Difference between revisions of "Spy weapons (competitive)"
Pootis9000 (talk | contribs) (Added the Big Earner, made a description for the Conniver's Kunai, and redid the Melee Weapons Usage.) |
IT IS BLOB (talk | contribs) m (spelling error fix) |
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{{Competitive}} | {{Competitive}} | ||
− | {{ | + | {{hatnote|Some Spy weapons may be banned in your league. For a list of banned weapons, please see the [[Competitive item restrictions#List of restricted items|Weapon Ban List]].}} |
+ | The '''Spy''' is a class highly dependent on his stealth abilities to take out enemies behind cover with a backstab. | ||
− | + | == Secondary Weapons == | |
− | |||
− | == | ||
− | + | The Spy's secondary weapons provide him with his only long-range damage, and are mostly used to cover a retreat. All of the Spy's secondary weapons will be perfectly accurate if unfired for 1.25 seconds. | |
=== Revolver === | === Revolver === | ||
− | + | The stock Revolver deals decent amounts of damage, and can be good to pick off a low-health enemy at range. | |
− | |||
− | The Revolver | ||
− | The [[Big Kill]] | + | The [[Big Kill]] has the same stats as the Revolver. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | Weapon | ! class="header" | Weapon | ||
! class="header" | Damage | ! class="header" | Damage | ||
− | ! class="header" | [[Critical]] Damage | + | ! class="header" | [[Critical hits|Critical]] Damage |
! class="header" | Function Times | ! class="header" | Function Times | ||
! class="header" | Special | ! class="header" | Special | ||
|- | |- | ||
− | ! style="background-color:#FFF4CC;" | [[Revolver]] <br> | + | ! style="background-color:#FFF4CC;" | [[Revolver]] <br>{{Item icon|Revolver}} |
− | | style="background-color:#FFF4CC;" | Point-Blank: 60 | + | | style="background-color:#FFF4CC;" | |
− | | style="background-color:#FFF4CC;" | Critical: 120 | + | * '''Point-Blank:''' 60 |
− | | style="background-color:#FFF4CC;" | Attack: 0.58s | + | * '''512 units:''' 40 |
− | | style="background-color:#FFF4CC;" | | + | * '''Over 1024 units:''' 21 |
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Critical:''' 120 | ||
+ | * '''Point-Blank Mini-crit:''' 81 | ||
+ | * '''Over 512 units Mini-crit:''' 54 | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Attack:''' 0.58s | ||
+ | * '''Reload:''' 1.16s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * Stock econdary weapon. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Revolver in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Revolver]] <br>{{Item icon|Revolver}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
Line 33: | Line 48: | ||
=== The Ambassador === | === The Ambassador === | ||
− | + | The Ambassador deals reduced damage alongside a slower firing speed, but deals critical damage on a Headshot. | |
− | |||
− | |||
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | Weapon | ! class="header" | Weapon | ||
! class="header" | Damage | ! class="header" | Damage | ||
− | ! class="header" | [[Critical]] Damage | + | ! class="header" | [[Critical hits|Critical hits|Critical]] Damage |
! class="header" | Function Times | ! class="header" | Function Times | ||
! class="header" | Special | ! class="header" | Special | ||
|- | |- | ||
− | ! style="background-color:#FFF4CC;" | [[Ambassador]] <br> | + | ! style="background-color:#FFF4CC;" | [[Ambassador]] <br>{{Item icon|Ambassador}} |
− | | style="background-color:#FFF4CC;" | Point-Blank: 51 | + | | style="background-color:#FFF4CC;" | |
− | | style="background-color:#FFF4CC;" | Critical: 102 | + | * '''Point-Blank:''' 51 |
− | | style="background-color:#FFF4CC;" | Attack: 0.696 | + | * '''512 units:''' 34 |
− | | style="background-color:#FFF4CC;" | Accuracy based on time since last shot. <br> | + | * '''Over 1024 units:''' 18 |
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Critical:''' 102 | ||
+ | * '''Point-Blank Mini-crit:''' 69 | ||
+ | * '''Over 512 units Mini-crit:''' 46 | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Attack:''' 0.696 | ||
+ | * '''Reload:''' 1.16 | ||
+ | * '''Cooldown until perfect accuracy:''' 0.95s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * Accuracy is based on the time since the last shot. | ||
+ | * Deals critical damage on an accurate headshot. | ||
+ | * 15% damage penalty. | ||
+ | * 20% slower firing speed. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Ambassador in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Ambassador]] <br>{{Item icon|Ambassador}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
Line 54: | Line 89: | ||
=== L'Etranger === | === L'Etranger === | ||
− | [[ | + | The L'Etranger deals -20% damage, but provides +40% more of the Spy's total cloak and refills 15% cloak on each successful hit. |
+ | |||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | Damage | ||
+ | ! class="header" | [[Critical hits|Critical]] Damage | ||
+ | ! class="header" | Function Times | ||
+ | ! class="header" | Special | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[L'Etranger]] <br>{{Item icon|L'Etranger}} | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Point-Blank:''' 48 | ||
+ | * '''512 units:''' 32 | ||
+ | * '''Over 1024 units:''' 17 | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Critical:''' 96 | ||
+ | * '''Point-Blank Mini-crit:''' 65 | ||
+ | * '''Over 512 units Mini-crit:''' 43 | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Attack:''' 0.58s | ||
+ | * '''Reload:''' 1.16s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * Adds 15% Cloak on hit. | ||
+ | * Adds 40% total cloak. | ||
