WebAPI/GetMatchDetails
< WebAPI
Contents
URL
GET http://api.steampowered.com/IDOTA2Match_<ID>/GetMatchDetails/v1
Method-specific parameters
- match_id (string)
- Match id
Result data
- result
-
- players
- List of players in the match.
- account_id
- 32-bit account ID
- player_slot
- See #Player Slot below.
- hero_id
- The hero's unique ID. A list of hero IDs can be found via the GetHeroes method.
- item_0
- ID of the top-left inventory item.
- item_1
- ID of the top-center inventory item.
- item_2
- ID of the top-right inventory item.
- item_3
- ID of the bottom-left inventory item.
- item_4
- ID of the bottom-center inventory item.
- item_5
- ID of the bottom-right inventory item.
- kills
- The amount of kills attributed to this player.
- deaths
- The amount of times this player died during the match.
- assists
- The amount of assists attributed to this player.
- leaver_status
-
- 0 - NONE - finished match, no abandon.
- 1 - DISCONNECTED - player DC, no abandon.
- 2 - DISCONNECTED_TOO_LONG - player DC > 5min, abandoned.
- 3 - ABANDONED - player DC, clicked leave, abandoned.
- 4 - AFK - player AFK, abandoned.
- 5 - NEVER_CONNECTED - player never connected, no abandon.
- 6 - NEVER_CONNECTED_TOO_LONG - player took too long to connect, no abandon.
- last_hits
- The amount of last-hits the player got during the match.
- denies
- The amount of denies the player got during the match.
- gold_per_min
- The player's overall gold/minute.
- xp_per_min
- The player's overall experience/minute.
- additional_units
- Additional playable units owned by the player. (only present if there is another unit owned by the player (?))
- unitname
- The name of the unit
- item_0
- ID of the top-left inventory item.
- item_1
- ID of the top-center inventory item.
- item_2
- ID of the top-right inventory item.
- item_3
- ID of the bottom-left inventory item.
- item_4
- ID of the bottom-center inventory item.
- item_5
- ID of the bottom-right inventory item.
- season
- The season the game was played in.
- radiant_win
- Dictates the winner of the match, true for radiant; false for dire.
- duration
- The length of the match, in seconds since the match began.
- pre_game_duration
- ?
- start_time
- Unix timestamp of when the match began.
- match_id
- The matches unique ID.
- match_seq_num
- A 'sequence number', representing the order in which matches were recorded.
- tower_status_radiant
- See #Tower Status below.
- tower_status_dire
- See #Tower Status below.
- barracks_status_radiant
- See #Barracks Status below.
- barracks_status_dire
- See #Barracks Status below.
- cluster
- The server cluster the match was played upon. Used for downloading replays of matches. Can be translated to region using dota constants (https://github.com/odota/dotaconstants).
- first_blood_time
- The time in seconds since the match began when first-blood occurred.
- lobby_type
-
- -1 - Invalid
- 0 - Public matchmaking
- 1 - Practise
- 2 - Tournament
- 3 - Tutorial
- 4 - Co-op with bots.
- 5 - Team match
- 6 - Solo Queue
- 7 - Ranked
- 8 - 1v1 Mid
- human_players
- The amount of human players within the match.
- leagueid
- The league that this match was a part of. A list of league IDs can be found via the GetLeagueListing method.
- positive_votes
- The number of thumbs-up the game has received by users.
- negative_votes
- The number of thumbs-down the game has received by users.
- game_mode
-
- 0 - None
- 1 - All Pick
- 2 - Captain's Mode
- 3 - Random Draft
- 4 - Single Draft
- 5 - All Random
- 6 - Intro
- 7 - Diretide
- 8 - Reverse Captain's Mode
- 9 - The Greeviling
- 10 - Tutorial
- 11 - Mid Only
- 12 - Least Played
- 13 - New Player Pool
- 14 - Compendium Matchmaking
- 15 - Co-op vs Bots
- 16 - Captains Draft
- 18 - Ability Draft
- 20 - All Random Deathmatch
- 21 - 1v1 Mid Only
- 22 - Ranked Matchmaking
- 23 - Turbo Mode
- picks_bans
- A list of the picks and bans in the match, if the game mode is Captains Mode, or bans if not Captains Mode.
- is_pick
- Whether this entry is a pick (true) or a ban (false).
- hero_id
- The hero's unique ID. A list of hero IDs can be found via the GetHeroes method.
- team
- The team who chose the pick or ban; 0 for Radiant, 1 for Dire.
- order
- The order of which the picks and bans were selected; 0-19.
- flags
- ?
- engine
-
- 0 - Source 1
- 1 - Source 2
- radiant_score
- Radiant kills
- dire_score
- Dire kills
Player Slot
A player's slot is returned via an 8-bit unsigned integer. The first bit represent the player's team, false if Radiant and true if dire. The final three bits represent the player's position in that team, from 0-4.
┌─────────────── Team (false if Radiant, true if Dire). │ ┌─┬─┬─┬─────── Not used. │ │ │ │ │ ┌─┬─┬─ The position of a player within their team (0-4). │ │ │ │ │ │ │ │ 0 0 0 0 0 0 0 0
Tower Status
A particular teams tower status is given as a 16-bit unsigned integer. The rightmost 11 bits represent individual towers belonging to that team; see below for a visual representation.
┌─┬─┬─┬─┬─────────────────────── Not used. │ │ │ │ │ ┌───────────────────── Ancient Bottom │ │ │ │ │ │ ┌─────────────────── Ancient Top │ │ │ │ │ │ │ ┌───────────────── Bottom Tier 3 │ │ │ │ │ │ │ │ ┌─────────────── Bottom Tier 2 │ │ │ │ │ │ │ │ │ ┌───────────── Bottom Tier 1 │ │ │ │ │ │ │ │ │ │ ┌─────────── Middle Tier 3 │ │ │ │ │ │ │ │ │ │ │ ┌───────── Middle Tier 2 │ │ │ │ │ │ │ │ │ │ │ │ ┌─────── Middle Tier 1 │ │ │ │ │ │ │ │ │ │ │ │ │ ┌───── Top Tier 3 │ │ │ │ │ │ │ │ │ │ │ │ │ │ ┌─── Top Tier 2 │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ┌─ Top Tier 1 │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Barracks Status
A particular teams tower status is given as an 8-bit unsigned integer. The rightmost 6 bits represent the barracks belonging to that team; see below for a visual representation.
┌─┬───────────── Not used. │ │ ┌─────────── Bottom Ranged │ │ │ ┌───────── Bottom Melee │ │ │ │ ┌─────── Middle Ranged │ │ │ │ │ ┌───── Middle Melee │ │ │ │ │ │ ┌─── Top Ranged │ │ │ │ │ │ │ ┌─ Top Melee │ │ │ │ │ │ │ │ 0 0 0 0 0 0 0 0