Difference between revisions of "MONOCULUS"
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+ | {{Other uses|this=the boss|for=the [[Cosmetic items|cosmetic item]]|MONOCULUS!}} | ||
+ | {{Other uses|for=the spell|Magic spells#Rare Magic Spells|l1=Magic spells}} | ||
{{Hazard infobox | {{Hazard infobox | ||
− | | image = Monoculus_normal.png | + | | 3d-image-1 = MONOCULUS Normal |
− | | maps = | + | | 3d-image-2 = MONOCULUS Angry |
+ | | 3d-image-3 = MONOCULUS Projectile | ||
+ | | 3d-image-4 = MONOCULUS Summoned | ||
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-2 = Angry | ||
+ | | 3d-viewname-3 = Projectile | ||
+ | | 3d-viewname-4 = Summoned | ||
+ | | 3d-button-1 = default_half | ||
+ | | 3d-button-2 = default_half | ||
+ | | 3d-button-3 = default_full | ||
+ | | 3d-button-4 = colored_pair | ||
+ | | damage = 150 | ||
+ | | health = 8,000 (Level 1) | ||
+ | 11,000 + 3,000n (Level n ≥ 2) | ||
+ | | backup = Yes | ||
+ | | bonk = Yes | ||
+ | | candy-cane = No | ||
+ | | targe = | ||
+ | | dead-ringer = Yes | ||
+ | | gunboats = No | ||
+ | | jumpers = No | ||
+ | | mini-crits = No | ||
+ | | uber = Yes | ||
+ | | image = Monoculus_normal.png | ||
+ | | maps = {{map link|Eyeaduct}}, {{map link|Hellstone}}, {{map link|Brimstone|Brimstone (map)}}, {{map link|Gravestone}}, {{map link|Slasher}}, {{map link|Bloodwater}} | ||
}} | }} | ||
− | {{Quotation|'''The Demoman'''|...Everyone thinks I'm just a one-eyed bloody monster...|sound= | + | {{Quotation|'''The Demoman''' lamenting his eye|...Everyone thinks I'm just a one-eyed bloody monster...|sound=Demoman gibberish06.wav}} |
− | |||
− | In the ''[[Bombinomicon ( | + | '''MONOCULUS''' is the [[RED]] [[Demoman]]'s missing eye, haunted, and grown to monstrous size by the [[Bombinomicon (character)|Bombinomicon]]. It was summoned by [[Merasmus]] when the RED [[Soldier]] broke his staff. In the ''[[Bombinomicon (comic)|Bombinomicon]]'' [[Comics|comic]], it is depicted as a large brown floating eye that fires purple rocket-like eyeballs. |
− | + | == Behavior == | |
− | |||
− | + | MONOCULUS spawns out of [[Eyeaduct]]'s [[Control point (objective)|control point]] every 3 minutes (with a random variation of 30 seconds) when at least 10 players are on the server and assigned to a team. Standing on the Control point while MONOCULUS spawns disintegrates the respective player. The players have 2 minutes to defeat it, or it disappears. While MONOCULUS is alive, the point resets to neutral ownership and is unable to be captured, rendering the round temporarily unwinnable for either team. MONOCULUS's remaining health is displayed as a bar in a box near the top center of the screen. It fires eye-shaped projectiles that are guaranteed [[critical hits]]. When enraged, it shoots three of these projectiles in quick succession. Its projectiles can be [[compression blast|deflected]], similar to the Soldier's rockets. | |
− | + | At random intervals, it teleports, leaving a swirling, purple vortex where it last was. The portals have attraction effects on nearby players to help players enter more effectively. Players are able to enter this vortex, and are taken to the Underworld. Upon entering the Underworld, the player spawns on an island and take continuous periodic damage. Another portal is across from the player on another island. Upon exiting the Underworld, a player is spawned at one end of the map, [[ÜberCharge|invulnerable]], crit boosted, overhealed to 200% their maximum health, and having a speed buff as if hit by the [[Disciplinary Action]]. Damaging MONOCULUS while in this state stuns it and causes it to sink to the ground for a few seconds and start groaning. | |