+ | * 20% damage penalty. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the L'Etranger in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[L'Etranger]] <br>{{Item icon|L'Etranger}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
+ | |} | ||
+ | <br> | ||
− | + | ===Diamondback=== | |
− | The | + | The Diamondback deals reduced damage, but stores and deals critical hits for every building sapped and every enemy you kill with a [[Backstab]]. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | Weapon | ! class="header" | Weapon | ||
! class="header" | Damage | ! class="header" | Damage | ||
− | ! class="header" | [[Critical]] Damage | + | ! class="header" | [[Critical hits|Critical]] Damage |
! class="header" | Function Times | ! class="header" | Function Times | ||
! class="header" | Special | ! class="header" | Special | ||
|- | |- | ||
− | ! style="background-color:#FFF4CC;" | [[ | + | ! style="background-color:#FFF4CC;" | [[Diamondback]] <br>{{Item icon|Diamondback}} |
− | | style="background-color:#FFF4CC;" | Point-Blank: | + | | style="background-color:#FFF4CC;" | |
− | | style="background-color:#FFF4CC;" | Critical: | + | * '''Point-Blank:''' 51 |
− | | style="background-color:#FFF4CC;" | Attack: 0.58s | + | * '''512 units:''' 34 |
− | | style="background-color:#FFF4CC;" | | + | * '''Over 1024 units:''' 18 |
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Critical:''' 102 | ||
+ | * '''Point-Blank Mini-crit:''' 69 | ||
+ | * '''Over 512 units Mini-crit:''' 46 | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Attack:''' 0.58s | ||
+ | * '''Reload:''' 1.16s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * Gives one guaranteed critical hit for each building destroyed. | ||
+ | * 15% damage penalty. | ||
+ | *Gives one guaranteed critical hit for each backstab. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Diamondback in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Diamondback]] <br>{{Item icon|Diamondback}} | ||
+ | | style="background-color:#F75D59;" | Banned | ||
|} | |} | ||
<br> | <br> | ||
− | === | + | === Enforcer === |
− | |||
− | |||
− | The | + | The Enforcer deals increased damage while disguised, at the cost of slower firing speed. The Enforcer is often banned in many leagues. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | Weapon | ! class="header" | Weapon | ||
! class="header" | Damage | ! class="header" | Damage | ||
− | ! class="header" | [[Critical]] Damage | + | ! class="header" | [[Critical hits|Critical]] Damage |
! class="header" | Function Times | ! class="header" | Function Times | ||
! class="header" | Special | ! class="header" | Special | ||
|- | |- | ||
− | ! style="background-color:#FFF4CC;" | [[ | + | ! style="background-color:#FFF4CC;" | [[Enforcer]] <br>{{Item icon|Enforcer}} |
− | | style="background-color:#FFF4CC;" | Point-Blank: | + | | style="background-color:#FFF4CC;" | |
− | | style="background-color:#FFF4CC;" | Critical: | + | * '''Point-Blank:''' 72 |
− | | style="background-color:#FFF4CC;" | Attack: 0. | + | * '''512 units:''' 48 |
− | | style="background-color:#FFF4CC;" | | + | * '''Over 1024 units:''' 25 |
− | * | + | | style="background-color:#FFF4CC;" | |
− | + | * '''Critical:''' 144 | |
− | + | * '''Point-Blank Mini-crit:''' 97 | |
− | + | * '''Over 512 units Mini-crit:''' 65 | |
− | + | | style="background-color:#FFF4CC;" | | |
+ | * '''Attack:''' 0.696s | ||
+ | * '''Reload:''' 1.16s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * 20% damage bonus while disguised. | ||
+ | * 20% slower firing speed. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Enforcer in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Enforcer]] <br>{{Item icon|Enforcer}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
− | === | + | ===Secondary Weapon Usage=== |
+ | |||
+ | The stock Revolver can quickly deal with low-health players. The Ambassador can help put damage on, or even take out certain classes with a Headshot. The L'Etranger provides additional Cloak for a better get-away. The Diamondback is useful in the presence of Engineers. The Enforcer provides increased damage, useful for taking down classes with more health, but with a slower shooting speed. The Ambassador tends to be used, due to the possibility of increased damage with a Headshot, but the stock Revolver sees a lot of use due to consistent damage. | ||
+ | |||
+ | == Building Weapons == | ||
+ | |||
+ | The building weapons available to the Spy allow him to disable or destroy sentry nests to enable his teammates to help take out enemy buildings. This allows the team to push further and saves having other classes such as the [[Soldier]] risk their lives to destroy a troublesome Level 3 Sentry Gun when they are needed for the final stretch of the push. | ||
+ | |||
+ | === Sapper === | ||
− | + | The Spy's stock Sapper gradually reduces the health of a building. When applied to a teleporter, it will sap both the entrance and the exit. | |
− | + | The [[Ap-Sap]] and the [[Snack Attack]] have the same stats as the stock Sapper. | |
− | === | + | {| class="wikitable grid" |
+ | ! class="header" | Weapon | ||
+ | ! class="header" | Damage | ||
+ | ! class="header" | [[Critical hits|Critical]] Damage | ||
+ | ! class="header" | Function Times | ||
+ | ! class="header" | Special | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Sapper]] <br>{{Item icon|Sapper}} | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''DPS:''' 25 | ||
+ | | style="background-color:#FFF4CC;" | N/A | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Level 1 Building:''' 6.00s | ||
+ | * '''Level 2 Building:''' 7.20s | ||
+ | * '''Level 3 Building:''' 8.64s | ||
