Difference between revisions of "WebAPI/GetMatchDetails"
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== Result data == | == Result data == | ||
+ | ;result: | ||
+ | :;players: List of players in the match. | ||
+ | ::;account_id: 32-bit account ID | ||
+ | ::;player_slot: See [[#Player slot]] below. | ||
+ | ::;hero_id: The hero's unique ID. A list of hero IDs can be found via the [[WebAPI/GetHeroes|GetHeroes]] method. | ||
+ | ::;item_0: ID of the top-left inventory item. | ||
+ | ::;item_1: ID of the top-center inventory item. | ||
+ | ::;item_2: ID of the top-right inventory item. | ||
+ | ::;item_3: ID of the bottom-left inventory item. | ||
+ | ::;item_4: ID of the bottom-center inventory item. | ||
+ | ::;item_5: ID of the bottom-right inventory item. | ||
+ | ::;kills: The amount of kills attributed to this player. | ||
+ | ::;deaths: The amount of times this player died during the match. | ||
+ | ::;assists: The amount of assists attributed to this player. | ||
+ | ::;leaver_status: What the values here represent are not yet known. | ||
+ | ::;gold: The amount of gold the player had remaining at the end of the match. | ||
+ | ::;last_hits: The amount of last-hits the player got during the match. | ||
+ | ::;denies: The amount of denies the player got during the match. | ||
+ | ::;gold_per_min: The player's overall gold/minute. | ||
+ | ::;xp_per_min: The player's overall experience/minute. | ||
+ | ::;gold_spent: The amount of gold the player spent during the match. | ||
+ | ::;hero_damage: The amount of damage the player had dealt to heroes. | ||
+ | ::;tower_damage: The amount of damage the player dealt to towers. | ||
+ | ::;hero_healing: The amount of health the player had healed on heroes. | ||
+ | ::;level: The player's level at match end. | ||
+ | ::;ability_upgrades: A list detailing a player's ability upgrades. | ||
+ | :::;ability: ID of the ability upgraded. | ||
+ | :::;time: Time since match start that the ability was upgraded. | ||
+ | :::;level: The level of the player at time of upgrading. | ||
+ | ::;additional_units: Additional playable units owned by the player. | ||
+ | :::;unitname: The name of the unit | ||
+ | :::;item_0: ID of the top-left inventory item. | ||
+ | :::;item_1: ID of the top-center inventory item. | ||
+ | :::;item_2: ID of the top-right inventory item. | ||
+ | :::;item_3: ID of the bottom-left inventory item. | ||
+ | :::;item_4: ID of the bottom-center inventory item. | ||
+ | :::;item_5: ID of the bottom-right inventory item. | ||
+ | :;season: The season the game was played in. | ||
+ | :;radiant_win: Dictates the winner of the match, true for radiant; false for dire. | ||
+ | :;duration: The length of the match, in seconds since the match began. | ||
+ | :;start_time: Unix timestamp of when the match began. | ||
+ | :;match_id: The matches unique ID. | ||
+ | :;match_seq_num: A 'sequence number', representing the order in which matches were recorded. | ||
+ | :;tower_status_radiant: See [[#Tower Status]] below. | ||
+ | :;tower_status_dire: See [[#Tower Status]] below. | ||
+ | :;barracks_status_radiant: See [[#Barracks Status]] below. | ||
+ | :;barracks_status_dire: See [[#Barracks Status]] below. | ||
+ | :;cluster: The server cluster the match was played upon. Used for downloading replays of matches. | ||
+ | :;first_blood_time: The time in seconds since the match began when first-blood occured. | ||
+ | :;lobby_type: | ||
+ | ::;-1 - Invalid: | ||
+ | ::;0 - Public matchmaking: | ||
+ | ::;1 - Practise: | ||
+ | ::;2 - Tournament: | ||
+ | ::;3 - Tutorial: | ||
+ | ::;4 - Co-op with bots.: | ||
+ | ::;5 - Team match: | ||
+ | :;human_players: The amount of human players within the match. | ||
+ | :;leagueid: The league that this match was a part of. A list of league IDs can be found via the [[WebAPI/GetLeagueListing|GetLeagueListing]] method. | ||
