Difference between revisions of "Template:ShineLoadout"
m (Try dis! 27? 28? Something like that.) |
m (28. Work, damn you!) |
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-->{{#if:{{{Soldier_Misc_2|}}}|{{!}} style="background:#{{ItemColor|{{{Soldier_Misc_2_Quality}}}}};" {{!}} {{Icon item|item={{{Soldier_Misc_2|Unknown}}}|icon-size=50x50px}}{{!!}}|}}<!-- | -->{{#if:{{{Soldier_Misc_2|}}}|{{!}} style="background:#{{ItemColor|{{{Soldier_Misc_2_Quality}}}}};" {{!}} {{Icon item|item={{{Soldier_Misc_2|Unknown}}}|icon-size=50x50px}}{{!!}}|}}<!-- | ||
-->{{#if:{{{Soldier_Action|}}}|{{!}} style="background:#{{ItemColor|Unique}};" {{!}} {{Icon item|item={{{Soldier_Action|Unknown}}}|icon-size=50x50px}}{{!!}}|}}<!-- | -->{{#if:{{{Soldier_Action|}}}|{{!}} style="background:#{{ItemColor|Unique}};" {{!}} {{Icon item|item={{{Soldier_Action|Unknown}}}|icon-size=50x50px}}{{!!}}|}}<!-- | ||
− | -->style="background:#{{ItemColor|{{{Soldier_Primary_Quality|Stock}}}}};" | {{Icon item|item={{{Soldier_Primary|Rocket Launcher}}}|icon-size=50x50px}} || | + | -->style="background:#{{ItemColor|{{{Soldier_Primary_Quality|Stock}}}}};" | {{Icon item|item={{{Soldier_Primary|Rocket Launcher}}}|icon-size=50x50px}} ||<!-- |
− | -->style="background:#{{ItemColor|{{{Soldier_Secondary_Quality|Stock}}}}};" | {{Icon item|item={{{Soldier_Secondary|Shotgun}}}|icon-size=50x50px}} || | + | -->style="background:#{{ItemColor|{{{Soldier_Secondary_Quality|Stock}}}}};" | {{Icon item|item={{{Soldier_Secondary|Shotgun}}}|icon-size=50x50px}} ||<!-- |
-->style="background:#{{ItemColor|{{{Soldier_Melee_Quality|Stock}}}}};" | {{Icon item|item={{{Soldier_Melee|Shovel}}}|icon-size=50x50px}} ||<!-- | -->style="background:#{{ItemColor|{{{Soldier_Melee_Quality|Stock}}}}};" | {{Icon item|item={{{Soldier_Melee|Shovel}}}|icon-size=50x50px}} ||<!-- | ||
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-->{{#if:{{{Pyro_Misc_2|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Misc_2_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Misc_2|Unknown}}}|icon-size=50x50px}}{{!!}}|}}<!-- | -->{{#if:{{{Pyro_Misc_2|}}}|{{!}} style="background:#{{ItemColor|{{{Pyro_Misc_2_Quality}}}}};" {{!}} {{Icon item|item={{{Pyro_Misc_2|Unknown}}}|icon-size=50x50px}}{{!!}}|}}<!-- | ||
-->{{#if:{{{Pyro_Action|}}}|{{!}} style="background:#{{ItemColor|Unique}};" {{!}} {{Icon item|item={{{Pyro_Action|Unknown}}}|icon-size=50x50px}}{{!!}}|}}<!-- | -->{{#if:{{{Pyro_Action|}}}|{{!}} style="background:#{{ItemColor|Unique}};" {{!}} {{Icon item|item={{{Pyro_Action|Unknown}}}|icon-size=50x50px}}{{!!}}|}}<!-- | ||
− | -->style="background:#{{ItemColor|{{{Pyro_Primary_Quality|Stock}}}}};" | {{Icon item|item={{{Pyro_Primary|Flame Thrower}}}|icon-size=50x50px}}<!-- | + | -->style="background:#{{ItemColor|{{{Pyro_Primary_Quality|Stock}}}}};" | {{Icon item|item={{{Pyro_Primary|Flame Thrower}}}|icon-size=50x50px}}||<!-- |
− | -->style="background:#{{ItemColor|{{{Pyro_Secondary_Quality|Stock}}}}};" | {{Icon item|item={{{Pyro_Secondary|Shotgun}}}|icon-size=50x50px}}<!-- | + | -->style="background:#{{ItemColor|{{{Pyro_Secondary_Quality|Stock}}}}};" | {{Icon item|item={{{Pyro_Secondary|Shotgun}}}|icon-size=50x50px}}||<!-- |
-->style="background:#{{ItemColor|{{{Pyro_Melee_Quality|Stock}}}}};" | {{Icon item|item={{{Pyro_Melee|Fire Axe}}}|icon-size=50x50px}} | -->style="background:#{{ItemColor|{{{Pyro_Melee_Quality|Stock}}}}};" | {{Icon item|item={{{Pyro_Melee|Fire Axe}}}|icon-size=50x50px}} | ||
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Revision as of 22:48, 15 June 2012
Scout | Soldier | Pyro | ||||||
Demoman | Heavy | Engineer | ||||||
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Medic | Sniper | Spy | ||||||
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Usage
Takes a lot of parameters. A lot of them.
Each parameter looks like this:
class name_slot=item name
Each parameter has a corresponding quality, e.g. (Scout_Misc_Primary_Quality). Use the item name (Genuine, Vintage, Strange, etc) to specify quality.
Class_name can be Scout, Soldier, Pyro, etc.
Slot can be Hat, Misc, Misc_2, Primary, Secondary, Melee, or Action.
Note that Action does not have a quality value.
WARNING: For obscure technical reasons, this template will display improperly if each class does not have two of the following: Hats, Miscs, and Action items. Thus, 1 hat and 1 action item, or 2 miscs, or other such combinations are workable.
Example
{{ShineLoadout
| Scout_Hat = Troublemaker's Tossle Cap
| Scout_Misc = Planeswalker Goggles
| Scout_Misc_2 = Ball-Kicking Boots
| Scout_Primary = Scattergun
| Scout_Secondary = Crit-a-Cola
| Scout_Melee = Three-Rune Blade
| Scout_Action = Schadenfreude
| Scout_Hat_Quality = Unusual
| Scout_Misc_Quality = Genuine
| Scout_Misc_2_Quality = Genuine
| Scout_Primary_Quality = Strange
| Scout_Secondary_Quality = Vintage
| Scout_Melee_Quality = Genuine
}}
Output
Scout | Soldier | Pyro | ||||||||||
Demoman | Heavy | Engineer | ||||||||||
Medic | Sniper | Spy | ||||||||||