+ | * '''Combat Mini-sentry:''' 4s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * Removed by two hits from a Wrench or Neon Annihilator. | ||
+ | * Removed by one hit from the Homewrecker or Maul. | ||
+ | * The Spy's revolvers deal less damage to a building which is being sapped. | ||
+ | * Buildings are disabled while being sapped. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Sapper in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Sapper]] <br>{{Item icon|Sapper}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
+ | |} | ||
+ | <br> | ||
− | + | === Red-Tape Recorder === | |
− | The | + | The Red-Tape Recorder rewinds the building process of buildings. It then reduces the level 1 building into a toolbox, and reduces its health. The toolbox can be collected as a large ammo pickup. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | Weapon | ! class="header" | Weapon | ||
! class="header" | Damage | ! class="header" | Damage | ||
− | ! class="header" | [[Critical]] Damage | + | ! class="header" | [[Critical hits|Critical]] Damage |
! class="header" | Function Times | ! class="header" | Function Times | ||
! class="header" | Special | ! class="header" | Special | ||
|- | |- | ||
− | ! style="background-color:# | + | ! style="background-color:#FFF4CC;" | [[Red-Tape Recorder]] <br>{{Item icon|Red-Tape Recorder}} |
− | | style="background-color:# | + | | style="background-color:#FFF4CC;" | |
− | | style="background-color:# | + | * '''DPS:''' 0 |
− | | style="background-color:# | + | | style="background-color:#FFF4CC;" | N/A |
− | | style="background-color:# | + | | style="background-color:#FFF4CC;" | |
+ | * '''Level 3 Sentry Gun to Level 2:''' 3.4s | ||
+ | * '''Level 2 Sentry Gun to Level 1:''' 3.4s | ||
+ | * '''Level 1 Sentry Gun to Toolbox:''' 10.7s | ||
+ | * '''Combat Mini-sentry to Toolbox:''' 10.5s | ||
+ | * '''Level 3 Dispenser to Level 2:''' 3.4s | ||
+ | * '''Level 2 Dispenser to Level 1:''' 3.4s | ||
+ | * '''Level 1 Dispenser to Toolbox:''' 21.2s | ||
+ | * '''Level 3 Teleporter to Level 2:''' 3.0s | ||
+ | * '''Level 2 Teleporter to Level 1:''' 3.0s | ||
+ | * '''Level 1 Teleporter to Toolbox:''' 21.2s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * Removed by two hits from a Wrench or Neon Annihilator. | ||
+ | * Removed by one hit from the Homewrecker or Maul. | ||
+ | * The Spy's revolvers deal less damage to a building which is being sapped. | ||
+ | * Buildings are disabled while being sapped. | ||
+ | * Sapper gibs can be collected for metal, 3 metal for 4 fragments (12 total). | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Red-Tape Recorder in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Red-Tape Recorder]] <br>{{Item icon|Red-Tape Recorder}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
+ | |||
+ | === Secondary Weapon Usage === | ||
+ | |||
+ | The Spy's Sapper is useful for taking down or disabling an Engineer's buildings to allow the team to advance. | ||
== Melee Weapons == | == Melee Weapons == | ||
− | The Spy's | + | The Spy's melee weapons are his primary source of damage. Any hit within the 180º range behind an enemy will register a [[Backstab]], dealing six times the player's health. They deal about 60% the damage of another stock melee weapon, (compare to Scout). All of the Spy's knives except for the Spy-cicle will perform the [[Fencing]] taunt. |
=== Knife === | === Knife === | ||
− | + | The stock Knife deals low damage normally, but can backstab for an instant kill. | |
− | |||
− | The Knife | ||
− | The [[Sharp Dresser]] | + | The [[Sharp Dresser]] and the [[Black Rose]] have the same stats as the Knife. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | Weapon | ! class="header" | Weapon | ||
! class="header" | Damage | ! class="header" | Damage | ||
− | ! class="header" | [[Critical]] Damage | + | ! class="header" | [[Critical hits|Critical]] Damage |
! class="header" | Function Times | ! class="header" | Function Times | ||
! class="header" | Special | ! class="header" | Special | ||
|- | |- | ||
− | ! style="background-color:#FFF4CC;" | [[Knife]] <br> | + | ! style="background-color:#FFF4CC;" | [[Knife]] <br>{{Item icon|Knife}} |
− | | style="background-color:#FFF4CC;" | Melee | + | | style="background-color:#FFF4CC;" | |
− | | style="background-color:#FFF4CC;" | Critical: 120 | + | * '''Melee:''' 40 |
− | | style="background-color:#FFF4CC;" | Attack: 0.8s | + | * '''Backstab:''' 6 times the target's health |
− | | style="background-color:#FFF4CC;" | | + | | style="background-color:#FFF4CC;" | |
+ | * '''Critical:''' 120 | ||
+ | * '''Mini-crit:''' 54 | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Attack:''' 0.8s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * Stock melee weapon. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Knife in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Knife]] <br>{{Item icon|Knife}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
Line 157: | Line 340: | ||
=== Your Eternal Reward === | === Your Eternal Reward === | ||
− | + | The Your Eternal Reward deals identical damage to the stock Knife, but will cause the death of an enemy to be silent, and disguises the Spy as the fallen teammate instantly. The Spy cannot otherwise disguise. | |
− | |||
− | |||
− | |||
− | Your Eternal Reward | ||
− | The [[Wanga Prick]] | + | The [[Wanga Prick]] has the same stats as the Your Eternal Reward. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | Weapon | ! class="header" | Weapon | ||
! class="header" | Damage | ! class="header" | Damage | ||
− | ! class="header" | [[Critical]] Damage | + | ! class="header" | [[Critical hits|Critical]] Damage |
