Difference between revisions of "August 17, 2010 Patch"

From Team Fortress Wiki
Jump to: navigation, search
m (code)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Patch layout
 
{{Patch layout
| source = http://store.steampowered.com/news/4210/
+
| before      = {{Patch name|8|2|2010}}
 +
| day          = 17
 +
| month        = august
 +
| year        = 2010
 +
| after        = {{Patch name|8|20|2010}}
 
| source-title = Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released
 
| source-title = Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released
| before=[[August 2, 2010 Patch]]
+
| source      = http://store.steampowered.com/news/4210/
| after=[[August 20, 2010 Patch]]
+
| notes       = === Source Engine Changes ===
| notes =  
+
*The {{code|mat_hdr_level}}, {{code|r_rootlod}}, and {{code|r_waterforceexpensive}} settings are now saved in the user’s config file.
 
 
=== Source Engine Changes ===
 
*The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
 
 
*Fixed clients being able to connect to servers with spoofed SteamIDs.
 
*Fixed clients being able to connect to servers with spoofed SteamIDs.
 
*Fixed a bug where some video configurations could get reset by restarting the engine.
 
*Fixed a bug where some video configurations could get reset by restarting the engine.
Line 13: Line 14:
 
*Fixed a case of uneven performance on multicore machines.
 
*Fixed a case of uneven performance on multicore machines.
 
*Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some [[Custom Maps|community maps]].
 
*Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some [[Custom Maps|community maps]].
*Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
+
*Fixed clients being able to spam servers using the {{code|ai_set_move_height_epsilon}}, {{code|mission_show}}, and {{code|sv_querycache_stats}} commands.
 
*Audio fixes:
 
*Audio fixes:
 
**Reduced overlap in the sound timing code.
 
**Reduced overlap in the sound timing code.
 
**Fixed a case where audio could skip.
 
**Fixed a case where audio could skip.
 
**Fixed voice communication getting corrupted while playing on a Mac.
 
**Fixed voice communication getting corrupted while playing on a Mac.
*sv_pure 2 now protects the game_sounds files in the scripts directory.
+
*{{code|sv_pure 2}} now protects the {{code|game_sounds}} files in the scripts directory.
  
 
=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
*Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
+
*Added server ConVar "{{code|sv_max_usercmd_future_ticks}}" which prevents clients from running usercmds too far in the future.
*Added missing Mac intro movie for cp_coldfront.
+
*Added missing Mac intro movie for {{code|[[Coldfront|cp_coldfront]]}}.
*Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
+
*Fixed "{{code|Hit '%disguiseteam%' to Toggle Team}}" string and code so they're not hard coded to 'e' and '-'.
 
*Fixed [[Server|servers]] trying to validate backpack positions in inventories.
 
*Fixed [[Server|servers]] trying to validate backpack positions in inventories.
 
*Fixed clients validating inventories other than their own.
 
*Fixed clients validating inventories other than their own.
 
*Fixed item selection [[HUD]] elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
 
*Fixed item selection [[HUD]] elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
*Fixed players not always getting "recent damager" credit for player suicides.
+
*Fixed players not always getting "recent damager" credit for player [[Suicide|suicides]].
*Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
+
*Fixed the weapon selection menu not displaying properly when using {{code|hud_fastswitch}} and {{code|lastinv}} at the same time.
 
*Updated [[Engineer]] startup music.
 
*Updated [[Engineer]] startup music.
 
*Updated localization files.
 
*Updated localization files.
*Updated [[Thundermountain|Pl_ThunderMountain]]
+
*Updated {{code|[[Thundermountain|Pl_ThunderMountain]]}}
 +
**Clipped off sticky outcrops for smoother movement
 +
**Clipped various [[exploit]] ledges
 +
**Increased environment ambient exterior light level
 