− | + | [[Critical hits]] {{botignore|anger}} MONOCULUS in a way that accelerates its rate of fire. In this mode, the eyeball projectiles' speed matches the [[Rocket Launcher]]'s projectiles' speeds and MONOCULUS flawlessly leads its targets until it calms itself. It is worth noting that MONOCULUS resists 50% of critical damage, resulting in critical hits dealing double damage as opposed to the usual triple damage. MONOCULUS also has a natural damage resistance against [[Minigun]]s and [[Flamethrower]]s. However, damage fall-off and ramp-up is completely ignored, meaning a successful hit always deals the base damage of the corresponding weapon. Thrown weapons, such as [[Mad Milk]], bounce harmlessly off MONOCULUS. When MONOCULUS is angry, its iris changes from brown to a bright red colour as well as its skin which changes to a light brown. | |
− | == | + | Upon MONOCULUS's defeat, it first changes into a massive [[Jarate]] explosion, soaking any nearby players. An opened Bombinomicon then spawns, surrounded by a red swirling vortex. This Bombinomicon constantly points at the player who killed MONOCULUS, tilting and rotating to follow the player. Players who enter this are teleported to Loot Island in the Underworld, at the base of a hill. On top of this hill is a large skull and a cage which contains the Bombinomicon. The cage slowly descends into the ground where players can collect the Bombinomicon, awarding the "Dive into a Good Book" [[Achievements|achievement]]. Some time after the book is available, a laugh is heard, then the hill is filled with exploding eyeball projectiles, killing any player still standing upon it, and the cage covers the Bombinomicon again. |
− | + | ||
− | + | Defeating MONOCULUS automatically grants the "Optical Defusion" achievement, which gives the player the [[MONOCULUS!]] cosmetic. | |
− | + | ||
− | + | As of the {{Patch name|11|2|2011}}, MONOCULUS now has a level. Each time it is defeated, it levels up and receives higher health points. When MONOCULUS escapes, its level returns to 1. The maximum defined limit for MONOCULUS's level is 32,767. | |
+ | |||
+ | == Strategy == | ||
+ | {{main|Community Eyeaduct strategy}} | ||
+ | {{main|MONOCULUS match-ups}} | ||
== Related achievements == | == Related achievements == | ||
− | === | + | === {{Achiev type link|eye-chievements}} === |
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Halloween|Optical Defusion}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{class link|Scout}} === | ||
{{Achievement table | {{Achievement table | ||
− | | | + | | 1 = {{Show achievement|Scout|Foul Territory}} |
+ | | 2 = {{Show achievement|Scout|Fall Classic}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{class link|Soldier}} === | ||
+ | {{Show achievement|Soldier|Death From Below}} | ||
+ | |||
+ | |||
+ | === {{class link|Pyro}} === | ||
+ | {{Show achievement|Pyro|Dead Heat}} | ||
+ | |||
+ | |||
+ | === {{class link|Demoman}} === | ||
+ | {{Show achievement|Demoman|He Who Celt It}} | ||
+ | |||
+ | |||
+ | === {{class link|Heavy}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Heavy|Crock Block}} | ||
}} | }} | ||
== Update history == | == Update history == | ||
− | ''' | + | {{Update history| |
+ | '''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]]) | ||
* Introduced MONOCULUS to the game. | * Introduced MONOCULUS to the game. | ||
− | ==Bugs== | + | '''{{Patch name|10|28|2011}}''' |