! class="header" | Function Times | ! class="header" | Function Times | ||
! class="header" | Special | ! class="header" | Special | ||
|- | |- | ||
− | ! style="background-color:#FFF4CC;" | [[Your Eternal Reward]] <br> | + | ! style="background-color:#FFF4CC;" | [[Your Eternal Reward]] <br>{{Item icon|Your Eternal Reward}} |
− | | style="background-color:#FFF4CC;" | Melee | + | | style="background-color:#FFF4CC;" | |
− | | style="background-color:#FFF4CC;" | Critical: 120 | + | * '''Melee:''' 40 |
− | | style="background-color:#FFF4CC;" | Attack: 0.8s | + | * '''Backstab:''' 6 times the target's health |
− | | style="background-color:#FFF4CC;" | | + | | style="background-color:#FFF4CC;" | |
+ | * '''Critical:''' 120 | ||
+ | * '''Mini-crit:''' 54 | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Attack:''' 0.8s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * Disables the Disguise Kit. | ||
+ | * Backstabs are silent. | ||
+ | ** Corpses are hidden. | ||
+ | ** Instant disguise as the killed player. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of Your Eternal Reward in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Your Eternal Reward]] <br>{{Item icon|Your Eternal Reward}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
Line 182: | Line 379: | ||
=== Conniver's Kunai === | === Conniver's Kunai === | ||
− | + | The Conniver's Kunai grants the Spy health on kill, at the cost of initial health. The granted health can provide overheal. | |
− | |||
− | The | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | Weapon | ! class="header" | Weapon | ||
! class="header" | Damage | ! class="header" | Damage | ||
− | ! class="header" | [[Critical]] Damage | + | ! class="header" | [[Critical hits|Critical]] Damage |
! class="header" | Function Times | ! class="header" | Function Times | ||
! class="header" | Special | ! class="header" | Special | ||
|- | |- | ||
− | ! style="background-color:#FFF4CC;" | [[Conniver's Kunai]] <br> | + | ! style="background-color:#FFF4CC;" | [[Conniver's Kunai]] <br>{{Item icon|Conniver's Kunai}} |
− | | style="background-color:#FFF4CC;" | Melee | + | | style="background-color:#FFF4CC;" | |
− | | style="background-color:#FFF4CC;" | Critical: 120 | + | * '''Melee:''' 40 |
+ | * '''Backstab:''' 6 times the target's health | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Critical:''' 120 | ||
+ | * '''Mini-crit:''' 54 | ||
| style="background-color:#FFF4CC;" | Attack: 0.8s | | style="background-color:#FFF4CC;" | Attack: 0.8s | ||
− | | style="background-color:#FFF4CC;" | ' | + | | style="background-color:#FFF4CC;" | |
+ | * On backstab, grants the Spy health equivalent to the target's health. | ||
+ | * Maximum health reduced to 75 from 125. | ||
+ | ** Maximum overheal reduced from 185 to 115. | ||
+ | ** Maximum overheal from backstab is 210. | ||
+ | * Health provided extinguishes fire and bleeding, similar to a health pack. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Conniver's Kunai in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Conniver's Kunai]] <br>{{Item icon|Conniver's Kunai}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
Line 203: | Line 416: | ||
=== The Big Earner === | === The Big Earner === | ||
− | [[ | + | The Big Earner provides the Spy with 30% Cloak on backstab and a temporary speed boost, but reduces his maximum health by 25. |
+ | |||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | Damage | ||
+ | ! class="header" | [[Critical hits|Critical]] Damage | ||
+ | ! class="header" | Function Times | ||
+ | ! class="header" | Special | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Big Earner]] <br>{{Item icon|Big Earner}} | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Melee:''' 40 | ||
+ | * '''Backstab:''' 6 times the target's health | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Critical:''' 120 | ||
+ | * '''Mini-crit:''' 54 | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Attack:''' 0.8s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * 30% Cloak granted on kill. | ||
+ | * Speed boost for 3 seconds on kill. | ||
+ | * Maximum health reduced to 100 from 125. | ||
+ | ** Maximum overheal reduced from 185 to 150. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Big Earner in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Big Earner]] <br>{{Item icon|Big Earner}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | === Spy-cicle === | ||
− | The | + | The Spy-cicle kills players silently, and freezes their bodies with the [[Jiggle Bones]] effect, which is similar to the [[Saxxy]], the [[Golden Wrench]], and the [[Golden Pan]], but the frozen body is made of ice, instead of Australium. If the Spy is lit on fire, or taking afterburn with it active, it will extinguish the fire, prevent additional fire damage for 1 second and [[afterburn]] damage for 10 seconds, but disable the knife for 15 seconds. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | Weapon | ! class="header" | Weapon | ||
! class="header" | Damage | ! class="header" | Damage | ||
− | ! class="header" | [[Critical]] Damage | + | ! class="header" | [[Critical hits|Critical]] Damage |
! class="header" | Function Times | ! class="header" | Function Times | ||
! class="header" | Special | ! class="header" | Special | ||
|- | |- | ||
− | ! style="background-color:#FFF4CC;" | [[ | + | ! style="background-color:#FFF4CC;" | [[Spy-cicle]] <br>{{Item icon|Spy-cicle}} |
− | | style="background-color:#FFF4CC;" | Melee | + | | style="background-color:#FFF4CC;" | |
− | | style="background-color:#FFF4CC;" | Critical: 120 | + | * '''Melee:''' 40 |
− | | style="background-color:#FFF4CC;" | Attack: 0.8s | + | * '''Backstab:''' 6 times the target's health |
