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− | == Monoculus and HHH ==
| + | {{Talk archive |
− | | + | | arc1name = Archive 1 |
− | Is it worth noting that when both the HHH and Eye are spawned, they will not attack eachother, unlike when multiple HHH are spawned?
| + | | arc1link = Talk:MONOCULUS/Archive 1 |
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− | Also the entity name is eyeball_boss. [[User:Untouch|Untouch]] 12:02, 28 October 2011 (PDT)
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− | : Maybe for Trivia, but I don't think it's that noteworthy. After all, in order to force a boss spawn, you need to turn sv_cheats on and therefore shouldn't be considered to be part of the main game anyway. - [[User:Selbi|Selbi]] 16:14, 28 October 2011 (PDT)
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− | ::Neither are notable, as they don't both spawn normally, and the entity name isn't interesting/note worthy. - http://i.imgur.com/6vKcd.png[[User:Nixshadow|<span style="text-shadow:#869 0 0 5px; color:#a8b;"><u>nixshadow</u>]]</span> <span style="text-shadow:#859 0 0 5px; color:#a8b">([[User talk:Nixshadow|t]]|[[Special:Contributions/Nixshadow|c]])</span> 16:21, 28 October 2011 (PDT)
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− | :::From a mapper's standpoint it is. xD Less research for me. [[User:Sven|Sven]] 10:45, 29 October 2011 (PDT)
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− | ::::They don't attack each other, it's a quirk with HHH's AI. He's coded to try to destroy anything blocking his path; this includes other HHHs. [[User:Warrior 7|Warrior 7]] 19:44, 29 October 2011 (PDT)
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− | ==Trivia==
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− | I just made my first update to the wiki, I added the "Pyro can deflect Monoculus' projectiles as a trivia, is that okay? <small>— ''The preceding unsigned comment was added by'' '''[[User:Hunterh98|Hunterh98]]''' ([[User talk:Hunterh98|talk]]) • ([[Special:Contributions/Hunterh98|contribs]]) 03:05, 1 November 2011</small>
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− | :Sorry, but that isn't interesting trivia, and it's already mentioned in the article anyway. Take a look at the [[Help:Trivia|Trivia Guide]]. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 05:46, 1 November 2011 (PDT)
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− | The locked control point showing up "Waiting for a teammate" is a bit of code taken directly from DOD:S. I'm not sure which game copied the other though. I think this would be a good trivia note. [[User:Hell-met|Hell-met]] 16:34, 1 November 2011 (PDT)
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− | :Lots of bits of source games are re-used in others - sound effects, textures, all sorts. Not noteworthy trivia, unfortunately. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 19:21, 1 November 2011 (PDT)
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− | == Can someone confrim this? == | |
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− | When Monoculus destroys a sentry, does engineer shout "sentry down!"? [[User:GreenEarth28|GreenEarth28]] 09:56, 1 November 2011 (PDT)
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− | : Very technically, he should. I can't see why he wouldn't, as I don't expect he is programmed not to. [[User:Kazzymodus|Kazzymodus]] 10:10, 1 November 2011 (PDT)
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− | No, I mean that sometimes I respawn, Monoculus destroys my sentry (as I noted there is no kill icon) and engineer doesn't say anything. [[User:GreenEarth28|GreenEarth28]] 10:18, 1 November 2011 (PDT)
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− | == Damage done by being in the underworld ==
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− | While in the underworld, all players take periodic damage which ignores any invulnerability buff they may have, be it Bonk, a regular Uber, or even the 'Uber' granted by escaping the underworld. Should that be mentioned? [[User:Adreadline|Adreadline]] 10:53, 1 November 2011 (PDT)
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− | :We're discussing this presently on the [[Talk:Eyeaduct#Underworld Health Drain|Eyeaduct talk page]]. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 12:25, 1 November 2011 (PDT)
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− | == Angry? ==
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− | What does it mean he's now angry? [[User:Bujeebus|Bujeebus]] 16:11, 2 November 2011 (PDT)
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− | :He now fires rapidly all the time, rather than only when hit by crits. --[[User:Piemanmoo|Piemanmoo]] {{mod}} 16:13, 2 November 2011 (PDT)
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− | == Max level ==
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− | So I've been testing the new Level system for the Monoculus on my idle server (205.204.75.195:27016) using a Monoculus Spawner plugin. So far we've gotten him up to Level 14. I'm gonna keep spawning him until he stops levelling up. At level 14 it's a pain in the arse to kill him. '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 19:43, 2 November 2011 (PDT)
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− | :Ok so I went and installed [https://forums.alliedmods.net/showthread.php?p=1353985 this plugin] to give myself a Rocket Launcher with a +1000000% damage bonus attribute, and started repeatedly spawning the Monoculus, then killing him. I've got him at Level 46 so far, and I have a feeling I'll be hitting Level 100 in the next hour or two. '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 21:35, 2 November 2011 (PDT)
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− | ::Well, needless to say, I don't think there's a maximum level that the Monoculus can reach. I've gotten him up to Level 106. Most attacks do a tiny sliver of damage and he seems to be able to take out anything with his eyeball rockets. The more you know! '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 22:12, 2 November 2011 (PDT)
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