− | * | + | * Fixed a client crash that could occur while loading the [[List of maps|map]] if MONOCULUS is killed or stunned. |
− | * | + | * {{undocumented}} Fixed shooting MONOCULUS with bullet-firing weapons leaving the decals of impacted concrete. |
+ | |||
+ | '''{{Patch name|11|2|2011}}''' | ||
+ | * MONOCULUS receives a faster firing rate and higher HP each time he respawns. This is indicated by levels. | ||
+ | |||
+ | '''{{Patch name|9|4|2012}}''' | ||
+ | * Fixed Monoculus health bar not showing when Monoculus spawns. | ||
+ | |||
+ | '''{{Patch name|11|2|2012}}''' | ||
+ | * Updated the health bar for [[Merasmus]] and Monoculus. | ||
+ | |||
+ | '''{{Patch name|11|10|2016}}''' | ||
+ | * Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects. | ||
+ | |||
+ | '''{{Patch name|6|21|2022}}''' | ||
+ | * Fixed laggy animations on Halloween bosses, [[skeletons]], [[ghost]]s and other ghoul-like beings. | ||
+ | }} | ||
+ | |||
+ | == Bugs == | ||
+ | * If two players from different teams enter the Underworld portal at the same time, both may get stuck in mid air after teleporting. They get un-stuck if either player dies or commits [[suicide]]. | ||
+ | * If MONOCULUS is not defeated and leaves, its health bar may persist on the HUD. | ||
+ | * When MONOCULUS is active, the message telling players the point cannot be captured says "Waiting for teammate", which is incorrect. | ||
+ | * Killing someone with a deflected eyeball projectile still counts as a MONOCULUS kill. | ||
+ | * Being killed by standing on the control point when MONOCULUS emerges or from a [[pumpkin bomb]] detonated by its eyeball projectiles counts as a suicide/environmental death. | ||
+ | * If a player hits one of the MONOCULUS projectiles with a [[Sandman]]'s ball or [[Wrap Assassin]]'s bauble, it freezes the projectile in place. | ||
+ | * The game does not log that a [[Buildings|building]] is destroyed by MONOCULUS. | ||
== Trivia == | == Trivia == | ||
− | * | + | * ''Mono'' is Latin prefix meaning 'one,' and ''Oculus'' is a Latin root meaning 'eye,' so "MONOCULUS" literally translates to 'one eye.' |
− | * | + | * MONOCULUS recalls [[wikia:w:c:marvel:Thor_Vol_1_292|The Mighty Thor 292 (February 1980), ''If an Eye Offend Thee...!'']] wherein [[wikia:w:c:marvel:Odin's_eye_(Earth-616)|Odin's Eye]] is introduced as a giant disembodied floating eyeball shooting forth [http://static.comicvine.com/uploads/original/10/109250/2249285-ThorDurability19-Heat292.jpg jets of fire]. ''See also: [[WAR! Comic#Page 11|Odin reference in War!]]''. |
− | *MONOCULUS' voice clips are slowed down or low-pitched versions of those of the [[Demoman]]. | + | * MONOCULUS' voice clips are slowed down or low-pitched versions of those of the [[Demoman]]. |
− | * | + | * In [[The Naked and the Dead]] (Page 91-92), the [[Medic]] describes multiple instances of Demoman's eye turning into a monster that differ from MONOCULUS' appearance in-game, specifically: growing bat wings, "dracula," "brain-in-a-jar," and "knife-wielding ventriloquist dummy" eyes. |
+ | ** The Medic also references a time where MONOCULUS went back in time and tried to become the [[Classes|Mercenaries]]' parents. | ||
+ | * In [[Helltower]], the "invokum monoculus" [[Magic spells|spell]] summons a ghostly team-colored MONOCULUS that begins to attack enemies. Should both teams summon a MONOCULUS, they may attack each other. | ||
+ | * Upon typing {{code|ent_create eyeball_boss}} in console while {{code|sv_cheats}} is turned on, the BLU Helltower version appears and only attacks the RED team. | ||
