Difference between revisions of "Template:ShineLoadout"

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m (V18. Isolating the bug to occur between shovel and pyro hat.)
m (V19.)
Line 1: Line 1:
 
<noinclude>
 
<noinclude>
 
{{ShineLoadout
 
{{ShineLoadout
| Pyro_Hat=Killer Exclusive
+
<!--| Pyro_Hat=Killer Exclusive-->
| Pyro_Misc=Last Breath
+
<!--| Pyro_Misc=Last Breath-->
 
| Pyro_Misc_2=Earbuds
 
| Pyro_Misc_2=Earbuds
| Pyro_Action=High Five!
+
<!--| Pyro_Action=High Five!-->
 
| Pyro_Primary=Degreaser
 
| Pyro_Primary=Degreaser
 
| Pyro_Secondary=Shotgun
 
| Pyro_Secondary=Shotgun
Line 41: Line 41:
 
| style="background:#{{ItemColor|{{{Soldier_Melee_Quality|Stock}}}}};" | {{Icon item|item={{{Soldier_Melee|Shovel}}}|icon-size=50x50px}}
 
| style="background:#{{ItemColor|{{{Soldier_Melee_Quality|Stock}}}}};" | {{Icon item|item={{{Soldier_Melee|Shovel}}}|icon-size=50x50px}}
 
{{#if:{{{Pyro_Hat|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Hat_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Hat|Unknown}}}|icon-size=50x50px}}|}}
 
{{#if:{{{Pyro_Hat|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Hat_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Hat|Unknown}}}|icon-size=50x50px}}|}}
{{#if:{{{Pyro_Misc|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Misc_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Misc|Unknown}}}|icon-size=50x50px}}|}}
+
{{#if:{{{Pyro_Misc|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Misc_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Misc|Unknown}}}|icon-size=50x50px}}<br>|}}<!--
{{#if:{{{Pyro_Misc_2|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Misc_2_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Misc_2|Unknown}}}|icon-size=50x50px}}|}}
+
-->{{#if:{{{Pyro_Misc_2|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Misc_2_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Misc_2|Unknown}}}|icon-size=50x50px}}|}}
 
{{#if:{{{Pyro_Action|}}}|{{!}} style="background:#{{ItemColor|Unique}};" {{!}} {{Icon item|item={{{Pyro_Action|Unknown}}}|icon-size=50x50px}}|}}
 
{{#if:{{{Pyro_Action|}}}|{{!}} style="background:#{{ItemColor|Unique}};" {{!}} {{Icon item|item={{{Pyro_Action|Unknown}}}|icon-size=50x50px}}|}}
 
| style="background:#{{ItemColor|{{{Pyro_Primary_Quality|Stock}}}}};" | {{Icon item|item={{{Pyro_Primary|Flame Thrower}}}|icon-size=50x50px}}
 
| style="background:#{{ItemColor|{{{Pyro_Primary_Quality|Stock}}}}};" | {{Icon item|item={{{Pyro_Primary|Flame Thrower}}}|icon-size=50x50px}}

Revision as of 20:11, 14 June 2012

Scout Soldier Pyro
Scattergun Pistol Bat Rocket Launcher Shotgun Shovel Earbuds Degreaser Shotgun Axtinguisher
Demoman Heavy Engineer
Grenade Launcher Stickybomb Launcher Bottle Minigun Shotgun Fists Shotgun Pistol Wrench
Medic Sniper Spy
Syringe Gun Medi Gun Bonesaw Sniper Rifle SMG Kukri Revolver Invisibility Watch Knife










Scout Soldier Pyro
Scattergun Pistol Bat Rocket Launcher Shotgun Shovel


Flame Thrower Shotgun Fire Axe
Demoman Heavy Engineer
Grenade Launcher Stickybomb Launcher Bottle Minigun Shotgun Fists Shotgun Pistol Wrench
Medic Sniper Spy
Syringe Gun Medi Gun Bonesaw Sniper Rifle SMG Kukri Revolver Invisibility Watch Knife

Usage

Takes a lot of parameters. A lot of them.
Each parameter looks like this: class name_slot=item name
Each parameter has a corresponding quality, e.g. (Scout_Misc_Primary_Quality). Use the item name (Genuine, Vintage, Strange, etc) to specify quality.
Class_name can be Scout, Soldier, Pyro, etc.
Slot can be Hat, Misc, Misc_2, Primary, Secondary, Melee, or Action.
Note that Action does not have a quality value.