**Stage 1
 
**Stage 1
***Clipped off sticky outcrops for smoother movement
 
***Clipped various [[exploit]] ledges
 
***Increased environment ambient exterior light level
 
**Stage 2
 
 
***Fixed hole in respawn room brushes in [[RED]] [[Respawn|spawn]]
 
***Fixed hole in respawn room brushes in [[RED]] [[Respawn|spawn]]
 
***Shifted respawn times to favor [[BLU]] by two seconds
 
***Shifted respawn times to favor [[BLU]] by two seconds
Line 44: Line 44:
 
***Removed rogue clip brush from building A balcony
 
***Removed rogue clip brush from building A balcony
  
*Updated [[Hightower|Plr_Hightower]]
+
*Updated {{code|[[Hightower|Plr_Hightower]]}}
 
**Fixed players building in the RED spawn room.
 
**Fixed players building in the RED spawn room.
 
**Fixed players building on the back window decks of the barns.
 
**Fixed players building on the back window decks of the barns.
Line 55: Line 55:
 
**Upped [[Scout]]-loop [[health]] to large.
 
**Upped [[Scout]]-loop [[health]] to large.
  
*Updated [[Upward|Pl_Upward]]
+
*Updated {{code|[[Upward|Pl_Upward]]}}
 
**Fixed respawnroom entities not reaching the floor of split-level spawns
 
**Fixed respawnroom entities not reaching the floor of split-level spawns
 
**Fixed griefable fence facing BLU spawn near RED base
 
**Fixed griefable fence facing BLU spawn near RED base
Line 68: Line 68:
  
 
*Community Request
 
*Community Request
**Added "item_pickup" game event for ammo/health packs.
+
**Added "{{code|item_pickup}}" game event for ammo/health packs.
 
}}
 
}}

Latest revision as of 20:31, 16 January 2025

Patch notes

Source Engine Changes

  • The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
  • Fixed clients being able to connect to servers with spoofed SteamIDs.
  • Fixed a bug where some video configurations could get reset by restarting the engine.
  • Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
  • Fixed a case of uneven performance on multicore machines.
  • Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
  • Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
  • Audio fixes:
    • Reduced overlap in the sound timing code.
    • Fixed a case where audio could skip.
    • Fixed voice communication getting corrupted while playing on a Mac.
  • sv_pure 2 now protects the game_sounds files in the scripts directory.

Team Fortress 2

  • Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
  • Added missing Mac intro movie for cp_coldfront.
  • Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
  • Fixed servers trying to validate backpack positions in inventories.
  • Fixed clients validating inventories other than their own.
  • Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
  • Fixed players not always getting "recent damager" credit for player suicides.
  • Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
  • Updated Engineer startup music.
  • Updated localization files.
  • Updated Pl_ThunderMountain
    • Clipped off sticky outcrops for smoother movement
    • Clipped various exploit ledges
    • Increased environment ambient exterior light level
    • Stage 1
      • Fixed hole in respawn room brushes in RED spawn
      • Shifted respawn times to favor BLU by two seconds
    • Stage 3
      • Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
      • Removed embedded displacement (building B interior roof)
      • Removed rogue clip brush from building A balcony
  • Updated Plr_Hightower
    • Fixed players building in the RED spawn room.
    • Fixed players building on the back window decks of the barns.
    • Fixed players getting on the satellite dish platform.
    • Fixed players building on the elevators.
    • Reduced the ammo packs in the barns down to small ammo packs.
    • Increased the hill speed modifier to 1.2 (up from .95)
    • Fixed explosion particle effects playing in the skybox.
    • Mine cart "window" collision fixed.
    • Upped Scout-loop health to large.
  • Updated Pl_Upward
    • Fixed respawnroom entities not reaching the floor of split-level spawns
    • Fixed griefable fence facing BLU spawn near RED base
    • Added BLU high flanking route at RED base
    • Added health & ammo along BLU flanking route at RED base
    • Sealed BLU base left exit with block bullets brushes
    • Extended clip between C and BLU spawn to prevent sticky jump spawn camping
    • Fixed non-clipped non-solid railing in RED base
    • Fixed kill brush in middle spawn not extending to the ceiling
    • Put a block bullets brush on grate below middle spawn
    • Fixed some high micro-ledges accessible to sticky-jumpers
  • Community Request
    • Added "item_pickup" game event for ammo/health packs.