Difference between revisions of "April 17, 2012 Patch/fr"

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(Updated.)
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* Les [[Dispenser/fr|Distributeurs]], la [[Payload/fr|Charge Utile]] et le {{item link|Quick-Fix}} ne maintiennent plus le bonus d'extra santé
 
* Les [[Dispenser/fr|Distributeurs]], la [[Payload/fr|Charge Utile]] et le {{item link|Quick-Fix}} ne maintiennent plus le bonus d'extra santé
 
* Mise à jour des astuces dans le jeu.
 
* Mise à jour des astuces dans le jeu.
 +
* La {{item link|Spy-cicle}} est buggée; elle éteint le feu et donne deux secondes d'immunité aux dégâts directs de feu lorsque brandie, mais ne donne plus d'immunité aux dégâts de [[afterburn/fr|postcombustion]]
 +
* Les attributs "Lorsque vous touchez" suivants s'appliquent dorénavant lorsqu'une [[Building/fr|construction]] d'[[Engineer/fr|Engineer]] est touchée:
 +
** L'{{item link|Übersaw}} permettra au Medic de gagner de l'[[Übercharge/fr|Übercharge]].
 +
** La {{item link|Black Box}}, le {{item link|Blutsauger}} et la charge du {{item link|Concheror}} prodigueront des [[Health/fr|soins]].
 +
* Les constructions d'Engineer ne peuvent plus être détruites par la [[Payload/fr|Charge Utile]].
  
 
== Notes ==
 
== Notes ==
 
<references/>
 
<references/>
 
}}
 
}}

Revision as of 12:25, 19 April 2012

Notes de mise à jour

Changements du Moteur Source (TF2, DoD:S, HL2:DM)

  • Correction d'un exploit de crash de serveur lié à des dépassements de cache audio
  • Correction d'un crash de serveur causé par l'utilisation de 'changelevel2'
  • Mise à jour du système de connexion console dans le but de minimiser l'ouverture et la fermeture de fichier; cela permet d'augmenter grandement la performance dans certaines conditions
  • Améliorations supplémentaires de la stabilité client/serveur

Team Fortress 2

  • Ajout des Demi-Pantalon du Texas et du Attaque Éclaire
  • Mise à jour du Botteur de dents de Teufort pour qu'il puisse être équipé par l'Engineer
  • Mise à jour du Ballot de ferraille pour qu'il puisse être fabriqué, emballé et échangé
  • Mise à jour du Court-Circuit
    • Correction des projectiles n'étant pas supprimés s'ils étaient bloqués par des bâtiments ou par d'autres projectiles.
    • Correction du succès "C'est de la bombe" ne comptabilisant pas les bombes collantes sont détruite avec cette arme.
  • Correction d'un bug qui permettait de placer des constructions dans des zones nobuild
  • Correction d'un bug permettant aux Pyros RED d'attaquer leur coéquipiers avec leur Lance-flammes en passant en Spectateur avant que les flammes ne les touchent
  • Ajout de la possibilité d'enlever les Pièces étranges via le bouton Restaurer dans l'inventaire
  • Ajout de la possibilité de remettre le compteur des objets Étranges à zéro via le bouton Restaurer dans l'inventaire.
  • Le numéro de série des Caisses Mann Co. apparaît maintenant dans l'inventaire
  • Ajout de l'option "tf_hud_no_crosshair_on_scope_zoom" au menu des options avancées
  • Correction d'un bug permettant l'utilisation de la commande "inspecter" pour déceler les Spies ennemis
  • Correction du compteur de têtes de la Pétoire du bazar augmentant lorsque l'on tire dans la tête d'un ennemi invulnérable
  • Correction des bonus de défense réduisant les dégâts d'écrasement et de téléfrag
  • Correction d'un bug qui permettait aux Medics de réduire le bonus d'extra santé de cibles ayant dépassé leur quantité maximale habituelle de bonus d'extra santé[1]
  • La description du Campeur Aisé reflète dorénavant la véritable réduction de vitesse lorsque la lunette est utilisée, et celle-ci s'applique désormais correctement lorsque le Huntsman est équipé (la vitesse de déplacement lorsque la lunette des divers fusils est utilisée ne change pas)[2]
  • Ajout de l'objet entindex à l'évènement object_deflected
  • 本地化檔案已更新[3]

Changements non-documentés

Notes

  1. Cela s'applique aussi aux distributeurs et à la charge utile (http://forums.steampowered.com/forums/showpost.php?p=30352380&postcount=136)
  2. La vitesse de déplacement avec la lunette des fusils a en réalité été légèrement augmentée, passant de 4,8v à 8v.
  3. Signifie "Mise à jour des fichiers de localisation" en Chinois traditionnel

Fichiers modifiés

Note: Le journal des modifications ci-dessous est généré à partir des différences entre deux révisions du jeu. Ces données peuvent être incomplètes ou incohérentes.
Changements de la révision
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/crimecraft_helmet_demo.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/crimecraft_helmet_demo_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/engineer/engineer_chaps.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/engineer/engineer_chaps_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/crimecraft_helmet.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_chaps.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_chaps_style.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.vvd