+ | :;positive_votes: The number of thumbs-up the game has received by users. | ||
+ | :;negative_votes: The number of thumbs-down the game has received by users. | ||
+ | :;game_mode: | ||
+ | ::;0 - All Pick: | ||
+ | ::;1 - Single Draft: | ||
+ | ::;2 - All Random: | ||
+ | ::;3 - Random Draft: | ||
+ | ::;4 - Captain's Draft: | ||
+ | ::;5 - Captain's Mode: | ||
+ | ::;6 - Death Mode: | ||
+ | ::;7 - Diretide: | ||
+ | ::;8 - Reverse Captain's Mode: | ||
+ | ::;9 - The Greeviling: | ||
+ | ::;10 - Tutorial: | ||
+ | ::;11 - Mid Only: | ||
+ | ::;12 - Least Played: | ||
+ | ::;13 - New Player Pool: | ||
+ | == Player Slot == | ||
+ | A player's slot is returned via an 8-bit unsigned integer. The first bit represent the player's team, false if Radiant and true if dire. The final three bits represent the player's position in that team, from 0-4. | ||
+ | ┌─────────────── Team (false if Radiant, true if Dire). | ||
+ | │ ┌─┬─┬─┬─────── Not used. | ||
+ | │ │ │ │ │ ┌─┬─┬─ The position of a player within their team (0-4). | ||
+ | │ │ │ │ │ │ │ │ | ||
+ | 0 0 0 0 0 0 0 0 | ||
+ | == Tower Status == | ||
+ | A particular teams tower status is given as a 16-bit unsigned integer. The first 11 bits represent individual towers belonging to that team; see below for a visual representation. | ||
+ | |||
+ | ┌─────────────────────────────── Ancient Top | ||
+ | │ ┌───────────────────────────── Ancient Bottom | ||
+ | │ │ ┌─────────────────────────── Top Tier 3 | ||
+ | │ │ │ ┌───────────────────────── Top Tier 2 | ||
+ | │ │ │ │ ┌─────────────────────── Top Tier 1 | ||
+ | │ │ │ │ │ ┌───────────────────── Middle Tier 3 | ||
+ | │ │ │ │ │ │ ┌─────────────────── Middle Tier 2 | ||
+ | │ │ │ │ │ │ │ ┌───────────────── Middle Tier 1 | ||
+ | │ │ │ │ │ │ │ │ ┌─────────────── Bottom Tier 3 | ||
+ | │ │ │ │ │ │ │ │ │ ┌───────────── Bottom Tier 2 | ||
+ | │ │ │ │ │ │ │ │ │ │ ┌─────────── Bottom Tier 1 | ||
+ | │ │ │ │ │ │ │ │ │ │ │ ┌─┬─┬─┬─┬─ Not used. | ||
+ | │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ | ||
+ | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||
+ | |||
+ | == Barracks Status == | ||
+ | A particular teams tower status is given as an 8-bit unsigned integer. The first 6 bits represent the barracks belonging to that team; see below for a visual representation. | ||
+ | |||
+ | ┌─────────────── Top Ranged | ||
+ | │ ┌───────────── Top Melee | ||
+ | │ │ ┌─────────── Middle Ranged | ||
+ | │ │ │ ┌───────── Middle Melee | ||
+ | │ │ │ │ ┌─────── Bottom Ranged | ||
+ | │ │ │ │ │ ┌───── Bottom Melee | ||
+ | │ │ │ │ │ │ ┌─┬─ Not used. | ||
+ | │ │ │ │ │ │ │ │ | ||
+ | 0 0 0 0 0 0 0 0 | ||
[[Category:WebAPI]] | [[Category:WebAPI]] |
Revision as of 01:15, 4 February 2013
Contents
URL
GET http://api.steampowered.com/IDOTA2Match_<ID>/GetMatchDetails/v1
Method-specific parameters
- match_id (string)
- Match id
Result data
- result
-
- players
- List of players in the match.
- account_id
- 32-bit account ID
- player_slot
- See #Player slot below.
- hero_id
- The hero's unique ID. A list of hero IDs can be found via the GetHeroes method.
- item_0
- ID of the top-left inventory item.
- item_1
- ID of the top-center inventory item.
- item_2
- ID of the top-right inventory item.
- item_3
- ID of the bottom-left inventory item.
- item_4
- ID of the bottom-center inventory item.
- item_5
- ID of the bottom-right inventory item.
- kills
- The amount of kills attributed to this player.
- deaths
- The amount of times this player died during the match.
- assists
- The amount of assists attributed to this player.
- leaver_status
- What the values here represent are not yet known.
- gold
- The amount of gold the player had remaining at the end of the match.
- last_hits
- The amount of last-hits the player got during the match.
- denies
- The amount of denies the player got during the match.
- gold_per_min
- The player's overall gold/minute.
- xp_per_min
- The player's overall experience/minute.