+ | ** {{code|ent_create eyeball_boss teamnum 2}} makes a RED MONOCULUS, and {{code|ent_create eyeball_boss teamnum 5}} makes the original MONOCULUS. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery perrow="3"> | ||
+ | File:Monoculus angry.png|An angry MONOCULUS. | ||
+ | File:Monoculus proj.png|MONOCULUS' eyeball projectile. | ||
+ | File:Monoculus.PNG|MONOCULUS as it appears in the [[Bombinomicon (comic)|Bombinomicon]] comic. | ||
+ | File:Monoculus is lurking about.png|Message that appears when MONOCULUS spawns. | ||
+ | File:Monoculus has been defeated.PNG|Message that appears when MONOCULUS is defeated. | ||
+ | File:Monoculus has left to haunt another realm.PNG|Message that appears when MONOCULUS leaves. | ||
+ | File:Monoculus (Level 5) is lurking about.PNG|Message that appears when leveled MONOCULUS spawns. | ||
+ | File:Monoculus (Level 9) has been defeated.PNG|Message that appears when leveled MONOCULUS is defeated. | ||
+ | File:Monoculus (Level 10) has left to haunt another realm.png|Message that appears when leveled MONOCULUS leaves. | ||
+ | </gallery> | ||
+ | |||
== See also == | == See also == | ||
+ | * [[MONOCULUS voice responses]] | ||
* [[Very Scary Halloween Special]] | * [[Very Scary Halloween Special]] | ||
+ | * [[Horseless Headless Horsemann]] | ||
+ | * [[Merasmus]] | ||
+ | * [[BINOCULUS!]] | ||
+ | * [[Pocket Halloween Boss]] | ||
+ | * [[Spooky Head-Bouncers]] | ||
+ | |||
+ | {{Very Scary Halloween Special Nav}} | ||
− | |||
[[Category:Halloween]] | [[Category:Halloween]] | ||
+ | [[Category:Jiggleboned]] | ||
+ | [[Category:MONOCULUS]] |
Latest revision as of 02:40, 25 April 2024
MONOCULUS | |||||||||
---|---|---|---|---|---|---|---|---|---|
https://wiki.teamfortress.com/w/images/6/69/MONOCULUS_Normal_3D.jpg?1714026372.9212394191,280,169,1,0,137,70,139,136,71,276,137,60,422,136,48,579,136,35,747,137,17,932,137,5,1130,142,0,1335,147,8,1534,153,9,1734,158,22,1920,163,48,2080,166,66,2243,168,71,2424,167,71,2628,162,70,2837,156,71,3037,150,74,3233,143,76,3419,138,76,3590,136,76,3746,136,74,3893,137,72,4029,136,70https://wiki.teamfortress.com/w/images/7/74/MONOCULUS_Angry_3D.jpg?1714026444.8631044191,280,169,1,0,137,70,139,136,71,276,137,60,422,136,48,579,136,35,747,137,17,932,137,5,1130,142,0,1335,147,8,1534,153,9,1734,158,22,1920,163,48,2080,166,66,2243,168,71,2424,167,71,2628,162,70,2837,156,71,3037,150,74,3233,143,76,3419,138,76,3590,136,76,3746,136,74,3893,137,72,4029,136,70https://wiki.teamfortress.com/w/images/8/8d/MONOCULUS_Projectile_3D.jpg?1714125527.16016320232,280,131,3,0,131,0,280,131,0,560,131,0,840,131,0,1120,131,0,1400,131,0,1680,131,0,1960,131,0,2240,131,0,2520,131,0,2800,131,0,3080,131,0,3360,131,0,3640,131,0,3920,131,0,4200,131,0,4480,131,0,4760,131,0,5040,131,0,5320,131,0,5600,131,0,5880,131,0,6160,131,0,6440,131,0,6720,131,0,7000,131,0,7280,131,0,7560,131,0,7840,131,0,8120,131,0,8400,131,0,8680,131,0,8960,131,0,9240,131,0,9520,131,0,9800,131,0,10080,131,0,10360,131,0,10640,131,0,10920,131,0,11200,131,0,11480,131,0,11760,131,0,12040,131,0,12320,131,0,12600,131,0,12880,131,0,13160,131,0,13440,131,0,13720,131,0,14000,131,0,14280,131,0,14560,131,0,14840,131,0,15120,131,0,15400,131,0,15680,131,0,15960,131,0,16240,131,0,16520,131,0,16800,131,0,17080,131,0,17360,131,0,17640,131,0,17920,131,0,18200,131,0,18480,131,0,18760,131,0,19040,131,0,19320,131,0,19600,131,0,19880,131,0https://wiki.teamfortress.com/w/images/4/46/MONOCULUS_Summoned_RED_3D.jpg?1714026613.9001654191,280,169,1,0,137,70,139,136,71,276,137,60,422,136,48,579,136,35,747,137,17,932,137,5,1130,142,0,1335