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| {{Quotation|'''The Medic''' on his kill assist|That was doctor-assisted homicide!|sound=Medic_specialcompleted09.wav}} | | {{Quotation|'''The Medic''' on his kill assist|That was doctor-assisted homicide!|sound=Medic_specialcompleted09.wav}} |
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− | A '''kill assist''' is awarded to a player when an enemy that they have wounded dies through any means. | + | A '''kill assist''' is awarded to a player dealing a fair amount of damage to an enemy before the another team member finish the enemy off. This shows team work in Team Fortress 2. |
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− | Participating in a kill assist may sometimes produce a special [[Responses|audio response]] from your class. Using the "Thanks!" command moments after the assist will also make your class use these responses. | + | Participating in a kill assist may sometimes produce a special [[Responses|audio response]] from your class and it is worth half of point to your game score. |
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| == Example == | | == Example == |
Revision as of 08:04, 20 September 2012
A kill assist is awarded to a player dealing a fair amount of damage to an enemy before the another team member finish the enemy off. This shows team work in Team Fortress 2.
Participating in a kill assist may sometimes produce a special audio response from your class and it is worth half of point to your game score.
Example
- Consider the example demonstrated in the image
- A BLU Pyro called Assister is using a Flamethrower on a RED Scout called Target.
- Assister stops attacking. Target has suffered direct damage from the Flamethrower and is now on fire.
- A BLU Demoman called Killer places Stickybombs beneath Target and then detonates them.
- The Stickybombs kill Target. They also happen to kill Killer because he's too close when they detonate.
- Result
- Killer is awarded a kill because the Stickybombs dealt the last damage to Target.
- Assister is awarded a kill assist for damaging Target prior to Killer.
- Assister is not awarded a kill because his attack was not the one that killed Target.
- The killfeed notification for a kill with a kill assist: Killer + Assister (Killer's Weapon) Target. A zoomed-in view of the notification is featured at the bottom of the image.
- Killer's death from the Stickybomb splash damage does not affect either his kill award or Assister's kill assist award.
Gaining kill assists
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Priority
If several people help in getting a kill, then the one who is highest in the list below will get the assist.
- Soaking the victim in Jarate.
- Healing the killer at the time of the kill (this includes healing disguised enemy Spies, even if the healing beam breaks upon kill).
- Engineers healing the killer with a Dispenser.
- Lighting the victim on fire, provided they are still on fire at the time of the kill. (The last player to light them on fire gets priority.)
- Wounding the victim. (The player who dealt the most damage gets priority.)
- Boosting the killer with the Buff Banner, Battalion's Backup or Concheror.
General
Other ways that you can gain kill assists include:
Additional notes
- Kill assists are worth half a point and will be counted as a full point every two of them.
- If the person who receives a kill assist is being dominated by the victim, they will get a revenge kill. Similarly, assist kills count as one of the four kills needed to dominate a player.
- A Medic will only receive a kill assist if the player is being actively healed. Overheal, at any stage of decay, does not count.
- It is possible to assist yourself by throwing Jarate and then killing your target or by hitting them with the Sandman's baseball and killing them.
- If the enemy kills himself (e.g. fall damage, the Demoman's explosives, the Soldier's rockets, or the Kamikaze taunt) you'll still receive credit for the kill, but it will not count as a kill assist.
- While Jarate grants a kill assist, Mad Milk has no assist score given to the Scout.
- Kill assists count as a point whilst using a Dueling Mini Game.
- Some hats and miscellaneous items can be credited as being assisted by the player on unassisted kills when using the Pyrovision Goggles.
Related achievements
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Strike Zone Kill or assist kill 50 enemies while they are stunned or slowed.
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Brothers in Harms Kill 10 enemies while assisting or being assisted by another Soldier.
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Second Degree Burn Kill a burning enemy who was ignited by another Pyro.
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Well Plaid! Kill 10 enemies while assisting or being assisted by another Demoman.
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Division of Labor Kill 10 enemies with a Medic assisting you, where neither of you die.
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Soviet Union Get 25 enemy kills where you either assist or are assisted by another Heavy.
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Spyalectical Materialism Kill or assist in killing 10 cloaked Spies.
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Deputized Get 10 assists with another Engineer where a sentry gun was involved in the kill.
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Big Pharma Assist a Heavy in killing 10 enemies, where neither of you die.
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Blunt Trauma Assist in punching 2 enemies with a single ÜberCharge on a Heavy.
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Consultation Assist a fellow Medic in killing 3 enemies in a single life.
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Ubi concordia, ibi victoria Assist in killing 3 enemies on an enemy control point, in a single life.
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Number One Assistant Score 5 Assists with the Jarate in a single round.
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Update history
September 15, 2011 Patch
- Fixed a rare server crash related to assists
June 27, 2012 Patch
June 28, 2012 Patch
September 4, 2012 Patch
- The Birdcage, HOUWAR, and Scrap Pack are now credited with assists on unassisted kills.