Difference between revisions of "Talk:Upgrade Station"
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[[User:Stripedy|Stripedy]] 02:44, 16 August 2012 (PDT) | [[User:Stripedy|Stripedy]] 02:44, 16 August 2012 (PDT) | ||
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+ | == Melee damage upgrade on demoknights == | ||
+ | |||
+ | Demoknights can upgrade melee damage as long as you have a targe equipped. | ||
+ | Proof: http://imgur.com/UtF1h | ||
+ | [[User:Rocketscience|Rocketscience]] 00:17, 17 August 2012 (PDT) |
Revision as of 07:18, 17 August 2012
Contents
suggestion: different organization
just a suggestion but here is how I might do the whole page it if I knew proper wiki syntax
CLASS-LESS UPGRADES
Stat | Levels | Cost/level |
---|---|---|
Health regen | 2/4/6/8/10% of max hp | 200 |
Crit resistance | 25/50/75% | 150 |
...
(exclude the metal regen one)
BASIC WEAPON UPGRADES
(divided into sections for each upgradable statistic, includes stats like damage or reload speed only)
DAMAGE
description of what upgrading this stat does, if it isn't obvious.
Levels | Cost/level |
---|---|
20/40/60/80% | 500 |
INSERT BELOW a table like this, edited to include weapons this upgrade is available for
List of bullet-based hitscan weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | ||||||||||
Scattergun | Force-A-Nature | Shortstop | Soda Popper | Baby Face's Blaster | Back Scatter | |||||
Secondary | ||||||||||
Pistol | Lugermorph | Winger | Pretty Boy's Pocket Pistol | C.A.P.P.E.R | ||||||
Secondary | ||||||||||
Shotgun | Reserve Shooter | Panic Attack | ||||||||
Secondary | ||||||||||
Shotgun | Reserve Shooter | Panic Attack | ||||||||
Primary | ||||||||||
Minigun | Natascha | Iron Curtain | Brass Beast | Tomislav | Huo-Long Heater | |||||
Secondary | ||||||||||
Shotgun | Family Business | Panic Attack | ||||||||
Primary | ||||||||||
Shotgun | Frontier Justice | Widowmaker | Panic Attack | |||||||
Secondary | ||||||||||
Pistol | Lugermorph | C.A.P.P.E.R | ||||||||
Building | ||||||||||
Sentry Gun | Combat Mini-Sentry Gun | |||||||||
Primary | ||||||||||
Sniper Rifle | Sydney Sleeper | Bazaar Bargain | Machina | Hitman's Heatmaker | AWPer Hand | Classic | Shooting Star | |||
Secondary | ||||||||||
SMG | Cleaner's Carbine | |||||||||
Secondary | ||||||||||
Revolver | Ambassador | Big Kill | L'Etranger | Enforcer | Diamondback |
In this case there are two separate damage upgrades for explosives and for scout/sniper/pyro, so there could be a second set of tables for that.
...
CLIP SIZE
description
Levels | Cost/level |
---|---|
+ 2/4/6/8 | 400 |
(table of explosive weapons)
Levels | Cost/level |
---|---|
+ 50/100/150/200% | 400 |
(table of clip weapons)
...
CLASS/WEAPON SPECIFIC UPGRADES
Here use a similar format but for upgrades like bullet penetration, destroy projectiles, medic & engineer upgrades, etc.
sorry if this is hard to read, did my best. not sure if it's the best solution, it may be better just to say "soldier primary" or "jarate" but I felt like it would be great to know which weapons you could use which upgrades on
Stripedy 02:44, 16 August 2012 (PDT)
Melee damage upgrade on demoknights
Demoknights can upgrade melee damage as long as you have a targe equipped. Proof: http://imgur.com/UtF1h Rocketscience 00:17, 17 August 2012 (PDT)