,147,8,1534,153,9,1734,158,22,1920,163,48,2080,166,66,2243,168,71,2424,167,71,2628,162,70,2837,156,71,3037,150,74,3233,143,76,3419,138,76,3590,136,76,3746,136,74,3893,137,72,4029,136,70https://wiki.teamfortress.com/w/images/5/58/MONOCULUS_Summoned_BLU_3D.jpg?1714026695.1481974191,280,169,1,0,137,70,139,136,71,276,137,60,422,136,48,579,136,35,747,137,17,932,137,5,1130,142,0,1335,147,8,1534,153,9,1734,158,22,1920,163,48,2080,166,66,2243,168,71,2424,167,71,2628,162,70,2837,156,71,3037,150,74,3233,143,76,3419,138,76,3590,136,76,3746,136,74,3893,137,72,4029,136,70 | |||||||||
Kill Icon | |||||||||
Basic Information | |||||||||
Health: | 8,000 (Level 1)
11,000 + 3,000n (Level n ≥ 2) | ||||||||
Damage Done: | 150 | ||||||||
Affected By: |
| ||||||||
Found On: | Eyeaduct, Hellstone, Brimstone, Gravestone, Slasher, Bloodwater |
“ | ...Everyone thinks I'm just a one-eyed bloody monster...
Click to listen
— The Demoman lamenting his eye
|
” |
MONOCULUS is the RED Demoman's missing eye, haunted, and grown to monstrous size by the Bombinomicon. It was summoned by Merasmus when the RED Soldier broke his staff. In the Bombinomicon comic, it is depicted as a large brown floating eye that fires purple rocket-like eyeballs.
Contents
Behavior
MONOCULUS spawns out of Eyeaduct's control point every 3 minutes (with a random variation of 30 seconds) when at least 10 players are on the server and assigned to a team. Standing on the Control point while MONOCULUS spawns disintegrates the respective player. The players have 2 minutes to defeat it, or it disappears. While MONOCULUS is alive, the point resets to neutral ownership and is unable to be captured, rendering the round temporarily unwinnable for either team. MONOCULUS's remaining health is displayed as a bar in a box near the top center of the screen. It fires eye-shaped projectiles that are guaranteed critical hits. When enraged, it shoots three of these projectiles in quick succession. Its projectiles can be deflected, similar to the Soldier's rockets.
At random intervals, it teleports, leaving a swirling, purple vortex where it last was. The portals have attraction effects on nearby players to help players enter more effectively. Players are able to enter this vortex, and are taken to the Underworld. Upon entering the Underworld, the player spawns on an island and take continuous periodic damage. Another portal is across from the player on another island. Upon exiting the Underworld, a player is spawned at one end of the map, invulnerable, crit boosted, overhealed to 200% their maximum health, and having a speed buff as if hit by the Disciplinary Action. Damaging MONOCULUS while in this state stuns it and causes it to sink to the ground for a few seconds and start groaning.
Critical hits anger MONOCULUS in a way that accelerates its rate of fire. In this mode, the eyeball projectiles' speed matches the Rocket Launcher's projectiles' speeds and MONOCULUS flawlessly leads its targets until it calms itself. It is worth noting that MONOCULUS resists 50% of critical damage, resulting in critical hits dealing double damage as opposed to the usual triple damage. MONOCULUS also has a natural damage resistance against Miniguns and Flamethrowers. However, damage fall-off and ramp-up is completely ignored, meaning a successful hit always deals the base damage of the corresponding weapon. Thrown weapons, such as Mad Milk, bounce harmlessly off MONOCULUS. When MONOCULUS is angry, its iris changes from brown to a bright red colour as well as its skin which changes to a light brown.