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Critical:''' 120 | ||
+ | * '''Mini-crit:''' 54 | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Attack:''' 0.8s | ||
+ | * '''Fire prevention time:''' 1s | ||
+ | * '''Afterburn prevention time:''' 10s | ||
+ | * '''Recharge time:''' 15s | ||
| style="background-color:#FFF4CC;" | | | style="background-color:#FFF4CC;" | | ||
− | * | + | * Kills silently. |
− | *- | + | ** Leaves ice statues rather than corpses. |
+ | * Will stop and prevent fire damage for 1 second after it's active. | ||
+ | ** Prevents after burn for 10 seconds afterwards. | ||
+ | ** Disables the knife after doing so. | ||
+ | * Uses the Revolver taunt as opposed to the [[Fencing]] taunt. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Spy-cicle in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Spy-cicle]] <br>{{Item icon|Spy-cicle}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
Line 226: | Line 495: | ||
===Melee Weapon Usage=== | ===Melee Weapon Usage=== | ||
− | The Eternal Reward | + | The stock Knife has no health penalty, and allows the Disguise Kit. The Your Eternal Reward allows for a Spy to take out enemies silently, but voice communication can supersede this. The Conniver's Kunai can help a Spy survive after a backstab, but makes the Spy highly vulnerable. The Big Earner is useful for a better getaway, and the Spy-cicle is helpful to avoid fire damage. The stock Knife tends to be a favorite choice for its lack of downsides, although some confident players may use the Conniver's Kunai to help extinguish fire damage. |
== PDA Items == | == PDA Items == | ||
Line 232: | Line 501: | ||
=== Disguise Kit === | === Disguise Kit === | ||
− | + | The Disguise Kit allows the Spy to disguise as any other player in the game. | |
− | |||
− | The Disguise Kit | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | Weapon | ! class="header" | Weapon | ||
! class="header" | Damage | ! class="header" | Damage | ||
− | ! class="header" | [[Critical]] Damage | + | ! class="header" | [[Critical hits|Critical]] Damage |
! class="header" | Function Times | ! class="header" | Function Times | ||
! class="header" | Special | ! class="header" | Special | ||
|- | |- | ||
− | ! style="background-color:# | + | ! style="background-color:#FFF4CC;" | [[Disguise Kit]] <br>{{Item icon|Disguise Kit}} |
− | | style="background-color:# | + | | style="background-color:#FFF4CC;" | N/A |
− | | style="background-color:# | + | | style="background-color:#FFF4CC;" | N/A |
− | | style="background-color:# | + | | style="background-color:#FFF4CC;" | |
− | | style="background-color:# | + | * '''Disguise Time:''' 2s |
+ | * '''Smoke Duration:''' 3s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * Smoke will be invisible if disguising while cloaked. | ||
+ | * Disguising as a friendly Spy will drop any disguise. | ||
+ | * Speed will be reduced to match a slower speed disguised class. | ||
+ | ** This occurs when disguising as a Heavy, Demoman, or Soldier. | ||
+ | ** Cannot speed up the Spy to match the speed of a Medic or Scout. | ||
+ | ** Speed is not affected by weapons such as the [[Eyelander]], [[Gloves of Running Urgently]], or the [[Buffalo Steak Sandvich]]. | ||
+ | * By re-disguising as the same class, the Spy will adjust his apparently active weapon to match the slot of the one he is using. | ||
+ | ** PDA items cannot be mimicked in this way. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Disguise Kit in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Disguise Kit]] <br>{{Item icon|Disguise Kit}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
Line 253: | Line 539: | ||
=== Invisibility Watch === | === Invisibility Watch === | ||
− | + | The stock Invisibility Watch provides a rudimentary Cloak which can be refueled with ammunition, and drains while active. | |
− | |||
− | |||
− | The [[Enthusiast's Timepiece]] | + | The [[Enthusiast's Timepiece]] and the [[Quackenbirdt]] have the same stats as the Invisibility Watch. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | Weapon | ! class="header" | Weapon | ||
! class="header" | Damage | ! class="header" | Damage | ||
− | ! class="header" | [[Critical]] Damage | + | ! class="header" | [[Critical hits|Critical]] Damage |
! class="header" | Function Times | ! class="header" | Function Times | ||
! class="header" | Special | ! class="header" | Special | ||
|- | |- | ||
− | ! style="background-color:#FFF4CC;" | [[Invisibility | + | ! style="background-color:#FFF4CC;" | [[Invisibility Watch]] <br>{{Item icon|Invisibility Watch}} |
| style="background-color:#FFF4CC;" | N/A | | style="background-color:#FFF4CC;" | N/A | ||
| style="background-color:#FFF4CC;" | N/A | | style="background-color:#FFF4CC;" | N/A | ||
− | | style="background-color:#FFF4CC;" | Cloak | + | | style="background-color:#FFF4CC;" | |
− | | style="background-color:#FFF4CC;" | | + | * '''Cloak duration:''' 10s |
+ | * '''Recharge time:''' 33.5s | ||
+ | * '''Cloak enable time:''' 1.2s | ||
+ | * '''Cloak disable time:''' 2.2s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * Can be refilled with ammunition. | ||
+ | * If disguising while cloaked, the associated smoke will be hidden. | ||
+ | * Afterburn, bleeding, [[Jarate]], [[Mad Milk]], and water effects will be visible while cloaked. | ||
+ | * Cloak will flicker if the Spy bumps into an enemy player, or takes damage of any kind. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Invisibility Watch in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Invisibility Watch]] <br>{{Item icon|Invisibility Watch}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
