Difference between revisions of "Template:ShineLoadout"

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m (V17. Get ready for a lot of these. Sorry, IRC!)
m (V18. Isolating the bug to occur between shovel and pyro hat.)
Line 39: Line 39:
 
| style="background:#{{ItemColor|{{{Soldier_Primary_Quality|Stock}}}}};" | {{Icon item|item={{{Soldier_Primary|Rocket Launcher}}}|icon-size=50x50px}}
 
| style="background:#{{ItemColor|{{{Soldier_Primary_Quality|Stock}}}}};" | {{Icon item|item={{{Soldier_Primary|Rocket Launcher}}}|icon-size=50x50px}}
 
| style="background:#{{ItemColor|{{{Soldier_Secondary_Quality|Stock}}}}};" | {{Icon item|item={{{Soldier_Secondary|Shotgun}}}|icon-size=50x50px}}
 
| style="background:#{{ItemColor|{{{Soldier_Secondary_Quality|Stock}}}}};" | {{Icon item|item={{{Soldier_Secondary|Shotgun}}}|icon-size=50x50px}}
| style="background:#{{ItemColor|{{{Soldier_Melee_Quality|Stock}}}}};" | {{Icon item|item={{{Soldier_Melee|Shovel}}}|icon-size=50x50px}}<!--
+
| style="background:#{{ItemColor|{{{Soldier_Melee_Quality|Stock}}}}};" | {{Icon item|item={{{Soldier_Melee|Shovel}}}|icon-size=50x50px}}
 
+
{{#if:{{{Pyro_Hat|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Hat_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Hat|Unknown}}}|icon-size=50x50px}}|}}
-->{{#if:{{{Pyro_Hat|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Hat_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Hat|Unknown}}}|icon-size=50x50px}}|}}
 
 
{{#if:{{{Pyro_Misc|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Misc_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Misc|Unknown}}}|icon-size=50x50px}}|}}
 
{{#if:{{{Pyro_Misc|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Misc_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Misc|Unknown}}}|icon-size=50x50px}}|}}
 
{{#if:{{{Pyro_Misc_2|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Misc_2_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Misc_2|Unknown}}}|icon-size=50x50px}}|}}
 
{{#if:{{{Pyro_Misc_2|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Misc_2_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Misc_2|Unknown}}}|icon-size=50x50px}}|}}
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Slot can be Hat, Misc, Misc_2, Primary, Secondary, Melee, or Action. <br>
 
Slot can be Hat, Misc, Misc_2, Primary, Secondary, Melee, or Action. <br>
 
Note that Action does not have a quality value. <br>
 
Note that Action does not have a quality value. <br>
== Example ==
+
<!--== Example ==
 
<code><nowiki>{{ShineLoadout</nowiki>
 
<code><nowiki>{{ShineLoadout</nowiki>
 
<br>| Scout_Hat = Troublemaker's Tossle Cap
 
<br>| Scout_Hat = Troublemaker's Tossle Cap
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| Scout_Melee_Quality = Genuine
 
| Scout_Melee_Quality = Genuine
 
}}
 
}}
</noinclude>
+
--></noinclude>

Revision as of 20:07, 14 June 2012

Scout Soldier Pyro
Scattergun Pistol Bat Rocket Launcher Shotgun Shovel Killer Exclusive Last Breath Earbuds High Five! Degreaser Shotgun Axtinguisher
Demoman Heavy Engineer
Grenade Launcher Stickybomb Launcher Bottle Minigun Shotgun Fists Shotgun Pistol Wrench
Medic Sniper Spy
Syringe Gun Medi Gun Bonesaw Sniper Rifle SMG Kukri Revolver Invisibility Watch Knife










Scout Soldier Pyro
Scattergun Pistol Bat Rocket Launcher Shotgun Shovel



Flame Thrower Shotgun Fire Axe
Demoman Heavy Engineer
Grenade Launcher Stickybomb Launcher Bottle Minigun Shotgun Fists Shotgun Pistol Wrench
Medic Sniper Spy
Syringe Gun Medi Gun Bonesaw Sniper Rifle SMG Kukri Revolver Invisibility Watch Knife

Usage

Takes a lot of parameters. A lot of them.
Each parameter looks like this: class name_slot=item name
Each parameter has a corresponding quality, e.g. (Scout_Misc_Primary_Quality). Use the item name (Genuine, Vintage, Strange, etc) to specify quality.
Class_name can be Scout, Soldier, Pyro, etc.
Slot can be Hat, Misc, Misc_2, Primary, Secondary, Melee, or Action.
Note that Action does not have a quality value.