- gold_spent
- The amount of gold the player spent during the match.
- hero_damage
- The amount of damage the player had dealt to heroes.
- tower_damage
- The amount of damage the player dealt to towers.
- hero_healing
- The amount of health the player had healed on heroes.
- level
- The player's level at match end.
- ability_upgrades
- A list detailing a player's ability upgrades.
- ability
- ID of the ability upgraded.
- time
- Time since match start that the ability was upgraded.
- level
- The level of the player at time of upgrading.
- additional_units
- Additional playable units owned by the player.
- unitname
- The name of the unit
- item_0
- ID of the top-left inventory item.
- item_1
- ID of the top-center inventory item.
- item_2
- ID of the top-right inventory item.
- item_3
- ID of the bottom-left inventory item.
- item_4
- ID of the bottom-center inventory item.
- item_5
- ID of the bottom-right inventory item.
- season
- The season the game was played in.
- radiant_win
- Dictates the winner of the match, true for radiant; false for dire.
- duration
- The length of the match, in seconds since the match began.
- start_time
- Unix timestamp of when the match began.
- match_id
- The matches unique ID.
- match_seq_num
- A 'sequence number', representing the order in which matches were recorded.
- tower_status_radiant
- See #Tower Status below.
- tower_status_dire
- See #Tower Status below.
- barracks_status_radiant
- See #Barracks Status below.
- barracks_status_dire
- See #Barracks Status below.
- cluster
- The server cluster the match was played upon. Used for downloading replays of matches.
- first_blood_time
- The time in seconds since the match began when first-blood occured.
- lobby_type
-
- -1 - Invalid
- 0 - Public matchmaking
- 1 - Practise
- 2 - Tournament
- 3 - Tutorial
- 4 - Co-op with bots.
- 5 - Team match
- human_players
- The amount of human players within the match.
- leagueid
- The league that this match was a part of. A list of league IDs can be found via the GetLeagueListing method.
- positive_votes
- The number of thumbs-up the game has received by users.
- negative_votes
- The number of thumbs-down the game has received by users.
- game_mode
-
- 0 - All Pick
- 1 - Single Draft
- 2 - All Random
- 3 - Random Draft
- 4 - Captain's Draft
- 5 - Captain's Mode
- 6 - Death Mode
- 7 - Diretide
- 8 - Reverse Captain's Mode
- 9 - The Greeviling
- 10 - Tutorial
- 11 - Mid Only
- 12 - Least Played
- 13 - New Player Pool
Player Slot
A player's slot is returned via an 8-bit unsigned integer. The first bit represent the player's team, false if Radiant and true if dire. The final three bits represent the player's position in that team, from 0-4.
┌─────────────── Team (false if Radiant, true if Dire). │ ┌─┬─┬─┬─────── Not used. │ │ │ │ │ ┌─┬─┬─ The position of a player within their team (0-4). │ │ │ │ │ │ │ │ 0 0 0 0 0 0 0 0
Tower Status
A particular teams tower status is given as a 16-bit unsigned integer. The first 11 bits represent individual towers belonging to that team; see below for a visual representation.
┌─────────────────────────────── Ancient Top │ ┌───────────────────────────── Ancient Bottom │ │ ┌─────────────────────────── Top Tier 3 │ │ │ ┌───────────────────────── Top Tier 2 │ │ │ │ ┌─────────────────────── Top Tier 1 │ │ │ │ │ ┌───────────────────── Middle Tier 3 │ │ │ │ │ │ ┌─────────────────── Middle Tier 2 │ │ │ │ │ │ │ ┌───────────────── Middle Tier 1 │ │ │ │ │ │ │ │ ┌─────────────── Bottom Tier 3 │ │ │ │ │ │ │ │ │ ┌───────────── Bottom Tier 2 │ │ │ │ │ │ │ │ │ │ ┌─────────── Bottom Tier 1 │ │ │ │ │ │ │ │ │ │ │ ┌─┬─┬─┬─┬─ Not used. │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Barracks Status
A particular teams tower status is given as an 8-bit unsigned integer. The first 6 bits represent the barracks belonging to that team; see below for a visual representation.
┌─────────────── Top Ranged │ ┌───────────── Top Melee │ │ ┌─────────── Middle Ranged │ │ │ ┌───────── Middle Melee │ │ │ │ ┌─────── Bottom Ranged │ │ │ │ │ ┌───── Bottom Melee │ │ │ │ │ │ ┌─┬─ Not used. │ │ │ │ │ │ │ │ 0 0 0 0 0 0 0 0