Line 276: | Line 577: | ||
=== Cloak and Dagger === | === Cloak and Dagger === | ||
− | + | The Cloak and Dagger has less overall Cloak than the stock Invisibility Watch, but allows the Spy to regenerate Cloak by not moving and by picking up ammo while uncloaked. | |
− | |||
− | |||
− | |||
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | Weapon | ! class="header" | Weapon | ||
! class="header" | Damage | ! class="header" | Damage | ||
− | ! class="header" | [[Critical]] Damage | + | ! class="header" | [[Critical hits|Critical]] Damage |
! class="header" | Function Times | ! class="header" | Function Times | ||
! class="header" | Special | ! class="header" | Special | ||
|- | |- | ||
− | ! style="background-color:#FFF4CC;" | [[Cloak and Dagger]] <br> | + | ! style="background-color:#FFF4CC;" | [[Cloak and Dagger]] <br>{{Item icon|Cloak and Dagger}} |
| style="background-color:#FFF4CC;" | N/A | | style="background-color:#FFF4CC;" | N/A | ||
| style="background-color:#FFF4CC;" | N/A | | style="background-color:#FFF4CC;" | N/A | ||
− | | style="background-color:#FFF4CC;" | | + | | style="background-color:#FFF4CC;" | |
− | | style="background-color:#FFF4CC;" | | + | * '''Walking duration:''' 6.2s |
+ | * '''Crouch-walking duration:''' 60s | ||
+ | * '''Recharge time:''' 15s | ||
+ | * '''Cloak enable time:''' 1.2s | ||
+ | * '''Cloak disable time:''' 2.2s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * Can only be refilled by ammunition while uncloaked. | ||
+ | * Cloak duration based on movement speed. | ||
+ | * Cloak will flash identically to the stock Invisibility Watch. | ||
+ | ** If the Cloak meter runs out while cloaked, the Cloak will flash as if the Spy had been bumped. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Cloak and Dagger in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Cloak and Dagger]] <br>{{Item icon|Cloak and Dagger}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
=== Dead Ringer === | === Dead Ringer === | ||
− | |||
− | |||
The Dead Ringer can be a useful tool into tricking the enemy that they have killed you or have gotten an important pick. A pick can be attempted with the enemy fooled that they have killed you, making the second attempt very easy. The Dead Ringer's loud ring can sometimes be muffled down by voice communication, but can still be easily heard by anyone completely aware that a Spy is still around. A common tactic to use with the Dead Ringer is to disguise as an important pick target of your own team, such as a [[Demoman (competitive)|Demoman]], or Medic, while playing Gravel Pit offense and run out the spawn gates with it activated to fool an enemy Demoman camping the gates at the start of the round to blow his stickies. | The Dead Ringer can be a useful tool into tricking the enemy that they have killed you or have gotten an important pick. A pick can be attempted with the enemy fooled that they have killed you, making the second attempt very easy. The Dead Ringer's loud ring can sometimes be muffled down by voice communication, but can still be easily heard by anyone completely aware that a Spy is still around. A common tactic to use with the Dead Ringer is to disguise as an important pick target of your own team, such as a [[Demoman (competitive)|Demoman]], or Medic, while playing Gravel Pit offense and run out the spawn gates with it activated to fool an enemy Demoman camping the gates at the start of the round to blow his stickies. | ||
Line 305: | Line 619: | ||
! class="header" | Weapon | ! class="header" | Weapon | ||
! class="header" | Damage | ! class="header" | Damage | ||
− | ! class="header" | [[Critical]] Damage | + | ! class="header" | [[Critical hits|Critical]] Damage |
! class="header" | Function Times | ! class="header" | Function Times | ||
! class="header" | Special | ! class="header" | Special | ||
|- | |- | ||
− | ! style="background-color:#FFF4CC;" | [[Dead Ringer]] <br> | + | ! style="background-color:#FFF4CC;" | [[Dead Ringer]] <br>{{Item icon|Dead Ringer}} |
| style="background-color:#FFF4CC;" | N/A | | style="background-color:#FFF4CC;" | N/A | ||
| style="background-color:#FFF4CC;" | N/A | | style="background-color:#FFF4CC;" | N/A | ||
− | | style="background-color:#FFF4CC;" | Supercloak Duration: 6.5s | + | | style="background-color:#FFF4CC;" | |
− | | style="background-color:#FFF4CC;" | | + | * '''Supercloak Duration:''' 6.5s |
− | + | * '''Cloak enable time:''' 0s | |
+ | * '''Cloak disable time:''' 2.2s | ||
+ | * '''Recharge time:''' 16s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * Can only be activated at 100% charge. | ||
+ | ** When activated, the Dead Ringer has no immediate effect, but prevents attacks by the Spy. | ||
+ | ** If the Spy is damaged in any way while active, it triggers Cloak and drops a fake corpse. | ||
+ | *** The first 6.5 seconds of the Cloak are a Supercloak. | ||
+ | **** Supercloak is not subject to flashes, but it will show Jarate, Mad Milk, Afterburn, and water effects. | ||
+ | **** Extinguishes afterburn when activated. | ||
+ | **** Reduces damage taken by 90%. | ||
+ | *** Cloak can be extended with ammunition, but will not be Supercloak. | ||
+ | * Cloak drains 60% faster. | ||
+ | * Decloaking reduces the overall Cloak amount to 40% or lower. | ||
+ | * Ammunition pickups cannot refill more than 35% charge. | ||
+ | ** Large and Medium pickups will refill 35%. | ||
+ | ** Small pickups will refill 25%. | ||
+ | * Cloak recharges 80% faster otherwise. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Dead Ringer in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Dead Ringer]] <br>{{Item icon|Dead Ringer}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
