Difference between revisions of "August 17, 2010 Patch"
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{{Patch layout | {{Patch layout | ||
− | | | + | | before = {{Patch name|8|2|2010}} |
+ | | day = 17 | ||
+ | | month = august | ||
+ | | year = 2010 | ||
+ | | after = {{Patch name|8|20|2010}} | ||
| source-title = Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released | | source-title = Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released | ||
− | | | + | | source = http://store.steampowered.com/news/4210/ |
− | + | | notes = === Source Engine Changes === | |
− | | notes = | + | *The {{code|mat_hdr_level}}, {{code|r_rootlod}}, and {{code|r_waterforceexpensive}} settings are now saved in the user’s config file. |
− | |||
− | === Source Engine Changes === | ||
− | *The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file. | ||
*Fixed clients being able to connect to servers with spoofed SteamIDs. | *Fixed clients being able to connect to servers with spoofed SteamIDs. | ||
*Fixed a bug where some video configurations could get reset by restarting the engine. | *Fixed a bug where some video configurations could get reset by restarting the engine. | ||
Line 13: | Line 14: | ||
*Fixed a case of uneven performance on multicore machines. | *Fixed a case of uneven performance on multicore machines. | ||
*Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some [[Custom Maps|community maps]]. | *Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some [[Custom Maps|community maps]]. | ||
− | *Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. | + | *Fixed clients being able to spam servers using the {{code|ai_set_move_height_epsilon}}, {{code|mission_show}}, and {{code|sv_querycache_stats}} commands. |
*Audio fixes: | *Audio fixes: | ||
**Reduced overlap in the sound timing code. | **Reduced overlap in the sound timing code. | ||
**Fixed a case where audio could skip. | **Fixed a case where audio could skip. | ||
**Fixed voice communication getting corrupted while playing on a Mac. | **Fixed voice communication getting corrupted while playing on a Mac. | ||
− | *sv_pure 2 now protects the game_sounds files in the scripts directory. | + | *{{code|sv_pure 2}} now protects the {{code|game_sounds}} files in the scripts directory. |
=== Team Fortress 2 === | === Team Fortress 2 === | ||
− | *Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future. | + | *Added server ConVar "{{code|sv_max_usercmd_future_ticks}}" which prevents clients from running usercmds too far in the future. |
− | *Added missing Mac intro movie for cp_coldfront. | + | *Added missing Mac intro movie for {{code|[[Coldfront|cp_coldfront]]}}. |
− | *Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'. | + | *Fixed "{{code|Hit '%disguiseteam%' to Toggle Team}}" string and code so they're not hard coded to 'e' and '-'. |
*Fixed [[Server|servers]] trying to validate backpack positions in inventories. | *Fixed [[Server|servers]] trying to validate backpack positions in inventories. | ||
*Fixed clients validating inventories other than their own. | *Fixed clients validating inventories other than their own. | ||
*Fixed item selection [[HUD]] elements showing un-acknowledged items, which resulted in items in invalid backpack positions. | *Fixed item selection [[HUD]] elements showing un-acknowledged items, which resulted in items in invalid backpack positions. | ||
− | *Fixed players not always getting "recent damager" credit for player suicides. | + | *Fixed players not always getting "recent damager" credit for player [[Suicide|suicides]]. |
− | *Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. | + | *Fixed the weapon selection menu not displaying properly when using {{code|hud_fastswitch}} and {{code|lastinv}} at the same time. |
*Updated [[Engineer]] startup music. | *Updated [[Engineer]] startup music. | ||
*Updated localization files. | *Updated localization files. | ||
− | *Updated [[Thundermountain|Pl_ThunderMountain]] | + | *Updated {{code|[[Thundermountain|Pl_ThunderMountain]]}} |
+ | **Clipped off sticky outcrops for smoother movement | ||
+ | **Clipped various [[exploit]] ledges | ||
+ | **Increased environment ambient exterior light level | ||
**Stage 1 | **Stage 1 | ||
− | |||
− | |||
− | |||
