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− | {{Quotation|'''The Soldier''' to the Horseless Headless Horsemann|This is my world! You are not welcome in my world!|sound=Soldier_taunts17.wav}}
| + | #redirect [[Community Mann Manor strategy#Class-specific Horseless Headless Horsemann Strategy]] |
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− | ''Note: Wearing the [[Horseless Headless Horsemann's Head]] or the [[Saxton Hale Mask]] will make you immune to the Horseless Headless Horsemann's scare ability. This will assist in defeating him at close range or defeating multiple incarnations of the Horsemann.''
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− | {| class="wikitable grid" cellpadding="0" cellspacing="0"
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− | ! class="header" colspan="3" width="200"| Class
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− | ! class="header" | Strategy
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scout.png|100x100px|link=Scout]]<br>[[Scout]]
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− | | class="xsmall" | vs
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
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− | |If marked as "It", the Scout's speed and mobility allows him to evade the Horsemann and lure him towards enemies. His weapons deal consistent damage while [[Bonk! Atomic Punch]] can be used to negate the Horsemann's damage for a short time.
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Soldier.png|100x100px|link=Soldier]]<br>[[Soldier match-ups|Soldier]]
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− | | class="xsmall" | vs
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
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− | | The Soldier's [[Rocket Launcher]] and [[Shotgun]] will deal consistent damage against the Horsemann. If marked as "It", the Soldier can [[rocket jump]] to stay out of reach of the Horsemann.
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Pyro.png|100x100px|link=Pyro]]<br>[[Pyro match-ups|Pyro]]
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− | | class="xsmall" | vs
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
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− | | The Pyro typically fights at close range and is almost always in danger when directly attacking the Horsemann. the Horsemann is not affected by [[afterburn]], meaning that typical hit-and-run tactics are ineffective.
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman match-ups|Demoman]]
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− | | class="xsmall" | vs
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
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− | | The Demoman's explosive weapons are capable of dealing great damage to the Horsemann. Although slower than the Horsemann, the Demoman can create a distance gap by using his shield charge or [[Sticky jumping]].
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy match-ups|Heavy]]
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− | | class="xsmall" | vs
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
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− | | As long as a Heavy is not marked as "It", his [[Minigun]] can quickly shred the Horsemann's large health pool. However, the Heavy has no real means to escape from the Horsemann; the [[Buffalo Steak Sandvich]] and [[Gloves of Running Urgently]] take some time to prepare, especially if he is still firing upon being marked as "It".
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer match-ups|Engineer]]
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− | | class="xsmall" | vs
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
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− | | Without a Sentry Gun, the Engineer is like the Scout, but slower, relying on his [[Shotgun]] for defense. The Engineer's [[Sentry Gun]] will still target the Horsemann, even if he is outside the normal targeting range. Although the Horsemann does not target buildings, he will still destroy any that are in his way; a Sentry Gun shielded by the Wrangler can provide a distraction for a moderate amount of time.
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic match-ups|Medic]]
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− | | class="xsmall" | vs
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
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− | {{Info}}Use your [[ÜberCharge]] on a teammate so they can attack the Horsemann. While the Horsemann will ignore Übercharged individuals for as long as possible, keep in mind that it will attempt to bat you out of his path, should you be in it.
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− | {{Info}}If you do not have an ÜberCharge or [[Kritzkrieg]] charge, it is best advised to stay away and build one up.
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− | {{Con}}Your [[Übersaw]] is ineffective against the boss as the close quarters combat will likely get you killed, and should not be used.
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− | {{Con}}The Horsemann can also easily counter an ÜberCharged pair by stunning them with its special scare ability.
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Sniper.png|100x100px|link=Sniper]]<br>[[Sniper match-ups|Sniper]]
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− | | class="xsmall" | vs
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
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− | {{Info}}The basic Sniper is very limited against the Horsemann, as headshots from the standard [[Sniper Rifle]] do not deal extra damage. However, charging shots is still worthwhile as the damage will properly scale against the Horsemann.
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− | {{Pro}}The [[Huntsman]] deals extra damage on headshots against the Horsemann, effectively rendering a skilled bow Sniper able to defeat the boss on his own in a short matter of time.
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− | {{Pro}}The [[Sydney Sleeper]]'s faster charge rate makes it more useful than the standard Sniper Rifle, as he is immune to headshot's.
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− | {{Con}}The Horsemann does not bleed, and so the [[Tribalman's Shiv]] is very inadvisable.
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− | {{Con}}[[Jarate]] does not affect the Horsemann.
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Spy_RED.png|100x100px|link=Spy]]<br>[[Spy match-ups|Spy]]
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− | | class="xsmall" | vs
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
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− | {{Info}}The [[Dead Ringer]]'s feign death ability will allow you to survive one hit per use, giving the Spy more survivability against the Horsemann.
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− | {{Pro}}The [[Revolver]] and the [[Enforcer]] are the most worthwhile weapons, although it should only be used against the Horsemann if he is focused on another player.
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− | {{Con}}The [[Spy]] is rather ineffective against the Horsemann as a [[Backstab]] will not result in an instant death or a critical hit and does not contribute significant damage.
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− | {{Con}}As with any other on-hit effect weapons, [[Your Eternal Reward]], [[Conniver's Kunai]] and the [[Big Earner]] will not grant you a bonus upon getting the last hit on a Horsemann and should be avoided.
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− | {{Con}}The Horseless Headless Horsemann is not fooled by disguises or invisibility.
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− | {{Con}}The [[Ambassador]] does not contribute extra damage via headshots.
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− | {{Con}}The [[L'Etranger]] will not provide Cloak upon a successful hit.
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− | |}
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− | == See also ==
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− | * [[Scream Fortress]]
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− | * [[Mann Manor]]
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− | * [[Horseless Headless Horsemann ]]
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− | {{CommunityStrategyNav}}
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− | [[Category:Halloween]]
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