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− | == Damage + Function Times == | + | {{Talk archive |
− | | + | | arc1name = Archive 1 |
− | Here's what I've learned:
| + | | arc1link = Talk:Sydney Sleeper/Archive 1 |
− | | + | }} |
− | '''Damage'''
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− | * Unscoped Shot: 46-50
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− | * Scoped (0% Charge): 45-50
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− | * Scoped (50% Charge): 70-80 (Jarate effect starts)
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− | * Scoped (100% Charge): 130-160
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− | '''Crit Damage'''
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− | Crits seems to use a standard 3x multiplier. Would it max out at 450 or higher since it spreads up to 160 damage? Mini-crits just had the standard value.
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− | '''Function Times'''
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− | * Identical to Sniper Rifle
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− | Conclusion: The rifle must be at least halfway charged before it will inflict the Jarate effect.
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− | Also, the Sleeper's shots have a penetrating effect; it can hit more than one opponent in a row. -- [[User:MistahFixIt|MistahFixIt]] 01:19, 1 October 2010 (UTC)
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