Difference between revisions of "Ammo"

From Team Fortress Wiki
Jump to: navigation, search
 
(107 intermediate revisions by 65 users not shown)
Line 1: Line 1:
 
{{Pickup infobox
 
{{Pickup infobox
| pickup-type  = [[Building]] & Ammo
+
| pickup-type  = [[Buildings|Building]] & Ammo
 
| pickup-image = Ammoico.png
 
| pickup-image = Ammoico.png
 
}}
 
}}
'''Ammo''', or '''ammunition''', is a resource found on most maps that contributes to a player's firearm ammunition supply. Ammo is universal, meaning that ammo from any gun can be used in any other gun. For example, ammo acquired from a dropped [[Flamethrower]] will still be usable as [[Sniper Rifle]] ammo, and can also be used to fill the [[Cloak]] charge for the [[Spy]]'s [[Invisibility Watch]] and [[Dead Ringer]]. This also means that the amount of ammo in a pick-up is applied to both your Primary and Secondary weapons, not just the one you currently have equipped. You cannot reload if you do not currently have any ammo.  If you expend your clip and reserve ammo, your weapon will be automatically unequipped and switched to another, and not be selectable until more ammo is obtained.
+
 
 +
{{Quotation|'''The Engineer''', remembering [[Meet the Heavy|firing costs $400,000 for 12 seconds]]|Never mind the bullets; how much all these coffins costin' ya?|sound=Engineer_dominationheavy01.wav}}
 +
 
 +
'''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it is automatically switched to another and becomes unavailable for use until more ammo is obtained. Replacement ammunition can be found in the form of '''Ammo pickups''' that spawn on maps or drop from player deaths. Classes other than the [[Engineer]] may also pick up destroyed [[Buildings|building]] parts for ammo. The amount of ammo in a pickup is applied to all weapons equipped, not just the one currently held. [[Dispenser]]s, [[Payload#Cart mechanics|Carts]], and [[Respawn#Resupply|Resupply lockers]] provide unlimited ammunition while the player is near them.
  
 
== Sources ==
 
== Sources ==
Ammo pickups come in three different sizes. Each one refills a different percentage of their player's total ammo capacity. There are also several other sources of ammo that you may encounter:
+
There are several sources of ammo:
 +
 
 +
=== Ammo boxes ===
 +
Ammo pickups come in three different sizes. Each one refills a different percentage of a player's total ammo capacity (a weapon's clip capacity is not factored into this percentage), as well as an Engineer's [[Metal]] supply, a Spy's [[Cloak|Cloak charge]], and a molten [[Spy-cicle]].
 +
All spawning Ammo crates have a 10-second respawn time.
 +
* Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.
 +
* Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
 +
* Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.
 +
 
 +
=== Debris ===
 +
Each piece provides 50% of each weapon's ammo capacity and Cloak, but considerably less Metal.
 +
* Broken [[Dispenser]] parts.
 +
* Broken [[Teleporters|Teleporter]] parts.
 +
* Broken [[Sentry Gun]] parts.
 +
* Broken [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]] parts. (Does not give any Metal)
 +
 
 +
=== Dropped items ===
 +
* Should a [[Heavy]] die holding a [[lunchbox]] item, the dropped ammo box provides [[Health]] instead of ammo.
 +
 
 +
=== Other sources ===
 +
* Dispensers
 +
** Level 1 – 20% / sec
 +
** Level 2 – 30% / sec
 +
** Level 3 – 40% / sec
 +
::''Note: Enemy Dispensers also refill Ammo and Cloak if a Spy disguises as the enemy team. Disguise has no effect on the operation of friendly Dispensers.''
 +
 
 +
* Payload carts: 20% / sec
 +
::''Note: Enemy Payload carts also refill Ammo and Cloak if an uncloaked Spy disguises as the enemy team. Disguising/Cloaking prevents operation of friendly Payload carts.''
 +
 
 +
* Resupply lockers: Refills to 100% ammo for all weapons (as well as refilling the current magazine).
 +
* [[Upgrade Station|Refill Clips and Ammo canteen]]: Completely refills clip and ammo to maximum capacity.
 +
* [[Halloween pumpkin]]s and [[Pickups#Event_pickups|Christmas gifts]] refill half of each weapon's ammo capacity.
 +
* [[Player Destruction]] team leader refills Ammo at the same rate as a Level 1 Dispenser.
 +
 
 +
== Update history ==
 +
'''{{Patch name|2|19|2008}}'''
 +
* Dropped weapons now replenish half of your max ammo when picked up.
 +
 
 +
'''{{Patch name|8|23|2011}}'''
 +
* Added TF birthday replacement models for health kits and ammo packs.
 +
 
 +
'''{{patch name|12|23|2014}}'''
 +
* Fixed the Regen powerup preventing players from picking up ammo packs.
  