− | |||
***Fixed hole in respawn room brushes in [[RED]] [[Respawn|spawn]] | ***Fixed hole in respawn room brushes in [[RED]] [[Respawn|spawn]] | ||
***Shifted respawn times to favor [[BLU]] by two seconds | ***Shifted respawn times to favor [[BLU]] by two seconds | ||
Line 44: | Line 44: | ||
***Removed rogue clip brush from building A balcony | ***Removed rogue clip brush from building A balcony | ||
− | *Updated [[Hightower|Plr_Hightower]] | + | *Updated {{code|[[Hightower|Plr_Hightower]]}} |
**Fixed players building in the RED spawn room. | **Fixed players building in the RED spawn room. | ||
**Fixed players building on the back window decks of the barns. | **Fixed players building on the back window decks of the barns. | ||
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**Upped [[Scout]]-loop [[health]] to large. | **Upped [[Scout]]-loop [[health]] to large. | ||
− | *Updated [[Upward|Pl_Upward]] | + | *Updated {{code|[[Upward|Pl_Upward]]}} |
**Fixed respawnroom entities not reaching the floor of split-level spawns | **Fixed respawnroom entities not reaching the floor of split-level spawns | ||
**Fixed griefable fence facing BLU spawn near RED base | **Fixed griefable fence facing BLU spawn near RED base | ||
Line 68: | Line 68: | ||
*Community Request | *Community Request | ||
− | **Added "item_pickup" game event for ammo/health packs. | + | **Added "{{code|item_pickup}}" game event for ammo/health packs. |
}} | }} |
Latest revision as of 20:31, 16 January 2025
|
Patch notes
Source Engine Changes
- The
mat_hdr_level
,r_rootlod
, andr_waterforceexpensive
settings are now saved in the user’s config file. - Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the engine.
- Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
- Fixed clients being able to spam servers using the
ai_set_move_height_epsilon
,mission_show
, andsv_querycache_stats
commands. - Audio fixes:
- Reduced overlap in the sound timing code.
- Fixed a case where audio could skip.
- Fixed voice communication getting corrupted while playing on a Mac.
sv_pure 2
now protects thegame_sounds
files in the scripts directory.
Team Fortress 2
- Added server ConVar "
sv_max_usercmd_future_ticks
" which prevents clients from running usercmds too far in the future. - Added missing Mac intro movie for
cp_coldfront
. - Fixed "
Hit '%disguiseteam%' to Toggle Team
" string and code so they're not hard coded to 'e' and '-'. - Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
- Fixed players not always getting "recent damager" credit for player suicides.
- Fixed the weapon selection menu not displaying properly when using
hud_fastswitch
andlastinv
at the same time. - Updated Engineer startup music.
- Updated localization files.
- Updated
Pl_ThunderMountain
- Clipped off sticky outcrops for smoother movement
- Clipped various exploit ledges
- Increased environment ambient exterior light level
- Stage 1
- Stage 3
- Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
- Removed embedded displacement (building B interior roof)
- Removed rogue clip brush from building A balcony
- Updated
Plr_Hightower
- Fixed players building in the RED spawn room.
- Fixed players building on the back window decks of the barns.
- Fixed players getting on the satellite dish platform.
- Fixed players building on the elevators.
- Reduced the ammo packs in the barns down to small ammo packs.
- Increased the hill speed modifier to 1.2 (up from .95)
- Fixed explosion particle effects playing in the skybox.
- Mine cart "window" collision fixed.
- Upped Scout-loop health to large.
- Updated
Pl_Upward
- Fixed respawnroom entities not reaching the floor of split-level spawns
- Fixed griefable fence facing BLU spawn near RED base
- Added BLU high flanking route at RED base
- Added health & ammo along BLU flanking route at RED base
- Sealed BLU base left exit with block bullets brushes
- Extended clip between C and BLU spawn to prevent sticky jump spawn camping
- Fixed non-clipped non-solid railing in RED base
- Fixed kill brush in middle spawn not extending to the ceiling
- Put a block bullets brush on grate below middle spawn
- Fixed some high micro-ledges accessible to sticky-jumpers
- Community Request
- Added "
item_pickup
" game event for ammo/health packs.
- Added "