Difference between revisions of "Template:ShineLoadout"
m (WHAT?! IT WORKS! A MIRACLE! Apparently the spy uses a revlover. ;) Or a relvover.) |
m (:D:D:D:D) |
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Slot can be Hat, Misc, Misc_2, Primary, Secondary, Melee, or Action. <br> | Slot can be Hat, Misc, Misc_2, Primary, Secondary, Melee, or Action. <br> | ||
Note that Action does not have a quality value. <br> | Note that Action does not have a quality value. <br> | ||
− | |||
== Example == | == Example == | ||
<code><nowiki>{{ShineLoadout</nowiki> | <code><nowiki>{{ShineLoadout</nowiki> | ||
Line 108: | Line 107: | ||
<br>| Scout_Secondary_Quality = Vintage | <br>| Scout_Secondary_Quality = Vintage | ||
<br>| Scout_Melee_Quality = Genuine | <br>| Scout_Melee_Quality = Genuine | ||
− | }}</code> | + | <br>}}</code> |
== Output == | == Output == | ||
{{ShineLoadout | {{ShineLoadout |
Revision as of 22:56, 15 June 2012
Scout | Soldier | Pyro | ||||||
Demoman | Heavy | Engineer | ||||||
Medic | Sniper | Spy | ||||||
Usage
Takes a lot of parameters. A lot of them.
Each parameter looks like this:
class name_slot=item name
Each parameter has a corresponding quality, e.g. (Scout_Misc_Primary_Quality). Use the item name (Genuine, Vintage, Strange, etc) to specify quality.
Class_name can be Scout, Soldier, Pyro, etc.
Slot can be Hat, Misc, Misc_2, Primary, Secondary, Melee, or Action.
Note that Action does not have a quality value.
Example
{{ShineLoadout
| Scout_Hat = Troublemaker's Tossle Cap
| Scout_Misc = Planeswalker Goggles
| Scout_Misc_2 = Ball-Kicking Boots
| Scout_Primary = Scattergun
| Scout_Secondary = Crit-a-Cola
| Scout_Melee = Three-Rune Blade
| Scout_Action = Schadenfreude
| Scout_Hat_Quality = Unusual
| Scout_Misc_Quality = Genuine
| Scout_Misc_2_Quality = Genuine
| Scout_Primary_Quality = Strange
| Scout_Secondary_Quality = Vintage
| Scout_Melee_Quality = Genuine
}}
Output
Scout | Soldier | Pyro | ||||||||||
Demoman | Heavy | Engineer | ||||||||||
Medic | Sniper | Spy | ||||||||||