Difference between revisions of "Template:ShineLoadout"
m (V18. Isolating the bug to occur between shovel and pyro hat.) |
m (V19.) |
||
Line 1: | Line 1: | ||
<noinclude> | <noinclude> | ||
{{ShineLoadout | {{ShineLoadout | ||
− | | Pyro_Hat=Killer Exclusive | + | <!--| Pyro_Hat=Killer Exclusive--> |
− | | Pyro_Misc=Last Breath | + | <!--| Pyro_Misc=Last Breath--> |
| Pyro_Misc_2=Earbuds | | Pyro_Misc_2=Earbuds | ||
− | | Pyro_Action=High Five! | + | <!--| Pyro_Action=High Five!--> |
| Pyro_Primary=Degreaser | | Pyro_Primary=Degreaser | ||
| Pyro_Secondary=Shotgun | | Pyro_Secondary=Shotgun | ||
Line 41: | Line 41: | ||
| style="background:#{{ItemColor|{{{Soldier_Melee_Quality|Stock}}}}};" | {{Icon item|item={{{Soldier_Melee|Shovel}}}|icon-size=50x50px}} | | style="background:#{{ItemColor|{{{Soldier_Melee_Quality|Stock}}}}};" | {{Icon item|item={{{Soldier_Melee|Shovel}}}|icon-size=50x50px}} | ||
{{#if:{{{Pyro_Hat|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Hat_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Hat|Unknown}}}|icon-size=50x50px}}|}} | {{#if:{{{Pyro_Hat|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Hat_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Hat|Unknown}}}|icon-size=50x50px}}|}} | ||
− | {{#if:{{{Pyro_Misc|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Misc_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Misc|Unknown}}}|icon-size=50x50px}}|}} | + | {{#if:{{{Pyro_Misc|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Misc_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Misc|Unknown}}}|icon-size=50x50px}}<br>|}}<!-- |
− | {{#if:{{{Pyro_Misc_2|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Misc_2_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Misc_2|Unknown}}}|icon-size=50x50px}}|}} | + | -->{{#if:{{{Pyro_Misc_2|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Misc_2_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Misc_2|Unknown}}}|icon-size=50x50px}}|}} |
{{#if:{{{Pyro_Action|}}}|{{!}} style="background:#{{ItemColor|Unique}};" {{!}} {{Icon item|item={{{Pyro_Action|Unknown}}}|icon-size=50x50px}}|}} | {{#if:{{{Pyro_Action|}}}|{{!}} style="background:#{{ItemColor|Unique}};" {{!}} {{Icon item|item={{{Pyro_Action|Unknown}}}|icon-size=50x50px}}|}} | ||
| style="background:#{{ItemColor|{{{Pyro_Primary_Quality|Stock}}}}};" | {{Icon item|item={{{Pyro_Primary|Flame Thrower}}}|icon-size=50x50px}} | | style="background:#{{ItemColor|{{{Pyro_Primary_Quality|Stock}}}}};" | {{Icon item|item={{{Pyro_Primary|Flame Thrower}}}|icon-size=50x50px}} |
Revision as of 20:11, 14 June 2012
Scout | Soldier | Pyro | |||||||
Demoman | Heavy | Engineer | |||||||
Medic | Sniper | Spy | |||||||
Scout | Soldier | Pyro | ||||||
|
||||||||
Demoman | Heavy | Engineer | ||||||
Medic | Sniper | Spy | ||||||
Usage
Takes a lot of parameters. A lot of them.
Each parameter looks like this:
class name_slot=item name
Each parameter has a corresponding quality, e.g. (Scout_Misc_Primary_Quality). Use the item name (Genuine, Vintage, Strange, etc) to specify quality.
Class_name can be Scout, Soldier, Pyro, etc.
Slot can be Hat, Misc, Misc_2, Primary, Secondary, Melee, or Action.
Note that Action does not have a quality value.