Difference between revisions of "Talk:Upgrade Station"

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m (Certain bugs I've posted and undos to them: new section)
m (Deleted my old post since it was being discussed already.)
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Does it actually have an upgrade to cover the entire team, or just duration? In all my play-time, its only been in a short area, not in an area wide enough to do as the strategy page encourages and spread out, none the less an area wide enough to count as "everyone". [[User:Sinez|Sinez]] 16:51, 21 August 2012 (PDT)
 
Does it actually have an upgrade to cover the entire team, or just duration? In all my play-time, its only been in a short area, not in an area wide enough to do as the strategy page encourages and spread out, none the less an area wide enough to count as "everyone". [[User:Sinez|Sinez]] 16:51, 21 August 2012 (PDT)
 
== Max levels per upgrade ==
 
 
Inside the script that handles the max levels for MvM, each level is decided by what the highest percentage an upgrade can obtain. For example, the Stickybomb Launcher's firing rate can be upgraded to have up to 40% faster with four levels max, but when you equip the Scottish Resistance, you'll notice this upgrade changes to only give it an additional +10% faster firing rate with only a single level.
 
 
In the script the firing rate can only reach +40% ("0.6" in the script) from the default percent. By default, the Scottish Resistance has +25% firing rate (0.75), with the max upgrade only allowing it to +35%.
 
 
What I'm trying to say is should the Wiki display this differently instead of being a flat number?
 
 
(By the way, this script file can be found in GCF directory ''root/tf/scripts/items/mvm_upgrades.txt'')
 
[[User:Hummus|Hummus]] 07:38, 25 August 2012 (PDT)
 
  
 
== Certain bugs I've posted and undos to them ==
 
== Certain bugs I've posted and undos to them ==

Revision as of 00:24, 26 August 2012

Unused upgrade station music

Not 100% sure about it but it seems there's some unused music for the upgrade station in tf/sound/items/tf_music_upgrade_machine.wav Might want to add it to the page if it was intended for it. ErroR 03:40, 20 August 2012 (PDT)

Unfortunately, we don't know exactly where the sound will be used, if ever. Pity really, it's quite catchy.
Also, please add new topics to the bottom of talk pages.User Upgrade Signature.png 03:49, 20 August 2012 (PDT)
Dang, sorry about that. Again. ErroR 08:08, 20 August 2012 (PDT)

suggestion: different organization

just a suggestion but here is how I might do the whole page it if I knew proper wiki syntax


CLASS-LESS UPGRADES

Stat Levels Cost/level
Health regen 2/4/6/8/10% of max hp 200
Crit resistance 25/50/75% 150

...

(exclude the metal regen one)


BASIC WEAPON UPGRADES

(divided into sections for each upgradable statistic, includes stats like damage or reload speed only)

DAMAGE

description of what upgrading this stat does, if it isn't obvious.

Levels Cost/level
20/40/60/80% 500

INSERT BELOW a table like this, edited to include weapons this upgrade is available for

List of bullet-based hitscan weapons
Primary Scattergun Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter
Scattergun Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter
Secondary Pistol Lugermorph Winger Pretty Boy's Pocket Pistol C.A.P.P.E.R
Pistol Lugermorph Winger Pretty Boy's Pocket Pistol C.A.P.P.E.R
Secondary Shotgun Reserve Shooter Panic Attack
Shotgun Reserve Shooter Panic Attack
Secondary Shotgun Reserve Shooter Panic Attack
Shotgun Reserve Shooter Panic Attack
Primary Minigun Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater
Minigun Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater
Secondary Shotgun Family Business Panic Attack
Shotgun Family Business Panic Attack
Primary Shotgun Frontier Justice Widowmaker Panic Attack
Shotgun Frontier Justice Widowmaker Panic Attack
Secondary Pistol Lugermorph C.A.P.P.E.R
Pistol Lugermorph C.A.P.P.E.R
Building RED Level 3 Sentry Gun.png Red Mini Sentry.png
Sentry Gun Combat Mini-Sentry Gun
Primary Sniper Rifle Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Classic Shooting Star
Sniper Rifle Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Classic Shooting Star
Secondary SMG Cleaner's Carbine
SMG Cleaner's Carbine
Secondary Revolver Ambassador Big Kill L'Etranger Enforcer Diamondback
Revolver Ambassador Big Kill L'Etranger Enforcer Diamondback

In this case there are two separate damage upgrades for explosives and for scout/sniper/pyro, so there could be a second set of tables for that.

