Difference between revisions of "Talk:Upgrade Station"
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Does it actually have an upgrade to cover the entire team, or just duration? In all my play-time, its only been in a short area, not in an area wide enough to do as the strategy page encourages and spread out, none the less an area wide enough to count as "everyone". [[User:Sinez|Sinez]] 16:51, 21 August 2012 (PDT) | Does it actually have an upgrade to cover the entire team, or just duration? In all my play-time, its only been in a short area, not in an area wide enough to do as the strategy page encourages and spread out, none the less an area wide enough to count as "everyone". [[User:Sinez|Sinez]] 16:51, 21 August 2012 (PDT) | ||
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== Certain bugs I've posted and undos to them == | == Certain bugs I've posted and undos to them == |
Revision as of 00:24, 26 August 2012
Contents
Unused upgrade station music
Not 100% sure about it but it seems there's some unused music for the upgrade station in tf/sound/items/tf_music_upgrade_machine.wav Might want to add it to the page if it was intended for it. ErroR 03:40, 20 August 2012 (PDT)
- Unfortunately, we don't know exactly where the sound will be used, if ever. Pity really, it's quite catchy.
- Also, please add new topics to the bottom of talk pages. 03:49, 20 August 2012 (PDT)
- Dang, sorry about that. Again. ErroR 08:08, 20 August 2012 (PDT)
suggestion: different organization
just a suggestion but here is how I might do the whole page it if I knew proper wiki syntax
CLASS-LESS UPGRADES
Stat | Levels | Cost/level |
---|---|---|
Health regen | 2/4/6/8/10% of max hp | 200 |
Crit resistance | 25/50/75% | 150 |
...
(exclude the metal regen one)
BASIC WEAPON UPGRADES
(divided into sections for each upgradable statistic, includes stats like damage or reload speed only)
DAMAGE
description of what upgrading this stat does, if it isn't obvious.
Levels | Cost/level |
---|---|
20/40/60/80% | 500 |
INSERT BELOW a table like this, edited to include weapons this upgrade is available for
List of bullet-based hitscan weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | ||||||||||
Scattergun | Force-A-Nature | Shortstop | Soda Popper | Baby Face's Blaster | Back Scatter | |||||
Secondary | ||||||||||
Pistol | Lugermorph | Winger | Pretty Boy's Pocket Pistol | C.A.P.P.E.R | ||||||
Secondary | ||||||||||
Shotgun | Reserve Shooter | Panic Attack | ||||||||
Secondary | ||||||||||
Shotgun | Reserve Shooter | Panic Attack | ||||||||
Primary | ||||||||||
Minigun | Natascha | Iron Curtain | Brass Beast | Tomislav | Huo-Long Heater | |||||
Secondary | ||||||||||
Shotgun | Family Business | Panic Attack | ||||||||
Primary | ||||||||||
Shotgun | Frontier Justice | Widowmaker | Panic Attack | |||||||
Secondary | ||||||||||
Pistol | Lugermorph | C.A.P.P.E.R | ||||||||
Building | ||||||||||
Sentry Gun | Combat Mini-Sentry Gun | |||||||||
Primary | ||||||||||
Sniper Rifle | Sydney Sleeper | Bazaar Bargain | Machina | Hitman's Heatmaker | AWPer Hand | Classic | Shooting Star | |||
Secondary | ||||||||||
SMG | Cleaner's Carbine | |||||||||
Secondary | ||||||||||
Revolver | Ambassador | Big Kill | L'Etranger | Enforcer | Diamondback |
In this case there are two separate damage upgrades for explosives and for scout/sniper/pyro, so there could be a second set of tables for that.
...
CLIP SIZE
description
Levels | Cost/level |
---|---|
+ 2/4/6/8 | 400 |
(table of explosive weapons)
Levels | Cost/level |
---|---|
+ 50/100/150/200% | 400 |
(table of clip weapons)
...
CLASS/WEAPON SPECIFIC UPGRADES
Here use a similar format but for upgrades like bullet penetration, destroy projectiles, medic & engineer upgrades, etc.
sorry if this is hard to read, did my best. not sure if it's the best solution, it may be better just to say "soldier primary" or "jarate" but I felt like it would be great to know which weapons you could use which upgrades on
Stripedy 02:44, 16 August 2012 (PDT)
Melee damage upgrade on demoknights
Demoknights can upgrade melee damage as long as you have a targe equipped. Proof: http://imgur.com/UtF1h Rocketscience 00:17, 17 August 2012 (PDT)
Requested move
It seems like it would be the more logical choice a user might search for when looking for MVM upgrades.
Likewise, the guidebook specifically mentions Upgrade Stations and there is yet to be a page detailing it.
- MOVE I don't see anything wrong with the idea, as long as the gameplay page is changed accordingly. WhosAsking 10:30, 17 August 2012 (PDT)
- Yes Definitely! Upgrade Station flows much more naturally, too. Darkid (|) 14:12, 18 August 2012 (PDT)
Upgrade info on each weapon page
While its nice to have this one page to find info about upgrades, perhaps in addition to this it would be nice, and more convenient, to have upgrade info for each weapon on its specific page. I know that it doesn't 100% have to do with this page, but I figure I should ask before doing something so drastic. --Andodel 06:36, 17 August 2012 (PDT)
- There's some discussion over here regarding design and implementation. 13:36, 21 August 2012 (PDT)
Heavy Primary penetration levels
If I'm not mistaken, for the miniguns, there are three levels of target penetration available, not one. --Itsacon 05:07, 20 August 2012 (PDT)
Banner Buff
Does it actually have an upgrade to cover the entire team, or just duration? In all my play-time, its only been in a short area, not in an area wide enough to do as the strategy page encourages and spread out, none the less an area wide enough to count as "everyone". Sinez 16:51, 21 August 2012 (PDT)
Certain bugs I've posted and undos to them
Can someone please confirm these? I've written this up and posted it on the wiki, making sure to test them thoroughly before doing so, yet it has gotten undo'd without a real reason. I am completely confident these are real bugs, but I don't want to get into some undo war over this, so I'm putting it here to get more support.
Here is what I wrote: ______
- Upgrades can be bought and sold after leaving the station only during the first wave. Every other wave afterward will prevent you from selling upgrades had you left the station after making the purchase.
- By changing a weapon via load out before walking up to the upgrade station, then buying a single upgrade will prevent you from buying or selling any upgrades, including the one just bought.
- In the case of the Chargin' Targe and Splendid Screen, using this glitch will remove all upgrades for them.
- The +25% Blast Resistance upgrade reduces self damage taken from rocket jumps and sticky jumps.
______
For the last one, the blast resistance is surely a bug, as the Chargin' Targe's blast damage resistance doesn't save you from some the Grenade Launcher's self damage. I hope this can be sorted out. Hummus 17:22, 25 August 2012 (PDT)