Difference between revisions of "Tightrope"
m (→Changed weapons) |
(→Changes currently undergoing testing: Added new updated changes) |
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{{nerf|Second and third jumps deal 10 damage}} | {{nerf|Second and third jumps deal 10 damage}} | ||
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− | ! rowspan=" | + | ! rowspan="7" | {{Class link|Soldier}} |
! {{Table icon|Cow Mangler 5000}} | ! {{Table icon|Cow Mangler 5000}} | ||
| {{grey|Reflected rockets crit}} | | {{grey|Reflected rockets crit}} | ||
Line 98: | Line 98: | ||
| {{buff|+25% knockback}} | | {{buff|+25% knockback}} | ||
{{nerf|-25% firing speed}} | {{nerf|-25% firing speed}} | ||
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− | |||
− | |||
− | |||
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! {{Table icon|Mantreads}} | ! {{Table icon|Mantreads}} | ||
Line 119: | Line 115: | ||
| {{buff|Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing}} | | {{buff|Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing}} | ||
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− | ! {{Table icon|Equalizer}} | + | ! {{Table icon|Equalizer}} |
− | | {{grey| | + | | {{grey|Base damage: 33 - 113}} |
− | + | {{grey|Speed starts increasing when the user is at 160 health and caps at 40 health}} | |
− | {{nerf| | + | | {{nerf|Base damage: 20 - 100}} |
− | + | {{nerf|Speed starts increasing when the user is at 100 health and caps at 10 health}} | |
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− | |||
− | |||
|- | |- | ||
! rowspan="2" | {{Class link|Pyro}} | ! rowspan="2" | {{Class link|Pyro}} | ||
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| {{nerf|Always drains correct amount of cloak}} | | {{nerf|Always drains correct amount of cloak}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" | {{Class link|Spy}} |
! {{Table icon|Enforcer}} | ! {{Table icon|Enforcer}} | ||
| {{grey|+20% damage bonus when undisguised}} | | {{grey|+20% damage bonus when undisguised}} | ||
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{{buff|No firing speed reduction}} | {{buff|No firing speed reduction}} | ||
{{nerf|-15 cloak per shot}} | {{nerf|-15 cloak per shot}} | ||
+ | |- | ||
+ | ! {{Table icon|Dead Ringer}} | ||
+ | | {{grey|90% resistance while cloaked}} | ||
+ | | {{nerf|Resistance starts at 90% and wears off over time}} | ||
|- | |- | ||
| colspan = 6 | <sup>1</sup>This change only applies to the stock Flamethrower. | | colspan = 6 | <sup>1</sup>This change only applies to the stock Flamethrower. |
Revision as of 16:47, 19 June 2012
Tightrope is a server mod that aims to be a community-run version of the official beta by testing out new weapons, new maps, balance changes and other alterations. It is currently active on all TF2 Tightrope servers. There is a Steam Group for Tightrope.
Contents
Changes currently undergoing testing
New weapons
Class | Notes/Special abilities | |
---|---|---|
Soldier | Secondary Personal Death Ray |
Shoots rockets |
Pyro | Primary Arsonist's Arseblast |
Airblast cures and stores ally status ailments |
Primary Adiabatter |
Airblast type: Overheat | |
Heavy | Primary Glasha |
Fire rate increases the longer it is deployed |
Medic | Primary Practitioner's Pointer |
Keep cursor on enemies with medigun active to point them out to teammates |
Sniper | Melee Ascender |
Climbs walls |
Spy | Watch Stopwatch |
+33% move speed when cloaked |
Changed weapons
Class | Item | Old | New | ||
---|---|---|---|---|---|
Scout | Crit-a-Cola |
24 second cooldown |
No cooldown | ||
Winger |
+15% damage bonus -60% clip size |
+25% damage bonus -50% clip size | |||
Atomizer |
-20% damage penalty 30% slower firing speed |
No damage penalty No firing speed reduction | |||
Soldier | Cow Mangler 5000 |
Reflected rockets crit |
Reflected rockets minicrit | ||
Liberty Launcher |
~ |
+25% knockback -25% firing speed | |||
Mantreads |
Deals 3x falling damage to the player you land on |
Creates an explosion that deals 3x falling damage when you land | |||
Battalion's Backup |
Rage filled by taking 450 damage |
Rage filled by taking 200 damage | |||
Concheror |
Rage filled by taking 333 damage or dealing 1133 damage |
Rage filled by taking 200 damage or dealing 600 damage | |||
Market Gardener |
Deals crits while the wielder is rocket jumping |
Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing | |||
Equalizer |
Base damage: 33 - 113 Speed starts increasing when the user is at 160 health and caps at 40 health |
Base damage: 20 - 100 Speed starts increasing when the user is at 100 health and caps at 10 health | |||
Pyro | Flame Thrower |
~ |
+10% damage bonus1 | ||
Sharpened Volcano Fragment |
~ |
Now appears to be on fire | |||
Demoman | Grenade Launcher |
Direct hits deal 84 - 123 damage |
Direct hits always deal 100 damage | ||
Loch-n-Load |
Direct hits deal 103 - 147 damage |
Direct hits always deal 120 damage | |||
Heavy | Minigun |
~ |
33% slower spin up time2 | ||
Gloves of Running Urgently |
When active: -6 health drained per second on wearer |
When active: No health drain When active: User is ignited | |||
Engineer | Pomson 6000 |
Drains extra cloak when target is cloaked |
Always drains correct amount of cloak | ||
Spy | Enforcer |
+20% damage bonus when undisguised 20% slower firing speed |
+20% damage bonus at all times No firing speed reduction | ||
Dead Ringer |
90% resistance while cloaked |
Resistance starts at 90% and wears off over time | |||
1This change only applies to the stock Flamethrower.
2This change also applies to all other Miniguns. |
Other changes
- Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
Bugs
- Players can enter the civilian pose by unequipping all their weapons with the unequip menu.
External links
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