...

CLIP SIZE

description

Levels Cost/level
+ 2/4/6/8 400

(table of explosive weapons)

Levels Cost/level
+ 50/100/150/200% 400

(table of clip weapons)

...

CLASS/WEAPON SPECIFIC UPGRADES

Here use a similar format but for upgrades like bullet penetration, destroy projectiles, medic & engineer upgrades, etc.


sorry if this is hard to read, did my best. not sure if it's the best solution, it may be better just to say "soldier primary" or "jarate" but I felt like it would be great to know which weapons you could use which upgrades on

Stripedy 02:44, 16 August 2012 (PDT)

Melee damage upgrade on demoknights

Demoknights can upgrade melee damage as long as you have a targe equipped. Proof: http://imgur.com/UtF1h Rocketscience 00:17, 17 August 2012 (PDT)

Requested move

It seems like it would be the more logical choice a user might search for when looking for MVM upgrades.

Likewise, the guidebook specifically mentions Upgrade Stations and there is yet to be a page detailing it.

User Upgrade Signature.png 03:26, 17 August 2012 (PDT)

  • MOVE I don't see anything wrong with the idea, as long as the gameplay page is changed accordingly. WhosAsking 10:30, 17 August 2012 (PDT)
  • Pictogram tick.png Yes Definitely! Upgrade Station flows much more naturally, too. Darkid (talk|contribs) 14:12, 18 August 2012 (PDT)

Upgrade info on each weapon page

While its nice to have this one page to find info about upgrades, perhaps in addition to this it would be nice, and more convenient, to have upgrade info for each weapon on its specific page. I know that it doesn't 100% have to do with this page, but I figure I should ask before doing something so drastic. --Andodel 06:36, 17 August 2012 (PDT)

There's some discussion over here regarding design and implementation. User Upgrade Signature.png 13:36, 21 August 2012 (PDT)

Heavy Primary penetration levels

If I'm not mistaken, for the miniguns, there are three levels of target penetration available, not one. --Itsacon 05:07, 20 August 2012 (PDT)

Does it actually have an upgrade to cover the entire team, or just duration? In all my play-time, its only been in a short area, not in an area wide enough to do as the strategy page encourages and spread out, none the less an area wide enough to count as "everyone". Sinez 16:51, 21 August 2012 (PDT)

Certain bugs I've posted and undos to them

Can someone please confirm these? I've written this up and posted it on the wiki, making sure to test them thoroughly before doing so, yet it has gotten undo'd without a real reason. I am completely confident these are real bugs, but I don't want to get into some undo war over this, so I'm putting it here to get more support.

Here is what I wrote: ______

  • Upgrades can be bought and sold after leaving the station only during the first wave. Every other wave afterward will prevent you from selling upgrades had you left the station after making the purchase.
  • By changing a weapon via load out before walking up to the upgrade station, then buying a single upgrade will prevent you from buying or selling any upgrades, including the one just bought.
    • In the case of the Chargin' Targe and Splendid Screen, using this glitch will remove all upgrades for them.
  • The +25% Blast Resistance upgrade reduces self damage taken from rocket jumps and sticky jumps.

______

For the last one, the blast resistance is surely a bug, as the Chargin' Targe's blast damage resistance doesn't save you from some the Grenade Launcher's self damage. I hope this can be sorted out. Hummus 17:22, 25 August 2012 (PDT)