; Ammo boxes
+
'''{{patch name|7|2|2015}}''' ([[Gun Mettle Update]])
All ammo boxes have a 10 second respawn time.
+
* Pick-up dropped weapons in-game (if usable by your class)
* Small Ammo Pickup: Refills 20.5% of each weapon's ammo capacity (Slightly more than one fifth.)  
+
* Players can no longer pick up weapons for ammo. Players now drop a medium ammo kit on death.
* Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity
 
* Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity
 
  
; Dropped items
+
== Notes ==
* [[Weapons]] dropped from dead players: (refills 50% of max ammo)
+
* Medium ammo boxes dropped from dead players can be destroyed after 900 damage has been done to them. This damage can be dealt by players or the environment.
* Toolboxes dropped from dead [[Engineer]]s: (refills ammo 100%)
 
  
; Other sources
+
== Trivia ==
* [[Dispenser]]s
+
* The rockets in the large ammo pack appear differently from the rockets fired by the Soldier's [[Rocket Launcher]] and still use the beta model.
** Level 1 – 20% / sec
 
** Level 2 – 30% / sec
 
** Level 3 – 40% / sec
 
** ''Note'': Dispensers will also refill your Cloak if, as a [[Spy]], you [[disguise]] as the enemy team.
 
* [[Cart]]s: 20% / sec
 
* [[Resupply|Resupply Lockers]]: refills to 100% ammo for all weapon (as well as refilling your current magazine)
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
Image:Smallammo.png|Small Ammo Pickup
+
File:Smallammo.png|Small Ammo Pickup
Image:Mediumammo.png|Medium Ammo Pickup
+
File:Mediumammo.png|Medium Ammo Pickup
Image:Largeammo.png|Large Ammo Pickup
+
File:Largeammo.png|Large Ammo Pickup
Image:Resupplylocker.png|[[Resupply|Resupply Locker]]
+
File:Bday ammopack small.png|Small Ammo Pickup ([[Birthday mode]], [[Pyroland]])
Image:Lvl1dispenser.png|Level 1 [[Dispenser]]
+
File:Bday ammopack medium.png|Medium Ammo Pickup (Birthday mode, Pyroland)
Image:Lvl2dispenser.png|Level 2 [[Dispenser]]
+
File:Bday ammopack large.png|Large Ammo Pickup (Birthday mode, Pyroland)
Image:Lvl3dispenser.png|Level 3 [[Dispenser]]
+
File:Resupplylocker.png|[[Respawn#Resupply|Resupply locker]]
Image:Payloads.png|[[Carts]]
+
File:Medieval resupply locker closed.png|Resupply locker ([[Medieval Mode]])
File:Toolboxengineer cropped.png|Toolbox
+
File:Lvl1dispenser.png|Level 1 [[Dispenser]]
 +
File:Lvl2dispenser.png|Level 2 Dispenser
 +
File:Lvl3dispenser.png|Level 3 Dispenser
 +
File:BLU_Bombcart.png|[[BLU]] [[Payload#Carts|Payload Cart]]
 +
File:RED_Bombcart.png|[[RED]] Payload Cart
 +
File:Teleporter.png|Broken [[Teleporters|Teleporter]] parts
 +
File:Dispenser.png|Broken [[Dispenser]] parts
 +
File:Sentry lvl3.png|Broken [[Sentry Gun]] parts
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
 
* [[Weapons]]
 
* [[Weapons]]
 +
* [[Health]]
  
 
{{Pickup Nav}}
 
{{Pickup Nav}}
 +
{{Mechanics Nav}}

Latest revision as of 15:09, 11 August 2024

Ammo
Ammo
Pickup Type: Building & Ammo

Ammo, or ammunition, is a resource that contributes to a player's weapon ammunition supply. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it is automatically switched to another and becomes unavailable for use until more ammo is obtained. Replacement ammunition can be found in the form of Ammo pickups that spawn on maps or drop from player deaths. Classes other than the Engineer may also pick up destroyed building parts for ammo. The amount of ammo in a pickup is applied to all weapons equipped, not just the one currently held. Dispensers, Carts, and Resupply lockers provide unlimited ammunition while the player is near them.

Sources

There are several sources of ammo:

Ammo boxes

Ammo pickups come in three different sizes. Each one refills a different percentage of a player's total ammo capacity (a weapon's clip capacity is not factored into this percentage), as well as an Engineer's Metal supply, a Spy's Cloak charge, and a molten Spy-cicle. All spawning Ammo crates have a 10-second respawn time.

  • Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.
  • Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
  • Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.

Debris

Each piece provides 50% of each weapon's ammo capacity and Cloak, but considerably less Metal.

Dropped items

  • Should a Heavy die holding a lunchbox item, the dropped ammo box provides Health instead of ammo.

Other sources

  • Dispensers
    • Level 1 – 20% / sec
    • Level 2 – 30% / sec
    • Level 3 – 40% / sec
Note: Enemy Dispensers also refill Ammo and Cloak if a Spy disguises as the enemy team. Disguise has no effect on the operation of friendly Dispensers.
  • Payload carts: 20% / sec
Note: Enemy Payload carts also refill Ammo and Cloak if an uncloaked Spy disguises as the enemy team. Disguising/Cloaking prevents operation of friendly Payload carts.

Update history

February 19, 2008 Patch

  • Dropped weapons now replenish half of your max ammo when picked up.

August 23, 2011 Patch

  • Added TF birthday replacement models for health kits and ammo packs.

December 23, 2014 Patch

  • Fixed the Regen powerup preventing players from picking up ammo packs.

July 2, 2015 Patch (Gun Mettle Update)

  • Pick-up dropped weapons in-game (if usable by your class)
  • Players can no longer pick up weapons for ammo. Players now drop a medium ammo kit on death.

Notes

  • Medium ammo boxes dropped from dead players can be destroyed after 900 damage has been done to them. This damage can be dealt by players or the environment.

Trivia

  • The rockets in the large ammo pack appear differently from the rockets fired by the Soldier's Rocket Launcher and still use the beta model.

Gallery

See also