− | == | + | ===PDA Items Usage=== |
− | * | + | |
− | * | + | The PDA items are the Spies' essential tool to do his trickery, especially his Disguise Kit, or to conceal himself temporarily (or indefinitely, with Cloak & Dagger). |
+ | |||
+ | * The Invisibility Watch travels furthest, but the duration is timed, so it's best to pick the route carefully before doing so, and pick up ammo boxes to travel even further, or to refill the Cloak meter. | ||
+ | |||
+ | * The Cloak & Dagger is best used to get past large stretches with limited ammunition. It allows the Spy to maintain Cloak for a theoretically infinite duration, but has reduced distance and cannot be refilled quickly. It can also be used for better reconnaissance, to get a read on health and Übercharge levels. | ||
+ | |||
+ | * The Dead Ringer allows a Spy to bypass an otherwise impassable wall, as the supercloak functionality is extremely useful. However, it has an even shorter Cloak duration, and makes a very loud decloak noise. It can be refilled only to a limited measure by ammo, but recharges naturally at an increased rate. | ||
+ | The Invisibility Watch is most commonly seen, as a Spy rarely has time to sit around, and the Dead Ringer has too many erroneous mechanics and is too suspicious to be viable. | ||
{{Class competitive Nav}} | {{Class competitive Nav}} | ||
− |
Latest revision as of 00:35, 15 November 2019
The community competitive scene changes frequently. Some or all info may be outdated.
The Spy is a class highly dependent on his stealth abilities to take out enemies behind cover with a backstab.
Secondary Weapons
The Spy's secondary weapons provide him with his only long-range damage, and are mostly used to cover a retreat. All of the Spy's secondary weapons will be perfectly accurate if unfired for 1.25 seconds.
Revolver
The stock Revolver deals decent amounts of damage, and can be good to pick off a low-health enemy at range.
The Big Kill has the same stats as the Revolver.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Revolver |
|
|
|
|
Below is a table displaying the availability of the Revolver in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Revolver |
Allowed |
The Ambassador
The Ambassador deals reduced damage alongside a slower firing speed, but deals critical damage on a Headshot.
Weapon | Damage | Critical hits|Critical Damage | Function Times | Special |
---|---|---|---|---|
Ambassador |
|
|
|
|
Below is a table displaying the availability of the Ambassador in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Ambassador |
Allowed |
L'Etranger
The L'Etranger deals -20% damage, but provides +40% more of the Spy's total cloak and refills 15% cloak on each successful hit.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
L'Etranger |
|
|
|
|
Below is a table displaying the availability of the L'Etranger in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
L'Etranger |
Allowed |
Diamondback
The Diamondback deals reduced damage, but stores and deals critical hits for every building sapped and every enemy you kill with a Backstab.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Diamondback |
|
|
|
|
Below is a table displaying the availability of the Diamondback in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Diamondback |
Banned |
Enforcer
The Enforcer deals increased damage while disguised, at the cost of slower firing speed. The Enforcer is often banned in many leagues.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Enforcer |
|
|
|
|
Below is a table displaying the availability of the Enforcer in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Enforcer |
Allowed |
Secondary Weapon Usage
The stock Revolver can quickly deal with low-health players. The Ambassador can help put damage on, or even take out certain classes with a Headshot. The L'Etranger provides additional Cloak for a better get-away. The Diamondback is useful in the presence of Engineers. The Enforcer provides increased damage, useful for taking down classes with more health, but with a slower shooting speed. The Ambassador tends to be used, due to the possibility of increased damage with a Headshot, but the stock Revolver sees a lot of use due to consistent damage.
Building Weapons
The building weapons available to the Spy allow him to disable or destroy sentry nests to enable his teammates to help take out enemy buildings. This allows the team to push further and saves having other classes such as the Soldier risk their lives to destroy a troublesome Level 3 Sentry Gun when they are needed for the final stretch of the push.
Sapper
The Spy's stock Sapper gradually reduces the health of a building. When applied to a teleporter, it will sap both the entrance and the exit.
The Ap-Sap and the Snack Attack have the same stats as the stock Sapper.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Sapper |
|
N/A |
|
|
Below is a table displaying the availability of the Sapper in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Sapper |
Allowed |
Red-Tape Recorder
The Red-Tape Recorder rewinds the building process of buildings. It then reduces the level 1 building into a toolbox, and reduces its health. The toolbox can be collected as a large ammo pickup.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Red-Tape Recorder |
|
N/A |
|
|
Below is a table displaying the availability of the Red-Tape Recorder in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Red-Tape Recorder |
Allowed |
Secondary Weapon Usage
The Spy's Sapper is useful for taking down or disabling an Engineer's buildings to allow the team to advance.
