledges accessible to sticky-jumpers
  • Community Request
    • Added "item_pickup" game event for ammo/health packs.