Upon MONOCULUS's defeat, it first changes into a massive Jarate explosion, soaking any nearby players. An opened Bombinomicon then spawns, surrounded by a red swirling vortex. This Bombinomicon constantly points at the player who killed MONOCULUS, tilting and rotating to follow the player. Players who enter this are teleported to Loot Island in the Underworld, at the base of a hill. On top of this hill is a large skull and a cage which contains the Bombinomicon. The cage slowly descends into the ground where players can collect the Bombinomicon, awarding the "Dive into a Good Book" achievement. Some time after the book is available, a laugh is heard, then the hill is filled with exploding eyeball projectiles, killing any player still standing upon it, and the cage covers the Bombinomicon again.
Defeating MONOCULUS automatically grants the "Optical Defusion" achievement, which gives the player the MONOCULUS! cosmetic.
As of the November 2, 2011 Patch, MONOCULUS now has a level. Each time it is defeated, it levels up and receives higher health points. When MONOCULUS escapes, its level returns to 1. The maximum defined limit for MONOCULUS's level is 32,767.
Strategy
Related achievements
Eye-chievements
|
Scout
|
|
Soldier
Death From Below Kill 10 opponents who are airborne with the Direct Hit. |
Pyro
Dead Heat Kill an enemy in the same second that he kills you. |
Demoman
He Who Celt It Use the Sticky Launcher to kill an enemy player via environmental damage. |
Heavy
|
Update history
- Introduced MONOCULUS to the game.
- Fixed a client crash that could occur while loading the map if MONOCULUS is killed or stunned.
- [Undocumented] Fixed shooting MONOCULUS with bullet-firing weapons leaving the decals of impacted concrete.
- MONOCULUS receives a faster firing rate and higher HP each time he respawns. This is indicated by levels.
- Fixed Monoculus health bar not showing when Monoculus spawns.
- Updated the health bar for Merasmus and Monoculus.
- Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects.
Bugs
- If two players from different teams enter the Underworld portal at the same time, both may get stuck in mid air after teleporting. They get un-stuck if either player dies or commits suicide.
- If MONOCULUS is not defeated and leaves, its health bar may persist on the HUD.
- When MONOCULUS is active, the message telling players the point cannot be captured says "Waiting for teammate", which is incorrect.
- Killing someone with a deflected eyeball projectile still counts as a MONOCULUS kill.
- Being killed by standing on the control point when MONOCULUS emerges or from a pumpkin bomb detonated by its eyeball projectiles counts as a suicide/environmental death.
- If a player hits one of the MONOCULUS projectiles with a Sandman's ball or Wrap Assassin's bauble, it freezes the projectile in place.
- The game does not log that a building is destroyed by MONOCULUS.
Trivia
- Mono is Latin prefix meaning 'one,' and Oculus is a Latin root meaning 'eye,' so "MONOCULUS" literally translates to 'one eye.'
- MONOCULUS recalls The Mighty Thor 292 (February 1980), If an Eye Offend Thee...! wherein Odin's Eye is introduced as a giant disembodied floating eyeball shooting forth jets of fire. See also: Odin reference in War!.
- MONOCULUS' voice clips are slowed down or low-pitched versions of those of the Demoman.
- In The Naked and the Dead (Page 91-92), the Medic describes multiple instances of Demoman's eye turning into a monster that differ from MONOCULUS' appearance in-game, specifically: growing bat wings, "dracula," "brain-in-a-jar," and "knife-wielding ventriloquist dummy" eyes.
- The Medic also references a time where MONOCULUS went back in time and tried to become the Mercenaries' parents.
- In Helltower, the "invokum monoculus" spell summons a ghostly team-colored MONOCULUS that begins to attack enemies. Should both teams summon a MONOCULUS, they may attack each other.
- Upon typing
ent_create eyeball_boss
in console whilesv_cheats
is turned on, the BLU Helltower version appears and only attacks the RED team.ent_create eyeball_boss teamnum 2
makes a RED MONOCULUS, andent_create eyeball_boss teamnum 5
makes the original MONOCULUS.
Gallery
MONOCULUS as it appears in the Bombinomicon comic.
See also
- MONOCULUS voice responses
- Very Scary Halloween Special
- Horseless Headless Horsemann
- Merasmus
- BINOCULUS!
- Pocket Halloween Boss
- Spooky Head-Bouncers