Melee Weapons
The Spy's melee weapons are his primary source of damage. Any hit within the 180º range behind an enemy will register a Backstab, dealing six times the player's health. They deal about 60% the damage of another stock melee weapon, (compare to Scout). All of the Spy's knives except for the Spy-cicle will perform the Fencing taunt.
Knife
The stock Knife deals low damage normally, but can backstab for an instant kill.
The Sharp Dresser and the Black Rose have the same stats as the Knife.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Knife |
|
|
|
|
Below is a table displaying the availability of the Knife in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Knife |
Allowed |
Your Eternal Reward
The Your Eternal Reward deals identical damage to the stock Knife, but will cause the death of an enemy to be silent, and disguises the Spy as the fallen teammate instantly. The Spy cannot otherwise disguise.
The Wanga Prick has the same stats as the Your Eternal Reward.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Your Eternal Reward |
|
|
|
|
Below is a table displaying the availability of Your Eternal Reward in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Your Eternal Reward |
Allowed |
Conniver's Kunai
The Conniver's Kunai grants the Spy health on kill, at the cost of initial health. The granted health can provide overheal.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Conniver's Kunai |
|
|
Attack: 0.8s |
|
Below is a table displaying the availability of the Conniver's Kunai in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Conniver's Kunai |
Allowed |
The Big Earner
The Big Earner provides the Spy with 30% Cloak on backstab and a temporary speed boost, but reduces his maximum health by 25.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Big Earner |
|
|
|
|
Below is a table displaying the availability of the Big Earner in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Big Earner |
Allowed |
Spy-cicle
The Spy-cicle kills players silently, and freezes their bodies with the Jiggle Bones effect, which is similar to the Saxxy, the Golden Wrench, and the Golden Pan, but the frozen body is made of ice, instead of Australium. If the Spy is lit on fire, or taking afterburn with it active, it will extinguish the fire, prevent additional fire damage for 1 second and afterburn damage for 10 seconds, but disable the knife for 15 seconds.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Spy-cicle |
|
|
|
|
Below is a table displaying the availability of the Spy-cicle in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Spy-cicle |
Allowed |
Melee Weapon Usage
The stock Knife has no health penalty, and allows the Disguise Kit. The Your Eternal Reward allows for a Spy to take out enemies silently, but voice communication can supersede this. The Conniver's Kunai can help a Spy survive after a backstab, but makes the Spy highly vulnerable. The Big Earner is useful for a better getaway, and the Spy-cicle is helpful to avoid fire damage. The stock Knife tends to be a favorite choice for its lack of downsides, although some confident players may use the Conniver's Kunai to help extinguish fire damage.
PDA Items
Disguise Kit
The Disguise Kit allows the Spy to disguise as any other player in the game.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Disguise Kit |
N/A | N/A |
|
|
Below is a table displaying the availability of the Disguise Kit in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Disguise Kit |
Allowed |
Invisibility Watch
The stock Invisibility Watch provides a rudimentary Cloak which can be refueled with ammunition, and drains while active.
The Enthusiast's Timepiece and the Quackenbirdt have the same stats as the Invisibility Watch.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Invisibility Watch |
N/A | N/A |
|
Below is a table displaying the availability of the Invisibility Watch in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Invisibility Watch |
Allowed |
Cloak and Dagger
The Cloak and Dagger has less overall Cloak than the stock Invisibility Watch, but allows the Spy to regenerate Cloak by not moving and by picking up ammo while uncloaked.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Cloak and Dagger |
N/A | N/A |
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Below is a table displaying the availability of the Cloak and Dagger in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Cloak and Dagger |
Allowed |
Dead Ringer
The Dead Ringer can be a useful tool into tricking the enemy that they have killed you or have gotten an important pick. A pick can be attempted with the enemy fooled that they have killed you, making the second attempt very easy. The Dead Ringer's loud ring can sometimes be muffled down by voice communication, but can still be easily heard by anyone completely aware that a Spy is still around. A common tactic to use with the Dead Ringer is to disguise as an important pick target of your own team, such as a Demoman, or Medic, while playing Gravel Pit offense and run out the spawn gates with it activated to fool an enemy Demoman camping the gates at the start of the round to blow his stickies.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Dead Ringer |
N/A | N/A |
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Below is a table displaying the availability of the Dead Ringer in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Dead Ringer |
Allowed |
PDA Items Usage
The PDA items are the Spies' essential tool to do his trickery, especially his Disguise Kit, or to conceal himself temporarily (or indefinitely, with Cloak & Dagger).
- The Invisibility Watch travels furthest, but the duration is timed, so it's best to pick the route carefully before doing so, and pick up ammo boxes to travel even further, or to refill the Cloak meter.
- The Cloak & Dagger is best used to get past large stretches with limited ammunition. It allows the Spy to maintain Cloak for a theoretically infinite duration, but has reduced distance and cannot be refilled quickly. It can also be used for better reconnaissance, to get a read on health and Übercharge levels.
- The Dead Ringer allows a Spy to bypass an otherwise impassable wall, as the supercloak functionality is extremely useful. However, it has an even shorter Cloak duration, and makes a very loud decloak noise. It can be refilled only to a limited measure by ammo, but recharges naturally at an increased rate.
The Invisibility Watch is most commonly seen, as a Spy rarely has time to sit around, and the Dead Ringer has too many erroneous mechanics and is too suspicious to be viable.
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